Nicolas Capens | 4fd9665 | 2015-10-26 15:13:22 -0400 | [diff] [blame] | 1 | /****************************************************************************** |
| 2 | |
| 3 | @File OGLES3/PVRTTextureAPI.cpp |
| 4 | |
| 5 | @Title OGLES3/PVRTTextureAPI |
| 6 | |
| 7 | @Version |
| 8 | |
| 9 | @Copyright Copyright (c) Imagination Technologies Limited. |
| 10 | |
| 11 | @Platform ANSI compatible |
| 12 | |
| 13 | @Description OGLES3 texture loading. |
| 14 | |
| 15 | ******************************************************************************/ |
| 16 | |
| 17 | #include <string.h> |
| 18 | #include <stdlib.h> |
| 19 | |
| 20 | #include "PVRTContext.h" |
| 21 | #include "PVRTgles3Ext.h" |
| 22 | #include "PVRTTexture.h" |
| 23 | #include "PVRTTextureAPI.h" |
| 24 | #include "PVRTDecompress.h" |
| 25 | #include "PVRTFixedPoint.h" |
| 26 | #include "PVRTMap.h" |
| 27 | #include "PVRTMatrix.h" |
| 28 | #include "PVRTMisc.h" |
| 29 | #include "PVRTResourceFile.h" |
| 30 | |
| 31 | /***************************************************************************** |
| 32 | ** Functions |
| 33 | ****************************************************************************/ |
| 34 | |
| 35 | /*!*********************************************************************** |
| 36 | @Function: PVRTGetOGLES3TextureFormat |
| 37 | @Input: sTextureHeader |
| 38 | @Modified: glInternalFormat |
| 39 | @Modified: glFormat |
| 40 | @Modified: glType |
| 41 | @Description: Gets the OpenGLES equivalent values of internal format, |
| 42 | format and type for this texture header. This will return |
| 43 | any supported OpenGLES texture values, it is up to the user |
| 44 | to decide if these are valid for their current platform. |
| 45 | *************************************************************************/ |
| 46 | static const void PVRTGetOGLES3TextureFormat(const PVRTextureHeaderV3& sTextureHeader, PVRTuint32& glInternalFormat, PVRTuint32& glFormat, PVRTuint32& glType) |
| 47 | { |
| 48 | PVRTuint64 PixelFormat = sTextureHeader.u64PixelFormat; |
| 49 | EPVRTVariableType ChannelType = (EPVRTVariableType)sTextureHeader.u32ChannelType; |
| 50 | EPVRTColourSpace ColourSpace = (EPVRTColourSpace)sTextureHeader.u32ColourSpace; |
| 51 | |
| 52 | //Initialisation. Any invalid formats will return 0 always. |
| 53 | glFormat = 0; |
| 54 | glType = 0; |
| 55 | glInternalFormat=0; |
| 56 | |
| 57 | //Get the last 32 bits of the pixel format. |
| 58 | PVRTuint64 PixelFormatPartHigh = PixelFormat&PVRTEX_PFHIGHMASK; |
| 59 | |
| 60 | //Check for a compressed format (The first 8 bytes will be 0, so the whole thing will be equal to the last 32 bits). |
| 61 | if (PixelFormatPartHigh==0) |
| 62 | { |
| 63 | //Format and type == 0 for compressed textures. |
| 64 | switch (PixelFormat) |
| 65 | { |
| 66 | case ePVRTPF_PVRTCI_2bpp_RGB: |
| 67 | { |
| 68 | if (ColourSpace == ePVRTCSpacesRGB) |
| 69 | { |
| 70 | //glInternalFormat=GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT; |
| 71 | } |
| 72 | else |
| 73 | { |
| 74 | glInternalFormat=GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; |
| 75 | } |
| 76 | return; |
| 77 | } |
| 78 | case ePVRTPF_PVRTCI_2bpp_RGBA: |
| 79 | { |
| 80 | if (ColourSpace == ePVRTCSpacesRGB) |
| 81 | { |
