Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_Math_hpp |
| 16 | #define sw_Math_hpp |
| 17 | |
| 18 | #include "Types.hpp" |
| 19 | |
| 20 | #include <cmath> |
| 21 | #if defined(_MSC_VER) |
| 22 | #include <intrin.h> |
| 23 | #endif |
| 24 | |
| 25 | namespace sw |
| 26 | { |
| 27 | using std::abs; |
| 28 | |
| 29 | #undef min |
| 30 | #undef max |
| 31 | |
| 32 | template<class T> |
| 33 | inline T max(T a, T b) |
| 34 | { |
| 35 | return a > b ? a : b; |
| 36 | } |
| 37 | |
| 38 | template<class T> |
| 39 | inline T min(T a, T b) |
| 40 | { |
| 41 | return a < b ? a : b; |
| 42 | } |
| 43 | |
| 44 | template<class T> |
| 45 | inline T max(T a, T b, T c) |
| 46 | { |
| 47 | return max(max(a, b), c); |
| 48 | } |
| 49 | |
| 50 | template<class T> |
| 51 | inline T min(T a, T b, T c) |
| 52 | { |
| 53 | return min(min(a, b), c); |
| 54 | } |
| 55 | |
| 56 | template<class T> |
| 57 | inline T max(T a, T b, T c, T d) |
| 58 | { |
| 59 | return max(max(a, b), max(c, d)); |
| 60 | } |
| 61 | |
| 62 | template<class T> |
| 63 | inline T min(T a, T b, T c, T d) |
| 64 | { |
| 65 | return min(min(a, b), min(c, d)); |
| 66 | } |
| 67 | |
| 68 | template<class T> |
| 69 | inline void swap(T &a, T &b) |
| 70 | { |
| 71 | T t = a; |
| 72 | a = b; |
| 73 | b = t; |
| 74 | } |
| 75 | |
| 76 | inline int iround(float x) |
| 77 | { |
| 78 | return (int)floor(x + 0.5f); |
| 79 | // return _mm_cvtss_si32(_mm_load_ss(&x)); // FIXME: Demands SSE support |
| 80 | } |
| 81 | |
| 82 | inline int ifloor(float x) |
| 83 | { |
| 84 | return (int)floor(x); |
| 85 | } |
| 86 | |
| 87 | inline int ceilFix4(int x) |
| 88 | { |
| 89 | return (x + 0xF) & 0xFFFFFFF0; |
| 90 | } |
| 91 | |
| 92 | inline int ceilInt4(int x) |
| 93 | { |
| 94 | return (x + 0xF) >> 4; |
| 95 | } |
| 96 | |
| 97 | #define BITS(x) ( \ |
| 98 | !!((x) & 0x80000000) + \ |
| 99 | !!((x) & 0xC0000000) + \ |
| 100 | !!((x) & 0xE0000000) + \ |
| 101 | !!((x) & 0xF0000000) + \ |
| 102 | !!((x) & 0xF8000000) + \ |
| 103 | !!((x) & 0xFC000000) + \ |
| 104 | !!((x) & 0xFE000000) + \ |
| 105 | !!((x) & 0xFF000000) + \ |
| 106 | !!((x) & 0xFF800000) + \ |
| 107 | !!((x) & 0xFFC00000) + \ |
| 108 | !!((x) & 0xFFE00000) + \ |
| 109 | !!((x) & 0xFFF00000) + \ |
| 110 | !!((x) & 0xFFF80000) + \ |
| 111 | !!((x) & 0xFFFC0000) + \ |
| 112 | !!((x) & 0xFFFE0000) + \ |
| 113 | !!((x) & 0xFFFF0000) + \ |
| 114 | !!((x) & 0xFFFF8000) + \ |
| 115 | !!((x) & 0xFFFFC000) + \ |
| 116 | !!((x) & 0xFFFFE000) + \ |
| 117 | !!((x) & 0xFFFFF000) + \ |
| 118 | !!((x) & 0xFFFFF800) + \ |
| 119 | !!((x) & 0xFFFFFC00) + \ |
| 120 | !!((x) & 0xFFFFFE00) + \ |
| 121 | !!((x) & 0xFFFFFF00) + \ |
| 122 | !!((x) & 0xFFFFFF80) + \ |
| 123 | !!((x) & 0xFFFFFFC0) + \ |
| 124 | !!((x) & 0xFFFFFFE0) + \ |
| 125 | !!((x) & 0xFFFFFFF0) + \ |
| 126 | !!((x) & 0xFFFFFFF8) + \ |
| 127 | !!((x) & 0xFFFFFFFC) + \ |
| 128 | !!((x) & 0xFFFFFFFE) + \ |
| 129 | !!((x) & 0xFFFFFFFF)) |
| 130 | |
