Nicolas Capens | a5eaa8d | 2017-07-26 13:55:52 -0400 | [diff] [blame] | 1 | # SwiftShader
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Nicolas Capens | c9d61ae | 2017-06-28 00:58:48 -0400 | [diff] [blame] | 2 |
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Nicolas Capens | a5eaa8d | 2017-07-26 13:55:52 -0400 | [diff] [blame] | 3 | [](https://opensource.org/licenses/Apache-2.0) [](https://travis-ci.org/google/swiftshader) [](https://ci.appveyor.com/project/c0d1f1ed/swiftshader)
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 4 |
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 5 | Introduction
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| 6 | ------------
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| 7 |
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Nicolas Capens | 645a8de | 2019-09-24 10:20:27 -0400 | [diff] [blame] | 8 | SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs<sup>1</sup><sup>2</sup>. Its goal is to provide hardware independence for advanced 3D graphics.
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 9 |
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 10 | Building
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| 11 | --------
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| 12 |
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Ben Clayton | e2d8b12 | 2019-02-07 18:13:16 +0000 | [diff] [blame] | 13 | SwiftShader libraries can be built for Windows, Linux, and Mac OS X.\
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 14 | Android and Chrome (OS) build environments are also supported.
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| 15 |
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| 16 | * **Visual Studio**
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Ben Clayton | e2d8b12 | 2019-02-07 18:13:16 +0000 | [diff] [blame] | 17 | \
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Nicolas Capens | a580e2d | 2019-10-03 22:40:25 -0400 | [diff] [blame] | 18 | For building the Vulkan ICD library, use [Visual Studio 2019](https://visualstudio.microsoft.com/vs/community/) to open the project folder and wait for it to run CMake. Open the [CMake Targets View](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019#ide-integration) in the Solution Explorer and select the vk_swiftshader project to [build](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=vs-2019#building-cmake-projects) it.
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| 19 |
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| 20 | There is also a legacy [SwiftShader.sln](SwiftShader.sln) file for Visual Studio 2017 for building OpenGL ES and Direct3D libraries. Output DLLs will be placed in the _out_ subfolder. Sample executables such as _OGLES3ColourGrading_ can be found under the Tests solution folder and can be run from the IDE.
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 21 |
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| 22 | * **CMake**
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| 23 |
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| 24 | [Install CMake](https://cmake.org/download/) for Linux, Mac OS X, or Windows and use either [the IDE](https://cmake.org/runningcmake/) or run the following terminal commands:
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| 25 |
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Ben Clayton | e2d8b12 | 2019-02-07 18:13:16 +0000 | [diff] [blame] | 26 | cd build
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 27 | cmake ..
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| 28 | make --jobs=8
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| 29 |
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Ben Clayton | eba396c | 2019-04-07 12:42:43 +0100 | [diff] [blame] | 30 | ./gles-unittests
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Nicolas Capens | 64d537a | 2018-10-02 12:40:12 -0400 | [diff] [blame] | 31 | ./OGLES2HelloAPI
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| 32 |
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 33 | Usage
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Nicolas Capens | 9eaa19c | 2017-06-28 11:13:55 -0400 | [diff] [blame] | 34 | -----
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 35 |
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| 36 | The SwiftShader libraries act as drop-in replacements for graphics drivers.
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| 37 |
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| 38 | On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD\_LIBRARY\_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
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| 39 |
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| 40 | Contributing
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Nicolas Capens | 9eaa19c | 2017-06-28 11:13:55 -0400 | [diff] [blame] | 41 | ------------
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 42 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 43 | See [CONTRIBUTING.txt](CONTRIBUTING.txt) for important contributing requirements.
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 44 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 45 | The canonical repository for SwiftShader is hosted at:
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 46 | https://swiftshader.googlesource.com/SwiftShader
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| 47 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 48 | All changes must be reviewed and approved in the [Gerrit](https://www.gerritcodereview.com/) review tool at:
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 49 | https://swiftshader-review.googlesource.com
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| 50 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 51 | Authenticate your account here:
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| 52 | https://swiftshader-review.googlesource.com/new-password
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| 53 |
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| 54 | All changes require a [Change-ID](https://gerrit-review.googlesource.com/Documentation/user-changeid.html) tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at:
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Ben Clayton | e2d8b12 | 2019-02-07 18:13:16 +0000 | [diff] [blame] | 55 | https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 56 |
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| 57 | git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
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| 58 |
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 59 | Changes are uploaded to Gerrit by executing:
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 60 |
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| 61 | git push origin HEAD:refs/for/master
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| 62 |
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 63 | Testing
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| 64 | -------
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| 65 |
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Nicolas Capens | 5a5ffe5 | 2019-08-09 13:12:27 -0400 | [diff] [blame] | 66 | SwiftShader's OpenGL ES implementation can be tested using the [dEQP](https://github.com/KhronosGroup/VK-GL-CTS) test suite.
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Nicolas Capens | fe5861b | 2018-08-03 16:01:48 -0400 | [diff] [blame] | 67 |
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| 68 | See [docs/dEQP.md](docs/dEQP.md) for details.