| 82 | //glInternalFormat=GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT; |
| 83 | } |
| 84 | else |
| 85 | { |
| 86 | glInternalFormat=GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; |
| 87 | } |
| 88 | return; |
| 89 | } |
| 90 | case ePVRTPF_PVRTCI_4bpp_RGB: |
| 91 | { |
| 92 | if (ColourSpace == ePVRTCSpacesRGB) |
| 93 | { |
| 94 | //glInternalFormat=GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT; |
| 95 | } |
| 96 | else |
| 97 | { |
| 98 | glInternalFormat=GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; |
| 99 | } |
| 100 | return; |
| 101 | } |
| 102 | case ePVRTPF_PVRTCI_4bpp_RGBA: |
| 103 | { |
| 104 | if (ColourSpace == ePVRTCSpacesRGB) |
| 105 | { |
| 106 | //glInternalFormat=GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT; |
| 107 | } |
| 108 | else |
| 109 | { |
| 110 | glInternalFormat=GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; |
| 111 | } |
| 112 | return; |
| 113 | } |
| 114 | #ifndef TARGET_OS_IPHONE |
| 115 | case ePVRTPF_PVRTCII_2bpp: |
| 116 | { |
| 117 | if (ColourSpace == ePVRTCSpacesRGB) |
| 118 | { |
| 119 | //glInternalFormat=GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG; |
| 120 | } |
| 121 | else |
| 122 | { |
| 123 | glInternalFormat=GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG; |
| 124 | } |
| 125 | return; |
| 126 | } |
| 127 | case ePVRTPF_PVRTCII_4bpp: |
| 128 | { |
| 129 | if (ColourSpace == ePVRTCSpacesRGB) |
| 130 | { |
| 131 | //glInternalFormat=GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG; |
| 132 | } |
| 133 | else |
| 134 | { |
| 135 | glInternalFormat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; |
| 136 | } |
| 137 | return; |
| 138 | } |
| 139 | case ePVRTPF_ETC1: |
| 140 | { |
| 141 | glInternalFormat=GL_ETC1_RGB8_OES; |
| 142 | return; |
| 143 | } |
| 144 | #endif |
| 145 | case ePVRTPF_ETC2_RGB: |
| 146 | { |
| 147 | if (ColourSpace==ePVRTCSpacesRGB) |
| 148 | glInternalFormat=GL_COMPRESSED_SRGB8_ETC2; |
| 149 | else |
| 150 | glInternalFormat=GL_COMPRESSED_RGB8_ETC2; |
| 151 | return; |
| 152 | } |
| 153 | case ePVRTPF_ETC2_RGBA: |
| 154 | { |
| 155 | if (ColourSpace==ePVRTCSpacesRGB) |
| 156 | glInternalFormat=GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; |
| 157 | else |
| 158 | glInternalFormat=GL_COMPRESSED_RGBA8_ETC2_EAC; |
| 159 | return; |
| 160 | } |
| 161 | case ePVRTPF_ETC2_RGB_A1: |
| 162 | { |
| 163 | if (ColourSpace==ePVRTCSpacesRGB) |
| 164 | glInternalFormat=GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; |
| 165 | else |
| 166 | glInternalFormat=GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; |
| 167 | return; |
| 168 | } |
| 169 | case ePVRTPF_EAC_R11: |
| 170 | { |
| 171 | if (ChannelType==ePVRTVarTypeSignedInteger || ChannelType==ePVRTVarTypeSignedIntegerNorm || |
| 172 | ChannelType==ePVRTVarTypeSignedShort || ChannelType==ePVRTVarTypeSignedShortNorm || |
| 173 | ChannelType==ePVRTVarTypeSignedByte || ChannelType==ePVRTVarTypeSignedByteNorm || |
| 174 | ChannelType==ePVRTVarTypeSignedFloat) |
| 175 | { |
| 176 | glInternalFormat=GL_COMPRESSED_SIGNED_R11_EAC; |
| 177 | } |
| 178 | else |
| 179 | { |
| 180 | glInternalFormat=GL_COMPRESSED_R11_EAC; |
| 181 | } |
| 182 | return; |
| 183 | } |
| 184 | case ePVRTPF_EAC_RG11: |
| 185 | { |
