Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_ShaderCore_hpp |
| 16 | #define sw_ShaderCore_hpp |
| 17 | |
Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 18 | #include "Reactor/Reactor.hpp" |
Chris Forbes | ebe5f7f | 2019-01-16 10:38:34 -0800 | [diff] [blame] | 19 | #include "Vulkan/VkDebug.hpp" |
Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 20 | |
| 21 | namespace sw |
| 22 | { |
Nicolas Capens | 4846150 | 2018-08-06 14:20:45 -0400 | [diff] [blame] | 23 | using namespace rr; |
| 24 | |
Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 25 | class Vector4s |
| 26 | { |
| 27 | public: |
| 28 | Vector4s(); |
| 29 | Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w); |
| 30 | Vector4s(const Vector4s &rhs); |
| 31 | |
| 32 | Short4 &operator[](int i); |
| 33 | Vector4s &operator=(const Vector4s &rhs); |
| 34 | |
| 35 | Short4 x; |
| 36 | Short4 y; |
| 37 | Short4 z; |
| 38 | Short4 w; |
| 39 | }; |
| 40 | |
| 41 | class Vector4f |
| 42 | { |
| 43 | public: |
| 44 | Vector4f(); |
| 45 | Vector4f(float x, float y, float z, float w); |
| 46 | Vector4f(const Vector4f &rhs); |
| 47 | |
| 48 | Float4 &operator[](int i); |
| 49 | Vector4f &operator=(const Vector4f &rhs); |
| 50 | |
| 51 | Float4 x; |
| 52 | Float4 y; |
| 53 | Float4 z; |
| 54 | Float4 w; |
| 55 | }; |
| 56 | |
| 57 | Float4 exponential2(RValue<Float4> x, bool pp = false); |
Alexis Hetu | 126bd7a | 2019-05-10 17:07:42 -0400 | [diff] [blame] | 58 | Float4 logarithm2(RValue<Float4> x, bool pp = false); |
Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 59 | Float4 exponential(RValue<Float4> x, bool pp = false); |
Alexis Hetu | 126bd7a | 2019-05-10 17:07:42 -0400 | [diff] [blame] | 60 | Float4 logarithm(RValue<Float4> x, bool pp = false); |
Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 61 | Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp = false); |
| 62 | Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false); |
| 63 | Float4 reciprocalSquareRoot(RValue<Float4> x, bool abs, bool pp = false); |
| 64 | Float4 modulo(RValue<Float4> x, RValue<Float4> y); |
| 65 | Float4 sine_pi(RValue<Float4> x, bool pp = false); // limited to [-pi, pi] range |
| 66 | Float4 cosine_pi(RValue<Float4> x, bool pp = false); // limited to [-pi, pi] range |
| 67 | Float4 sine(RValue<Float4> x, bool pp = false); |
| 68 | Float4 cosine(RValue<Float4> x, bool pp = false); |
| 69 | Float4 tangent(RValue<Float4> x, bool pp = false); |
| 70 | Float4 arccos(RValue<Float4> x, bool pp = false); |
| 71 | Float4 arcsin(RValue<Float4> x, bool pp = false); |
| 72 | Float4 arctan(RValue<Float4> x, bool pp = false); |
| 73 | Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp = false); |
| 74 | Float4 sineh(RValue<Float4> x, bool pp = false); |
| 75 | Float4 cosineh(RValue<Float4> x, bool pp = false); |
| 76 | Float4 tangenth(RValue<Float4> x, bool pp = false); |
| 77 | Float4 arccosh(RValue<Float4> x, bool pp = false); // Limited to x >= 1 |
| 78 | Float4 arcsinh(RValue<Float4> x, bool pp = false); |
| 79 | Float4 arctanh(RValue<Float4> x, bool pp = false); // Limited to ]-1, 1[ range |
| 80 | |
| 81 | Float4 dot2(const Vector4f &v0, const Vector4f &v1); |
| 82 | Float4 dot3(const Vector4f &v0, const Vector4f &v1); |
| 83 | Float4 dot4(const Vector4f &v0, const Vector4f &v1); |
| 84 | |
| 85 | void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); |
| 86 | void transpose4x3(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); |
| 87 | void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); |
| 88 | void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); |
| 89 | void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); |
| 90 | void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); |
| 91 | void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); |
| 92 | void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N); |
Chris Forbes | d354695 | 2019-04-30 19:32:19 -0700 | [diff] [blame] | 93 | |
| 94 | UInt4 halfToFloatBits(UInt4 halfBits); |
Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 95 | } |
| 96 | |
| 97 | #endif // sw_ShaderCore_hpp |