| 131 | #define MAX(x, y) ((x) > (y) ? (x) : (y)) |
| 132 | #define MIN(x, y) ((x) < (y) ? (x) : (y)) |
| 133 | |
| 134 | inline float exp2(float x) |
| 135 | { |
| 136 | return exp2f(x); |
| 137 | } |
| 138 | |
| 139 | inline int exp2(int x) |
| 140 | { |
| 141 | return 1 << x; |
| 142 | } |
| 143 | |
| 144 | inline unsigned long log2(int x) |
| 145 | { |
| 146 | #if defined(_MSC_VER) |
| 147 | unsigned long y; |
| 148 | _BitScanReverse(&y, x); |
| 149 | return y; |
| 150 | #else |
| 151 | return 31 - __builtin_clz(x); |
| 152 | #endif |
| 153 | } |
| 154 | |
| 155 | inline int ilog2(float x) |
| 156 | { |
| 157 | unsigned int y = *(unsigned int*)&x; |
| 158 | |
| 159 | return ((y & 0x7F800000) >> 23) - 127; |
| 160 | } |
| 161 | |
| 162 | inline float log2(float x) |
| 163 | { |
| 164 | return logf(x) * 1.44269504f; // 1.0 / log[e](2) |
| 165 | } |
| 166 | |
| 167 | inline bool isPow2(int x) |
| 168 | { |
| 169 | return (x & -x) == x; |
| 170 | } |
| 171 | |
| 172 | template<class T> |
| 173 | inline T clamp(T x, T a, T b) |
| 174 | { |
| 175 | if(x < a) x = a; |
| 176 | if(x > b) x = b; |
| 177 | |
| 178 | return x; |
| 179 | } |
| 180 | |
| 181 | inline float clamp01(float x) |
| 182 | { |
| 183 | return clamp(x, 0.0f, 1.0f); |
| 184 | } |
| 185 | |
| 186 | inline int ceilPow2(int x) |
| 187 | { |
| 188 | int i = 1; |
| 189 | |
| 190 | while(i < x) |
| 191 | { |
| 192 | i <<= 1; |
| 193 | } |
| 194 | |
| 195 | return i; |
| 196 | } |
| 197 | |
| 198 | inline int floorDiv(int a, int b) |
| 199 | { |
| 200 | return a / b + ((a % b) >> 31); |
| 201 | } |
| 202 | |
| 203 | inline int floorMod(int a, int b) |
| 204 | { |
| 205 | int r = a % b; |
| 206 | return r + ((r >> 31) & b); |
| 207 | } |
| 208 | |
| 209 | inline int ceilDiv(int a, int b) |
| 210 | { |
| 211 | return a / b - (-(a % b) >> 31); |
| 212 | } |
| 213 | |
| 214 | inline int ceilMod(int a, int b) |
| 215 | { |
| 216 | int r = a % b; |
| 217 | return r - ((-r >> 31) & b); |
| 218 | } |
| 219 | |
| 220 | template<const int n> |
| 221 | inline unsigned int unorm(float x) |
| 222 | { |
| 223 | static const unsigned int max = 0xFFFFFFFF >> (32 - n); |
| 224 | static const float maxf = static_cast<float>(max); |
| 225 | |
| 226 | if(x >= 1.0f) |
| 227 | { |
| 228 | return max; |
| 229 | } |
| 230 | else if(x <= 0.0f) |
| 231 | { |
| 232 | return 0; |
| 233 | } |
| 234 | else |
| 235 | { |
| 236 | return static_cast<unsigned int>(maxf * x + 0.5f); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | template<const int n> |
| 241 | inline int snorm(float x) |
| 242 | { |
| 243 | static const unsigned int min = 0x80000000 >> (32 - n); |
| 244 | static const unsigned int max = 0xFFFFFFFF >> (32 - n + 1); |
| 245 | static const float maxf = static_cast<float>(max); |
| 246 | static const unsigned int range = 0xFFFFFFFF >> (32 - n); |
| 247 | |
| 248 | if(x >= 0.0f) |
| 249 | { |
| 250 | if(x >= 1.0f) |
| 251 | { |
| 252 | return max; |