| 186 | if (ChannelType==ePVRTVarTypeSignedInteger || ChannelType==ePVRTVarTypeSignedIntegerNorm || |
| 187 | ChannelType==ePVRTVarTypeSignedShort || ChannelType==ePVRTVarTypeSignedShortNorm || |
| 188 | ChannelType==ePVRTVarTypeSignedByte || ChannelType==ePVRTVarTypeSignedByteNorm || |
| 189 | ChannelType==ePVRTVarTypeSignedFloat) |
| 190 | { |
| 191 | glInternalFormat=GL_COMPRESSED_SIGNED_RG11_EAC; |
| 192 | } |
| 193 | else |
| 194 | { |
| 195 | glInternalFormat=GL_COMPRESSED_RG11_EAC; |
| 196 | } |
| 197 | return; |
| 198 | } |
| 199 | } |
| 200 | } |
| 201 | else |
| 202 | { |
| 203 | switch (ChannelType) |
| 204 | { |
| 205 | case ePVRTVarTypeUnsignedFloat: |
| 206 | if (PixelFormat==PVRTGENPIXELID3('r','g','b',11,11,10) ) |
| 207 | { |
| 208 | glType=GL_UNSIGNED_INT_10F_11F_11F_REV; |
| 209 | glFormat = GL_RGB; |
| 210 | glInternalFormat=GL_R11F_G11F_B10F; |
| 211 | return; |
| 212 | } |
| 213 | break; |
| 214 | case ePVRTVarTypeSignedFloat: |
| 215 | { |
| 216 | switch (PixelFormat) |
| 217 | { |
| 218 | //HALF_FLOAT |
| 219 | case PVRTGENPIXELID4('r','g','b','a',16,16,16,16): |
| 220 | { |
| 221 | glType=GL_HALF_FLOAT; |
| 222 | glFormat = GL_RGBA; |
| 223 | glInternalFormat=GL_RGBA; |
| 224 | return; |
| 225 | } |
| 226 | case PVRTGENPIXELID3('r','g','b',16,16,16): |
| 227 | { |
| 228 | glType=GL_HALF_FLOAT; |
| 229 | glFormat = GL_RGB; |
| 230 | glInternalFormat=GL_RGB16F; |
| 231 | return; |
| 232 | } |
| 233 | case PVRTGENPIXELID2('r','g',16,16): |
| 234 | { |
| 235 | glType=GL_HALF_FLOAT; |
| 236 | glFormat = GL_RG; |
| 237 | glInternalFormat=GL_RG16F; |
| 238 | return; |
| 239 | } |
| 240 | case PVRTGENPIXELID1('r',16): |
| 241 | { |
| 242 | glType=GL_HALF_FLOAT; |
| 243 | glFormat = GL_RED; |
| 244 | glInternalFormat=GL_R16F; |
| 245 | return; |
| 246 | } |
| 247 | case PVRTGENPIXELID2('l','a',16,16): |
| 248 | { |
| 249 | glType=GL_HALF_FLOAT; |
| 250 | glFormat = GL_LUMINANCE_ALPHA; |
| 251 | glInternalFormat=GL_LUMINANCE_ALPHA; |
| 252 | return; |
| 253 | } |
| 254 | case PVRTGENPIXELID1('l',16): |
| 255 | { |
| 256 | glType=GL_HALF_FLOAT; |
| 257 | glFormat = GL_LUMINANCE; |
| 258 | glInternalFormat=GL_LUMINANCE; |
| 259 | return; |
| 260 | } |
| 261 | case PVRTGENPIXELID1('a',16): |
| 262 | { |
| 263 | glType=GL_HALF_FLOAT; |
| 264 | glFormat = GL_ALPHA; |
| 265 | glInternalFormat=GL_ALPHA; |
| 266 | return; |
| 267 | } |
| 268 | //FLOAT |
| 269 | case PVRTGENPIXELID4('r','g','b','a',32,32,32,32): |
| 270 | { |
| 271 | glType=GL_FLOAT; |
| 272 | glFormat = GL_RGBA; |
| 273 | glInternalFormat=GL_RGBA32F; |
| 274 | return; |
| 275 | } |
| 276 | case PVRTGENPIXELID3('r','g','b',32,32,32): |
| 277 | { |
| 278 | glType=GL_FLOAT; |
| 279 | glFormat = GL_RGB; |
| 280 | glInternalFormat=GL_RGB32F; |
| 281 | return; |
| 282 | } |
| 283 | case PVRTGENPIXELID2('r','g',32,32): |
| 284 | { |
| 285 | glType=GL_FLOAT; |
| 286 | glFormat = GL_RG; |
| 287 | glInternalFormat=GL_RG32F; |
| 288 | return; |
| 289 | } |
| 290 | case PVRTGENPIXELID1('r',32): |
| 291 | { |
| 292 | glType=GL_FLOAT; |
| 293 | glFormat = GL_RED; |
| 294 | glInternalFormat=GL_R32F; |
| 295 | return; |
| 296 | } |
| 297 | case PVRTGENPIXELID2('l','a',32,32): |
| 298 | { |
| 299 | glType=GL_FLOAT; |
| 300 | glFormat = GL_LUMINANCE_ALPHA; |
| 301 | glInternalFormat=GL_LUMINANCE_ALPHA; |
