Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "VertexArray.h" |
| 16 | |
| 17 | namespace es2 |
| 18 | { |
| 19 | |
| 20 | VertexArray::VertexArray(GLuint name) : gl::NamedObject(name) |
| 21 | { |
| 22 | } |
| 23 | |
| 24 | VertexArray::~VertexArray() |
| 25 | { |
| 26 | for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 27 | { |
| 28 | mVertexAttributes[i].mBoundBuffer = nullptr; |
| 29 | } |
| 30 | mElementArrayBuffer = nullptr; |
| 31 | } |
| 32 | |
| 33 | void VertexArray::detachBuffer(GLuint bufferName) |
| 34 | { |
| 35 | for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 36 | { |
| 37 | if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) |
| 38 | { |
| 39 | mVertexAttributes[attribute].mBoundBuffer = nullptr; |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | if(mElementArrayBuffer.name() == bufferName) |
| 44 | { |
| 45 | mElementArrayBuffer = nullptr; |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const |
| 50 | { |
| 51 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| 52 | return mVertexAttributes[attributeIndex]; |
| 53 | } |
| 54 | |
| 55 | void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) |
| 56 | { |
| 57 | ASSERT(index < MAX_VERTEX_ATTRIBS); |
| 58 | mVertexAttributes[index].mDivisor = divisor; |
| 59 | } |
| 60 | |
| 61 | void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) |
| 62 | { |
| 63 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| 64 | mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; |
| 65 | } |
| 66 | |
| 67 | void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, |
| 68 | bool normalized, GLsizei stride, const void *pointer) |
| 69 | { |
| 70 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| 71 | mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; |
| 72 | mVertexAttributes[attributeIndex].mSize = size; |
| 73 | mVertexAttributes[attributeIndex].mType = type; |
| 74 | mVertexAttributes[attributeIndex].mNormalized = normalized; |
| 75 | mVertexAttributes[attributeIndex].mStride = stride; |
| 76 | mVertexAttributes[attributeIndex].mPointer = pointer; |
| 77 | } |
| 78 | |
| 79 | void VertexArray::setElementArrayBuffer(Buffer *buffer) |
| 80 | { |
| 81 | mElementArrayBuffer = buffer; |
| 82 | } |
| 83 | |
| 84 | } |