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| 69 |
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Nicolas Capens | 3532c69 | 2017-05-18 11:22:26 -0400 | [diff] [blame] | 70 | Third-Party Dependencies
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| 71 | ------------------------
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| 72 |
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| 73 | The [third_party](third_party/) directory contains projects which originated outside of SwiftShader:
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| 74 |
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Nicolas Capens | 3532c69 | 2017-05-18 11:22:26 -0400 | [diff] [blame] | 75 | [subzero](third_party/subzero/) contains a fork of the [Subzero](https://chromium.googlesource.com/native_client/pnacl-subzero/) project. It is part of Google Chrome's (Portable) [Native Client](https://developer.chrome.com/native-client) project. Its authoritative source is at [https://chromium.googlesource.com/native_client/pnacl-subzero/](https://chromium.googlesource.com/native_client/pnacl-subzero/). The fork was made using [git-subtree](https://github.com/git/git/blob/master/contrib/subtree/git-subtree.txt) to include all of Subzero's history, and until further notice it should **not** diverge from the upstream project. Contributions must be tested using the [README](third_party/subzero/docs/README.rst) instructions, reviewed at [https://chromium-review.googlesource.com](https://chromium-review.googlesource.com/q/project:native_client%252Fpnacl-subzero), and then pulled into the SwiftShader repository.
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| 76 |
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| 77 | [llvm-subzero](third_party/llvm-subzero/) contains a minimized set of LLVM dependencies of the Subzero project.
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| 78 |
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| 79 | [PowerVR_SDK](third_party/PowerVR_SDK/) contains a subset of the [PowerVR Graphics Native SDK](https://github.com/powervr-graphics/Native_SDK) for running several sample applications.
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| 80 |
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| 81 | [googletest](third_party/googletest/) contains the [Google Test](https://github.com/google/googletest) project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run `git submodule update --init` to obtain/update the code. Any contributions should be made upstream.
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| 82 |
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Nicolas Capens | 6388302 | 2016-05-30 11:03:26 -0400 | [diff] [blame] | 83 | Documentation
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| 84 | -------------
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| 85 |
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Nicolas Capens | 1bc6138 | 2016-05-30 15:29:09 -0400 | [diff] [blame] | 86 | See [docs/Index.md](docs/Index.md).
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Nicolas Capens | 6388302 | 2016-05-30 11:03:26 -0400 | [diff] [blame] | 87 |
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 88 | Contact
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Nicolas Capens | 9eaa19c | 2017-06-28 11:13:55 -0400 | [diff] [blame] | 89 | -------
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 90 |
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Nicolas Capens | d851f23 | 2016-08-01 15:36:23 -0400 | [diff] [blame] | 91 | Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader)
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 92 |
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Ben Clayton | e2d8b12 | 2019-02-07 18:13:16 +0000 | [diff] [blame] | 93 | General bug tracker: https://g.co/swiftshaderbugs\
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Nicolas Capens | db309b6 | 2018-05-22 14:49:35 -0400 | [diff] [blame] | 94 | Chrome specific bugs: https://bugs.chromium.org/p/swiftshader
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Nicolas Capens | 22b17b0 | 2016-06-17 13:39:18 -0400 | [diff] [blame] | 95 |
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 96 | License
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Nicolas Capens | 9eaa19c | 2017-06-28 11:13:55 -0400 | [diff] [blame] | 97 | -------
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 98 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 99 | The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in [LICENSE.txt](LICENSE.txt).
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 100 |
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| 101 | Files in the third_party folder are subject to their respective license.
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| 102 |
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| 103 | Authors and Contributors
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Nicolas Capens | 9eaa19c | 2017-06-28 11:13:55 -0400 | [diff] [blame] | 104 | ------------------------
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 105 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 106 | The legal authors for copyright purposes are listed in [AUTHORS.txt](AUTHORS.txt).
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 107 |
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Nicolas Capens | cf83d16 | 2016-07-02 23:41:30 -0400 | [diff] [blame] | 108 | [CONTRIBUTORS.txt](CONTRIBUTORS.txt) contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the [Google CLA](https://cla.developers.google.com/clas) and have contributed more than a formatting change, feel free to request to be added.
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 109 |
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| 110 | Disclaimer
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Nicolas Capens | 9eaa19c | 2017-06-28 11:13:55 -0400 | [diff] [blame] | 111 | ----------
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Nicolas Capens | 1703e0f | 2016-05-12 17:27:05 -0400 | [diff] [blame] | 112 |
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| 113 | 1. Trademarks are the property of their respective owners.
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Nicolas Capens | 645a8de | 2019-09-24 10:20:27 -0400 | [diff] [blame] | 114 | 2. We do not claim official conformance with the Direct3D and OpenGL graphics APIs at this moment.
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Nicolas Capens | 88f5ec6 | 2017-06-13 10:10:22 -0400 | [diff] [blame] | 115 | 3. This is not an official Google product.
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