blob: e29a789ee2ee87a8d3f7a5d427ca62050b5693cc [file] [log] [blame]
John Bauman89401822014-05-06 15:04:28 -04001#ifndef __gl2_h_
Nicolas Capensb0e93552014-10-28 11:54:43 -04002#define __gl2_h_ 1
John Bauman89401822014-05-06 15:04:28 -04003
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
Nicolas Capenscc6fe652015-11-30 17:02:07 -05009** Copyright (c) 2013-2015 The Khronos Group Inc.
Nicolas Capensb0e93552014-10-28 11:54:43 -040010**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
Nicolas Capenscc6fe652015-11-30 17:02:07 -050036** Khronos $Revision: 32120 $ on $Date: 2015-10-15 04:27:13 -0700 (Thu, 15 Oct 2015) $
Nicolas Capensb0e93552014-10-28 11:54:43 -040037*/
38
39#include <GLES2/gl2platform.h>
40
Nicolas Capenscc6fe652015-11-30 17:02:07 -050041#ifndef GL_APIENTRYP
42#define GL_APIENTRYP GL_APIENTRY*
43#endif
44
45/* Generated on date 20151015 */
Nicolas Capensb0e93552014-10-28 11:54:43 -040046
47/* Generated C header for:
48 * API: gles2
49 * Profile: common
50 * Versions considered: 2\.[0-9]
51 * Versions emitted: .*
52 * Default extensions included: None
53 * Additional extensions included: _nomatch_^
54 * Extensions removed: _nomatch_^
John Bauman89401822014-05-06 15:04:28 -040055 */
56
Nicolas Capensb0e93552014-10-28 11:54:43 -040057#ifndef GL_ES_VERSION_2_0
58#define GL_ES_VERSION_2_0 1
59#include <KHR/khrplatform.h>
60typedef khronos_int8_t GLbyte;
61typedef khronos_float_t GLclampf;
62typedef khronos_int32_t GLfixed;
63typedef short GLshort;
64typedef unsigned short GLushort;
65typedef void GLvoid;
66typedef struct __GLsync *GLsync;
67typedef khronos_int64_t GLint64;
68typedef khronos_uint64_t GLuint64;
69typedef unsigned int GLenum;
70typedef unsigned int GLuint;
71typedef char GLchar;
72typedef khronos_float_t GLfloat;
73typedef khronos_ssize_t GLsizeiptr;
John Bauman89401822014-05-06 15:04:28 -040074typedef khronos_intptr_t GLintptr;
Nicolas Capensb0e93552014-10-28 11:54:43 -040075typedef unsigned int GLbitfield;
76typedef int GLint;
77typedef unsigned char GLboolean;
78typedef int GLsizei;
79typedef khronos_uint8_t GLubyte;
John Bauman89401822014-05-06 15:04:28 -040080#define GL_DEPTH_BUFFER_BIT 0x00000100
81#define GL_STENCIL_BUFFER_BIT 0x00000400
82#define GL_COLOR_BUFFER_BIT 0x00004000
John Bauman89401822014-05-06 15:04:28 -040083#define GL_FALSE 0
84#define GL_TRUE 1
John Bauman89401822014-05-06 15:04:28 -040085#define GL_POINTS 0x0000
86#define GL_LINES 0x0001
87#define GL_LINE_LOOP 0x0002
88#define GL_LINE_STRIP 0x0003
89#define GL_TRIANGLES 0x0004
90#define GL_TRIANGLE_STRIP 0x0005
91#define GL_TRIANGLE_FAN 0x0006
John Bauman89401822014-05-06 15:04:28 -040092#define GL_ZERO 0
93#define GL_ONE 1
94#define GL_SRC_COLOR 0x0300
95#define GL_ONE_MINUS_SRC_COLOR 0x0301
96#define GL_SRC_ALPHA 0x0302
97#define GL_ONE_MINUS_SRC_ALPHA 0x0303
98#define GL_DST_ALPHA 0x0304
99#define GL_ONE_MINUS_DST_ALPHA 0x0305
John Bauman89401822014-05-06 15:04:28 -0400100#define GL_DST_COLOR 0x0306
101#define GL_ONE_MINUS_DST_COLOR 0x0307
102#define GL_SRC_ALPHA_SATURATE 0x0308
John Bauman89401822014-05-06 15:04:28 -0400103#define GL_FUNC_ADD 0x8006
104#define GL_BLEND_EQUATION 0x8009
Nicolas Capensb0e93552014-10-28 11:54:43 -0400105#define GL_BLEND_EQUATION_RGB 0x8009
John Bauman89401822014-05-06 15:04:28 -0400106#define GL_BLEND_EQUATION_ALPHA 0x883D
John Bauman89401822014-05-06 15:04:28 -0400107#define GL_FUNC_SUBTRACT 0x800A
108#define GL_FUNC_REVERSE_SUBTRACT 0x800B
John Bauman89401822014-05-06 15:04:28 -0400109#define GL_BLEND_DST_RGB 0x80C8
110#define GL_BLEND_SRC_RGB 0x80C9
111#define GL_BLEND_DST_ALPHA 0x80CA
112#define GL_BLEND_SRC_ALPHA 0x80CB
113#define GL_CONSTANT_COLOR 0x8001
114#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
115#define GL_CONSTANT_ALPHA 0x8003
116#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
117#define GL_BLEND_COLOR 0x8005
John Bauman89401822014-05-06 15:04:28 -0400118#define GL_ARRAY_BUFFER 0x8892
119#define GL_ELEMENT_ARRAY_BUFFER 0x8893
120#define GL_ARRAY_BUFFER_BINDING 0x8894
121#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
John Bauman89401822014-05-06 15:04:28 -0400122#define GL_STREAM_DRAW 0x88E0
123#define GL_STATIC_DRAW 0x88E4
124#define GL_DYNAMIC_DRAW 0x88E8
John Bauman89401822014-05-06 15:04:28 -0400125#define GL_BUFFER_SIZE 0x8764
126#define GL_BUFFER_USAGE 0x8765
John Bauman89401822014-05-06 15:04:28 -0400127#define GL_CURRENT_VERTEX_ATTRIB 0x8626
John Bauman89401822014-05-06 15:04:28 -0400128#define GL_FRONT 0x0404
129#define GL_BACK 0x0405
130#define GL_FRONT_AND_BACK 0x0408
John Bauman89401822014-05-06 15:04:28 -0400131#define GL_TEXTURE_2D 0x0DE1
132#define GL_CULL_FACE 0x0B44
133#define GL_BLEND 0x0BE2
134#define GL_DITHER 0x0BD0
135#define GL_STENCIL_TEST 0x0B90
136#define GL_DEPTH_TEST 0x0B71
137#define GL_SCISSOR_TEST 0x0C11
138#define GL_POLYGON_OFFSET_FILL 0x8037
139#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
140#define GL_SAMPLE_COVERAGE 0x80A0
John Bauman89401822014-05-06 15:04:28 -0400141#define GL_NO_ERROR 0
142#define GL_INVALID_ENUM 0x0500
143#define GL_INVALID_VALUE 0x0501
144#define GL_INVALID_OPERATION 0x0502
145#define GL_OUT_OF_MEMORY 0x0505
John Bauman89401822014-05-06 15:04:28 -0400146#define GL_CW 0x0900
147#define GL_CCW 0x0901
John Bauman89401822014-05-06 15:04:28 -0400148#define GL_LINE_WIDTH 0x0B21
149#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
150#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
151#define GL_CULL_FACE_MODE 0x0B45
152#define GL_FRONT_FACE 0x0B46
153#define GL_DEPTH_RANGE 0x0B70
