Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_Color_hpp |
| 16 | #define sw_Color_hpp |
| 17 | |
| 18 | #include "Common/Types.hpp" |
| 19 | #include "Common/Math.hpp" |
| 20 | |
| 21 | namespace sw |
| 22 | { |
| 23 | template<class T> |
| 24 | struct Color |
| 25 | { |
| 26 | Color(); |
| 27 | |
| 28 | Color(const Color<byte> &c); |
| 29 | Color(const Color<short> &c); |
| 30 | Color(const Color<float> &c); |
| 31 | |
| 32 | Color(int c); |
| 33 | Color(unsigned short c); |
| 34 | Color(unsigned long c); |
| 35 | Color(unsigned int c); |
| 36 | |
| 37 | Color(T r, T g, T b, T a = 1); |
| 38 | |
| 39 | operator unsigned int() const; |
| 40 | |
| 41 | T &operator[](int i); |
| 42 | const T &operator[](int i) const; |
| 43 | |
| 44 | Color<T> operator+() const; |
| 45 | Color<T> operator-() const; |
| 46 | |
| 47 | Color<T>& operator=(const Color<T>& c); |
| 48 | |
| 49 | Color<T> &operator+=(const Color<T> &c); |
| 50 | Color<T> &operator*=(float l); |
| 51 | |
| 52 | static Color<T> gradient(const Color<T> &c1, const Color<T> &c2, float d); |
| 53 | static Color<T> shade(const Color<T> &c1, const Color<T> &c2, float d); |
| 54 | |
| 55 | template<class S> |
| 56 | friend Color<S> operator+(const Color<S> &c1, const Color<S> &c2); |
| 57 | template<class S> |
| 58 | friend Color<S> operator-(const Color<S> &c1, const Color<S> &c2); |
| 59 | |
| 60 | template<class S> |
| 61 | friend Color<S> operator*(float l, const Color<S> &c); |
| 62 | template<class S> |
| 63 | friend Color<S> operator*(const Color<S> &c1, const Color<S> &c2); |
| 64 | template<class S> |
| 65 | friend Color<S> operator/(const Color<S> &c, float l); |
| 66 | |
| 67 | T r; |
| 68 | T g; |
| 69 | T b; |
| 70 | T a; |
| 71 | }; |
| 72 | } |
| 73 | |
| 74 | #include "Common/Math.hpp" |
| 75 | |
| 76 | namespace sw |
| 77 | { |
| 78 | template<class T> |
| 79 | inline Color<T>::Color() |
| 80 | { |
| 81 | } |
| 82 | |
| 83 | template<> |
| 84 | inline Color<byte>::Color(const Color<byte> &c) |
| 85 | { |
| 86 | r = c.r; |
| 87 | g = c.g; |
| 88 | b = c.b; |
| 89 | a = c.a; |
| 90 | } |
| 91 | |
| 92 | template<> |
| 93 | inline Color<byte>::Color(const Color<short> &c) |
| 94 | { |
| 95 | r = clamp(c.r >> 4, 0, 255); |
| 96 | g = clamp(c.g >> 4, 0, 255); |
| 97 | b = clamp(c.b >> 4, 0, 255); |
| 98 | a = clamp(c.a >> 4, 0, 255); |
| 99 | } |
| 100 | |
| 101 | template<> |
| 102 | inline Color<byte>::Color(const Color<float> &c) |
| 103 | { |
| 104 | r = ifloor(clamp(c.r * 256.0f, 0.0f, 255.0f)); |
| 105 | g = ifloor(clamp(c.g * 256.0f, 0.0f, 255.0f)); |
| 106 | b = ifloor(clamp(c.b * 256.0f, 0.0f, 255.0f)); |
