Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 14 | |
| 15 | #include "ShaderCore.hpp" |
| 16 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 17 | #include "Renderer/Renderer.hpp" |
| 18 | #include "Common/Debug.hpp" |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 19 | |
Alexis Hetu | d5c31da | 2015-08-28 14:39:13 -0400 | [diff] [blame] | 20 | #include <limits.h> |
| 21 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 22 | namespace sw |
| 23 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 24 | extern TranscendentalPrecision logPrecision; |
| 25 | extern TranscendentalPrecision expPrecision; |
| 26 | extern TranscendentalPrecision rcpPrecision; |
| 27 | extern TranscendentalPrecision rsqPrecision; |
| 28 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 29 | Vector4s::Vector4s() |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 30 | { |
| 31 | } |
| 32 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 33 | Vector4s::Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 34 | { |
| 35 | this->x = Short4(x); |
| 36 | this->y = Short4(y); |
| 37 | this->z = Short4(z); |
| 38 | this->w = Short4(w); |
| 39 | } |
| 40 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 41 | Vector4s::Vector4s(const Vector4s &rhs) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 42 | { |
| 43 | x = rhs.x; |
| 44 | y = rhs.y; |
| 45 | z = rhs.z; |
| 46 | w = rhs.w; |
| 47 | } |
| 48 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 49 | Vector4s &Vector4s::operator=(const Vector4s &rhs) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 50 | { |
| 51 | x = rhs.x; |
| 52 | y = rhs.y; |
| 53 | z = rhs.z; |
| 54 | w = rhs.w; |
| 55 | |
| 56 | return *this; |
| 57 | } |
| 58 | |
Alexis Hetu | 9651718 | 2015-04-15 10:30:23 -0400 | [diff] [blame] | 59 | Short4 &Vector4s::operator[](int i) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 60 | { |
| 61 | switch(i) |
| 62 | { |
| 63 | case 0: return x; |
| 64 | case 1: return y; |
| 65 | case 2: return z; |
| 66 | case 3: return w; |
| 67 | } |
| 68 | |
| 69 | return x; |
| 70 | } |
| 71 | |
| 72 | Vector4f::Vector4f() |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | Vector4f::Vector4f(float x, float y, float z, float w) |
| 77 | { |
| 78 | this->x = Float4(x); |
| 79 | this->y = Float4(y); |
| 80 | this->z = Float4(z); |
| 81 | this->w = Float4(w); |
| 82 | } |
| 83 | |
| 84 | Vector4f::Vector4f(const Vector4f &rhs) |
| 85 | { |
| 86 | x = rhs.x; |
| 87 | y = rhs.y; |
| 88 | z = rhs.z; |
| 89 | w = rhs.w; |
| 90 | } |
| 91 | |
| 92 | Vector4f &Vector4f::operator=(const Vector4f &rhs) |
| 93 | { |
| 94 | x = rhs.x; |
| 95 | y = rhs.y; |
| 96 | z = rhs.z; |
| 97 | w = rhs.w; |
| 98 | |
| 99 | return *this; |
| 100 | } |
| 101 | |
| 102 | Float4 &Vector4f::operator[](int i) |
| 103 | { |
| 104 | switch(i) |
| 105 | { |
| 106 | case 0: return x; |
| 107 | case 1: return y; |
| 108 | case 2: return z; |
| 109 | case 3: return w; |
| 110 | } |
| 111 | |
| 112 | return x; |
| 113 | } |
| 114 | |
| 115 | Float4 exponential2(RValue<Float4> x, bool pp) |
| 116 | { |
| 117 | Float4 x0; |
| 118 | Float4 x1; |
| 119 | Int4 x2; |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 120 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 121 | x0 = x; |
| 122 | |
| 123 | x0 = Min(x0, As<Float4>(Int4(0x43010000))); // 129.00000e+0f |
| 124 | x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF))); // -126.99999e+0f |
| 125 | x1 = x0; |
| 126 | x1 -= Float4(0.5f); |
| 127 | x2 = RoundInt(x1); |
| 128 | x1 = Float4(x2); |
| 129 | x2 += Int4(0x0000007F); // 127 |
| 130 | x2 = x2 << 23; |
| 131 | x0 -= x1; |
| 132 | x1 = As<Float4>(Int4(0x3AF61905)); // 1.8775767e-3f |
| 133 | x1 *= x0; |
| 134 | x1 += As<Float4>(Int4(0x3C134806)); // 8.9893397e-3f |
| 135 | x1 *= x0; |
| 136 | x1 += As<Float4>(Int4(0x3D64AA23)); // 5.5826318e-2f |
| 137 | x1 *= x0; |
| 138 | x1 += As<Float4>(Int4(0x3E75EAD4)); // 2.4015361e-1f |
| 139 | x1 *= x0; |
| 140 | x1 += As<Float4>(Int4(0x3F31727B)); // 6.9315308e-1f |
| 141 | x1 *= x0; |
| 142 | x1 += As<Float4>(Int4(0x3F7FFFFF)); // 9.9999994e-1f |
| 143 | x1 *= As<Float4>(x2); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 144 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 145 | return x1; |
| 146 | } |
| 147 | |
| 148 | Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) |
| 149 | { |
| 150 | Float4 x0; |
| 151 | Float4 x1; |
| 152 | Float4 x2; |
| 153 | Float4 x3; |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 154 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 155 | x0 = x; |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 156 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 157 | x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000)); |
| 158 | x1 = As<Float4>(As<UInt4>(x1) >> 8); |
| 159 | x1 = As<Float4>(As<Int4>(x1) | As<Int4>(Float4(1.0f))); |
| 160 | x1 = (x1 - Float4(1.4960938f)) * Float4(256.0f); // FIXME: (x1 - 1.4960938f) * 256.0f; |
| 161 | x0 = As<Float4>((As<Int4>(x0) & Int4(0x007FFFFF)) | As<Int4>(Float4(1.0f))); |
| 162 | |
| 163 | x2 = (Float4(9.5428179e-2f) * x0 + Float4(4.7779095e-1f)) * x0 + Float4(1.9782813e-1f); |
| 164 | x3 = ((Float4(1.6618466e-2f) * x0 + Float4(2.0350508e-1f)) * x0 + Float4(2.7382900e-1f)) * x0 + Float4(4.0496687e-2f); |
| 165 | x2 /= x3; |
| 166 | |
| 167 | x1 += (x0 - Float4(1.0f)) * x2; |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 168 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 169 | return x1; |
| 170 | } |
| 171 | |
| 172 | Float4 exponential(RValue<Float4> x, bool pp) |
| 173 | { |
| 174 | // FIXME: Propagate the constant |
| 175 | return exponential2(Float4(1.44269541f) * x, pp); // 1/ln(2) |
| 176 | } |
| 177 | |
| 178 | Float4 logarithm(RValue<Float4> x, bool absolute, bool pp) |
| 179 | { |
| 180 | // FIXME: Propagate the constant |
| 181 | return Float4(6.93147181e-1f) * logarithm2(x, absolute, pp); // ln(2) |
| 182 | } |
| 183 | |
| 184 | Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) |
| 185 | { |
| 186 | Float4 log = logarithm2(x, true, pp); |
| 187 | log *= y; |
| 188 | return exponential2(log, pp); |
| 189 | } |
| 190 | |
Nicolas Capens | 05b3d66 | 2016-02-25 23:58:33 -0500 | [diff] [blame] | 191 | Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 192 | { |
| 193 | Float4 rcp; |
| 194 | |
| 195 | if(!pp && rcpPrecision >= WHQL) |
| 196 | { |
| 197 | rcp = Float4(1.0f) / x; |
| 198 | } |
| 199 | else |
| 200 | { |
Nicolas Capens | 05b3d66 | 2016-02-25 23:58:33 -0500 | [diff] [blame] | 201 | rcp = Rcp_pp(x, exactAtPow2); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 202 | |
| 203 | if(!pp) |
| 204 | { |
| 205 | rcp = (rcp + rcp) - (x * rcp * rcp); |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | if(finite) |
| 210 | { |
| 211 | int big = 0x7F7FFFFF; |
| 212 | rcp = Min(rcp, Float4((float&)big)); |
| 213 | } |
| 214 | |
| 215 | return rcp; |
| 216 | } |
| 217 | |
| 218 | Float4 reciprocalSquareRoot(RValue<Float4> x, bool absolute, bool pp) |
| 219 | { |
| 220 | Float4 abs = x; |
| 221 | |
| 222 | if(absolute) |
| 223 | { |
| 224 | abs = Abs(abs); |
| 225 | } |
| 226 | |
| 227 | Float4 rsq; |
| 228 | |
| 229 | if(!pp && rsqPrecision >= IEEE) |
| 230 | { |
| 231 | rsq = Float4(1.0f) / Sqrt(abs); |
| 232 | } |
| 233 | else |
| 234 | { |
| 235 | rsq = RcpSqrt_pp(abs); |
| 236 | |
| 237 | if(!pp) |
| 238 | { |
| 239 | rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f); |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | int big = 0x7F7FFFFF; |
| 244 | rsq = Min(rsq, Float4((float&)big)); |
| 245 | |
| 246 | return rsq; |
| 247 | } |
| 248 | |
| 249 | Float4 modulo(RValue<Float4> x, RValue<Float4> y) |
| 250 | { |
| 251 | return x - y * Floor(x / y); |
| 252 | } |
| 253 | |
| 254 | Float4 sine_pi(RValue<Float4> x, bool pp) |
| 255 | { |
| 256 | const Float4 A = Float4(-4.05284734e-1f); // -4/pi^2 |
| 257 | const Float4 B = Float4(1.27323954e+0f); // 4/pi |
| 258 | const Float4 C = Float4(7.75160950e-1f); |
| 259 | const Float4 D = Float4(2.24839049e-1f); |
| 260 | |
| 261 | // Parabola approximating sine |
| 262 | Float4 sin = x * (Abs(x) * A + B); |
| 263 | |
| 264 | // Improve precision from 0.06 to 0.001 |
| 265 | if(true) |
| 266 | { |
| 267 | sin = sin * (Abs(sin) * D + C); |
| 268 | } |
| 269 | |
| 270 | return sin; |
| 271 | } |
| 272 | |
| 273 | Float4 cosine_pi(RValue<Float4> x, bool pp) |
| 274 | { |
| 275 | // cos(x) = sin(x + pi/2) |
| 276 | Float4 y = x + Float4(1.57079632e+0f); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 277 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 278 | // Wrap around |
| 279 | y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); |
| 280 | |
| 281 | return sine_pi(y, pp); |
| 282 | } |
| 283 | |
| 284 | Float4 sine(RValue<Float4> x, bool pp) |
| 285 | { |
| 286 | // Reduce to [-0.5, 0.5] range |
| 287 | Float4 y = x * Float4(1.59154943e-1f); // 1/2pi |
| 288 | y = y - Round(y); |
| 289 | |
| 290 | const Float4 A = Float4(-16.0f); |
| 291 | const Float4 B = Float4(8.0f); |
| 292 | const Float4 C = Float4(7.75160950e-1f); |
| 293 | const Float4 D = Float4(2.24839049e-1f); |
| 294 | |
| 295 | // Parabola approximating sine |
| 296 | Float4 sin = y * (Abs(y) * A + B); |
| 297 | |
| 298 | // Improve precision from 0.06 to 0.001 |
| 299 | if(true) |
| 300 | { |
| 301 | sin = sin * (Abs(sin) * D + C); |
| 302 | } |
| 303 | |
| 304 | return sin; |
| 305 | } |
| 306 | |
| 307 | Float4 cosine(RValue<Float4> x, bool pp) |
| 308 | { |
| 309 | // cos(x) = sin(x + pi/2) |
| 310 | Float4 y = x + Float4(1.57079632e+0f); |
| 311 | return sine(y, pp); |
| 312 | } |
| 313 | |
| 314 | Float4 tangent(RValue<Float4> x, bool pp) |
| 315 | { |
| 316 | return sine(x, pp) / cosine(x, pp); |
| 317 | } |
| 318 | |
| 319 | Float4 arccos(RValue<Float4> x, bool pp) |
| 320 | { |
| 321 | // pi/2 - arcsin(x) |
| 322 | return Float4(1.57079632e+0f) - arcsin(x); |
| 323 | } |
| 324 | |
| 325 | Float4 arcsin(RValue<Float4> x, bool pp) |
