Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 14 | |
| 15 | #include "Matrix.hpp" |
| 16 | |
| 17 | #include "Point.hpp" |
| 18 | #include "Math.hpp" |
| 19 | |
| 20 | namespace sw |
| 21 | { |
| 22 | Matrix Matrix::diag(float m11, float m22, float m33, float m44) |
| 23 | { |
| 24 | return Matrix(m11, 0, 0, 0, |
| 25 | 0, m22, 0, 0, |
| 26 | 0, 0, m33, 0, |
| 27 | 0, 0, 0, m44); |
| 28 | } |
| 29 | |
| 30 | Matrix::operator float*() |
| 31 | { |
| 32 | return &(*this)(1, 1); |
| 33 | } |
| 34 | |
| 35 | Matrix Matrix::operator+() const |
| 36 | { |
| 37 | return *this; |
| 38 | } |
| 39 | |
| 40 | Matrix Matrix::operator-() const |
| 41 | { |
| 42 | const Matrix &M = *this; |
| 43 | |
| 44 | return Matrix(-M(1, 1), -M(1, 2), -M(1, 3), -M(1, 4), |
| 45 | -M(2, 1), -M(2, 2), -M(2, 3), -M(2, 4), |
| 46 | -M(3, 1), -M(3, 2), -M(3, 3), -M(3, 4), |
| 47 | -M(4, 1), -M(4, 2), -M(4, 3), -M(4, 4)); |
| 48 | } |
| 49 | |
| 50 | Matrix Matrix::operator!() const |
| 51 | { |
| 52 | const Matrix &M = *this; |
| 53 | Matrix I; |
| 54 | |
| 55 | float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); |
| 56 | float M2344 = M(2, 3) * M(4, 4) - M(4, 3) * M(2, 4); |
| 57 | float M2334 = M(2, 3) * M(3, 4) - M(3, 3) * M(2, 4); |
| 58 | float M3244 = M(3, 2) * M(4, 4) - M(4, 2) * M(3, 4); |
| 59 | float M2244 = M(2, 2) * M(4, 4) - M(4, 2) * M(2, 4); |
| 60 | float M2234 = M(2, 2) * M(3, 4) - M(3, 2) * M(2, 4); |
| 61 | float M3243 = M(3, 2) * M(4, 3) - M(4, 2) * M(3, 3); |
| 62 | float M2243 = M(2, 2) * M(4, 3) - M(4, 2) * M(2, 3); |
| 63 | float M2233 = M(2, 2) * M(3, 3) - M(3, 2) * M(2, 3); |
| 64 | float M1344 = M(1, 3) * M(4, 4) - M(4, 3) * M(1, 4); |
| 65 | float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); |
| 66 | float M1244 = M(1, 2) * M(4, 4) - M(4, 2) * M(1, 4); |
| 67 | float M1234 = M(1, 2) * M(3, 4) - M(3, 2) * M(1, 4); |
| 68 | float M1243 = M(1, 2) * M(4, 3) - M(4, 2) * M(1, 3); |
| 69 | float M1233 = M(1, 2) * M(3, 3) - M(3, 2) * M(1, 3); |
| 70 | float M1324 = M(1, 3) * M(2, 4) - M(2, 3) * M(1, 4); |
| 71 | float M1224 = M(1, 2) * M(2, 4) - M(2, 2) * M(1, 4); |
| 72 | float M1223 = M(1, 2) * M(2, 3) - M(2, 2) * M(1, 3); |
| 73 | |
| 74 | // Adjoint Matrix |
| 75 | I(1, 1) = M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334; |
| 76 | I(2, 1) = -M(2, 1) * M3344 + M(3, 1) * M2344 - M(4, 1) * M2334; |
| 77 | I(3, 1) = M(2, 1) * M3244 - M(3, 1) * M2244 + M(4, 1) * M2234; |
| 78 | I(4, 1) = -M(2, 1) * M3243 + M(3, 1) * M2243 - M(4, 1) * M2233; |
| 79 | |
| 80 | I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; |
| 81 | I(2, 2) = M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; |