| 107 | a = ifloor(clamp(c.a * 256.0f, 0.0f, 255.0f)); |
| 108 | } |
| 109 | |
| 110 | template<> |
| 111 | inline Color<short>::Color(const Color<short> &c) |
| 112 | { |
| 113 | r = c.r; |
| 114 | g = c.g; |
| 115 | b = c.b; |
| 116 | a = c.a; |
| 117 | } |
| 118 | |
| 119 | template<> |
| 120 | inline Color<short>::Color(const Color<byte> &c) |
| 121 | { |
| 122 | r = c.r << 4; |
| 123 | g = c.g << 4; |
| 124 | b = c.b << 4; |
| 125 | a = c.a << 4; |
| 126 | } |
| 127 | |
| 128 | template<> |
| 129 | inline Color<float>::Color(const Color<float> &c) |
| 130 | { |
| 131 | r = c.r; |
| 132 | g = c.g; |
| 133 | b = c.b; |
| 134 | a = c.a; |
| 135 | } |
| 136 | |
| 137 | template<> |
| 138 | inline Color<short>::Color(const Color<float> &c) |
| 139 | { |
| 140 | r = iround(clamp(c.r * 4095.0f, -4096.0f, 4095.0f)); |
| 141 | g = iround(clamp(c.g * 4095.0f, -4096.0f, 4095.0f)); |
| 142 | b = iround(clamp(c.b * 4095.0f, -4096.0f, 4095.0f)); |
| 143 | a = iround(clamp(c.a * 4095.0f, -4096.0f, 4095.0f)); |
| 144 | } |
| 145 | |
| 146 | template<> |
| 147 | inline Color<float>::Color(const Color<byte> &c) |
| 148 | { |
| 149 | r = c.r / 255.0f; |
| 150 | g = c.g / 255.0f; |
| 151 | b = c.b / 255.0f; |
| 152 | a = c.a / 255.0f; |
| 153 | } |
| 154 | |
| 155 | template<> |
| 156 | inline Color<float>::Color(const Color<short> &c) |
| 157 | { |
| 158 | r = c.r / 4095.0f; |
| 159 | g = c.g / 4095.0f; |
| 160 | b = c.b / 4095.0f; |
| 161 | a = c.a / 4095.0f; |
| 162 | } |
| 163 | |
| 164 | template<> |
| 165 | inline Color<float>::Color(unsigned short c) |
| 166 | { |
| 167 | r = (float)(c & 0xF800) / (float)0xF800; |
| 168 | g = (float)(c & 0x07E0) / (float)0x07E0; |
| 169 | b = (float)(c & 0x001F) / (float)0x001F; |
| 170 | a = 1; |
| 171 | } |
| 172 | |
| 173 | template<> |
| 174 | inline Color<short>::Color(unsigned short c) |
| 175 | { |
| 176 | // 4.12 fixed-point format |
| 177 | r = ((c & 0xF800) >> 4) + ((c & 0xF800) >> 9) + ((c & 0xF800) >> 14); |
| 178 | g = ((c & 0x07E0) << 1) + ((c & 0x07E0) >> 5); |
| 179 | b = ((c & 0x001F) << 7) + ((c & 0x001F) << 2) + ((c & 0x001F) >> 3); |
| 180 | a = 0x1000; |
| 181 | } |
| 182 | |
| 183 | template<> |
| 184 | inline Color<byte>::Color(unsigned short c) |
| 185 | { |
| 186 | r = (byte)(((c & 0xF800) >> 8) + ((c & 0xE000) >> 13)); |
| 187 | g = (byte)(((c & 0x07E0) >> 3) + ((c & 0x0600) >> 9)); |
| 188 | b = (byte)(((c & 0x001F) << 3) + ((c & 0x001C) >> 2)); |
| 189 | a = 0xFF; |
| 190 | } |
| 191 | |
| 192 | template<> |
| 193 | inline Color<float>::Color(int c) |
| 194 | { |
| 195 | const float d = 1.0f / 255.0f; |
| 196 | |
| 197 | r = (float)((c & 0x00FF0000) >> 16) * d; |