| 253 | } |
| 254 | else |
| 255 | { |
| 256 | return static_cast<int>(maxf * x + 0.5f); |
| 257 | } |
| 258 | } |
| 259 | else |
| 260 | { |
| 261 | if(x <= -1.0f) |
| 262 | { |
| 263 | return min; |
| 264 | } |
| 265 | else |
| 266 | { |
| 267 | return static_cast<int>(maxf * x - 0.5f) & range; |
| 268 | } |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | template<const int n> |
| 273 | inline unsigned int ucast(float x) |
| 274 | { |
| 275 | static const unsigned int max = 0xFFFFFFFF >> (32 - n); |
| 276 | static const float maxf = static_cast<float>(max); |
| 277 | |
| 278 | if(x >= maxf) |
| 279 | { |
| 280 | return max; |
| 281 | } |
| 282 | else if(x <= 0.0f) |
| 283 | { |
| 284 | return 0; |
| 285 | } |
| 286 | else |
| 287 | { |
| 288 | return static_cast<unsigned int>(x + 0.5f); |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | template<const int n> |
| 293 | inline int scast(float x) |
| 294 | { |
| 295 | static const unsigned int min = 0x80000000 >> (32 - n); |
| 296 | static const unsigned int max = 0xFFFFFFFF >> (32 - n + 1); |
| 297 | static const float maxf = static_cast<float>(max); |
| 298 | static const unsigned int range = 0xFFFFFFFF >> (32 - n); |
| 299 | |
| 300 | if(x > 0.0f) |
| 301 | { |
| 302 | if(x >= maxf) |
| 303 | { |
| 304 | return max; |
| 305 | } |
| 306 | else |
| 307 | { |
| 308 | return static_cast<int>(maxf * x + 0.5f); |
| 309 | } |
| 310 | } |
| 311 | else |
| 312 | { |
| 313 | if(x <= -1.0f) |
| 314 | { |
| 315 | return min; |
| 316 | } |
| 317 | else |
| 318 | { |
| 319 | return static_cast<int>(maxf * x - 0.5f) & range; |
| 320 | } |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | inline float sRGBtoLinear(float c) |
| 325 | { |
| 326 | if(c <= 0.04045f) |
| 327 | { |
| 328 | return c * 0.07739938f; // 1.0f / 12.92f; |
| 329 | } |
| 330 | else |
| 331 | { |
| 332 | return powf((c + 0.055f) * 0.9478673f, 2.4f); // 1.0f / 1.055f |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | inline float linearToSRGB(float c) |
| 337 | { |
| 338 | if(c <= 0.0031308f) |
| 339 | { |
| 340 | return c * 12.92f; |
| 341 | } |
| 342 | else |
| 343 | { |
| 344 | return 1.055f * powf(c, 0.4166667f) - 0.055f; // 1.0f / 2.4f |
| 345 | } |
| 346 | } |
| 347 | |
| 348 | unsigned char sRGB8toLinear8(unsigned char value); |
| 349 | |
| 350 | uint64_t FNV_1a(const unsigned char *data, int size); // Fowler-Noll-Vo hash function |
| 351 | |
| 352 | // Round up to the next multiple of alignment |
| 353 | inline unsigned int align(unsigned int value, unsigned int alignment) |
| 354 | { |
| 355 | return ((value + alignment - 1) / alignment) * alignment; |
| 356 | } |
| 357 | |
| 358 | inline int clampToSignedInt(unsigned int x) |
| 359 | { |
| 360 | return static_cast<int>(min(x, 0x7FFFFFFFu)); |
| 361 | } |
| 362 | |
| 363 | class RGB9E5Data |
| 364 | { |
| 365 | unsigned int R : 9; |
| 366 | unsigned int G : 9; |
| 367 | unsigned int B : 9; |
| 368 | unsigned int E : 5; |