| 302 | return; |
| 303 | } |
| 304 | case PVRTGENPIXELID1('l',32): |
| 305 | { |
| 306 | glType=GL_FLOAT; |
| 307 | glFormat = GL_LUMINANCE; |
| 308 | glInternalFormat=GL_LUMINANCE; |
| 309 | return; |
| 310 | } |
| 311 | case PVRTGENPIXELID1('a',32): |
| 312 | { |
| 313 | glType=GL_FLOAT; |
| 314 | glFormat = GL_ALPHA; |
| 315 | glInternalFormat=GL_ALPHA; |
| 316 | return; |
| 317 | } |
| 318 | } |
| 319 | break; |
| 320 | } |
| 321 | case ePVRTVarTypeUnsignedByteNorm: |
| 322 | { |
| 323 | glType = GL_UNSIGNED_BYTE; |
| 324 | switch (PixelFormat) |
| 325 | { |
| 326 | case PVRTGENPIXELID4('r','g','b','a',8,8,8,8): |
| 327 | { |
| 328 | glFormat = GL_RGBA; |
| 329 | if (ColourSpace==ePVRTCSpacesRGB) |
| 330 | glInternalFormat=GL_SRGB8_ALPHA8; |
| 331 | else |
| 332 | glInternalFormat=GL_RGBA8; |
| 333 | return; |
| 334 | } |
| 335 | case PVRTGENPIXELID3('r','g','b',8,8,8): |
| 336 | { |
| 337 | glFormat = GL_RGB; |
| 338 | if (ColourSpace==ePVRTCSpacesRGB) |
| 339 | glInternalFormat=GL_SRGB8; |
| 340 | else |
| 341 | glInternalFormat=GL_RGB8; |
| 342 | return; |
| 343 | } |
| 344 | case PVRTGENPIXELID2('r','g',8,8): |
| 345 | { |
| 346 | glFormat = GL_RG; |
| 347 | glInternalFormat=GL_RG8; |
| 348 | return; |
| 349 | } |
| 350 | case PVRTGENPIXELID1('r',8): |
| 351 | { |
| 352 | glFormat = GL_RED; |
| 353 | glInternalFormat=GL_R8; |
| 354 | return; |
| 355 | } |
| 356 | case PVRTGENPIXELID2('l','a',8,8): |
| 357 | { |
| 358 | glFormat = GL_LUMINANCE_ALPHA; |
| 359 | glInternalFormat=GL_LUMINANCE_ALPHA; |
| 360 | return; |
| 361 | } |
| 362 | case PVRTGENPIXELID1('l',8): |
| 363 | { |
| 364 | glFormat = GL_LUMINANCE; |
| 365 | glInternalFormat=GL_LUMINANCE; |
| 366 | return; |
| 367 | } |
| 368 | case PVRTGENPIXELID1('a',8): |
| 369 | { |
| 370 | glFormat = GL_ALPHA; |
| 371 | glInternalFormat=GL_ALPHA; |
| 372 | return; |
| 373 | } |
| 374 | case PVRTGENPIXELID4('b','g','r','a',8,8,8,8): |
| 375 | { |
| 376 | glFormat = GL_BGRA_EXT; |
| 377 | glInternalFormat=GL_BGRA_EXT; |
| 378 | return; |
| 379 | } |
| 380 | } |
| 381 | break; |
| 382 | } |
| 383 | case ePVRTVarTypeSignedByteNorm: |
| 384 | { |
| 385 | glType = GL_BYTE; |
| 386 | switch (PixelFormat) |
| 387 | { |
| 388 | case PVRTGENPIXELID4('r','g','b','a',8,8,8,8): |
| 389 | { |
| 390 | glFormat = GL_RGBA; |
| 391 | glInternalFormat=GL_RGBA8_SNORM; |
| 392 | return; |
| 393 | } |
| 394 | case PVRTGENPIXELID3('r','g','b',8,8,8): |
| 395 | { |
| 396 | glFormat = GL_RGB; |
| 397 | glInternalFormat=GL_RGB8_SNORM; |
| 398 | return; |
| 399 | } |
| 400 | case PVRTGENPIXELID2('r','g',8,8): |
| 401 | { |
| 402 | glFormat = GL_RG; |
| 403 | glInternalFormat=GL_RGB8_SNORM; |
| 404 | return; |
| 405 | } |
| 406 | case PVRTGENPIXELID1('r',8): |
| 407 | { |
| 408 | glFormat = GL_RED; |
| 409 | glInternalFormat=GL_R8_SNORM; |
| 410 | return; |
| 411 | } |
| 412 | } |
| 413 | break; |
| 414 | } |
| 415 | case ePVRTVarTypeUnsignedByte: |
| 416 | { |
| 417 | glType = GL_UNSIGNED_BYTE; |
| 418 | switch (PixelFormat) |
| 419 | { |
| 420 | case PVRTGENPIXELID4('r','g','b','a',8,8,8,8): |
| 421 | { |
| 422 | glFormat = GL_RGBA_INTEGER; |
| 423 | glInternalFormat=GL_RGBA8UI; |
| 424 | return; |
| 425 | } |
| 426 | case PVRTGENPIXELID3('r','g','b',8,8,8): |
| 427 | { |