154#define GL_DEPTH_WRITEMASK 0x0B72
155#define GL_DEPTH_CLEAR_VALUE 0x0B73
156#define GL_DEPTH_FUNC 0x0B74
157#define GL_STENCIL_CLEAR_VALUE 0x0B91
158#define GL_STENCIL_FUNC 0x0B92
159#define GL_STENCIL_FAIL 0x0B94
160#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
161#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
162#define GL_STENCIL_REF 0x0B97
163#define GL_STENCIL_VALUE_MASK 0x0B93
164#define GL_STENCIL_WRITEMASK 0x0B98
165#define GL_STENCIL_BACK_FUNC 0x8800
166#define GL_STENCIL_BACK_FAIL 0x8801
167#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
168#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
169#define GL_STENCIL_BACK_REF 0x8CA3
170#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
171#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
172#define GL_VIEWPORT 0x0BA2
173#define GL_SCISSOR_BOX 0x0C10
John Bauman89401822014-05-06 15:04:28 -0400174#define GL_COLOR_CLEAR_VALUE 0x0C22
175#define GL_COLOR_WRITEMASK 0x0C23
176#define GL_UNPACK_ALIGNMENT 0x0CF5
177#define GL_PACK_ALIGNMENT 0x0D05
178#define GL_MAX_TEXTURE_SIZE 0x0D33
179#define GL_MAX_VIEWPORT_DIMS 0x0D3A
180#define GL_SUBPIXEL_BITS 0x0D50
181#define GL_RED_BITS 0x0D52
182#define GL_GREEN_BITS 0x0D53
183#define GL_BLUE_BITS 0x0D54
184#define GL_ALPHA_BITS 0x0D55
185#define GL_DEPTH_BITS 0x0D56
186#define GL_STENCIL_BITS 0x0D57
187#define GL_POLYGON_OFFSET_UNITS 0x2A00
John Bauman89401822014-05-06 15:04:28 -0400188#define GL_POLYGON_OFFSET_FACTOR 0x8038
189#define GL_TEXTURE_BINDING_2D 0x8069
190#define GL_SAMPLE_BUFFERS 0x80A8
191#define GL_SAMPLES 0x80A9
192#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
193#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
John Bauman89401822014-05-06 15:04:28 -0400194#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
195#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
John Bauman89401822014-05-06 15:04:28 -0400196#define GL_DONT_CARE 0x1100
197#define GL_FASTEST 0x1101
198#define GL_NICEST 0x1102
Nicolas Capensb0e93552014-10-28 11:54:43 -0400199#define GL_GENERATE_MIPMAP_HINT 0x8192
John Bauman89401822014-05-06 15:04:28 -0400200#define GL_BYTE 0x1400
201#define GL_UNSIGNED_BYTE 0x1401
202#define GL_SHORT 0x1402
203#define GL_UNSIGNED_SHORT 0x1403
204#define GL_INT 0x1404
205#define GL_UNSIGNED_INT 0x1405
206#define GL_FLOAT 0x1406
207#define GL_FIXED 0x140C
John Bauman89401822014-05-06 15:04:28 -0400208#define GL_DEPTH_COMPONENT 0x1902
209#define GL_ALPHA 0x1906
210#define GL_RGB 0x1907
211#define GL_RGBA 0x1908
212#define GL_LUMINANCE 0x1909
213#define GL_LUMINANCE_ALPHA 0x190A
John Bauman89401822014-05-06 15:04:28 -0400214#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
215#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
216#define GL_UNSIGNED_SHORT_5_6_5 0x8363
Nicolas Capensb0e93552014-10-28 11:54:43 -0400217#define GL_FRAGMENT_SHADER 0x8B30
218#define GL_VERTEX_SHADER 0x8B31
219#define GL_MAX_VERTEX_ATTRIBS 0x8869
220#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
221#define GL_MAX_VARYING_VECTORS 0x8DFC
John Bauman89401822014-05-06 15:04:28 -0400222#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
Nicolas Capensb0e93552014-10-28 11:54:43 -0400223#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
224#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
225#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
226#define GL_SHADER_TYPE 0x8B4F
227#define GL_DELETE_STATUS 0x8B80
228#define GL_LINK_STATUS 0x8B82
229#define GL_VALIDATE_STATUS 0x8B83
230#define GL_ATTACHED_SHADERS 0x8B85
231#define GL_ACTIVE_UNIFORMS 0x8B86
232#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
233#define GL_ACTIVE_ATTRIBUTES 0x8B89
234#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
235#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
236#define GL_CURRENT_PROGRAM 0x8B8D
John Bauman89401822014-05-06 15:04:28 -0400237#define GL_NEVER 0x0200
238#define GL_LESS 0x0201
239#define GL_EQUAL 0x0202
240#define GL_LEQUAL 0x0203
241#define GL_GREATER 0x0204
242#define GL_NOTEQUAL 0x0205
243#define GL_GEQUAL 0x0206
244#define GL_ALWAYS 0x0207
John Bauman89401822014-05-06 15:04:28 -0400245#define GL_KEEP 0x1E00
246#define GL_REPLACE 0x1E01
247#define GL_INCR 0x1E02
248#define GL_DECR 0x1E03
249#define GL_INVERT 0x150A
250#define GL_INCR_WRAP 0x8507
251#define GL_DECR_WRAP 0x8508
John Bauman89401822014-05-06 15:04:28 -0400252#define GL_VENDOR 0x1F00
253#define GL_RENDERER 0x1F01
254#define GL_VERSION 0x1F02
255#define GL_EXTENSIONS 0x1F03
John Bauman89401822014-05-06 15:04:28 -0400256#define GL_NEAREST 0x2600
257#define GL_LINEAR 0x2601
John Bauman89401822014-05-06 15:04:28 -0400258#define GL_NEAREST_MIPMAP_NEAREST 0x2700
259#define GL_LINEAR_MIPMAP_NEAREST 0x2701
260#define GL_NEAREST_MIPMAP_LINEAR 0x2702
261#define GL_LINEAR_MIPMAP_LINEAR 0x2703
John Bauman89401822014-05-06 15:04:28 -0400262#define GL_TEXTURE_MAG_FILTER 0x2800
263#define GL_TEXTURE_MIN_FILTER 0x2801
264#define GL_TEXTURE_WRAP_S 0x2802
265#define GL_TEXTURE_WRAP_T 0x2803
John Bauman89401822014-05-06 15:04:28 -0400266#define GL_TEXTURE 0x1702
John Bauman89401822014-05-06 15:04:28 -0400267#define GL_TEXTURE_CUBE_MAP 0x8513
268#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
269#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
270#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
271#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
272#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
273#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
275#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