| 369 | |
| 370 | public: |
| 371 | void toRGBFloats(float* rgb) const |
| 372 | { |
| 373 | static const float Offset = -24.0f; // Exponent Bias (15) + Number of mantissa bits per component (9) = 24 |
| 374 | |
| 375 | const float factor = powf(2.0f, static_cast<float>(E) + Offset); |
| 376 | rgb[0] = static_cast<float>(R) * factor; |
| 377 | rgb[1] = static_cast<float>(G) * factor; |
| 378 | rgb[2] = static_cast<float>(B) * factor; |
| 379 | } |
| 380 | }; |
| 381 | |
| 382 | class R11G11B10FData |
| 383 | { |
| 384 | unsigned int R : 11; |
| 385 | unsigned int G : 11; |
| 386 | unsigned int B : 10; |
| 387 | |
| 388 | static inline float float11ToFloat32(unsigned short fp11) |
| 389 | { |
| 390 | unsigned short exponent = (fp11 >> 6) & 0x1F; |
| 391 | unsigned short mantissa = fp11 & 0x3F; |
| 392 | |
| 393 | unsigned int output; |
| 394 | if(exponent == 0x1F) |
| 395 | { |
| 396 | // INF or NAN |
| 397 | output = 0x7f800000 | (mantissa << 17); |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | if(exponent != 0) |
| 402 | { |
| 403 | // normalized |
| 404 | } |
| 405 | else if(mantissa != 0) |
| 406 | { |
| 407 | // The value is denormalized |
| 408 | exponent = 1; |
| 409 | |
| 410 | do |
| 411 | { |
| 412 | exponent--; |
| 413 | mantissa <<= 1; |
| 414 | } while((mantissa & 0x40) == 0); |
| 415 | |
| 416 | mantissa = mantissa & 0x3F; |
| 417 | } |
| 418 | else // The value is zero |
| 419 | { |
| 420 | exponent = static_cast<unsigned short>(-112); |
| 421 | } |
| 422 | |
| 423 | output = ((exponent + 112) << 23) | (mantissa << 17); |
| 424 | } |
| 425 | |
| 426 | return *(float*)(&output); |
| 427 | } |
| 428 | |
| 429 | static inline float float10ToFloat32(unsigned short fp10) |
| 430 | { |
| 431 | unsigned short exponent = (fp10 >> 5) & 0x1F; |
| 432 | unsigned short mantissa = fp10 & 0x1F; |
| 433 | |
| 434 | unsigned int output; |
| 435 | if(exponent == 0x1F) |
| 436 | { |
| 437 | // INF or NAN |
| 438 | output = 0x7f800000 | (mantissa << 17); |
| 439 | } |
| 440 | else |
| 441 | { |
| 442 | if(exponent != 0) |
| 443 | { |
| 444 | // normalized |
| 445 | } |
| 446 | else if(mantissa != 0) |
| 447 | { |
| 448 | // The value is denormalized |
| 449 | exponent = 1; |
| 450 | |
| 451 | do |
| 452 | { |
| 453 | exponent--; |
| 454 | mantissa <<= 1; |
| 455 | } while((mantissa & 0x20) == 0); |
| 456 | |
| 457 | mantissa = mantissa & 0x1F; |
| 458 | } |
| 459 | else // The value is zero |
| 460 | { |
| 461 | exponent = static_cast<unsigned short>(-112); |
| 462 | } |
| 463 | |
| 464 | output = ((exponent + 112) << 23) | (mantissa << 18); |
| 465 | } |
| 466 | |
| 467 | return *(float*)(&output); |
| 468 | } |
| 469 | |
| 470 | public: |
| 471 | void toRGBFloats(float* rgb) const |
| 472 | { |
| 473 | rgb[0] = float11ToFloat32(R); |
| 474 | rgb[1] = float11ToFloat32(G); |
| 475 | rgb[2] = float10ToFloat32(B); |
| 476 | } |
| 477 | }; |
| 478 | } |
| 479 | |
| 480 | #endif // sw_Math_hpp |