| 326 | { |
| 327 | // x*(pi/2-sqrt(1-x*x)*pi/5) |
| 328 | return x * (Float4(1.57079632e+0f) - Sqrt(Float4(1.0f) - x*x) * Float4(6.28318531e-1f)); |
| 329 | } |
| 330 | |
| 331 | Float4 arctan(RValue<Float4> x, bool pp) |
| 332 | { |
| 333 | Int4 O = CmpNLT(Abs(x), Float4(1.0f)); |
| 334 | Float4 y = As<Float4>(O & As<Int4>(Float4(1.0f) / x) | ~O & As<Int4>(x)); // FIXME: Vector select |
| 335 | |
| 336 | // Approximation of atan in [-1..1] |
| 337 | Float4 theta = y * (Float4(-0.27f) * Abs(y) + Float4(1.05539816f)); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 338 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 339 | // +/-pi/2 depending on sign of x |
| 340 | Float4 sgnPi_2 = As<Float4>(As<Int4>(Float4(1.57079632e+0f)) ^ (As<Int4>(x) & Int4(0x80000000))); |
| 341 | |
| 342 | theta = As<Float4>(O & As<Int4>(sgnPi_2 - theta) | ~O & As<Int4>(theta)); // FIXME: Vector select |
| 343 | |
| 344 | return theta; |
| 345 | } |
| 346 | |
| 347 | Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp) |
| 348 | { |
| 349 | // Rotate to upper semicircle when in lower semicircle |
| 350 | Int4 S = CmpLT(y, Float4(0.0f)); |
| 351 | Float4 theta = As<Float4>(S & As<Int4>(Float4(-3.14159265e+0f))); // -pi |
| 352 | Float4 x0 = As<Float4>((As<Int4>(y) & Int4(0x80000000)) ^ As<Int4>(x)); |
| 353 | Float4 y0 = Abs(y); |
| 354 | |
| 355 | // Rotate to right quadrant when in left quadrant |
| 356 | Int4 Q = CmpLT(x0, Float4(0.0f)); |
| 357 | theta += As<Float4>(Q & As<Int4>(Float4(1.57079632e+0f))); // pi/2 |
| 358 | Float4 x1 = As<Float4>(Q & As<Int4>(y0) | ~Q & As<Int4>(x0)); // FIXME: Vector select |
| 359 | Float4 y1 = As<Float4>(Q & As<Int4>(-x0) | ~Q & As<Int4>(y0)); // FIXME: Vector select |
| 360 | |
| 361 | // Rotate to first octant when in second octant |
| 362 | Int4 O = CmpNLT(y1, x1); |
| 363 | theta += As<Float4>(O & As<Int4>(Float4(7.85398163e-1f))); // pi/4 |
| 364 | Float4 x2 = As<Float4>(O & As<Int4>(Float4(7.07106781e-1f) * x1 + Float4(7.07106781e-1f) * y1) | ~O & As<Int4>(x1)); // sqrt(2)/2 // FIXME: Vector select |
| 365 | Float4 y2 = As<Float4>(O & As<Int4>(Float4(7.07106781e-1f) * y1 - Float4(7.07106781e-1f) * x1) | ~O & As<Int4>(y1)); // FIXME: Vector select |
| 366 | |
| 367 | // Approximation of atan in [0..1] |
| 368 | Float4 y_x = y2 / x2; |
| 369 | theta += y_x * (Float4(-0.27f) * y_x + Float4(1.05539816f)); |
| 370 | |
| 371 | return theta; |
| 372 | } |
| 373 | |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 374 | Float4 sineh(RValue<Float4> x, bool pp) |
| 375 | { |
| 376 | return (exponential(x, pp) - exponential(-x, pp)) * Float4(0.5f); |
| 377 | } |
| 378 | |
| 379 | Float4 cosineh(RValue<Float4> x, bool pp) |
| 380 | { |
| 381 | return (exponential(x, pp) + exponential(-x, pp)) * Float4(0.5f); |
| 382 | } |
| 383 | |
| 384 | Float4 tangenth(RValue<Float4> x, bool pp) |
| 385 | { |
| 386 | Float4 e_x = exponential(x, pp); |
| 387 | Float4 e_minus_x = exponential(-x, pp); |
| 388 | return (e_x - e_minus_x) / (e_x + e_minus_x); |
| 389 | } |
| 390 | |
| 391 | Float4 arccosh(RValue<Float4> x, bool pp) |
| 392 | { |
| 393 | return logarithm(x + Sqrt(x + Float4(1.0f)) * Sqrt(x - Float4(1.0f)), pp); |
| 394 | } |
| 395 | |
| 396 | Float4 arcsinh(RValue<Float4> x, bool pp) |
| 397 | { |
| 398 | return logarithm(x + Sqrt(x * x + Float4(1.0f)), pp); |
| 399 | } |
| 400 | |
| 401 | Float4 arctanh(RValue<Float4> x, bool pp) |
| 402 | { |
| 403 | return logarithm((Float4(1.0f) + x) / (Float4(1.0f) - x), pp) * Float4(0.5f); |
| 404 | } |
| 405 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 406 | Float4 dot2(const Vector4f &v0, const Vector4f &v1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 407 | { |
| 408 | return v0.x * v1.x + v0.y * v1.y; |
| 409 | } |
| 410 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 411 | Float4 dot3(const Vector4f &v0, const Vector4f &v1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 412 | { |
| 413 | return v0.x * v1.x + v0.y * v1.y + v0.z * v1.z; |
| 414 | } |
| 415 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 416 | Float4 dot4(const Vector4f &v0, const Vector4f &v1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 417 | { |
| 418 | return v0.x * v1.x + v0.y * v1.y + v0.z * v1.z + v0.w * v1.w; |
| 419 | } |
| 420 | |
| 421 | void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) |
| 422 | { |
| 423 | Int2 tmp0 = UnpackHigh(row0, row1); |
| 424 | Int2 tmp1 = UnpackHigh(row2, row3); |
| 425 | Int2 tmp2 = UnpackLow(row0, row1); |
| 426 | Int2 tmp3 = UnpackLow(row2, row3); |
| 427 | |
| 428 | row0 = As<Short4>(UnpackLow(tmp2, tmp3)); |
| 429 | row1 = As<Short4>(UnpackHigh(tmp2, tmp3)); |
| 430 | row2 = As<Short4>(UnpackLow(tmp0, tmp1)); |
| 431 | row3 = As<Short4>(UnpackHigh(tmp0, tmp1)); |
| 432 | } |
| 433 | |
| 434 | void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 435 | { |
| 436 | Float4 tmp0 = UnpackLow(row0, row1); |
| 437 | Float4 tmp1 = UnpackLow(row2, row3); |
| 438 | Float4 tmp2 = UnpackHigh(row0, row1); |
| 439 | Float4 tmp3 = UnpackHigh(row2, row3); |
| 440 | |
| 441 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 442 | row1 = Float4(tmp0.zw, tmp1.zw); |
| 443 | row2 = Float4(tmp2.xy, tmp3.xy); |
| 444 | row3 = Float4(tmp2.zw, tmp3.zw); |
| 445 | } |
| 446 | |
| 447 | void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 448 | { |
| 449 | Float4 tmp0 = UnpackLow(row0, row1); |
| 450 | Float4 tmp1 = UnpackLow(row2, row3); |
| 451 | Float4 tmp2 = UnpackHigh(row0, row1); |
| 452 | Float4 tmp3 = UnpackHigh(row2, row3); |
| 453 | |
| 454 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 455 | row1 = Float4(tmp0.zw, tmp1.zw); |
| 456 | row2 = Float4(tmp2.xy, tmp3.xy); |
| 457 | } |
| 458 | |
| 459 | void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 460 | { |
| 461 | Float4 tmp0 = UnpackLow(row0, row1); |
| 462 | Float4 tmp1 = UnpackLow(row2, row3); |
| 463 | |
| 464 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 465 | row1 = Float4(tmp0.zw, tmp1.zw); |
| 466 | } |
| 467 | |
| 468 | void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 469 | { |
| 470 | Float4 tmp0 = UnpackLow(row0, row1); |
| 471 | Float4 tmp1 = UnpackLow(row2, row3); |
| 472 | |
| 473 | row0 = Float4(tmp0.xy, tmp1.xy); |
| 474 | } |
| 475 | |
| 476 | void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 477 | { |
| 478 | row0 = UnpackLow(row0, row1); |
| 479 | row1 = Float4(row0.zw, row1.zw); |
| 480 | row2 = UnpackHigh(row0, row1); |
| 481 | row3 = Float4(row2.zw, row3.zw); |
| 482 | } |
| 483 | |
| 484 | void transpose2x4h(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) |
| 485 | { |
| 486 | row0 = UnpackLow(row2, row3); |
| 487 | row1 = Float4(row0.zw, row1.zw); |
| 488 | row2 = UnpackHigh(row2, row3); |
| 489 | row3 = Float4(row2.zw, row3.zw); |
| 490 | } |
| 491 | |
| 492 | void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N) |
| 493 | { |
| 494 | switch(N) |
| 495 | { |
| 496 | case 1: transpose4x1(row0, row1, row2, row3); break; |
| 497 | case 2: transpose4x2(row0, row1, row2, row3); break; |
| 498 | case 3: transpose4x3(row0, row1, row2, row3); break; |
| 499 | case 4: transpose4x4(row0, row1, row2, row3); break; |
| 500 | } |
| 501 | } |
| 502 | |
Alexis Hetu | 02a2bb8 | 2015-08-20 14:10:33 -0400 | [diff] [blame] | 503 | void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool integerDestination) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 504 | { |
Alexis Hetu | 02a2bb8 | 2015-08-20 14:10:33 -0400 | [diff] [blame] | 505 | if(integerDestination) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 506 | { |
Alexis Hetu | 02a2bb8 | 2015-08-20 14:10:33 -0400 | [diff] [blame] | 507 | dst.x = As<Float4>(RoundInt(src.x)); |
| 508 | dst.y = As<Float4>(RoundInt(src.y)); |
| 509 | dst.z = As<Float4>(RoundInt(src.z)); |
| 510 | dst.w = As<Float4>(RoundInt(src.w)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 511 | } |
| 512 | else |
| 513 | { |
| 514 | dst = src; |
| 515 | } |
| 516 | } |
| 517 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 518 | void ShaderCore::neg(Vector4f &dst, const Vector4f &src) |
| 519 | { |
| 520 | dst.x = -src.x; |
| 521 | dst.y = -src.y; |
| 522 | dst.z = -src.z; |
| 523 | dst.w = -src.w; |
| 524 | } |
| 525 | |
| 526 | void ShaderCore::ineg(Vector4f &dst, const Vector4f &src) |
| 527 | { |
| 528 | dst.x = As<Float4>(-As<Int4>(src.x)); |
| 529 | dst.y = As<Float4>(-As<Int4>(src.y)); |
| 530 | dst.z = As<Float4>(-As<Int4>(src.z)); |
| 531 | dst.w = As<Float4>(-As<Int4>(src.w)); |
| 532 | } |
| 533 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 534 | void ShaderCore::f2b(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 535 | { |
| 536 | dst.x = As<Float4>(CmpNEQ(src.x, Float4(0.0f))); |
| 537 | dst.y = As<Float4>(CmpNEQ(src.y, Float4(0.0f))); |
| 538 | dst.z = As<Float4>(CmpNEQ(src.z, Float4(0.0f))); |
| 539 | dst.w = As<Float4>(CmpNEQ(src.w, Float4(0.0f))); |
| 540 | } |
| 541 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 542 | void ShaderCore::b2f(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 543 | { |
| 544 | dst.x = As<Float4>(As<Int4>(src.x) & As<Int4>(Float4(1.0f))); |
| 545 | dst.y = As<Float4>(As<Int4>(src.y) & As<Int4>(Float4(1.0f))); |
| 546 | dst.z = As<Float4>(As<Int4>(src.z) & As<Int4>(Float4(1.0f))); |
| 547 | dst.w = As<Float4>(As<Int4>(src.w) & As<Int4>(Float4(1.0f))); |
| 548 | } |
| 549 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 550 | void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) |
| 551 | { |
| 552 | dst.x = As<Float4>(Int4(src.x)); |
| 553 | dst.y = As<Float4>(Int4(src.y)); |
| 554 | dst.z = As<Float4>(Int4(src.z)); |
| 555 | dst.w = As<Float4>(Int4(src.w)); |
| 556 | } |
| 557 | |
| 558 | void ShaderCore::i2f(Vector4f &dst, const Vector4f &src) |
| 559 | { |
| 560 | dst.x = Float4(As<Int4>(src.x)); |
| 561 | dst.y = Float4(As<Int4>(src.y)); |
| 562 | dst.z = Float4(As<Int4>(src.z)); |
| 563 | dst.w = Float4(As<Int4>(src.w)); |
| 564 | } |
| 565 | |