John Bauman89401822014-05-06 15:04:28 -0400276#define GL_TEXTURE0 0x84C0
277#define GL_TEXTURE1 0x84C1
278#define GL_TEXTURE2 0x84C2
279#define GL_TEXTURE3 0x84C3
280#define GL_TEXTURE4 0x84C4
281#define GL_TEXTURE5 0x84C5
282#define GL_TEXTURE6 0x84C6
283#define GL_TEXTURE7 0x84C7
284#define GL_TEXTURE8 0x84C8
285#define GL_TEXTURE9 0x84C9
286#define GL_TEXTURE10 0x84CA
287#define GL_TEXTURE11 0x84CB
288#define GL_TEXTURE12 0x84CC
289#define GL_TEXTURE13 0x84CD
290#define GL_TEXTURE14 0x84CE
291#define GL_TEXTURE15 0x84CF
292#define GL_TEXTURE16 0x84D0
293#define GL_TEXTURE17 0x84D1
294#define GL_TEXTURE18 0x84D2
295#define GL_TEXTURE19 0x84D3
296#define GL_TEXTURE20 0x84D4
297#define GL_TEXTURE21 0x84D5
298#define GL_TEXTURE22 0x84D6
299#define GL_TEXTURE23 0x84D7
300#define GL_TEXTURE24 0x84D8
301#define GL_TEXTURE25 0x84D9
302#define GL_TEXTURE26 0x84DA
303#define GL_TEXTURE27 0x84DB
304#define GL_TEXTURE28 0x84DC
305#define GL_TEXTURE29 0x84DD
306#define GL_TEXTURE30 0x84DE
307#define GL_TEXTURE31 0x84DF
308#define GL_ACTIVE_TEXTURE 0x84E0
John Bauman89401822014-05-06 15:04:28 -0400309#define GL_REPEAT 0x2901
310#define GL_CLAMP_TO_EDGE 0x812F
311#define GL_MIRRORED_REPEAT 0x8370
John Bauman89401822014-05-06 15:04:28 -0400312#define GL_FLOAT_VEC2 0x8B50
313#define GL_FLOAT_VEC3 0x8B51
314#define GL_FLOAT_VEC4 0x8B52
315#define GL_INT_VEC2 0x8B53
316#define GL_INT_VEC3 0x8B54
317#define GL_INT_VEC4 0x8B55
318#define GL_BOOL 0x8B56
319#define GL_BOOL_VEC2 0x8B57
320#define GL_BOOL_VEC3 0x8B58
321#define GL_BOOL_VEC4 0x8B59
322#define GL_FLOAT_MAT2 0x8B5A
323#define GL_FLOAT_MAT3 0x8B5B
324#define GL_FLOAT_MAT4 0x8B5C
325#define GL_SAMPLER_2D 0x8B5E
326#define GL_SAMPLER_CUBE 0x8B60
Nicolas Capensb0e93552014-10-28 11:54:43 -0400327#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
328#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
329#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
330#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
331#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
332#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
John Bauman89401822014-05-06 15:04:28 -0400333#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
Nicolas Capensb0e93552014-10-28 11:54:43 -0400334#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
John Bauman89401822014-05-06 15:04:28 -0400335#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
John Bauman89401822014-05-06 15:04:28 -0400336#define GL_COMPILE_STATUS 0x8B81
337#define GL_INFO_LOG_LENGTH 0x8B84
338#define GL_SHADER_SOURCE_LENGTH 0x8B88
339#define GL_SHADER_COMPILER 0x8DFA
John Bauman89401822014-05-06 15:04:28 -0400340#define GL_SHADER_BINARY_FORMATS 0x8DF8
341#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
John Bauman89401822014-05-06 15:04:28 -0400342#define GL_LOW_FLOAT 0x8DF0
343#define GL_MEDIUM_FLOAT 0x8DF1
344#define GL_HIGH_FLOAT 0x8DF2
345#define GL_LOW_INT 0x8DF3
346#define GL_MEDIUM_INT 0x8DF4
347#define GL_HIGH_INT 0x8DF5
John Bauman89401822014-05-06 15:04:28 -0400348#define GL_FRAMEBUFFER 0x8D40
349#define GL_RENDERBUFFER 0x8D41
John Bauman89401822014-05-06 15:04:28 -0400350#define GL_RGBA4 0x8056
351#define GL_RGB5_A1 0x8057
352#define GL_RGB565 0x8D62
353#define GL_DEPTH_COMPONENT16 0x81A5
John Bauman89401822014-05-06 15:04:28 -0400354#define GL_STENCIL_INDEX8 0x8D48
John Bauman89401822014-05-06 15:04:28 -0400355#define GL_RENDERBUFFER_WIDTH 0x8D42
356#define GL_RENDERBUFFER_HEIGHT 0x8D43
357#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
358#define GL_RENDERBUFFER_RED_SIZE 0x8D50
359#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
360#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
361#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
362#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
363#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
Nicolas Capensb0e93552014-10-28 11:54:43 -0400364#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
365#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
366#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
John Bauman89401822014-05-06 15:04:28 -0400367#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
John Bauman89401822014-05-06 15:04:28 -0400368#define GL_COLOR_ATTACHMENT0 0x8CE0
369#define GL_DEPTH_ATTACHMENT 0x8D00
370#define GL_STENCIL_ATTACHMENT 0x8D20
John Bauman89401822014-05-06 15:04:28 -0400371#define GL_NONE 0
Nicolas Capensb0e93552014-10-28 11:54:43 -0400372#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
373#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
John Bauman89401822014-05-06 15:04:28 -0400374#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
Nicolas Capensb0e93552014-10-28 11:54:43 -0400375#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
376#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
John Bauman89401822014-05-06 15:04:28 -0400377#define GL_FRAMEBUFFER_BINDING 0x8CA6
378#define GL_RENDERBUFFER_BINDING 0x8CA7
379#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
John Bauman89401822014-05-06 15:04:28 -0400380#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
Nicolas Capenscc6fe652015-11-30 17:02:07 -0500381typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
382typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
383typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
384typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
385typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
386typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
387typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
388typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
389typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
390typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
391typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
392typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
393typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
394typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
395typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
396typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
397typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
398typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
399typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
400typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
401typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
402typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
403typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
404typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
405typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
406typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
407typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
408typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
409typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
410typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
411typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
412typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
413typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
414typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
415typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
416typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
417typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
418typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
419typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
420typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
421typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
422typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
423typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
424typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
425typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
426typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
427typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
428typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
429typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
430typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
431typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
432typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
433typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
434typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
435typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
436typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
437typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
438typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
439typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
440typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
441typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
442typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
443typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
444typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
445typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
446typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
447typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
448typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
449typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
450typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
451typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
452typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
453typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
454typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
455typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
456typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
457typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
458typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
459typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
460typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
461typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
462typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
463typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
464typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
465typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
466typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
467typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
468typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
469typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
470typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
471typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
472typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
473typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
474typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
475typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
476typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
477typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
478typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
479typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
480typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
481typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
482typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
483typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
484typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
485typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
486typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
487typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
488typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
489typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
490typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
491typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
492typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
493typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
494typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
495typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
496typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
497typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
498typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
499typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
500typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
501typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
502typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
503typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
504typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
505typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
506typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
507typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
508typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
509typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
510typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
512typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
513typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
514typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
515typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
516typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
517typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
518typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
519typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
520typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
521typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
522typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
523#ifdef GL_GLEXT_PROTOTYPES
Nicolas Capensb0e93552014-10-28 11:54:43 -0400524GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
525GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
526GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
527GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
528GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
529GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
530GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
531GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
532GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
533GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
534GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
535GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
536GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
537GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
538GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
539GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
540GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
541GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
542GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
543GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
544GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
545GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
546GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
547GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
548GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
549GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
550GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
551GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
552GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
553GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
554GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
555GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
556GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
557GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
558GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
559GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
560GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
561GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
562GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
563GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
564GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
565GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
566GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
567GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
568GL_APICALL void GL_APIENTRY glFinish (void);
569GL_APICALL void GL_APIENTRY glFlush (void);
570GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
571GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
572GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
573GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
574GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
575GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
576GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
577GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
578GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
579GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
580GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
581GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
582GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
583GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
584GL_APICALL GLenum GL_APIENTRY glGetError (void);
585GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
586GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
587GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
588GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
589GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
590GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
591GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
592GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
593GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
594GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
595GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
596GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
597GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
598GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
599GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
600GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
601GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
602GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
603GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
604GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
605GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
606GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
607GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
608GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
609GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
610GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
611GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
612GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
613GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
614GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
615GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
616GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
617GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
618GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
619GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
620GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
621GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
622GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
623GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
624GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
625GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
626GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
627GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
628GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
629GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
630GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
631GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
632GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
633GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
634GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
635GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
636GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
637GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
638GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
639GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
640GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
641GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
642GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
643GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
644GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
645GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
646GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
647GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
648GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
649GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
650GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
651GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
652GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
653GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
654GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
655GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
656GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
657GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
658GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
659GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
660GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
661GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
662GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
663GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
664GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
665GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
Nicolas Capenscc6fe652015-11-30 17:02:07 -0500666#endif
Nicolas Capensb0e93552014-10-28 11:54:43 -0400667#endif /* GL_ES_VERSION_2_0 */
John Bauman89401822014-05-06 15:04:28 -0400668
669#ifdef __cplusplus
670}
671#endif
672
Nicolas Capensb0e93552014-10-28 11:54:43 -0400673#endif