Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Fence.cpp: Implements the Fence class, which supports the GL_NV_fence extension. |
| 16 | |
| 17 | #include "Fence.h" |
| 18 | |
| 19 | #include "main.h" |
| 20 | #include "Common/Thread.hpp" |
| 21 | |
| 22 | namespace es2 |
| 23 | { |
| 24 | |
| 25 | Fence::Fence() |
| 26 | { |
| 27 | mQuery = false; |
| 28 | mCondition = GL_NONE; |
| 29 | mStatus = GL_FALSE; |
| 30 | } |
| 31 | |
| 32 | Fence::~Fence() |
| 33 | { |
| 34 | mQuery = false; |
| 35 | } |
| 36 | |
| 37 | GLboolean Fence::isFence() |
| 38 | { |
| 39 | // GL_NV_fence spec: |
| 40 | // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. |
| 41 | return mQuery; |
| 42 | } |
| 43 | |
| 44 | void Fence::setFence(GLenum condition) |
| 45 | { |
| 46 | if(condition != GL_ALL_COMPLETED_NV) |
| 47 | { |
| 48 | return error(GL_INVALID_VALUE); |
| 49 | } |
| 50 | |
| 51 | mQuery = true; |
| 52 | mCondition = condition; |
| 53 | mStatus = GL_FALSE; |
| 54 | } |
| 55 | |
| 56 | GLboolean Fence::testFence() |
| 57 | { |
| 58 | if(!mQuery) |
| 59 | { |
| 60 | return error(GL_INVALID_OPERATION, GL_TRUE); |
| 61 | } |
| 62 | |
| 63 | // The current assumtion is that no matter where the fence is placed, it is |
| 64 | // done by the time it is tested, which is similar to Context::flush(), since |
| 65 | // we don't queue anything without processing it as fast as possible. |
| 66 | mStatus = GL_TRUE; |
| 67 | |
| 68 | return mStatus; |
| 69 | } |
| 70 | |
| 71 | void Fence::finishFence() |
| 72 | { |
| 73 | if(!mQuery) |
| 74 | { |
| 75 | return error(GL_INVALID_OPERATION); |
| 76 | } |
| 77 | |
| 78 | while(!testFence()) |
| 79 | { |
| 80 | sw::Thread::yield(); |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | void Fence::getFenceiv(GLenum pname, GLint *params) |
| 85 | { |
| 86 | if(!mQuery) |
| 87 | { |
| 88 | return error(GL_INVALID_OPERATION); |
| 89 | } |
| 90 | |
| 91 | switch(pname) |
| 92 | { |
| 93 | case GL_FENCE_STATUS_NV: |
| 94 | { |
| 95 | // GL_NV_fence spec: |
| 96 | // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV |
| 97 | // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. |
| 98 | if(mStatus) |
| 99 | { |
| 100 | params[0] = GL_TRUE; |
| 101 | return; |
| 102 | } |
| 103 | |
| 104 | mStatus = testFence(); |
| 105 | |
| 106 | params[0] = mStatus; |
| 107 | break; |
| 108 | } |
| 109 | case GL_FENCE_CONDITION_NV: |
| 110 | params[0] = mCondition; |
| 111 | break; |
| 112 | default: |
| 113 | return error(GL_INVALID_ENUM); |
| 114 | break; |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | FenceSync::FenceSync(GLuint name, GLenum condition, GLbitfield flags) : NamedObject(name), mCondition(condition), mFlags(flags) |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | FenceSync::~FenceSync() |
| 123 | { |
| 124 | } |
| 125 | |
| 126 | GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout) |
| 127 | { |
Alexis Hetu | 0f7c7b8 | 2017-02-17 17:07:50 -0500 | [diff] [blame] | 128 | // The current assumtion is that no matter where the fence is placed, it is |
| 129 | // done by the time it is tested, which is similar to Context::flush(), since |
| 130 | // we don't queue anything without processing it as fast as possible. |
| 131 | return GL_ALREADY_SIGNALED; |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 132 | } |
| 133 | |
| 134 | void FenceSync::serverWait(GLbitfield flags, GLuint64 timeout) |
| 135 | { |
| 136 | } |
| 137 | |
Alexis Hetu | 0f7c7b8 | 2017-02-17 17:07:50 -0500 | [diff] [blame] | 138 | void FenceSync::getSynciv(GLenum pname, GLsizei *length, GLint *values) |
| 139 | { |
| 140 | switch(pname) |
| 141 | { |
| 142 | case GL_OBJECT_TYPE: |
| 143 | values[0] = GL_SYNC_FENCE; |
| 144 | if(length) { |
| 145 | *length = 1; |
| 146 | } |
| 147 | break; |
| 148 | case GL_SYNC_STATUS: |
| 149 | // The current assumtion is that no matter where the fence is placed, it is |
| 150 | // done by the time it is tested, which is similar to Context::flush(), since |
| 151 | // we don't queue anything without processing it as fast as possible. |
| 152 | values[0] = GL_SIGNALED; |
| 153 | if(length) { |
| 154 | *length = 1; |
| 155 | } |
| 156 | break; |
| 157 | case GL_SYNC_CONDITION: |
| 158 | values[0] = GL_SYNC_GPU_COMMANDS_COMPLETE; |
| 159 | if(length) { |
| 160 | *length = 1; |
| 161 | } |
| 162 | break; |
| 163 | case GL_SYNC_FLAGS: |
| 164 | if(length) { |
| 165 | *length = 0; |
| 166 | } |
| 167 | break; |
| 168 | default: |
| 169 | return error(GL_INVALID_ENUM); |
| 170 | } |
| 171 | } |
| 172 | |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 173 | } |