| 82 | I(3, 2) = -M(1, 1) * M3244 + M(3, 1) * M1244 - M(4, 1) * M1234; |
| 83 | I(4, 2) = M(1, 1) * M3243 - M(3, 1) * M1243 + M(4, 1) * M1233; |
| 84 | |
| 85 | I(1, 3) = M(1, 2) * M2344 - M(2, 2) * M1344 + M(4, 2) * M1324; |
| 86 | I(2, 3) = -M(1, 1) * M2344 + M(2, 1) * M1344 - M(4, 1) * M1324; |
| 87 | I(3, 3) = M(1, 1) * M2244 - M(2, 1) * M1244 + M(4, 1) * M1224; |
| 88 | I(4, 3) = -M(1, 1) * M2243 + M(2, 1) * M1243 - M(4, 1) * M1223; |
| 89 | |
| 90 | I(1, 4) = -M(1, 2) * M2334 + M(2, 2) * M1334 - M(3, 2) * M1324; |
| 91 | I(2, 4) = M(1, 1) * M2334 - M(2, 1) * M1334 + M(3, 1) * M1324; |
| 92 | I(3, 4) = -M(1, 1) * M2234 + M(2, 1) * M1234 - M(3, 1) * M1224; |
| 93 | I(4, 4) = M(1, 1) * M2233 - M(2, 1) * M1233 + M(3, 1) * M1223; |
| 94 | |
| 95 | // Division by determinant |
| 96 | I /= M(1, 1) * I(1, 1) + |
| 97 | M(2, 1) * I(1, 2) + |
| 98 | M(3, 1) * I(1, 3) + |
| 99 | M(4, 1) * I(1, 4); |
| 100 | |
| 101 | return I; |
| 102 | } |
| 103 | |
| 104 | Matrix Matrix::operator~() const |
| 105 | { |
| 106 | const Matrix &M = *this; |
| 107 | |
| 108 | return Matrix(M(1, 1), M(2, 1), M(3, 1), M(4, 1), |
| 109 | M(1, 2), M(2, 2), M(3, 2), M(4, 2), |
| 110 | M(1, 3), M(2, 3), M(3, 3), M(4, 3), |
| 111 | M(1, 4), M(2, 4), M(3, 4), M(4, 4)); |
| 112 | } |
| 113 | |
| 114 | Matrix &Matrix::operator+=(const Matrix &N) |
| 115 | { |
| 116 | Matrix &M = *this; |
| 117 | |
| 118 | M(1, 1) += N(1, 1); M(1, 2) += N(1, 2); M(1, 3) += N(1, 3); M(1, 4) += N(1, 4); |
| 119 | M(2, 1) += N(2, 1); M(2, 2) += N(2, 2); M(2, 3) += N(2, 3); M(2, 4) += N(2, 4); |
| 120 | M(3, 1) += N(3, 1); M(3, 2) += N(3, 2); M(3, 3) += N(3, 3); M(3, 4) += N(3, 4); |
| 121 | M(4, 1) += N(4, 1); M(4, 2) += N(4, 2); M(4, 3) += N(4, 3); M(4, 4) += N(4, 4); |
| 122 | |
| 123 | return M; |
| 124 | } |
| 125 | |
| 126 | Matrix &Matrix::operator-=(const Matrix &N) |
| 127 | { |
| 128 | Matrix &M = *this; |
| 129 | |
| 130 | M(1, 1) -= N(1, 1); M(1, 2) -= N(1, 2); M(1, 3) -= N(1, 3); M(1, 4) -= N(1, 4); |
| 131 | M(2, 1) -= N(2, 1); M(2, 2) -= N(2, 2); M(2, 3) -= N(2, 3); M(2, 4) -= N(2, 4); |
| 132 | M(3, 1) -= N(3, 1); M(3, 2) -= N(3, 2); M(3, 3) -= N(3, 3); M(3, 4) -= N(3, 4); |
| 133 | M(4, 1) -= N(4, 1); M(4, 2) -= N(4, 2); M(4, 3) -= N(4, 3); M(4, 4) -= N(4, 4); |
| 134 | |
| 135 | return M; |
| 136 | } |
| 137 | |
| 138 | Matrix &Matrix::operator*=(float s) |
| 139 | { |
| 140 | Matrix &M = *this; |
| 141 | |
| 142 | M(1, 1) *= s; M(1, 2) *= s; M(1, 3) *= s; M(1, 4) *= s; |
| 143 | M(2, 1) *= s; M(2, 2) *= s; M(2, 3) *= s; M(2, 4) *= s; |
| 144 | M(3, 1) *= s; M(3, 2) *= s; M(3, 3) *= s; M(3, 4) *= s; |
| 145 | M(4, 1) *= s; M(4, 2) *= s; M(4, 3) *= s; M(4, 4) *= s; |