| 566 | void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) |
| 567 | { |
| 568 | dst.x = As<Float4>(UInt4(src.x)); |
| 569 | dst.y = As<Float4>(UInt4(src.y)); |
| 570 | dst.z = As<Float4>(UInt4(src.z)); |
| 571 | dst.w = As<Float4>(UInt4(src.w)); |
| 572 | } |
| 573 | |
| 574 | void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) |
| 575 | { |
| 576 | dst.x = Float4(As<UInt4>(src.x)); |
| 577 | dst.y = Float4(As<UInt4>(src.y)); |
| 578 | dst.z = Float4(As<UInt4>(src.z)); |
| 579 | dst.w = Float4(As<UInt4>(src.w)); |
| 580 | } |
| 581 | |
| 582 | void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) |
| 583 | { |
| 584 | dst.x = As<Float4>(CmpNEQ(As<Int4>(src.x), Int4(0))); |
| 585 | dst.y = As<Float4>(CmpNEQ(As<Int4>(src.y), Int4(0))); |
| 586 | dst.z = As<Float4>(CmpNEQ(As<Int4>(src.z), Int4(0))); |
| 587 | dst.w = As<Float4>(CmpNEQ(As<Int4>(src.w), Int4(0))); |
| 588 | } |
| 589 | |
| 590 | void ShaderCore::b2i(Vector4f &dst, const Vector4f &src) |
| 591 | { |
| 592 | dst.x = As<Float4>(As<Int4>(src.x) & Int4(1)); |
| 593 | dst.y = As<Float4>(As<Int4>(src.y) & Int4(1)); |
| 594 | dst.z = As<Float4>(As<Int4>(src.z) & Int4(1)); |
| 595 | dst.w = As<Float4>(As<Int4>(src.w) & Int4(1)); |
| 596 | } |
| 597 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 598 | void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 599 | { |
| 600 | dst.x = src0.x + src1.x; |
| 601 | dst.y = src0.y + src1.y; |
| 602 | dst.z = src0.z + src1.z; |
| 603 | dst.w = src0.w + src1.w; |
| 604 | } |
| 605 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 606 | void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 607 | { |
| 608 | dst.x = As<Float4>(As<Int4>(src0.x) + As<Int4>(src1.x)); |
| 609 | dst.y = As<Float4>(As<Int4>(src0.y) + As<Int4>(src1.y)); |
| 610 | dst.z = As<Float4>(As<Int4>(src0.z) + As<Int4>(src1.z)); |
| 611 | dst.w = As<Float4>(As<Int4>(src0.w) + As<Int4>(src1.w)); |
| 612 | } |
| 613 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 614 | void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 615 | { |
| 616 | dst.x = src0.x - src1.x; |
| 617 | dst.y = src0.y - src1.y; |
| 618 | dst.z = src0.z - src1.z; |
| 619 | dst.w = src0.w - src1.w; |
| 620 | } |
| 621 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 622 | void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 623 | { |
| 624 | dst.x = As<Float4>(As<Int4>(src0.x) - As<Int4>(src1.x)); |
| 625 | dst.y = As<Float4>(As<Int4>(src0.y) - As<Int4>(src1.y)); |
| 626 | dst.z = As<Float4>(As<Int4>(src0.z) - As<Int4>(src1.z)); |
| 627 | dst.w = As<Float4>(As<Int4>(src0.w) - As<Int4>(src1.w)); |
| 628 | } |
| 629 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 630 | void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 631 | { |
| 632 | dst.x = src0.x * src1.x + src2.x; |
| 633 | dst.y = src0.y * src1.y + src2.y; |
| 634 | dst.z = src0.z * src1.z + src2.z; |
| 635 | dst.w = src0.w * src1.w + src2.w; |
| 636 | } |
| 637 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 638 | void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
| 639 | { |
| 640 | dst.x = As<Float4>(As<Int4>(src0.x) * As<Int4>(src1.x) + As<Int4>(src2.x)); |
| 641 | dst.y = As<Float4>(As<Int4>(src0.y) * As<Int4>(src1.y) + As<Int4>(src2.y)); |
| 642 | dst.z = As<Float4>(As<Int4>(src0.z) * As<Int4>(src1.z) + As<Int4>(src2.z)); |
| 643 | dst.w = As<Float4>(As<Int4>(src0.w) * As<Int4>(src1.w) + As<Int4>(src2.w)); |
| 644 | } |
| 645 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 646 | void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 647 | { |
| 648 | dst.x = src0.x * src1.x; |
| 649 | dst.y = src0.y * src1.y; |
| 650 | dst.z = src0.z * src1.z; |
| 651 | dst.w = src0.w * src1.w; |
| 652 | } |
| 653 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 654 | void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 655 | { |
| 656 | dst.x = As<Float4>(As<Int4>(src0.x) * As<Int4>(src1.x)); |
| 657 | dst.y = As<Float4>(As<Int4>(src0.y) * As<Int4>(src1.y)); |
| 658 | dst.z = As<Float4>(As<Int4>(src0.z) * As<Int4>(src1.z)); |
| 659 | dst.w = As<Float4>(As<Int4>(src0.w) * As<Int4>(src1.w)); |
| 660 | } |
| 661 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 662 | void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 663 | { |
| 664 | Float4 rcp = reciprocal(src.x, pp, true); |
| 665 | |
| 666 | dst.x = rcp; |
| 667 | dst.y = rcp; |
| 668 | dst.z = rcp; |
| 669 | dst.w = rcp; |
| 670 | } |
| 671 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 672 | void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 673 | { |
| 674 | dst.x = src0.x / src1.x; |
| 675 | dst.y = src0.y / src1.y; |
| 676 | dst.z = src0.z / src1.z; |
| 677 | dst.w = src0.w / src1.w; |
| 678 | } |
| 679 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 680 | void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 681 | { |
| 682 | Float4 intMax(As<Float4>(Int4(INT_MAX))); |
| 683 | cmp0i(dst.x, src1.x, intMax, src1.x); |
| 684 | dst.x = As<Float4>(As<Int4>(src0.x) / As<Int4>(dst.x)); |
| 685 | cmp0i(dst.y, src1.y, intMax, src1.y); |
| 686 | dst.y = As<Float4>(As<Int4>(src0.y) / As<Int4>(dst.y)); |
| 687 | cmp0i(dst.z, src1.z, intMax, src1.z); |
| 688 | dst.z = As<Float4>(As<Int4>(src0.z) / As<Int4>(dst.z)); |
| 689 | cmp0i(dst.w, src1.w, intMax, src1.w); |
| 690 | dst.w = As<Float4>(As<Int4>(src0.w) / As<Int4>(dst.w)); |
| 691 | } |
| 692 | |
| 693 | void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 694 | { |
| 695 | Float4 uintMax(As<Float4>(UInt4(UINT_MAX))); |
| 696 | cmp0i(dst.x, src1.x, uintMax, src1.x); |
| 697 | dst.x = As<Float4>(As<UInt4>(src0.x) / As<UInt4>(dst.x)); |
| 698 | cmp0i(dst.y, src1.y, uintMax, src1.y); |
| 699 | dst.y = As<Float4>(As<UInt4>(src0.y) / As<UInt4>(dst.y)); |
| 700 | cmp0i(dst.z, src1.z, uintMax, src1.z); |
| 701 | dst.z = As<Float4>(As<UInt4>(src0.z) / As<UInt4>(dst.z)); |
| 702 | cmp0i(dst.w, src1.w, uintMax, src1.w); |
| 703 | dst.w = As<Float4>(As<UInt4>(src0.w) / As<UInt4>(dst.w)); |
| 704 | } |
| 705 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 706 | void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 707 | { |
| 708 | dst.x = modulo(src0.x, src1.x); |
| 709 | dst.y = modulo(src0.y, src1.y); |
| 710 | dst.z = modulo(src0.z, src1.z); |
| 711 | dst.w = modulo(src0.w, src1.w); |
| 712 | } |
| 713 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 714 | void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 715 | { |
| 716 | cmp0i(dst.x, src1.x, src0.x, src1.x); |
| 717 | dst.x = As<Float4>(As<Int4>(src0.x) % As<Int4>(dst.x)); |
| 718 | cmp0i(dst.y, src1.y, src0.y, src1.y); |
| 719 | dst.y = As<Float4>(As<Int4>(src0.y) % As<Int4>(dst.y)); |
| 720 | cmp0i(dst.z, src1.z, src0.z, src1.z); |
| 721 | dst.z = As<Float4>(As<Int4>(src0.z) % As<Int4>(dst.z)); |
| 722 | cmp0i(dst.w, src1.w, src0.w, src1.w); |
| 723 | dst.w = As<Float4>(As<Int4>(src0.w) % As<Int4>(dst.w)); |
| 724 | } |
| 725 | void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 726 | { |
| 727 | cmp0i(dst.x, src1.x, src0.x, src1.x); |
| 728 | dst.x = As<Float4>(As<UInt4>(src0.x) % As<UInt4>(dst.x)); |
| 729 | cmp0i(dst.y, src1.y, src0.y, src1.y); |
| 730 | dst.y = As<Float4>(As<UInt4>(src0.y) % As<UInt4>(dst.y)); |
| 731 | cmp0i(dst.z, src1.z, src0.z, src1.z); |
| 732 | dst.z = As<Float4>(As<UInt4>(src0.z) % As<UInt4>(dst.z)); |
| 733 | cmp0i(dst.w, src1.w, src0.w, src1.w); |
| 734 | dst.w = As<Float4>(As<UInt4>(src0.w) % As<UInt4>(dst.w)); |
| 735 | } |
| 736 | |
| 737 | void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 738 | { |
| 739 | dst.x = As<Float4>(As<Int4>(src0.x) << As<Int4>(src1.x)); |
| 740 | dst.y = As<Float4>(As<Int4>(src0.y) << As<Int4>(src1.y)); |
| 741 | dst.z = As<Float4>(As<Int4>(src0.z) << As<Int4>(src1.z)); |
| 742 | dst.w = As<Float4>(As<Int4>(src0.w) << As<Int4>(src1.w)); |
| 743 | } |
| 744 | |
| 745 | void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 746 | { |
| 747 | dst.x = As<Float4>(As<Int4>(src0.x) >> As<Int4>(src1.x)); |
| 748 | dst.y = As<Float4>(As<Int4>(src0.y) >> As<Int4>(src1.y)); |
| 749 | dst.z = As<Float4>(As<Int4>(src0.z) >> As<Int4>(src1.z)); |
| 750 | dst.w = As<Float4>(As<Int4>(src0.w) >> As<Int4>(src1.w)); |
| 751 | } |
| 752 | |
| 753 | void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 754 | { |
| 755 | dst.x = As<Float4>(As<UInt4>(src0.x) >> As<UInt4>(src1.x)); |
| 756 | dst.y = As<Float4>(As<UInt4>(src0.y) >> As<UInt4>(src1.y)); |
| 757 | dst.z = As<Float4>(As<UInt4>(src0.z) >> As<UInt4>(src1.z)); |
| 758 | dst.w = As<Float4>(As<UInt4>(src0.w) >> As<UInt4>(src1.w)); |
| 759 | } |
| 760 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 761 | void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 762 | { |
| 763 | Float4 rsq = reciprocalSquareRoot(src.x, true, pp); |
| 764 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 765 | dst.x = rsq; |
| 766 | dst.y = rsq; |
| 767 | dst.z = rsq; |
| 768 | dst.w = rsq; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 769 | } |
| 770 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 771 | void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 772 | { |
| 773 | dst.x = Sqrt(src.x); |
| 774 | dst.y = Sqrt(src.y); |
| 775 | dst.z = Sqrt(src.z); |
| 776 | dst.w = Sqrt(src.w); |
| 777 | } |
| 778 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 779 | void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 780 | { |
| 781 | dst.x = reciprocalSquareRoot(src.x, false, pp); |
| 782 | dst.y = reciprocalSquareRoot(src.y, false, pp); |
| 783 | dst.z = reciprocalSquareRoot(src.z, false, pp); |
| 784 | dst.w = reciprocalSquareRoot(src.w, false, pp); |
| 785 | } |
| 786 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 787 | void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 788 | { |
| 789 | dst = Sqrt(dot2(src, src)); |
| 790 | } |
| 791 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 792 | void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 793 | { |
| 794 | dst = Sqrt(dot3(src, src)); |