| 198 | g = (float)((c & 0x0000FF00) >> 8) * d; |
| 199 | b = (float)((c & 0x000000FF) >> 0) * d; |
| 200 | a = (float)((c & 0xFF000000) >> 24) * d; |
| 201 | } |
| 202 | |
| 203 | template<> |
| 204 | inline Color<short>::Color(int c) |
| 205 | { |
| 206 | // 4.12 fixed-point format |
| 207 | r = (short)((c & 0x00FF0000) >> 12); |
| 208 | g = (short)((c & 0x0000FF00) >> 4); |
| 209 | b = (short)((c & 0x000000FF) << 4); |
| 210 | a = (short)((c & 0xFF000000) >> 20); |
| 211 | } |
| 212 | |
| 213 | template<> |
| 214 | inline Color<byte>::Color(int c) |
| 215 | { |
| 216 | r = (byte)((c & 0x00FF0000) >> 16); |
| 217 | g = (byte)((c & 0x0000FF00) >> 8); |
| 218 | b = (byte)((c & 0x000000FF) >> 0); |
| 219 | a = (byte)((c & 0xFF000000) >> 24); |
| 220 | } |
| 221 | |
| 222 | template<> |
| 223 | inline Color<float>::Color(unsigned int c) |
| 224 | { |
| 225 | const float d = 1.0f / 255.0f; |
| 226 | |
| 227 | r = (float)((c & 0x00FF0000) >> 16) * d; |
| 228 | g = (float)((c & 0x0000FF00) >> 8) * d; |
| 229 | b = (float)((c & 0x000000FF) >> 0) * d; |
| 230 | a = (float)((c & 0xFF000000) >> 24) * d; |
| 231 | } |
| 232 | |
| 233 | template<> |
| 234 | inline Color<short>::Color(unsigned int c) |
| 235 | { |
| 236 | // 4.12 fixed-point format |
| 237 | r = (short)((c & 0x00FF0000) >> 12); |
| 238 | g = (short)((c & 0x0000FF00) >> 4); |
| 239 | b = (short)((c & 0x000000FF) << 4); |
| 240 | a = (short)((c & 0xFF000000) >> 20); |
| 241 | } |
| 242 | |
| 243 | template<> |
| 244 | inline Color<byte>::Color(unsigned int c) |
| 245 | { |
| 246 | r = (byte)((c & 0x00FF0000) >> 16); |
| 247 | g = (byte)((c & 0x0000FF00) >> 8); |
| 248 | b = (byte)((c & 0x000000FF) >> 0); |
| 249 | a = (byte)((c & 0xFF000000) >> 24); |
| 250 | } |
| 251 | |
| 252 | template<> |
| 253 | inline Color<float>::Color(unsigned long c) |
| 254 | { |
| 255 | const float d = 1.0f / 255.0f; |
| 256 | |
| 257 | r = (float)((c & 0x00FF0000) >> 16) * d; |
| 258 | g = (float)((c & 0x0000FF00) >> 8) * d; |
| 259 | b = (float)((c & 0x000000FF) >> 0) * d; |
| 260 | a = (float)((c & 0xFF000000) >> 24) * d; |
| 261 | } |
| 262 | |
| 263 | template<> |
| 264 | inline Color<short>::Color(unsigned long c) |
| 265 | { |
| 266 | // 4.12 fixed-point format |
| 267 | r = (short)((c & 0x00FF0000) >> 12); |
| 268 | g = (short)((c & 0x0000FF00) >> 4); |
| 269 | b = (short)((c & 0x000000FF) << 4); |
| 270 | a = (short)((c & 0xFF000000) >> 20); |
| 271 | } |
| 272 | |
| 273 | template<> |
| 274 | inline Color<byte>::Color(unsigned long c) |
| 275 | { |
| 276 | r = (byte)((c & 0x00FF0000) >> 16); |
| 277 | g = (byte)((c & 0x0000FF00) >> 8); |
| 278 | b = (byte)((c & 0x000000FF) >> 0); |