| 146 | |
| 147 | return M; |
| 148 | } |
| 149 | |
| 150 | Matrix &Matrix::operator*=(const Matrix &M) |
| 151 | { |
| 152 | return *this = *this * M; |
| 153 | } |
| 154 | |
| 155 | Matrix &Matrix::operator/=(float s) |
| 156 | { |
| 157 | float r = 1.0f / s; |
| 158 | |
| 159 | return *this *= r; |
| 160 | } |
| 161 | |
| 162 | bool operator==(const Matrix &M, const Matrix &N) |
| 163 | { |
| 164 | if(M(1, 1) == N(1, 1) && M(1, 2) == N(1, 2) && M(1, 3) == N(1, 3) && M(1, 4) == N(1, 4) && |
| 165 | M(2, 1) == N(2, 1) && M(2, 2) == N(2, 2) && M(2, 3) == N(2, 3) && M(2, 4) == N(2, 4) && |
| 166 | M(3, 1) == N(3, 1) && M(3, 2) == N(3, 2) && M(3, 3) == N(3, 3) && M(3, 4) == N(3, 4) && |
| 167 | M(4, 1) == N(4, 1) && M(4, 2) == N(4, 2) && M(4, 3) == N(4, 3) && M(4, 4) == N(4, 4)) |
| 168 | return true; |
| 169 | else |
| 170 | return false; |
| 171 | } |
| 172 | |
| 173 | bool operator!=(const Matrix &M, const Matrix &N) |
| 174 | { |
| 175 | if(M(1, 1) != N(1, 1) || M(1, 2) != N(1, 2) || M(1, 3) != N(1, 3) || M(1, 4) != N(1, 4) || |
| 176 | M(2, 1) != N(2, 1) || M(2, 2) != N(2, 2) || M(2, 3) != N(2, 3) || M(2, 4) != N(2, 4) || |
| 177 | M(3, 1) != N(3, 1) || M(3, 2) != N(3, 2) || M(3, 3) != N(3, 3) || M(3, 4) != N(3, 4) || |
| 178 | M(4, 1) != N(4, 1) || M(4, 2) != N(4, 2) || M(4, 3) != N(4, 3) || M(4, 4) != N(4, 4)) |
| 179 | return true; |
| 180 | else |
| 181 | return false; |
| 182 | } |
| 183 | |
| 184 | Matrix operator+(const Matrix &M, const Matrix &N) |
| 185 | { |
| 186 | return Matrix(M(1, 1) + N(1, 1), M(1, 2) + N(1, 2), M(1, 3) + N(1, 3), M(1, 4) + N(1, 4), |
| 187 | M(2, 1) + N(2, 1), M(2, 2) + N(2, 2), M(2, 3) + N(2, 3), M(2, 4) + N(2, 4), |
| 188 | M(3, 1) + N(3, 1), M(3, 2) + N(3, 2), M(3, 3) + N(3, 3), M(3, 4) + N(3, 4), |
| 189 | M(4, 1) + N(4, 1), M(4, 2) + N(4, 2), M(4, 3) + N(4, 3), M(4, 4) + N(4, 4)); |
| 190 | } |
| 191 | |
| 192 | Matrix operator-(const Matrix &M, const Matrix &N) |
| 193 | { |
| 194 | return Matrix(M(1, 1) - N(1, 1), M(1, 2) - N(1, 2), M(1, 3) - N(1, 3), M(1, 4) - N(1, 4), |
| 195 | M(2, 1) - N(2, 1), M(2, 2) - N(2, 2), M(2, 3) - N(2, 3), M(2, 4) - N(2, 4), |
| 196 | M(3, 1) - N(3, 1), M(3, 2) - N(3, 2), M(3, 3) - N(3, 3), M(3, 4) - N(3, 4), |
| 197 | M(4, 1) - N(4, 1), M(4, 2) - N(4, 2), M(4, 3) - N(4, 3), M(4, 4) - N(4, 4)); |
| 198 | } |
| 199 | |
| 200 | Matrix operator*(float s, const Matrix &M) |
| 201 | { |
| 202 | return Matrix(s * M(1, 1), s * M(1, 2), s * M(1, 3), s * M(1, 4), |
| 203 | s * M(2, 1), s * M(2, 2), s * M(2, 3), s * M(2, 4), |
| 204 | s * M(3, 1), s * M(3, 2), s * M(3, 3), s * M(3, 4), |
| 205 | s * M(4, 1), s * M(4, 2), s * M(4, 3), s * M(4, 4)); |
| 206 | } |