| 795 | } |
| 796 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 797 | void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 798 | { |
| 799 | dst = Sqrt(dot4(src, src)); |
| 800 | } |
| 801 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 802 | void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 803 | { |
| 804 | dst = Abs(src0.x - src1.x); |
| 805 | } |
| 806 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 807 | void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 808 | { |
| 809 | Float4 dx = src0.x - src1.x; |
| 810 | Float4 dy = src0.y - src1.y; |
| 811 | Float4 dot2 = dx * dx + dy * dy; |
| 812 | dst = Sqrt(dot2); |
| 813 | } |
| 814 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 815 | void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 816 | { |
| 817 | Float4 dx = src0.x - src1.x; |
| 818 | Float4 dy = src0.y - src1.y; |
| 819 | Float4 dz = src0.z - src1.z; |
| 820 | Float4 dot3 = dx * dx + dy * dy + dz * dz; |
| 821 | dst = Sqrt(dot3); |
| 822 | } |
| 823 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 824 | void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 825 | { |
| 826 | Float4 dx = src0.x - src1.x; |
| 827 | Float4 dy = src0.y - src1.y; |
| 828 | Float4 dz = src0.z - src1.z; |
| 829 | Float4 dw = src0.w - src1.w; |
| 830 | Float4 dot4 = dx * dx + dy * dy + dz * dz + dw * dw; |
| 831 | dst = Sqrt(dot4); |
| 832 | } |
| 833 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 834 | void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 835 | { |
| 836 | Float4 t = src0.x * src1.x; |
| 837 | |
| 838 | dst.x = t; |
| 839 | dst.y = t; |
| 840 | dst.z = t; |
| 841 | dst.w = t; |
| 842 | } |
| 843 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 844 | void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 845 | { |
| 846 | Float4 t = dot2(src0, src1); |
| 847 | |
| 848 | dst.x = t; |
| 849 | dst.y = t; |
| 850 | dst.z = t; |
| 851 | dst.w = t; |
| 852 | } |
| 853 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 854 | void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 855 | { |
| 856 | Float4 t = dot2(src0, src1) + src2.x; |
| 857 | |
| 858 | dst.x = t; |
| 859 | dst.y = t; |
| 860 | dst.z = t; |
| 861 | dst.w = t; |
| 862 | } |
| 863 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 864 | void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 865 | { |
| 866 | Float4 dot = dot3(src0, src1); |
| 867 | |
| 868 | dst.x = dot; |
| 869 | dst.y = dot; |
| 870 | dst.z = dot; |
| 871 | dst.w = dot; |
| 872 | } |
| 873 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 874 | void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 875 | { |
| 876 | Float4 dot = dot4(src0, src1); |
| 877 | |
| 878 | dst.x = dot; |
| 879 | dst.y = dot; |
| 880 | dst.z = dot; |
| 881 | dst.w = dot; |
| 882 | } |
| 883 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 884 | void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 885 | { |
| 886 | dst.x = Min(src0.x, src1.x); |
| 887 | dst.y = Min(src0.y, src1.y); |
| 888 | dst.z = Min(src0.z, src1.z); |
| 889 | dst.w = Min(src0.w, src1.w); |
| 890 | } |
| 891 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 892 | void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 893 | { |
| 894 | dst.x = As<Float4>(Min(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 895 | dst.y = As<Float4>(Min(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 896 | dst.z = As<Float4>(Min(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 897 | dst.w = As<Float4>(Min(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 898 | } |
| 899 | |
| 900 | void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 901 | { |
| 902 | dst.x = As<Float4>(Min(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 903 | dst.y = As<Float4>(Min(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 904 | dst.z = As<Float4>(Min(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 905 | dst.w = As<Float4>(Min(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 906 | } |
| 907 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 908 | void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 909 | { |
| 910 | dst.x = Max(src0.x, src1.x); |
| 911 | dst.y = Max(src0.y, src1.y); |
| 912 | dst.z = Max(src0.z, src1.z); |
| 913 | dst.w = Max(src0.w, src1.w); |
| 914 | } |
| 915 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 916 | void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 917 | { |
| 918 | dst.x = As<Float4>(Max(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 919 | dst.y = As<Float4>(Max(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 920 | dst.z = As<Float4>(Max(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 921 | dst.w = As<Float4>(Max(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 922 | } |
| 923 | |
| 924 | void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 925 | { |
| 926 | dst.x = As<Float4>(Max(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 927 | dst.y = As<Float4>(Max(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 928 | dst.z = As<Float4>(Max(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 929 | dst.w = As<Float4>(Max(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 930 | } |
| 931 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 932 | void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 933 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 934 | dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); |
| 935 | dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); |
| 936 | dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); |
| 937 | dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 938 | } |
| 939 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 940 | void ShaderCore::step(Vector4f &dst, const Vector4f &edge, const Vector4f &x) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 941 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 942 | dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); |
| 943 | dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); |
| 944 | dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); |
| 945 | dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 946 | } |
| 947 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 948 | void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 949 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 950 | Float4 exp = exponential2(src.x, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 951 | |
| 952 | dst.x = exp; |
| 953 | dst.y = exp; |
| 954 | dst.z = exp; |
| 955 | dst.w = exp; |
| 956 | } |
| 957 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 958 | void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 959 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 960 | dst.x = exponential2(src.x, pp); |
| 961 | dst.y = exponential2(src.y, pp); |
| 962 | dst.z = exponential2(src.z, pp); |
| 963 | dst.w = exponential2(src.w, pp); |
| 964 | } |
| 965 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 966 | void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 967 | { |
| 968 | dst.x = exponential(src.x, pp); |
| 969 | dst.y = exponential(src.y, pp); |
| 970 | dst.z = exponential(src.z, pp); |
| 971 | dst.w = exponential(src.w, pp); |
| 972 | } |
| 973 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 974 | void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 975 | { |
| 976 | Float4 log = logarithm2(src.x, true, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 977 | |
| 978 | dst.x = log; |
| 979 | dst.y = log; |
| 980 | dst.z = log; |
| 981 | dst.w = log; |
| 982 | } |
| 983 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 984 | void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 985 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 986 | dst.x = logarithm2(src.x, pp); |
| 987 | dst.y = logarithm2(src.y, pp); |
| 988 | dst.z = logarithm2(src.z, pp); |
| 989 | dst.w = logarithm2(src.w, pp); |
| 990 | } |
| 991 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 992 | void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 993 | { |
| 994 | dst.x = logarithm(src.x, false, pp); |
| 995 | dst.y = logarithm(src.y, false, pp); |
| 996 | dst.z = logarithm(src.z, false, pp); |
| 997 | dst.w = logarithm(src.w, false, pp); |
| 998 | } |
| 999 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1000 | void ShaderCore::lit(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1001 | { |
| 1002 | dst.x = Float4(1.0f); |
| 1003 | dst.y = Max(src.x, Float4(0.0f)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1004 | |
| 1005 | Float4 pow; |
| 1006 | |
| 1007 | pow = src.w; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1008 | pow = Min(pow, Float4(127.9961f)); |
| 1009 | pow = Max(pow, Float4(-127.9961f)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1010 | |
| 1011 | dst.z = power(src.y, pow); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1012 | dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); |
| 1013 | dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1014 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1015 | dst.w = Float4(1.0f); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1016 | } |
| 1017 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1018 | void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1019 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1020 | // Computes attenuation factors (1, d, d^2, 1/d) assuming src0 = d^2, src1 = 1/d |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1021 | dst.x = 1; |
| 1022 | dst.y = src0.y * src1.y; |
| 1023 | dst.z = src0.z; |
| 1024 | dst.w = src1.w; |
| 1025 | } |
| 1026 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1027 | void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1028 | { |
| 1029 | dst.x = src0.x * (src1.x - src2.x) + src2.x; |
| 1030 | dst.y = src0.y * (src1.y - src2.y) + src2.y; |
| 1031 | dst.z = src0.z * (src1.z - src2.z) + src2.z; |