| 279 | a = (byte)((c & 0xFF000000) >> 24); |
| 280 | } |
| 281 | |
| 282 | template<class T> |
| 283 | inline Color<T>::Color(T r_, T g_, T b_, T a_) |
| 284 | { |
| 285 | r = r_; |
| 286 | g = g_; |
| 287 | b = b_; |
| 288 | a = a_; |
| 289 | } |
| 290 | |
| 291 | template<> |
| 292 | inline Color<float>::operator unsigned int() const |
| 293 | { |
| 294 | return ((unsigned int)min(b * 255.0f, 255.0f) << 0) | |
| 295 | ((unsigned int)min(g * 255.0f, 255.0f) << 8) | |
| 296 | ((unsigned int)min(r * 255.0f, 255.0f) << 16) | |
| 297 | ((unsigned int)min(a * 255.0f, 255.0f) << 24); |
| 298 | } |
| 299 | |
| 300 | template<> |
| 301 | inline Color<short>::operator unsigned int() const |
| 302 | { |
| 303 | return ((unsigned int)min(b >> 4, 255) << 0) | |
| 304 | ((unsigned int)min(g >> 4, 255) << 8) | |
| 305 | ((unsigned int)min(r >> 4, 255) << 16) | |
| 306 | ((unsigned int)min(a >> 4, 255) << 24); |
| 307 | } |
| 308 | |
| 309 | template<> |
| 310 | inline Color<byte>::operator unsigned int() const |
| 311 | { |
| 312 | return (b << 0) + |
| 313 | (g << 8) + |
| 314 | (r << 16) + |
| 315 | (a << 24); |
| 316 | } |
| 317 | |
| 318 | template<class T> |
| 319 | inline T &Color<T>::operator[](int i) |
| 320 | { |
| 321 | return (&r)[i]; |
| 322 | } |
| 323 | |
| 324 | template<class T> |
| 325 | inline const T &Color<T>::operator[](int i) const |
| 326 | { |
| 327 | return (&r)[i]; |
| 328 | } |
| 329 | |
| 330 | template<class T> |
| 331 | inline Color<T> Color<T>::operator+() const |
| 332 | { |
| 333 | return *this; |
| 334 | } |
| 335 | |
| 336 | template<class T> |
| 337 | inline Color<T> Color<T>::operator-() const |
| 338 | { |
| 339 | return Color(-r, -g, -b, -a); |
| 340 | } |
| 341 | |
| 342 | template<class T> |
| 343 | inline Color<T> &Color<T>::operator=(const Color& c) |
| 344 | { |
| 345 | r = c.r; |
| 346 | g = c.g; |
| 347 | b = c.b; |
| 348 | a = c.a; |
| 349 | |
| 350 | return *this; |
| 351 | } |
| 352 | |
| 353 | template<class T> |
| 354 | inline Color<T> &Color<T>::operator+=(const Color &c) |
| 355 | { |
| 356 | r += c.r; |
| 357 | g += c.g; |
| 358 | b += c.b; |
| 359 | a += c.a; |
| 360 | |
| 361 | return *this; |
| 362 | } |
| 363 | |
| 364 | template<class T> |
| 365 | inline Color<T> &Color<T>::operator*=(float l) |
| 366 | { |
| 367 | *this = l * *this; |
| 368 | |
| 369 | return *this; |
| 370 | } |
| 371 | |
| 372 | template<class T> |
| 373 | inline Color<T> operator+(const Color<T> &c1, const Color<T> &c2) |
| 374 | { |
| 375 | return Color<T>(c1.r + c2.r, |
| 376 | c1.g + c2.g, |
| 377 | c1.b + c2.b, |
| 378 | c1.a + c2.a); |
| 379 | } |
| 380 | |
| 381 | template<class T> |