| 207 | |
| 208 | Matrix operator*(const Matrix &M, float s) |
| 209 | { |
| 210 | return Matrix(M(1, 1) * s, M(1, 2) * s, M(1, 3) * s, M(1, 4) * s, |
| 211 | M(2, 1) * s, M(2, 2) * s, M(2, 3) * s, M(2, 4) * s, |
| 212 | M(3, 1) * s, M(3, 2) * s, M(3, 3) * s, M(3, 4) * s, |
| 213 | M(4, 1) * s, M(4, 2) * s, M(4, 3) * s, M(4, 4) * s); |
| 214 | } |
| 215 | |
| 216 | Matrix operator*(const Matrix &M, const Matrix &N) |
| 217 | { |
| 218 | return Matrix(M(1, 1) * N(1, 1) + M(1, 2) * N(2, 1) + M(1, 3) * N(3, 1) + M(1, 4) * N(4, 1), M(1, 1) * N(1, 2) + M(1, 2) * N(2, 2) + M(1, 3) * N(3, 2) + M(1, 4) * N(4, 2), M(1, 1) * N(1, 3) + M(1, 2) * N(2, 3) + M(1, 3) * N(3, 3) + M(1, 4) * N(4, 3), M(1, 1) * N(1, 4) + M(1, 2) * N(2, 4) + M(1, 3) * N(3, 4) + M(1, 4) * N(4, 4), |
| 219 | M(2, 1) * N(1, 1) + M(2, 2) * N(2, 1) + M(2, 3) * N(3, 1) + M(2, 4) * N(4, 1), M(2, 1) * N(1, 2) + M(2, 2) * N(2, 2) + M(2, 3) * N(3, 2) + M(2, 4) * N(4, 2), M(2, 1) * N(1, 3) + M(2, 2) * N(2, 3) + M(2, 3) * N(3, 3) + M(2, 4) * N(4, 3), M(2, 1) * N(1, 4) + M(2, 2) * N(2, 4) + M(2, 3) * N(3, 4) + M(2, 4) * N(4, 4), |
| 220 | M(3, 1) * N(1, 1) + M(3, 2) * N(2, 1) + M(3, 3) * N(3, 1) + M(3, 4) * N(4, 1), M(3, 1) * N(1, 2) + M(3, 2) * N(2, 2) + M(3, 3) * N(3, 2) + M(3, 4) * N(4, 2), M(3, 1) * N(1, 3) + M(3, 2) * N(2, 3) + M(3, 3) * N(3, 3) + M(3, 4) * N(4, 3), M(3, 1) * N(1, 4) + M(3, 2) * N(2, 4) + M(3, 3) * N(3, 4) + M(3, 4) * N(4, 4), |
| 221 | M(4, 1) * N(1, 1) + M(4, 2) * N(2, 1) + M(4, 3) * N(3, 1) + M(4, 4) * N(4, 1), M(4, 1) * N(1, 2) + M(4, 2) * N(2, 2) + M(4, 3) * N(3, 2) + M(4, 4) * N(4, 2), M(4, 1) * N(1, 3) + M(4, 2) * N(2, 3) + M(4, 3) * N(3, 3) + M(4, 4) * N(4, 3), M(4, 1) * N(1, 4) + M(4, 2) * N(2, 4) + M(4, 3) * N(3, 4) + M(4, 4) * N(4, 4)); |
| 222 | } |
| 223 | |
| 224 | Matrix operator/(const Matrix &M, float s) |
| 225 | { |
| 226 | float r = 1.0f / s; |
| 227 | |
| 228 | return M * r; |
| 229 | } |
| 230 | |
Nicolas Capens | 09cb08b | 2015-06-29 10:48:30 -0400 | [diff] [blame] | 231 | float4 Matrix::operator*(const float4 &v) const |
| 232 | { |
| 233 | const Matrix &M = *this; |
| 234 | float Mx = M(1, 1) * v.x + M(1, 2) * v.y + M(1, 3) * v.z + M(1, 4) * v.w; |
| 235 | float My = M(2, 1) * v.x + M(2, 2) * v.y + M(2, 3) * v.z + M(2, 4) * v.w; |
| 236 | float Mz = M(3, 1) * v.x + M(3, 2) * v.y + M(3, 3) * v.z + M(3, 4) * v.w; |
| 237 | float Mw = M(4, 1) * v.x + M(4, 2) * v.y + M(4, 3) * v.z + M(4, 4) * v.w; |
| 238 | |
| 239 | return {Mx, My, Mz, Mw}; |
| 240 | } |
| 241 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 242 | float Matrix::det(const Matrix &M) |
| 243 | { |
| 244 | float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); |