| 1032 | dst.w = src0.w * (src1.w - src2.w) + src2.w; |
| 1033 | } |
| 1034 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1035 | void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4f &x) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1036 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1037 | Float4 tx = Min(Max((x.x - edge0.x) / (edge1.x - edge0.x), Float4(0.0f)), Float4(1.0f)); dst.x = tx * tx * (Float4(3.0f) - Float4(2.0f) * tx); |
| 1038 | Float4 ty = Min(Max((x.y - edge0.y) / (edge1.y - edge0.y), Float4(0.0f)), Float4(1.0f)); dst.y = ty * ty * (Float4(3.0f) - Float4(2.0f) * ty); |
| 1039 | Float4 tz = Min(Max((x.z - edge0.z) / (edge1.z - edge0.z), Float4(0.0f)), Float4(1.0f)); dst.z = tz * tz * (Float4(3.0f) - Float4(2.0f) * tz); |
| 1040 | Float4 tw = Min(Max((x.w - edge0.w) / (edge1.w - edge0.w), Float4(0.0f)), Float4(1.0f)); dst.w = tw * tw * (Float4(3.0f) - Float4(2.0f) * tw); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1041 | } |
| 1042 | |
Alexis Hetu | ffb35eb | 2016-04-06 18:05:00 -0400 | [diff] [blame] | 1043 | void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) |
| 1044 | { |
| 1045 | static const uint32_t mask_sign = 0x80000000u; |
| 1046 | static const uint32_t mask_round = ~0xfffu; |
| 1047 | static const uint32_t c_f32infty = 255 << 23; |
| 1048 | static const uint32_t c_magic = 15 << 23; |
| 1049 | static const uint32_t c_nanbit = 0x200; |
| 1050 | static const uint32_t c_infty_as_fp16 = 0x7c00; |
| 1051 | static const uint32_t c_clamp = (31 << 23) - 0x1000; |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1052 | |
Alexis Hetu | ffb35eb | 2016-04-06 18:05:00 -0400 | [diff] [blame] | 1053 | UInt4 justsign = UInt4(mask_sign) & As<UInt4>(floatBits); |
| 1054 | UInt4 absf = As<UInt4>(floatBits) ^ justsign; |
| 1055 | UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); |
| 1056 | |
| 1057 | // Note: this version doesn't round to the nearest even in case of a tie as defined by IEEE 754-2008, it rounds to +inf |
| 1058 | // instead of nearest even, since that's fine for GLSL ES 3.0's needs (see section 2.1.1 Floating-Point Computation) |
| 1059 | UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), |
| 1060 | As<Float4>(UInt4(c_clamp))))) - UInt4(mask_round)) >> 13) & b_isnormal) | |
| 1061 | ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | |
| 1062 | UInt4(c_infty_as_fp16))); |
| 1063 | |
| 1064 | dst = As<Float4>(storeInUpperBits ? As<UInt4>(dst) | ((joined << 16) | justsign) : joined | (justsign >> 16)); |
| 1065 | } |
| 1066 | |
| 1067 | void ShaderCore::halfToFloatBits(Float4& dst, const Float4& halfBits) |
| 1068 | { |
| 1069 | static const uint32_t mask_nosign = 0x7FFF; |
| 1070 | static const uint32_t magic = (254 - 15) << 23; |
| 1071 | static const uint32_t was_infnan = 0x7BFF; |
| 1072 | static const uint32_t exp_infnan = 255 << 23; |
| 1073 | |
| 1074 | UInt4 expmant = As<UInt4>(halfBits) & UInt4(mask_nosign); |
| 1075 | dst = As<Float4>(As<UInt4>(As<Float4>(expmant << 13) * As<Float4>(UInt4(magic))) | |
| 1076 | ((As<UInt4>(halfBits) ^ UInt4(expmant)) << 16) | |
| 1077 | (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); |
| 1078 | } |
| 1079 | |
| 1080 | void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) |
| 1081 | { |
| 1082 | // half2 | half1 |
| 1083 | floatToHalfBits(d.x, s0.x, false); |
| 1084 | floatToHalfBits(d.x, s0.y, true); |
| 1085 | } |
| 1086 | |
| 1087 | void ShaderCore::unpackHalf2x16(Vector4f &dst, const Vector4f &s0) |
| 1088 | { |
| 1089 | // half2 | half1 |
| 1090 | halfToFloatBits(dst.x, As<Float4>(As<UInt4>(s0.x) & UInt4(0x0000FFFF))); |
| 1091 | halfToFloatBits(dst.y, As<Float4>((As<UInt4>(s0.x) & UInt4(0xFFFF0000)) >> 16)); |
| 1092 | } |
| 1093 | |
Alexis Hetu | 9cde974 | 2016-04-06 13:03:38 -0400 | [diff] [blame] | 1094 | void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) |
| 1095 | { |
| 1096 | // round(clamp(c, -1.0, 1.0) * 32767.0) |
| 1097 | d.x = As<Float4>((Int4(Round(Min(Max(s0.x, Float4(-1.0f)), Float4(1.0f)) * Float4(32767.0f))) & Int4(0xFFFF)) | |
| 1098 | ((Int4(Round(Min(Max(s0.y, Float4(-1.0f)), Float4(1.0f)) * Float4(32767.0f))) & Int4(0xFFFF)) << 16)); |
| 1099 | } |
| 1100 | |
| 1101 | void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) |
| 1102 | { |
| 1103 | // round(clamp(c, 0.0, 1.0) * 65535.0) |
| 1104 | d.x = As<Float4>((Int4(Round(Min(Max(s0.x, Float4(0.0f)), Float4(1.0f)) * Float4(65535.0f))) & Int4(0xFFFF)) | |
| 1105 | ((Int4(Round(Min(Max(s0.y, Float4(0.0f)), Float4(1.0f)) * Float4(65535.0f))) & Int4(0xFFFF)) << 16)); |
| 1106 | } |
| 1107 | |
| 1108 | void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) |
| 1109 | { |
| 1110 | // clamp(f / 32727.0, -1.0, 1.0) |
| 1111 | dst.x = Min(Max(Float4(As<Int4>((As<UInt4>(s0.x) & UInt4(0x0000FFFF)) << 16)) * Float4(1.0f / float(0x7FFF0000)), Float4(-1.0f)), Float4(1.0f)); |
| 1112 | dst.y = Min(Max(Float4(As<Int4>(As<UInt4>(s0.x) & UInt4(0xFFFF0000))) * Float4(1.0f / float(0x7FFF0000)), Float4(-1.0f)), Float4(1.0f)); |
| 1113 | } |
| 1114 | |
| 1115 | void ShaderCore::unpackUnorm2x16(Vector4f &dst, const Vector4f &s0) |
| 1116 | { |
| 1117 | // f / 65535.0 |
| 1118 | dst.x = Float4((As<UInt4>(s0.x) & UInt4(0x0000FFFF)) << 16) * Float4(1.0f / float(0xFFFF0000)); |
| 1119 | dst.y = Float4(As<UInt4>(s0.x) & UInt4(0xFFFF0000)) * Float4(1.0f / float(0xFFFF0000)); |
| 1120 | } |
| 1121 | |
Alexis Hetu | c3d95f3 | 2015-09-23 12:27:32 -0400 | [diff] [blame] | 1122 | void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1123 | { |
| 1124 | dst.x = src0.x * src1.y - src0.y * src1.x; |
| 1125 | dst.y = dst.z = dst.w = dst.x; |
| 1126 | } |
| 1127 | |
| 1128 | void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
| 1129 | { |
| 1130 | crs(dst, src1, src2); |
| 1131 | dp3(dst, dst, src0); |
| 1132 | } |
| 1133 | |
| 1134 | void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2, const Vector4f &src3) |
| 1135 | { |
| 1136 | dst.x = src2.z * src3.w - src2.w * src3.z; |
| 1137 | dst.y = src1.w * src3.z - src1.z * src3.w; |
| 1138 | dst.z = src1.z * src2.w - src1.w * src2.z; |
| 1139 | dst.x = src0.x * (src1.y * dst.x + src2.y * dst.y + src3.y * dst.z) - |
| 1140 | src0.y * (src1.x * dst.x + src2.x * dst.y + src3.x * dst.z) + |
| 1141 | src0.z * (src1.x * (src2.y * src3.w - src2.w * src3.y) + |
| 1142 | src2.x * (src1.w * src3.y - src1.y * src3.w) + |
| 1143 | src3.x * (src1.y * src2.w - src1.w * src2.y)) + |
| 1144 | src0.w * (src1.x * (src2.z * src3.y - src2.y * src3.z) + |
| 1145 | src2.x * (src1.y * src3.z - src1.z * src3.y) + |
| 1146 | src3.x * (src1.z * src2.y - src1.y * src2.z)); |
| 1147 | dst.y = dst.z = dst.w = dst.x; |
| 1148 | } |
| 1149 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1150 | void ShaderCore::frc(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1151 | { |
| 1152 | dst.x = Frac(src.x); |
| 1153 | dst.y = Frac(src.y); |
| 1154 | dst.z = Frac(src.z); |
| 1155 | dst.w = Frac(src.w); |
| 1156 | } |
| 1157 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1158 | void ShaderCore::trunc(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1159 | { |
| 1160 | dst.x = Trunc(src.x); |
| 1161 | dst.y = Trunc(src.y); |
| 1162 | dst.z = Trunc(src.z); |
| 1163 | dst.w = Trunc(src.w); |
| 1164 | } |
| 1165 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1166 | void ShaderCore::floor(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1167 | { |
| 1168 | dst.x = Floor(src.x); |
| 1169 | dst.y = Floor(src.y); |
| 1170 | dst.z = Floor(src.z); |
| 1171 | dst.w = Floor(src.w); |
| 1172 | } |
| 1173 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1174 | void ShaderCore::round(Vector4f &dst, const Vector4f &src) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1175 | { |
| 1176 | dst.x = Round(src.x); |
| 1177 | dst.y = Round(src.y); |
| 1178 | dst.z = Round(src.z); |
| 1179 | dst.w = Round(src.w); |
| 1180 | } |
| 1181 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1182 | void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) |
Alexis Hetu | 8e851c1 | 2015-06-04 11:30:54 -0400 | [diff] [blame] | 1183 | { |
| 1184 | // dst = round(src) + ((round(src) < src) * 2 - 1) * (fract(src) == 0.5) * isOdd(round(src)); |
| 1185 | // ex.: 1.5: 2 + (0 * 2 - 1) * 1 * 0 = 2 |
| 1186 | // 2.5: 3 + (0 * 2 - 1) * 1 * 1 = 2 |
| 1187 | // -1.5: -2 + (1 * 2 - 1) * 1 * 0 = -2 |
| 1188 | // -2.5: -3 + (1 * 2 - 1) * 1 * 1 = -2 |
| 1189 | // Even if the round implementation rounds the other way: |
| 1190 | // 1.5: 1 + (1 * 2 - 1) * 1 * 1 = 2 |
| 1191 | // 2.5: 2 + (1 * 2 - 1) * 1 * 0 = 2 |
| 1192 | // -1.5: -1 + (0 * 2 - 1) * 1 * 1 = -2 |
| 1193 | // -2.5: -2 + (0 * 2 - 1) * 1 * 0 = -2 |
| 1194 | round(dst, src); |
| 1195 | dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.x), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.x) & Int4(1)); |
| 1196 | dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.y), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.y) & Int4(1)); |
| 1197 | dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.z), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.z) & Int4(1)); |
| 1198 | dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Frac(src.w), Float4(0.5f)) & Int4(1)) * Float4(Int4(dst.w) & Int4(1)); |
| 1199 | } |
| 1200 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1201 | void ShaderCore::ceil(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1202 | { |
| 1203 | dst.x = Ceil(src.x); |
| 1204 | dst.y = Ceil(src.y); |
| 1205 | dst.z = Ceil(src.z); |
| 1206 | dst.w = Ceil(src.w); |
| 1207 | } |
| 1208 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1209 | void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1210 | { |
| 1211 | Float4 pow = power(src0.x, src1.x, pp); |
| 1212 | |
| 1213 | dst.x = pow; |
| 1214 | dst.y = pow; |
| 1215 | dst.z = pow; |
| 1216 | dst.w = pow; |
| 1217 | } |
| 1218 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1219 | void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1220 | { |
