Nicolas Capens | 81476da | 2014-05-06 13:20:10 -0400 | [diff] [blame] | 1 | This repository contains the SwiftShader source code. It was licensed from
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| 2 | TransGaming Inc. for use in conjunction with Google products, and should be
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| 3 | treated as internal closed source.
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| 4 |
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| 5 | SwiftShader is a pure software implementation of OpenGL and Direct3D.
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| 6 | It is used by Chrome for WebGL support with a blacklisted GPU, and by Looking
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| 7 | Glass for running Windows applications on a VM without GPU support for
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| 8 | streaming to Chromebooks.
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| 9 |
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| 10 | Watermark free versions of the SwiftShader builds should not be deployed on
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| 11 | consumer systems! The watermark allows people to evaluate SwiftShader and
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| 12 | license it from TransGaming if it suits their needs. Chrome has SwiftShader
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| 13 | DLLs which are installed on consumer systems, but Chrome issues a license key
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| 14 | to disable the watermark, so that with any other application the logo pops up.
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| 15 |
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| 16 | - capn@google.com |