| 245 | float M2344 = M(2, 3) * M(4, 4) - M(4, 3) * M(2, 4); |
| 246 | float M2334 = M(2, 3) * M(3, 4) - M(3, 3) * M(2, 4); |
| 247 | float M1344 = M(1, 3) * M(4, 4) - M(4, 3) * M(1, 4); |
| 248 | float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); |
| 249 | float M1324 = M(1, 3) * M(2, 4) - M(2, 3) * M(1, 4); |
| 250 | |
| 251 | return M(1, 1) * (M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334) - |
| 252 | M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + |
| 253 | M(3, 1) * (M(1, 2) * M2344 - M(2, 2) * M1344 + M(4, 2) * M1324) - |
| 254 | M(4, 1) * (M(1, 2) * M2334 - M(2, 2) * M1334 + M(3, 2) * M1324); |
| 255 | } |
| 256 | |
| 257 | float Matrix::det(float m11) |
| 258 | { |
| 259 | return m11; |
| 260 | } |
| 261 | |
| 262 | float Matrix::det(float m11, float m12, |
| 263 | float m21, float m22) |
| 264 | { |
| 265 | return m11 * m22 - m12 * m21; |
| 266 | } |
| 267 | |
| 268 | float Matrix::det(float m11, float m12, float m13, |
| 269 | float m21, float m22, float m23, |
| 270 | float m31, float m32, float m33) |
| 271 | { |
| 272 | return m11 * (m22 * m33 - m32 * m23) - |
| 273 | m21 * (m12 * m33 - m32 * m13) + |
| 274 | m31 * (m12 * m23 - m22 * m13); |
| 275 | } |
| 276 | |
| 277 | float Matrix::det(float m11, float m12, float m13, float m14, |
| 278 | float m21, float m22, float m23, float m24, |
| 279 | float m31, float m32, float m33, float m34, |
| 280 | float m41, float m42, float m43, float m44) |
| 281 | { |
| 282 | float M3344 = m33 * m44 - m43 * m34; |
| 283 | float M2344 = m23 * m44 - m43 * m24; |
| 284 | float M2334 = m23 * m34 - m33 * m24; |
| 285 | float M1344 = m13 * m44 - m43 * m14; |
| 286 | float M1334 = m13 * m34 - m33 * m14; |
| 287 | float M1324 = m13 * m24 - m23 * m14; |
| 288 | |
| 289 | return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - |
| 290 | m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + |
| 291 | m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - |
| 292 | m41 * (m12 * M2334 - m22 * M1334 + m32 * M1324); |
| 293 | } |
| 294 | |
| 295 | float Matrix::det(const Vector &v1, const Vector &v2, const Vector &v3) |
| 296 | { |
| 297 | return v1 * (v2 % v3); |
| 298 | } |
| 299 | |
| 300 | float Matrix::det3(const Matrix &M) |
| 301 | { |
| 302 | return M(1, 1) * (M(2, 2) * M(3, 3) - M(3, 2) * M(2, 3)) - |
| 303 | M(2, 1) * (M(1, 2) * M(3, 3) - M(3, 2) * M(1, 3)) + |
| 304 | M(3, 1) * (M(1, 2) * M(2, 3) - M(2, 2) * M(1, 3)); |
| 305 | } |
| 306 | |
| 307 | float Matrix::tr(const Matrix &M) |
| 308 | { |
| 309 | return M(1, 1) + M(2, 2) + M(3, 3) + M(4, 4); |
| 310 | } |
| 311 | |
| 312 | Matrix &Matrix::orthogonalise() |
| 313 | { |