| 1221 | dst.x = power(src0.x, src1.x, pp); |
| 1222 | dst.y = power(src0.y, src1.y, pp); |
| 1223 | dst.z = power(src0.z, src1.z, pp); |
| 1224 | dst.w = power(src0.w, src1.w, pp); |
| 1225 | } |
| 1226 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1227 | void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1228 | { |
| 1229 | dst.x = src0.y * src1.z - src0.z * src1.y; |
| 1230 | dst.y = src0.z * src1.x - src0.x * src1.z; |
| 1231 | dst.z = src0.x * src1.y - src0.y * src1.x; |
| 1232 | } |
| 1233 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1234 | void ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1235 | { |
| 1236 | Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); |
| 1237 | |
| 1238 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1239 | } |
| 1240 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1241 | void ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1242 | { |
| 1243 | Int4 flip = CmpNLT(dot2(Nref, I), Float4(0.0f)) & Int4(0x80000000); |
| 1244 | |
| 1245 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1246 | dst.y = As<Float4>(flip ^ As<Int4>(N.y)); |
| 1247 | } |
| 1248 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1249 | void ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1250 | { |
| 1251 | Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); |
| 1252 | |
| 1253 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1254 | dst.y = As<Float4>(flip ^ As<Int4>(N.y)); |
| 1255 | dst.z = As<Float4>(flip ^ As<Int4>(N.z)); |
| 1256 | } |
| 1257 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1258 | void ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1259 | { |
| 1260 | Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); |
| 1261 | |
| 1262 | dst.x = As<Float4>(flip ^ As<Int4>(N.x)); |
| 1263 | dst.y = As<Float4>(flip ^ As<Int4>(N.y)); |
| 1264 | dst.z = As<Float4>(flip ^ As<Int4>(N.z)); |
| 1265 | dst.w = As<Float4>(flip ^ As<Int4>(N.w)); |
| 1266 | } |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1267 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1268 | void ShaderCore::reflect1(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1269 | { |
| 1270 | Float4 d = N.x * I.x; |
| 1271 | |
| 1272 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1273 | } |
| 1274 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1275 | void ShaderCore::reflect2(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1276 | { |
| 1277 | Float4 d = dot2(N, I); |
| 1278 | |
| 1279 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1280 | dst.y = I.y - Float4(2.0f) * d * N.y; |
| 1281 | } |
| 1282 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1283 | void ShaderCore::reflect3(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1284 | { |
| 1285 | Float4 d = dot3(N, I); |
| 1286 | |
| 1287 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1288 | dst.y = I.y - Float4(2.0f) * d * N.y; |
| 1289 | dst.z = I.z - Float4(2.0f) * d * N.z; |
| 1290 | } |
| 1291 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1292 | void ShaderCore::reflect4(Vector4f &dst, const Vector4f &I, const Vector4f &N) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1293 | { |
| 1294 | Float4 d = dot4(N, I); |
| 1295 | |
| 1296 | dst.x = I.x - Float4(2.0f) * d * N.x; |
| 1297 | dst.y = I.y - Float4(2.0f) * d * N.y; |
| 1298 | dst.z = I.z - Float4(2.0f) * d * N.z; |
| 1299 | dst.w = I.w - Float4(2.0f) * d * N.w; |
| 1300 | } |
| 1301 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1302 | void ShaderCore::refract1(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1303 | { |
| 1304 | Float4 d = N.x * I.x; |
| 1305 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1306 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1307 | Float4 t = (eta * d + Sqrt(k)); |
| 1308 | |
| 1309 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1310 | } |
| 1311 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1312 | void ShaderCore::refract2(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1313 | { |
| 1314 | Float4 d = dot2(N, I); |
| 1315 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1316 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1317 | Float4 t = (eta * d + Sqrt(k)); |
| 1318 | |
| 1319 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1320 | dst.y = As<Float4>(pos & As<Int4>(eta * I.y - t * N.y)); |
| 1321 | } |
| 1322 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1323 | void ShaderCore::refract3(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1324 | { |
| 1325 | Float4 d = dot3(N, I); |
| 1326 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1327 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1328 | Float4 t = (eta * d + Sqrt(k)); |
| 1329 | |
| 1330 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1331 | dst.y = As<Float4>(pos & As<Int4>(eta * I.y - t * N.y)); |
| 1332 | dst.z = As<Float4>(pos & As<Int4>(eta * I.z - t * N.z)); |
| 1333 | } |
| 1334 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1335 | void ShaderCore::refract4(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1336 | { |
| 1337 | Float4 d = dot4(N, I); |
| 1338 | Float4 k = Float4(1.0f) - eta * eta * (Float4(1.0f) - d * d); |
| 1339 | Int4 pos = CmpNLT(k, Float4(0.0f)); |
| 1340 | Float4 t = (eta * d + Sqrt(k)); |
| 1341 | |
| 1342 | dst.x = As<Float4>(pos & As<Int4>(eta * I.x - t * N.x)); |
| 1343 | dst.y = As<Float4>(pos & As<Int4>(eta * I.y - t * N.y)); |
| 1344 | dst.z = As<Float4>(pos & As<Int4>(eta * I.z - t * N.z)); |
| 1345 | dst.w = As<Float4>(pos & As<Int4>(eta * I.w - t * N.w)); |
| 1346 | } |
| 1347 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1348 | void ShaderCore::sgn(Vector4f &dst, const Vector4f &src) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1349 | { |
| 1350 | sgn(dst.x, src.x); |
| 1351 | sgn(dst.y, src.y); |
| 1352 | sgn(dst.z, src.z); |
| 1353 | sgn(dst.w, src.w); |
| 1354 | } |
| 1355 | |
Alexis Hetu | 0f44807 | 2016-03-18 10:56:08 -0400 | [diff] [blame] | 1356 | void ShaderCore::isgn(Vector4f &dst, const Vector4f &src) |
| 1357 | { |
| 1358 | isgn(dst.x, src.x); |
| 1359 | isgn(dst.y, src.y); |
| 1360 | isgn(dst.z, src.z); |
| 1361 | isgn(dst.w, src.w); |
| 1362 | } |
| 1363 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1364 | void ShaderCore::abs(Vector4f &dst, const Vector4f &src) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1365 | { |
| 1366 | dst.x = Abs(src.x); |
| 1367 | dst.y = Abs(src.y); |
| 1368 | dst.z = Abs(src.z); |
| 1369 | dst.w = Abs(src.w); |
| 1370 | } |
Alexis Hetu | 0f44807 | 2016-03-18 10:56:08 -0400 | [diff] [blame] | 1371 | |
| 1372 | void ShaderCore::iabs(Vector4f &dst, const Vector4f &src) |
| 1373 | { |
| 1374 | dst.x = As<Float4>(Abs(As<Int4>(src.x))); |
| 1375 | dst.y = As<Float4>(Abs(As<Int4>(src.y))); |
| 1376 | dst.z = As<Float4>(Abs(As<Int4>(src.z))); |
| 1377 | dst.w = As<Float4>(Abs(As<Int4>(src.w))); |
| 1378 | } |
| 1379 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1380 | void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1381 | { |
| 1382 | Float4 dot = dot2(src, src); |
| 1383 | Float4 rsq = reciprocalSquareRoot(dot, false, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1384 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1385 | dst.x = src.x * rsq; |
| 1386 | dst.y = src.y * rsq; |
| 1387 | dst.z = src.z * rsq; |
| 1388 | dst.w = src.w * rsq; |
| 1389 | } |
| 1390 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1391 | void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1392 | { |
| 1393 | Float4 dot = dot3(src, src); |
| 1394 | Float4 rsq = reciprocalSquareRoot(dot, false, pp); |
| 1395 | |
| 1396 | dst.x = src.x * rsq; |
| 1397 | dst.y = src.y * rsq; |
| 1398 | dst.z = src.z * rsq; |
| 1399 | dst.w = src.w * rsq; |
| 1400 | } |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1401 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1402 | void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1403 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1404 | Float4 dot = dot4(src, src); |
| 1405 | Float4 rsq = reciprocalSquareRoot(dot, false, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1406 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1407 | dst.x = src.x * rsq; |
| 1408 | dst.y = src.y * rsq; |
| 1409 | dst.z = src.z * rsq; |
| 1410 | dst.w = src.w * rsq; |
| 1411 | } |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1412 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1413 | void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1414 | { |
| 1415 | dst.x = cosine_pi(src.x, pp); |
| 1416 | dst.y = sine_pi(src.x, pp); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1417 | } |
| 1418 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1419 | void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1420 | { |
| 1421 | dst.x = cosine(src.x, pp); |
| 1422 | dst.y = cosine(src.y, pp); |
| 1423 | dst.z = cosine(src.z, pp); |
| 1424 | dst.w = cosine(src.w, pp); |
| 1425 | } |
| 1426 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1427 | void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1428 | { |
| 1429 | dst.x = sine(src.x, pp); |
| 1430 | dst.y = sine(src.y, pp); |
| 1431 | dst.z = sine(src.z, pp); |
| 1432 | dst.w = sine(src.w, pp); |
| 1433 | } |
| 1434 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1435 | void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1436 | { |
| 1437 | dst.x = tangent(src.x, pp); |
| 1438 | dst.y = tangent(src.y, pp); |
| 1439 | dst.z = tangent(src.z, pp); |
| 1440 | dst.w = tangent(src.w, pp); |
| 1441 | } |
| 1442 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1443 | void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1444 | { |
| 1445 | dst.x = arccos(src.x, pp); |
| 1446 | dst.y = arccos(src.y, pp); |
| 1447 | dst.z = arccos(src.z, pp); |
| 1448 | dst.w = arccos(src.w, pp); |
| 1449 | } |
| 1450 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1451 | void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1452 | { |