| 428 | glFormat = GL_RGB_INTEGER; |
| 429 | glInternalFormat=GL_RGB8UI; |
| 430 | return; |
| 431 | } |
| 432 | case PVRTGENPIXELID2('r','g',8,8): |
| 433 | { |
| 434 | glFormat = GL_RG_INTEGER; |
| 435 | glInternalFormat=GL_RG8UI; |
| 436 | return; |
| 437 | } |
| 438 | case PVRTGENPIXELID1('r',8): |
| 439 | { |
| 440 | glFormat = GL_RED_INTEGER; |
| 441 | glInternalFormat=GL_R8UI; |
| 442 | return; |
| 443 | } |
| 444 | } |
| 445 | break; |
| 446 | } |
| 447 | case ePVRTVarTypeSignedByte: |
| 448 | { |
| 449 | glType = GL_BYTE; |
| 450 | switch (PixelFormat) |
| 451 | { |
| 452 | case PVRTGENPIXELID4('r','g','b','a',8,8,8,8): |
| 453 | { |
| 454 | glFormat = GL_RGBA_INTEGER; |
| 455 | glInternalFormat=GL_RGBA8I; |
| 456 | return; |
| 457 | } |
| 458 | case PVRTGENPIXELID3('r','g','b',8,8,8): |
| 459 | { |
| 460 | glFormat = GL_RGB_INTEGER; |
| 461 | glInternalFormat=GL_RGB8I; |
| 462 | return; |
| 463 | } |
| 464 | case PVRTGENPIXELID2('r','g',8,8): |
| 465 | { |
| 466 | glFormat = GL_RG_INTEGER; |
| 467 | glInternalFormat=GL_RG8I; |
| 468 | return; |
| 469 | } |
| 470 | case PVRTGENPIXELID1('r',8): |
| 471 | { |
| 472 | glFormat = GL_RED_INTEGER; |
| 473 | glInternalFormat=GL_R8I; |
| 474 | return; |
| 475 | } |
| 476 | } |
| 477 | break; |
| 478 | } |
| 479 | case ePVRTVarTypeUnsignedShortNorm: |
| 480 | { |
| 481 | switch (PixelFormat) |
| 482 | { |
| 483 | case PVRTGENPIXELID4('r','g','b','a',4,4,4,4): |
| 484 | { |
| 485 | glType = GL_UNSIGNED_SHORT_4_4_4_4; |
| 486 | glFormat = GL_RGBA; |
| 487 | glInternalFormat=GL_RGBA4; |
| 488 | return; |
| 489 | } |
| 490 | case PVRTGENPIXELID4('r','g','b','a',5,5,5,1): |
| 491 | { |
| 492 | glType = GL_UNSIGNED_SHORT_5_5_5_1; |
| 493 | glFormat = GL_RGBA; |
| 494 | glInternalFormat=GL_RGB5_A1; |
| 495 | return; |
| 496 | } |
| 497 | case PVRTGENPIXELID3('r','g','b',5,6,5): |
| 498 | { |
| 499 | glType = GL_UNSIGNED_SHORT_5_6_5; |
| 500 | glFormat = GL_RGB; |
| 501 | glInternalFormat=GL_RGB565; |
| 502 | return; |
| 503 | } |
| 504 | } |
| 505 | break; |
| 506 | } |
| 507 | case ePVRTVarTypeUnsignedShort: |
| 508 | { |
| 509 | glType = GL_UNSIGNED_SHORT; |
| 510 | switch (PixelFormat) |
| 511 | { |
| 512 | case PVRTGENPIXELID4('r','g','b','a',16,16,16,16): |
| 513 | { |
| 514 | glFormat = GL_RGBA_INTEGER; |
| 515 | glInternalFormat=GL_RGBA16UI; |
| 516 | return; |
| 517 | } |
| 518 | case PVRTGENPIXELID3('r','g','b',16,16,16): |
| 519 | { |
| 520 | glFormat = GL_RGB_INTEGER; |
| 521 | glInternalFormat=GL_RGB16UI; |
| 522 | return; |
| 523 | } |
| 524 | case PVRTGENPIXELID2('r','g',16,16): |
| 525 | { |
| 526 | glFormat = GL_RG_INTEGER; |
| 527 | glInternalFormat=GL_RG16UI; |
| 528 | return; |
| 529 | } |
| 530 | case PVRTGENPIXELID1('r',16): |
| 531 | { |
| 532 | glFormat = GL_RED_INTEGER; |
| 533 | glInternalFormat=GL_R16UI; |
| 534 | return; |
| 535 | } |
| 536 | } |
| 537 | break; |
| 538 | } |
| 539 | case ePVRTVarTypeSignedShort: |
| 540 | { |
| 541 | glType = GL_SHORT; |
| 542 | switch (PixelFormat) |
| 543 | { |
| 544 | case PVRTGENPIXELID4('r','g','b','a',16,16,16,16): |
| 545 | { |
| 546 | glFormat = GL_RGBA_INTEGER; |
| 547 | glInternalFormat=GL_RGBA16I; |
| 548 | return; |
| 549 | } |
| 550 | case PVRTGENPIXELID3('r','g','b',16,16,16): |
| 551 | { |