| 382 | inline Color<T> operator-(const Color<T> &c1, const Color<T> &c2) |
| 383 | { |
| 384 | return Color<T>(c1.r - c2.r, |
| 385 | c1.g - c2.g, |
| 386 | c1.b - c2.b, |
| 387 | c1.a - c2.a); |
| 388 | } |
| 389 | |
| 390 | template<class T> |
| 391 | inline Color<T> operator*(float l, const Color<T> &c) |
| 392 | { |
| 393 | T r = (T)(l * c.r); |
| 394 | T g = (T)(l * c.g); |
| 395 | T b = (T)(l * c.b); |
| 396 | T a = (T)(l * c.a); |
| 397 | |
| 398 | return Color<T>(r, g, b, a); |
| 399 | } |
| 400 | |
| 401 | template<class T> |
| 402 | inline Color<T> operator*(const Color<T> &c1, const Color<T> &c2) |
| 403 | { |
| 404 | T r = c1.r * c2.r; |
| 405 | T g = c1.g * c2.g; |
| 406 | T b = c1.b * c2.b; |
| 407 | T a = c1.a * c2.a; |
| 408 | |
| 409 | return Color<T>(r, g, b, a); |
| 410 | } |
| 411 | |
| 412 | template<> |
| 413 | inline Color<short> operator*(const Color<short> &c1, const Color<short> &c2) |
| 414 | { |
| 415 | short r = c1.r * c2.r >> 12; |
| 416 | short g = c1.g * c2.g >> 12; |
| 417 | short b = c1.b * c2.b >> 12; |
| 418 | short a = c1.a * c2.a >> 12; |
| 419 | |
| 420 | return Color<short>(r, g, b, a); |
| 421 | } |
| 422 | |
| 423 | template<> |
| 424 | inline Color<byte> operator*(const Color<byte> &c1, const Color<byte> &c2) |
| 425 | { |
| 426 | byte r = c1.r * c2.r >> 8; |
| 427 | byte g = c1.g * c2.g >> 8; |
| 428 | byte b = c1.b * c2.b >> 8; |
| 429 | byte a = c1.a * c2.a >> 8; |
| 430 | |
| 431 | return Color<byte>(r, g, b, a); |
| 432 | } |
| 433 | |
| 434 | template<class T> |
| 435 | inline Color<T> operator/(const Color<T> &c, float l) |
| 436 | { |
| 437 | l = 1.0f / l; |
| 438 | |
| 439 | T r = (T)(l * c.r); |
| 440 | T g = (T)(l * c.g); |
| 441 | T b = (T)(l * c.b); |
| 442 | T a = (T)(l * c.a); |
| 443 | |
| 444 | return Color<T>(r, g, b, a); |
| 445 | } |
| 446 | |
| 447 | template<class T> |
| 448 | inline Color<T> Color<T>::gradient(const Color<T> &c1, const Color<T> &c2, float d) |
| 449 | { |
| 450 | d = 1.0f / d; |
| 451 | |
| 452 | T r = (c2.r - c1.r) * d; |
| 453 | T g = (c2.g - c1.g) * d; |
| 454 | T b = (c2.b - c1.b) * d; |
| 455 | T a = (c2.a - c1.a) * d; |
| 456 | |
| 457 | return Color<T>(r, g, b, a); |
| 458 | } |
| 459 | |
| 460 | template<class T> |
| 461 | inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T> &c2, float d) |
| 462 | { |
| 463 | T r = c1.r + (T)(d * (c2.r - c1.r)); |
| 464 | T g = c1.g + (T)(d * (c2.g - c1.g)); |
| 465 | T b = c1.b + (T)(d * (c2.b - c1.b)); |
| 466 | T a = c1.a + (T)(d * (c2.a - c1.a)); |
| 467 | |
| 468 | return Color<T>(r, g, b, a); |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | #endif // sw_Color_hpp |