| 1453 | dst.x = arcsin(src.x, pp); |
| 1454 | dst.y = arcsin(src.y, pp); |
| 1455 | dst.z = arcsin(src.z, pp); |
| 1456 | dst.w = arcsin(src.w, pp); |
| 1457 | } |
| 1458 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1459 | void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1460 | { |
| 1461 | dst.x = arctan(src.x, pp); |
| 1462 | dst.y = arctan(src.y, pp); |
| 1463 | dst.z = arctan(src.z, pp); |
| 1464 | dst.w = arctan(src.w, pp); |
| 1465 | } |
| 1466 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1467 | void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1468 | { |
| 1469 | dst.x = arctan(src0.x, src1.x, pp); |
| 1470 | dst.y = arctan(src0.y, src1.y, pp); |
| 1471 | dst.z = arctan(src0.z, src1.z, pp); |
| 1472 | dst.w = arctan(src0.w, src1.w, pp); |
| 1473 | } |
| 1474 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1475 | void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1476 | { |
| 1477 | dst.x = cosineh(src.x, pp); |
| 1478 | dst.y = cosineh(src.y, pp); |
| 1479 | dst.z = cosineh(src.z, pp); |
| 1480 | dst.w = cosineh(src.w, pp); |
| 1481 | } |
| 1482 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1483 | void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1484 | { |
| 1485 | dst.x = sineh(src.x, pp); |
| 1486 | dst.y = sineh(src.y, pp); |
| 1487 | dst.z = sineh(src.z, pp); |
| 1488 | dst.w = sineh(src.w, pp); |
| 1489 | } |
| 1490 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1491 | void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1492 | { |
| 1493 | dst.x = tangenth(src.x, pp); |
| 1494 | dst.y = tangenth(src.y, pp); |
| 1495 | dst.z = tangenth(src.z, pp); |
| 1496 | dst.w = tangenth(src.w, pp); |
| 1497 | } |
| 1498 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1499 | void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1500 | { |
| 1501 | dst.x = arccosh(src.x, pp); |
| 1502 | dst.y = arccosh(src.y, pp); |
| 1503 | dst.z = arccosh(src.z, pp); |
| 1504 | dst.w = arccosh(src.w, pp); |
| 1505 | } |
| 1506 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1507 | void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1508 | { |
| 1509 | dst.x = arcsinh(src.x, pp); |
| 1510 | dst.y = arcsinh(src.y, pp); |
| 1511 | dst.z = arcsinh(src.z, pp); |
| 1512 | dst.w = arcsinh(src.w, pp); |
| 1513 | } |
| 1514 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1515 | void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) |
Alexis Hetu | 8b5f3ef | 2015-04-16 11:33:34 -0400 | [diff] [blame] | 1516 | { |
| 1517 | dst.x = arctanh(src.x, pp); |
| 1518 | dst.y = arctanh(src.y, pp); |
| 1519 | dst.z = arctanh(src.z, pp); |
| 1520 | dst.w = arctanh(src.w, pp); |
| 1521 | } |
| 1522 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1523 | void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short version) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1524 | { |
| 1525 | if(version < 0x0200) |
| 1526 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1527 | Float4 frc = Frac(src.x); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1528 | Float4 floor = src.x - frc; |
| 1529 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1530 | dst.x = exponential2(floor, true); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1531 | dst.y = frc; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1532 | dst.z = exponential2(src.x, true); |
| 1533 | dst.w = Float4(1.0f); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1534 | } |
| 1535 | else // Version >= 2.0 |
| 1536 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1537 | exp2x(dst, src, true); // FIXME: 10-bit precision suffices |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1538 | } |
| 1539 | } |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1540 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1541 | void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short version) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1542 | { |
| 1543 | if(version < 0x0200) |
| 1544 | { |
| 1545 | Float4 tmp0; |
| 1546 | Float4 tmp1; |
| 1547 | Float4 t; |
| 1548 | Int4 r; |
| 1549 | |
| 1550 | tmp0 = Abs(src.x); |
| 1551 | tmp1 = tmp0; |
| 1552 | |
| 1553 | // X component |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1554 | r = As<Int4>(As<UInt4>(tmp0) >> 23) - Int4(127); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1555 | dst.x = Float4(r); |
| 1556 | |
| 1557 | // Y component |
| 1558 | dst.y = As<Float4>((As<Int4>(tmp1) & Int4(0x007FFFFF)) | As<Int4>(Float4(1.0f))); |
| 1559 | |
| 1560 | // Z component |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1561 | dst.z = logarithm2(src.x, true, true); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1562 | |
| 1563 | // W component |
| 1564 | dst.w = 1.0f; |
| 1565 | } |
| 1566 | else |
| 1567 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1568 | log2x(dst, src, true); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1569 | } |
| 1570 | } |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1571 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1572 | void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1573 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1574 | cmp0(dst.x, src0.x, src1.x, src2.x); |
| 1575 | cmp0(dst.y, src0.y, src1.y, src2.y); |
| 1576 | cmp0(dst.z, src0.z, src1.z, src2.z); |
| 1577 | cmp0(dst.w, src0.w, src1.w, src2.w); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1578 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1579 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1580 | void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1581 | { |
| 1582 | select(dst.x, As<Int4>(src0.x), src1.x, src2.x); |
| 1583 | select(dst.y, As<Int4>(src0.y), src1.y, src2.y); |
| 1584 | select(dst.z, As<Int4>(src0.z), src1.z, src2.z); |
| 1585 | select(dst.w, As<Int4>(src0.w), src1.w, src2.w); |
| 1586 | } |
| 1587 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1588 | void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1589 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1590 | select(dst, CmpEQ(As<Int4>(src1), Int4(1)), src0.y, src0.x); |
| 1591 | select(dst, CmpEQ(As<Int4>(src1), Int4(2)), src0.z, dst); |
| 1592 | select(dst, CmpEQ(As<Int4>(src1), Int4(3)), src0.w, dst); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1593 | } |
| 1594 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1595 | void ShaderCore::insert(Vector4f &dst, const Vector4f &src, const Float4 &element, const Float4 &index) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1596 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1597 | select(dst.x, CmpEQ(As<Int4>(index), Int4(0)), element, src.x); |
| 1598 | select(dst.y, CmpEQ(As<Int4>(index), Int4(1)), element, src.y); |
| 1599 | select(dst.z, CmpEQ(As<Int4>(index), Int4(2)), element, src.z); |
| 1600 | select(dst.w, CmpEQ(As<Int4>(index), Int4(3)), element, src.w); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1601 | } |
| 1602 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1603 | void ShaderCore::sgn(Float4 &dst, const Float4 &src) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1604 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1605 | Int4 neg = As<Int4>(CmpLT(src, Float4(-0.0f))) & As<Int4>(Float4(-1.0f)); |
| 1606 | Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1607 | dst = As<Float4>(neg | pos); |
| 1608 | } |
| 1609 | |
Alexis Hetu | 0f44807 | 2016-03-18 10:56:08 -0400 | [diff] [blame] | 1610 | void ShaderCore::isgn(Float4 &dst, const Float4 &src) |
| 1611 | { |
| 1612 | Int4 neg = CmpLT(As<Int4>(src), Int4(0)) & Int4(-1); |
| 1613 | Int4 pos = CmpNLE(As<Int4>(src), Int4(0)) & Int4(1); |
| 1614 | dst = As<Float4>(neg | pos); |
| 1615 | } |
| 1616 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1617 | void ShaderCore::cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1618 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1619 | Int4 pos = CmpLE(Float4(0.0f), src0); |
| 1620 | select(dst, pos, src1, src2); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1621 | } |
| 1622 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1623 | void ShaderCore::cmp0i(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) |
| 1624 | { |
| 1625 | Int4 pos = CmpEQ(Int4(0), As<Int4>(src0)); |
| 1626 | select(dst, pos, src1, src2); |
| 1627 | } |
| 1628 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1629 | void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1630 | { |
| 1631 | // FIXME: LLVM vector select |
| 1632 | dst = As<Float4>(src0 & As<Int4>(src1) | ~src0 & As<Int4>(src2)); |
| 1633 | } |
| 1634 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1635 | void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1636 | { |
| 1637 | switch(control) |
| 1638 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1639 | case Shader::CONTROL_GT: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1640 | dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); |
| 1641 | dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); |
| 1642 | dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); |
| 1643 | dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); |
| 1644 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1645 | case Shader::CONTROL_EQ: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1646 | dst.x = As<Float4>(CmpEQ(src0.x, src1.x)); |
| 1647 | dst.y = As<Float4>(CmpEQ(src0.y, src1.y)); |
| 1648 | dst.z = As<Float4>(CmpEQ(src0.z, src1.z)); |
| 1649 | dst.w = As<Float4>(CmpEQ(src0.w, src1.w)); |
| 1650 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1651 | case Shader::CONTROL_GE: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1652 | dst.x = As<Float4>(CmpNLT(src0.x, src1.x)); |
| 1653 | dst.y = As<Float4>(CmpNLT(src0.y, src1.y)); |
| 1654 | dst.z = As<Float4>(CmpNLT(src0.z, src1.z)); |
| 1655 | dst.w = As<Float4>(CmpNLT(src0.w, src1.w)); |
