Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 14 | |
| 15 | #ifndef D3D9_Direct3DDevice9Ex_hpp |
| 16 | #define D3D9_Direct3DDevice9Ex_hpp |
| 17 | |
| 18 | #include "Direct3DDevice9.hpp" |
| 19 | |
| 20 | #include "Direct3D9Ex.hpp" |
| 21 | #include "Direct3DSwapChain9.hpp" |
| 22 | |
| 23 | #include "Stream.hpp" |
| 24 | |
| 25 | #include <d3d9.h> |
| 26 | #include <map> |
| 27 | #include <list> |
| 28 | #include <vector> |
| 29 | |
| 30 | namespace sw |
| 31 | { |
| 32 | class Renderer; |
| 33 | class Context; |
| 34 | } |
| 35 | |
| 36 | namespace D3D9 |
| 37 | { |
| 38 | class Direct3DVertexDeclaration9; |
| 39 | class Direct3DStateBlock9; |
| 40 | class Direct3DSurface9; |
| 41 | class Direct3DPixelShader9; |
| 42 | class Direct3DVertexShader9; |
| 43 | class irect3DVertexDeclaration9; |
| 44 | class Direct3DVertexBuffer9; |
| 45 | class Direct3DIndexBuffer9; |
| 46 | |
| 47 | class Direct3DDevice9Ex : public IDirect3DDevice9Ex, public Direct3DDevice9 |
| 48 | { |
| 49 | public: |
| 50 | Direct3DDevice9Ex(const HINSTANCE instance, Direct3D9Ex *d3d9ex, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); |
| 51 | |
| 52 | virtual ~Direct3DDevice9Ex(); |
| 53 | |
| 54 | // IUnknown methods |
| 55 | long __stdcall QueryInterface(const IID &iid, void **object); |
| 56 | unsigned long __stdcall AddRef(); |
| 57 | unsigned long __stdcall Release(); |
| 58 | |
| 59 | // IDirect3DDevice9 methods |
| 60 | long __stdcall TestCooperativeLevel(); |
| 61 | unsigned int __stdcall GetAvailableTextureMem(); |
| 62 | long __stdcall EvictManagedResources(); |
| 63 | long __stdcall GetDirect3D(IDirect3D9 **D3D); |
| 64 | long __stdcall GetDeviceCaps(D3DCAPS9 *caps); |
| 65 | long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode); |
| 66 | long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); |
| 67 | long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap); |
| 68 | void __stdcall SetCursorPosition(int x, int y, unsigned long flags); |
| 69 | int __stdcall ShowCursor(int show); |
| 70 | long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain); |
| 71 | long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain); |
| 72 | unsigned int __stdcall GetNumberOfSwapChains(); |
| 73 | long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters); |
| 74 | long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion); |
| 75 | long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer); |
| 76 | long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus); |
| 77 | long __stdcall SetDialogBoxMode(int enableDialogs); |
| 78 | void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp); |
| 79 | void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp); |
| 80 | long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle); |
| 81 | long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle); |
| 82 | long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle); |
| 83 | long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle); |
| 84 | long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle); |
| 85 | long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle); |
| 86 | long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle); |
| 87 | long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint); |
| 88 | long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture); |
| 89 | long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface); |
| 90 | long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface); |
| 91 | long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); |
| 92 | long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color); |
| 93 | long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle); |
| 94 | long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget); |
| 95 | long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget); |
| 96 | long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil); |
| 97 | long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface); |
| 98 | long __stdcall BeginScene(); |
| 99 | long __stdcall EndScene(); |
| 100 | long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil); |
| 101 | long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| 102 | long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); |
| 103 | long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| 104 | long __stdcall SetViewport(const D3DVIEWPORT9 *viewport); |
| 105 | long __stdcall GetViewport(D3DVIEWPORT9 *viewport); |
| 106 | long __stdcall SetMaterial(const D3DMATERIAL9 *material); |
| 107 | long __stdcall GetMaterial(D3DMATERIAL9 *material); |
| 108 | long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light); |
| 109 | long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light); |
| 110 | long __stdcall LightEnable(unsigned long index, int enable); |
| 111 | long __stdcall GetLightEnable(unsigned long index , int *enable); |
| 112 | long __stdcall SetClipPlane(unsigned long index, const float *plane); |
| 113 | long __stdcall GetClipPlane(unsigned long index, float *plane); |
| 114 | long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value); |
| 115 | long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value); |
| 116 | long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock); |
| 117 | long __stdcall BeginStateBlock(); |
| 118 | long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock); |
| 119 | long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus); |
| 120 | long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus); |
| 121 | long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture); |
| 122 | long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture); |
| 123 | long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value); |
| 124 | long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); |
| 125 | long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value); |
| 126 | long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value); |
| 127 | long __stdcall ValidateDevice(unsigned long *numPasses); |
| 128 | long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries); |
| 129 | long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries); |
| 130 | long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber); |
| 131 | long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber); |
| 132 | long __stdcall SetScissorRect(const RECT *rect); |
| 133 | long __stdcall GetScissorRect(RECT *rect); |
| 134 | long __stdcall SetSoftwareVertexProcessing(int software); |
| 135 | int __stdcall GetSoftwareVertexProcessing(); |
| 136 | long __stdcall SetNPatchMode(float segments); |
| 137 | float __stdcall GetNPatchMode(); |
| 138 | long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount); |
| 139 | long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount); |
| 140 | long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride); |
| 141 | long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride); |
| 142 | long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags); |
| 143 | long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration); |
| 144 | long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration); |
| 145 | long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration); |
| 146 | long __stdcall SetFVF(unsigned long FVF); |
| 147 | long __stdcall GetFVF(unsigned long *FVF); |
| 148 | long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader); |
| 149 | long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader); |
| 150 | long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader); |
| 151 | long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| 152 | long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); |
| 153 | long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| 154 | long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); |
| 155 | long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| 156 | long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); |
| 157 | long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); |
| 158 | long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride); |
| 159 | long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider); |
| 160 | long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider); |
| 161 | long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData); |
| 162 | long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData); |
| 163 | long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader); |
| 164 | long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader); |
| 165 | long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader); |
| 166 | long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| 167 | long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); |
| 168 | long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| 169 | long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); |
| 170 | long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| 171 | long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); |
| 172 | long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo); |
| 173 | long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo); |
| 174 | long __stdcall DeletePatch(unsigned int handle); |
| 175 | long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query); |
| 176 | |
| 177 | // IDirect3DDevice9Ex methods |
| 178 | long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *); |
| 179 | long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int); |
| 180 | long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD); |
| 181 | long __stdcall GetGPUThreadPriority(int *priority); |
| 182 | long __stdcall SetGPUThreadPriority(int priority); |
| 183 | long __stdcall WaitForVBlank(unsigned int swapChain); |
| 184 | long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources); |
| 185 | long __stdcall SetMaximumFrameLatency(unsigned int maxLatency); |
| 186 | long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency); |
| 187 | long __stdcall CheckDeviceState(HWND destinationWindow); |
| 188 | long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); |
| 189 | long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); |
| 190 | long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); |
| 191 | long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode); |
| 192 | long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); |
| 193 | |
| 194 | private: |
| 195 | Direct3D9Ex *const d3d9ex; |
| 196 | }; |
| 197 | } |
| 198 | |
| 199 | #endif // D3D9_Direct3DDevice9Ex_hpp |