| 552 | glFormat = GL_RGB_INTEGER; |
| 553 | glInternalFormat=GL_RGB16I; |
| 554 | return; |
| 555 | } |
| 556 | case PVRTGENPIXELID2('r','g',16,16): |
| 557 | { |
| 558 | glFormat = GL_RG_INTEGER; |
| 559 | glInternalFormat=GL_RG16I; |
| 560 | return; |
| 561 | } |
| 562 | case PVRTGENPIXELID1('r',16): |
| 563 | { |
| 564 | glFormat = GL_RED_INTEGER; |
| 565 | glInternalFormat=GL_R16I; |
| 566 | return; |
| 567 | } |
| 568 | } |
| 569 | break; |
| 570 | } |
| 571 | case ePVRTVarTypeUnsignedIntegerNorm: |
| 572 | { |
| 573 | if (PixelFormat==PVRTGENPIXELID4('a','b','g','r',2,10,10,10)) |
| 574 | { |
| 575 | glType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 576 | glFormat = GL_RGBA; |
| 577 | glInternalFormat=GL_RGB10_A2; |
| 578 | return; |
| 579 | } |
| 580 | break; |
| 581 | } |
| 582 | case ePVRTVarTypeUnsignedInteger: |
| 583 | { |
| 584 | glType = GL_UNSIGNED_INT; |
| 585 | switch (PixelFormat) |
| 586 | { |
| 587 | case PVRTGENPIXELID4('r','g','b','a',32,32,32,32): |
| 588 | { |
| 589 | glFormat = GL_RGBA_INTEGER; |
| 590 | glInternalFormat=GL_RGBA32UI; |
| 591 | return; |
| 592 | } |
| 593 | case PVRTGENPIXELID3('r','g','b',32,32,32): |
| 594 | { |
| 595 | glFormat = GL_RGB_INTEGER; |
| 596 | glInternalFormat=GL_RGB32UI; |
| 597 | return; |
| 598 | } |
| 599 | case PVRTGENPIXELID2('r','g',32,32): |
| 600 | { |
| 601 | glFormat = GL_RG_INTEGER; |
| 602 | glInternalFormat=GL_RG32UI; |
| 603 | return; |
| 604 | } |
| 605 | case PVRTGENPIXELID1('r',32): |
| 606 | { |
| 607 | glFormat = GL_RED_INTEGER; |
| 608 | glInternalFormat=GL_R32UI; |
| 609 | return; |
| 610 | } |
| 611 | case PVRTGENPIXELID4('a','b','g','r',2,10,10,10): |
| 612 | { |
| 613 | glType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 614 | glFormat = GL_RGBA_INTEGER; |
| 615 | glInternalFormat=GL_RGB10_A2UI; |
| 616 | return; |
| 617 | } |
| 618 | } |
| 619 | break; |
| 620 | } |
| 621 | case ePVRTVarTypeSignedInteger: |
| 622 | { |
| 623 | glType = GL_INT; |
| 624 | switch (PixelFormat) |
| 625 | { |
| 626 | case PVRTGENPIXELID4('r','g','b','a',32,32,32,32): |
| 627 | { |
| 628 | glFormat = GL_RGBA_INTEGER; |
| 629 | glInternalFormat=GL_RGBA32I; |
| 630 | return; |
| 631 | } |
| 632 | case PVRTGENPIXELID3('r','g','b',32,32,32): |
| 633 | { |
| 634 | glFormat = GL_RGB_INTEGER; |
| 635 | glInternalFormat=GL_RGB32I; |
| 636 | return; |
| 637 | } |
| 638 | case PVRTGENPIXELID2('r','g',32,32): |
| 639 | { |
| 640 | glFormat = GL_RG_INTEGER; |
| 641 | glInternalFormat=GL_RG32I; |
| 642 | return; |
| 643 | } |
| 644 | case PVRTGENPIXELID1('r',32): |
| 645 | { |
| 646 | glFormat = GL_RED_INTEGER; |
| 647 | glInternalFormat=GL_R32I; |
| 648 | return; |
| 649 | } |
| 650 | } |
| 651 | break; |
| 652 | } |
| 653 | default: { } |
| 654 | } |
| 655 | } |
| 656 | |
| 657 | //Default (erroneous) return values. |
| 658 | glType = glFormat = glInternalFormat = 0; |
| 659 | } |
| 660 | |
| 661 | |
| 662 | /*!*************************************************************************** |
| 663 | @Function PVRTTextureTile |
| 664 | @Modified pOut The tiled texture in system memory |
| 665 | @Input pIn The source texture |
| 666 | @Input nRepeatCnt Number of times to repeat the source texture |
| 667 | @Description Allocates and fills, in system memory, a texture large enough |