| 1656 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1657 | case Shader::CONTROL_LT: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1658 | dst.x = As<Float4>(CmpLT(src0.x, src1.x)); |
| 1659 | dst.y = As<Float4>(CmpLT(src0.y, src1.y)); |
| 1660 | dst.z = As<Float4>(CmpLT(src0.z, src1.z)); |
| 1661 | dst.w = As<Float4>(CmpLT(src0.w, src1.w)); |
| 1662 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1663 | case Shader::CONTROL_NE: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1664 | dst.x = As<Float4>(CmpNEQ(src0.x, src1.x)); |
| 1665 | dst.y = As<Float4>(CmpNEQ(src0.y, src1.y)); |
| 1666 | dst.z = As<Float4>(CmpNEQ(src0.z, src1.z)); |
| 1667 | dst.w = As<Float4>(CmpNEQ(src0.w, src1.w)); |
| 1668 | break; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1669 | case Shader::CONTROL_LE: |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1670 | dst.x = As<Float4>(CmpLE(src0.x, src1.x)); |
| 1671 | dst.y = As<Float4>(CmpLE(src0.y, src1.y)); |
| 1672 | dst.z = As<Float4>(CmpLE(src0.z, src1.z)); |
| 1673 | dst.w = As<Float4>(CmpLE(src0.w, src1.w)); |
| 1674 | break; |
| 1675 | default: |
| 1676 | ASSERT(false); |
| 1677 | } |
| 1678 | } |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1679 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1680 | void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1681 | { |
| 1682 | switch(control) |
| 1683 | { |
| 1684 | case Shader::CONTROL_GT: |
| 1685 | dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1686 | dst.y = As<Float4>(CmpNLE(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1687 | dst.z = As<Float4>(CmpNLE(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1688 | dst.w = As<Float4>(CmpNLE(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1689 | break; |
| 1690 | case Shader::CONTROL_EQ: |
| 1691 | dst.x = As<Float4>(CmpEQ(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1692 | dst.y = As<Float4>(CmpEQ(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1693 | dst.z = As<Float4>(CmpEQ(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1694 | dst.w = As<Float4>(CmpEQ(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1695 | break; |
| 1696 | case Shader::CONTROL_GE: |
| 1697 | dst.x = As<Float4>(CmpNLT(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1698 | dst.y = As<Float4>(CmpNLT(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1699 | dst.z = As<Float4>(CmpNLT(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1700 | dst.w = As<Float4>(CmpNLT(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1701 | break; |
| 1702 | case Shader::CONTROL_LT: |
| 1703 | dst.x = As<Float4>(CmpLT(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1704 | dst.y = As<Float4>(CmpLT(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1705 | dst.z = As<Float4>(CmpLT(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1706 | dst.w = As<Float4>(CmpLT(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1707 | break; |
| 1708 | case Shader::CONTROL_NE: |
| 1709 | dst.x = As<Float4>(CmpNEQ(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1710 | dst.y = As<Float4>(CmpNEQ(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1711 | dst.z = As<Float4>(CmpNEQ(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1712 | dst.w = As<Float4>(CmpNEQ(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1713 | break; |
| 1714 | case Shader::CONTROL_LE: |
| 1715 | dst.x = As<Float4>(CmpLE(As<Int4>(src0.x), As<Int4>(src1.x))); |
| 1716 | dst.y = As<Float4>(CmpLE(As<Int4>(src0.y), As<Int4>(src1.y))); |
| 1717 | dst.z = As<Float4>(CmpLE(As<Int4>(src0.z), As<Int4>(src1.z))); |
| 1718 | dst.w = As<Float4>(CmpLE(As<Int4>(src0.w), As<Int4>(src1.w))); |
| 1719 | break; |
| 1720 | default: |
| 1721 | ASSERT(false); |
| 1722 | } |
| 1723 | } |
| 1724 | |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1725 | void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) |
| 1726 | { |
| 1727 | switch(control) |
| 1728 | { |
| 1729 | case Shader::CONTROL_GT: |
| 1730 | dst.x = As<Float4>(CmpNLE(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1731 | dst.y = As<Float4>(CmpNLE(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1732 | dst.z = As<Float4>(CmpNLE(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1733 | dst.w = As<Float4>(CmpNLE(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1734 | break; |
| 1735 | case Shader::CONTROL_EQ: |
| 1736 | dst.x = As<Float4>(CmpEQ(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1737 | dst.y = As<Float4>(CmpEQ(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1738 | dst.z = As<Float4>(CmpEQ(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1739 | dst.w = As<Float4>(CmpEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1740 | break; |
| 1741 | case Shader::CONTROL_GE: |
| 1742 | dst.x = As<Float4>(CmpNLT(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1743 | dst.y = As<Float4>(CmpNLT(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1744 | dst.z = As<Float4>(CmpNLT(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1745 | dst.w = As<Float4>(CmpNLT(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1746 | break; |
| 1747 | case Shader::CONTROL_LT: |
| 1748 | dst.x = As<Float4>(CmpLT(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1749 | dst.y = As<Float4>(CmpLT(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1750 | dst.z = As<Float4>(CmpLT(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1751 | dst.w = As<Float4>(CmpLT(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1752 | break; |
| 1753 | case Shader::CONTROL_NE: |
| 1754 | dst.x = As<Float4>(CmpNEQ(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1755 | dst.y = As<Float4>(CmpNEQ(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1756 | dst.z = As<Float4>(CmpNEQ(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1757 | dst.w = As<Float4>(CmpNEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1758 | break; |
| 1759 | case Shader::CONTROL_LE: |
| 1760 | dst.x = As<Float4>(CmpLE(As<UInt4>(src0.x), As<UInt4>(src1.x))); |
| 1761 | dst.y = As<Float4>(CmpLE(As<UInt4>(src0.y), As<UInt4>(src1.y))); |
| 1762 | dst.z = As<Float4>(CmpLE(As<UInt4>(src0.z), As<UInt4>(src1.z))); |
| 1763 | dst.w = As<Float4>(CmpLE(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1764 | break; |
| 1765 | default: |
| 1766 | ASSERT(false); |
| 1767 | } |
| 1768 | } |
| 1769 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1770 | void ShaderCore::all(Float4 &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1771 | { |
| 1772 | dst = As<Float4>(As<Int4>(src.x) & As<Int4>(src.y) & As<Int4>(src.z) & As<Int4>(src.w)); |
| 1773 | } |
| 1774 | |
Alexis Hetu | ecad519 | 2015-06-05 13:42:05 -0400 | [diff] [blame] | 1775 | void ShaderCore::any(Float4 &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1776 | { |
| 1777 | dst = As<Float4>(As<Int4>(src.x) | As<Int4>(src.y) | As<Int4>(src.z) | As<Int4>(src.w)); |
| 1778 | } |
| 1779 | |
Alexis Hetu | 24f454e | 2016-08-31 17:22:13 -0400 | [diff] [blame] | 1780 | void ShaderCore::bitwise_not(Vector4f &dst, const Vector4f &src) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1781 | { |
| 1782 | dst.x = As<Float4>(As<Int4>(src.x) ^ Int4(0xFFFFFFFF)); |
| 1783 | dst.y = As<Float4>(As<Int4>(src.y) ^ Int4(0xFFFFFFFF)); |
| 1784 | dst.z = As<Float4>(As<Int4>(src.z) ^ Int4(0xFFFFFFFF)); |
| 1785 | dst.w = As<Float4>(As<Int4>(src.w) ^ Int4(0xFFFFFFFF)); |
| 1786 | } |
| 1787 | |
Alexis Hetu | 24f454e | 2016-08-31 17:22:13 -0400 | [diff] [blame] | 1788 | void ShaderCore::bitwise_or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1789 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1790 | dst.x = As<Float4>(As<Int4>(src0.x) | As<Int4>(src1.x)); |
| 1791 | dst.y = As<Float4>(As<Int4>(src0.y) | As<Int4>(src1.y)); |
| 1792 | dst.z = As<Float4>(As<Int4>(src0.z) | As<Int4>(src1.z)); |
| 1793 | dst.w = As<Float4>(As<Int4>(src0.w) | As<Int4>(src1.w)); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1794 | } |
| 1795 | |
Alexis Hetu | 24f454e | 2016-08-31 17:22:13 -0400 | [diff] [blame] | 1796 | void ShaderCore::bitwise_xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1797 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1798 | dst.x = As<Float4>(As<Int4>(src0.x) ^ As<Int4>(src1.x)); |
| 1799 | dst.y = As<Float4>(As<Int4>(src0.y) ^ As<Int4>(src1.y)); |
| 1800 | dst.z = As<Float4>(As<Int4>(src0.z) ^ As<Int4>(src1.z)); |
| 1801 | dst.w = As<Float4>(As<Int4>(src0.w) ^ As<Int4>(src1.w)); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1802 | } |
| 1803 | |
Alexis Hetu | 24f454e | 2016-08-31 17:22:13 -0400 | [diff] [blame] | 1804 | void ShaderCore::bitwise_and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1805 | { |
Alexis Hetu | c4f2c29 | 2015-08-18 15:43:09 -0400 | [diff] [blame] | 1806 | dst.x = As<Float4>(As<Int4>(src0.x) & As<Int4>(src1.x)); |
| 1807 | dst.y = As<Float4>(As<Int4>(src0.y) & As<Int4>(src1.y)); |
| 1808 | dst.z = As<Float4>(As<Int4>(src0.z) & As<Int4>(src1.z)); |
| 1809 | dst.w = As<Float4>(As<Int4>(src0.w) & As<Int4>(src1.w)); |
| 1810 | } |
| 1811 | |
| 1812 | void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1813 | { |
| 1814 | dst.x = As<Float4>(CmpEQ(As<UInt4>(src0.x), As<UInt4>(src1.x)) & |
| 1815 | CmpEQ(As<UInt4>(src0.y), As<UInt4>(src1.y)) & |
| 1816 | CmpEQ(As<UInt4>(src0.z), As<UInt4>(src1.z)) & |
| 1817 | CmpEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1818 | dst.y = dst.x; |
| 1819 | dst.z = dst.x; |
| 1820 | dst.w = dst.x; |
| 1821 | } |
| 1822 | |
| 1823 | void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) |
| 1824 | { |
| 1825 | dst.x = As<Float4>(CmpNEQ(As<UInt4>(src0.x), As<UInt4>(src1.x)) | |
| 1826 | CmpNEQ(As<UInt4>(src0.y), As<UInt4>(src1.y)) | |
| 1827 | CmpNEQ(As<UInt4>(src0.z), As<UInt4>(src1.z)) | |
| 1828 | CmpNEQ(As<UInt4>(src0.w), As<UInt4>(src1.w))); |
| 1829 | dst.y = dst.x; |
| 1830 | dst.z = dst.x; |
| 1831 | dst.w = dst.x; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame] | 1832 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1833 | } |