Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // utilities.h: Conversion functions and other utility routines. |
| 16 | |
| 17 | #ifndef LIBGLES_CM_UTILITIES_H |
| 18 | #define LIBGLES_CM_UTILITIES_H |
| 19 | |
| 20 | #include "Device.hpp" |
| 21 | #include "common/Image.hpp" |
| 22 | #include "Texture.h" |
| 23 | |
| 24 | #include <GLES/gl.h> |
| 25 | #include <GLES/glext.h> |
| 26 | |
| 27 | #include <string> |
| 28 | |
| 29 | namespace es1 |
| 30 | { |
| 31 | struct Color; |
| 32 | |
| 33 | bool IsCompressed(GLenum format); |
| 34 | bool IsDepthTexture(GLenum format); |
| 35 | bool IsStencilTexture(GLenum format); |
| 36 | bool IsCubemapTextureTarget(GLenum target); |
| 37 | int CubeFaceIndex(GLenum cubeTarget); |
| 38 | bool IsTextureTarget(GLenum target); |
| 39 | bool CheckTextureFormatType(GLenum format, GLenum type); |
| 40 | |
| 41 | bool IsColorRenderable(GLenum internalformat); |
| 42 | bool IsDepthRenderable(GLenum internalformat); |
| 43 | bool IsStencilRenderable(GLenum internalformat); |
| 44 | |
| 45 | bool IsAlpha(GLenum texFormat); |
| 46 | bool IsRGB(GLenum texFormat); |
| 47 | bool IsRGBA(GLenum texFormat); |
| 48 | } |
| 49 | |
| 50 | namespace es2sw |
| 51 | { |
| 52 | sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); |
| 53 | sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); |
| 54 | sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison); |
| 55 | sw::Color<float> ConvertColor(es1::Color color); |
| 56 | sw::BlendFactor ConvertBlendFunc(GLenum blend); |
| 57 | sw::BlendOperation ConvertBlendOp(GLenum blendOp); |
| 58 | sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); |
| 59 | sw::StencilOperation ConvertStencilOp(GLenum stencilOp); |
| 60 | sw::AddressingMode ConvertTextureWrap(GLenum wrap); |
| 61 | sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); |
| 62 | unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); |
| 63 | sw::MipmapType ConvertMipMapFilter(GLenum minFilter); |
| 64 | sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); |
| 65 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount); |
| 66 | sw::Format ConvertRenderbufferFormat(GLenum format); |
| 67 | sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation); |
| 68 | sw::TextureStage::SourceArgument ConvertSourceArgument(GLenum argument); |
| 69 | sw::TextureStage::ArgumentModifier ConvertSourceOperand(GLenum operand); |
| 70 | } |
| 71 | |
| 72 | namespace sw2es |
| 73 | { |
| 74 | GLuint GetAlphaSize(sw::Format colorFormat); |
| 75 | GLuint GetRedSize(sw::Format colorFormat); |
| 76 | GLuint GetGreenSize(sw::Format colorFormat); |
| 77 | GLuint GetBlueSize(sw::Format colorFormat); |
| 78 | GLuint GetDepthSize(sw::Format depthFormat); |
| 79 | GLuint GetStencilSize(sw::Format stencilFormat); |
| 80 | |
| 81 | GLenum ConvertBackBufferFormat(sw::Format format); |
| 82 | GLenum ConvertDepthStencilFormat(sw::Format format); |
| 83 | } |
| 84 | |
| 85 | #endif // LIBGLES_CM_UTILITIES_H |