| 668 | to repeat the source texture specified number of times. |
| 669 | *****************************************************************************/ |
| 670 | void PVRTTextureTile( |
| 671 | PVRTextureHeaderV3 **pOut, |
| 672 | const PVRTextureHeaderV3 * const pIn, |
| 673 | const int nRepeatCnt) |
| 674 | { |
| 675 | unsigned int nFormat = 0, nType = 0, nBPP, nSize, nElW = 0, nElH = 0, nElD = 0; |
| 676 | PVRTuint8 *pMmSrc, *pMmDst; |
| 677 | unsigned int nLevel; |
| 678 | PVRTextureHeaderV3 *psTexHeaderNew; |
| 679 | |
| 680 | _ASSERT(pIn->u32Width); |
| 681 | _ASSERT(pIn->u32Width == pIn->u32Height); |
| 682 | _ASSERT(nRepeatCnt > 1); |
| 683 | |
| 684 | PVRTGetOGLES3TextureFormat(*pIn,nFormat,nFormat,nType); |
| 685 | PVRTGetFormatMinDims(pIn->u64PixelFormat,nElW,nElH,nElD); |
| 686 | |
| 687 | nBPP = PVRTGetBitsPerPixel(pIn->u64PixelFormat); |
| 688 | nSize = pIn->u32Width * nRepeatCnt; |
| 689 | |
| 690 | psTexHeaderNew = PVRTTextureCreate(nSize, nSize, nElW, nElH, nBPP, true); |
| 691 | *psTexHeaderNew = *pIn; |
| 692 | pMmDst = (PVRTuint8*)psTexHeaderNew + sizeof(*psTexHeaderNew); |
| 693 | pMmSrc = (PVRTuint8*)pIn + sizeof(*pIn); |
| 694 | |
| 695 | for(nLevel = 0; ((unsigned int)1 << nLevel) < nSize; ++nLevel) |
| 696 | { |
| 697 | int nBlocksDstW = PVRT_MAX((unsigned int)1, (nSize >> nLevel) / nElW); |
| 698 | int nBlocksDstH = PVRT_MAX((unsigned int)1, (nSize >> nLevel) / nElH); |
| 699 | int nBlocksSrcW = PVRT_MAX((unsigned int)1, (pIn->u32Width >> nLevel) / nElW); |
| 700 | int nBlocksSrcH = PVRT_MAX((unsigned int)1, (pIn->u32Height >> nLevel) / nElH); |
| 701 | int nBlocksS = nBPP * nElW * nElH / 8; |
| 702 | |
| 703 | PVRTTextureLoadTiled( |
| 704 | pMmDst, |
| 705 | nBlocksDstW, |
| 706 | nBlocksDstH, |
| 707 | pMmSrc, |
| 708 | nBlocksSrcW, |
| 709 | nBlocksSrcH, |
| 710 | nBlocksS, |
| 711 | (pIn->u64PixelFormat>=ePVRTPF_PVRTCI_2bpp_RGB && pIn->u64PixelFormat<=ePVRTPF_PVRTCI_4bpp_RGBA) ? true : false); |
| 712 | |
| 713 | pMmDst += nBlocksDstW * nBlocksDstH * nBlocksS; |
| 714 | pMmSrc += nBlocksSrcW * nBlocksSrcH * nBlocksS; |
| 715 | } |
| 716 | |
| 717 | psTexHeaderNew->u32Width = nSize; |
| 718 | psTexHeaderNew->u32Height = nSize; |
| 719 | psTexHeaderNew->u32MIPMapCount = nLevel+1; |
| 720 | *pOut = psTexHeaderNew; |
| 721 | } |
| 722 | |
| 723 | /*!*************************************************************************** |
| 724 | @Function PVRTTextureLoadFromPointer |
| 725 | @Input pointer Pointer to header-texture's structure |
| 726 | @Modified texName the OpenGL ES texture name as returned by glBindTexture |
| 727 | @Modified psTextureHeader Pointer to a PVRTextureHeaderV3 struct. Modified to |
| 728 | contain the header data of the returned texture Ignored if NULL. |
| 729 | @Input bAllowDecompress Allow decompression if PVRTC is not supported in hardware. |
| 730 | @Input nLoadFromLevel Which mip map level to start loading from (0=all) |
| 731 | @Input texPtr If null, texture follows header, else texture is here. |
| 732 | @Modified pMetaData If a valid map is supplied, this will return any and all |
| 733 | MetaDataBlocks stored in the texture, organised by DevFourCC |
| 734 | then identifier. Supplying NULL will ignore all MetaData. |
| 735 | @Return PVR_SUCCESS on success |