| 314 | // NOTE: Numnerically instable, won't return exact the same result when already orhtogonal |
| 315 | |
| 316 | Matrix &M = *this; |
| 317 | |
| 318 | Vector v1(M(1, 1), M(2, 1), M(3, 1)); |
| 319 | Vector v2(M(1, 2), M(2, 2), M(3, 2)); |
| 320 | Vector v3(M(1, 3), M(2, 3), M(3, 3)); |
| 321 | |
| 322 | v2 -= v1 * (v1 * v2) / (v1 * v1); |
| 323 | v3 -= v1 * (v1 * v3) / (v1 * v1); |
| 324 | v3 -= v2 * (v2 * v3) / (v2 * v2); |
| 325 | |
| 326 | v1 /= Vector::N(v1); |
| 327 | v2 /= Vector::N(v2); |
| 328 | v3 /= Vector::N(v3); |
| 329 | |
| 330 | M(1, 1) = v1.x; M(1, 2) = v2.x; M(1, 3) = v3.x; |
| 331 | M(2, 1) = v1.y; M(2, 2) = v2.y; M(2, 3) = v3.y; |
| 332 | M(3, 1) = v1.z; M(3, 2) = v2.z; M(3, 3) = v3.z; |
| 333 | |
| 334 | return *this; |
| 335 | } |
| 336 | |
| 337 | Matrix Matrix::eulerRotate(const Vector &v) |
| 338 | { |
| 339 | float cz = cos(v.z); |
| 340 | float sz = sin(v.z); |
| 341 | float cx = cos(v.x); |
| 342 | float sx = sin(v.x); |
| 343 | float cy = cos(v.y); |
| 344 | float sy = sin(v.y); |
| 345 | |
| 346 | float sxsy = sx * sy; |
| 347 | float sxcy = sx * cy; |
| 348 | |
Alexis Hetu | 175d634 | 2015-11-24 15:23:58 -0500 | [diff] [blame] | 349 | return Matrix(cy * cz - sxsy * sz, -cy * sz - sxsy * cz, -sy * cx, |
| 350 | cx * sz, cx * cz, -sx, |
| 351 | sy * cz + sxcy * sz, -sy * sz + sxcy * cz, cy * cx); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 352 | } |
| 353 | |
| 354 | Matrix Matrix::eulerRotate(float x, float y, float z) |
| 355 | { |
| 356 | return eulerRotate(Vector(x, y, z)); |
| 357 | } |
| 358 | |
| 359 | Matrix Matrix::translate(const Vector &v) |
| 360 | { |
| 361 | return Matrix(1, 0, 0, v.x, |
| 362 | 0, 1, 0, v.y, |
| 363 | 0, 0, 1, v.z, |
| 364 | 0, 0, 0, 1); |
| 365 | } |
| 366 | |
| 367 | Matrix Matrix::translate(float x, float y, float z) |
| 368 | { |
| 369 | return translate(Vector(x, y, z)); |
| 370 | } |
| 371 | |
| 372 | Matrix Matrix::scale(const Vector &v) |
| 373 | { |
| 374 | return Matrix(v.x, 0, 0, |
| 375 | 0, v.y, 0, |
| 376 | 0, 0, v.z); |
| 377 | } |
| 378 | |
| 379 | Matrix Matrix::scale(float x, float y, float z) |
| 380 | { |
| 381 | return scale(Vector(x, y, z)); |
| 382 | } |
| 383 | |
| 384 | Matrix Matrix::lookAt(const Vector &v) |
| 385 | { |
| 386 | Vector y = v; |
| 387 | y /= Vector::N(y); |
| 388 | |
| 389 | Vector x = y % Vector(0, 0, 1); |
| 390 | x /= Vector::N(x); |
| 391 | |
| 392 | Vector z = x % y; |
| 393 | z /= Vector::N(z); |
| 394 | |
| 395 | return ~Matrix(x, y, z); |
| 396 | } |
| 397 | |
| 398 | Matrix Matrix::lookAt(float x, float y, float z) |
| 399 | { |
| 400 | return translate(Vector(x, y, z)); |
| 401 | } |
| 402 | } |