| 736 | @Description Allows textures to be stored in C header files and loaded in. Can load parts of a |
| 737 | mip mapped texture (i.e. skipping the highest detailed levels). In OpenGL Cube Map, each |
| 738 | texture's up direction is defined as next (view direction, up direction), |
| 739 | (+x,-y)(-x,-y)(+y,+z)(-y,-z)(+z,-y)(-z,-y). |
| 740 | Sets the texture MIN/MAG filter to GL_LINEAR_MIPMAP_NEAREST/GL_LINEAR |
| 741 | if mip maps are present, GL_LINEAR/GL_LINEAR otherwise. |
| 742 | *****************************************************************************/ |
| 743 | EPVRTError PVRTTextureLoadFromPointer( const void* pointer, |
| 744 | GLuint *const texName, |
| 745 | const void *psTextureHeader, |
| 746 | bool bAllowDecompress, |
| 747 | const unsigned int nLoadFromLevel, |
| 748 | const void * const texPtr, |
| 749 | CPVRTMap<unsigned int, CPVRTMap<unsigned int, MetaDataBlock> > *pMetaData) |
| 750 | { |
| 751 | //Compression bools |
| 752 | bool bIsCompressedFormatSupported=false; |
| 753 | bool bIsCompressedFormat=false; |
| 754 | bool bIsLegacyPVR=false; |
| 755 | bool bUsesTexImage3D=false; |
| 756 | |
| 757 | //Texture setup |
| 758 | PVRTextureHeaderV3 sTextureHeader; |
| 759 | PVRTuint8* pTextureData=NULL; |
| 760 | |
| 761 | //Just in case header and pointer for decompression. |
| 762 | PVRTextureHeaderV3 sTextureHeaderDecomp; |
| 763 | void* pDecompressedData=NULL; |
| 764 | |
| 765 | //Check if it's an old header format |
| 766 | if((*(PVRTuint32*)pointer)!=PVRTEX3_IDENT) |
| 767 | { |
| 768 | //Convert the texture header to the new format. |
| 769 | PVRTConvertOldTextureHeaderToV3((PVR_Texture_Header*)pointer,sTextureHeader,pMetaData); |
| 770 | |
| 771 | //Get the texture data. |
| 772 | pTextureData = texPtr? (PVRTuint8*)texPtr:(PVRTuint8*)pointer+*(PVRTuint32*)pointer; |
| 773 | |
| 774 | bIsLegacyPVR=true; |
| 775 | } |
| 776 | else |
| 777 | { |
| 778 | //Get the header from the main pointer. |
| 779 | sTextureHeader=*(PVRTextureHeaderV3*)pointer; |
| 780 | |
| 781 | //Get the texture data. |
| 782 | pTextureData = texPtr? (PVRTuint8*)texPtr:(PVRTuint8*)pointer+PVRTEX3_HEADERSIZE+sTextureHeader.u32MetaDataSize; |
| 783 | |
| 784 | if (pMetaData) |
| 785 | { |
| 786 | //Read in all the meta data. |
| 787 | PVRTuint32 metaDataSize=0; |
| 788 | while (metaDataSize<sTextureHeader.u32MetaDataSize) |
| 789 | { |
| 790 | //Read the DevFourCC and advance the pointer offset. |
| 791 | PVRTuint32 DevFourCC=*(PVRTuint32*)((PVRTuint8*)pointer+PVRTEX3_HEADERSIZE+metaDataSize); |
| 792 | metaDataSize+=sizeof(DevFourCC); |
| 793 | |
| 794 | //Read the Key and advance the pointer offset. |
| 795 | PVRTuint32 u32Key=*(PVRTuint32*)((PVRTuint8*)pointer+PVRTEX3_HEADERSIZE+metaDataSize); |
| 796 | metaDataSize+=sizeof(u32Key); |
| 797 | |
| 798 | //Read the DataSize and advance the pointer offset. |
| 799 | PVRTuint32 u32DataSize = *(PVRTuint32*)((PVRTuint8*)pointer+PVRTEX3_HEADERSIZE+metaDataSize); |
| 800 | metaDataSize+=sizeof(u32DataSize); |
| 801 | |
| 802 | //Get the current meta data. |
| 803 | MetaDataBlock& currentMetaData = (*pMetaData)[DevFourCC][u32Key]; |
| 804 | |
| 805 | //Assign the values to the meta data. |
| 806 | currentMetaData.DevFOURCC=DevFourCC; |
| 807 | currentMetaData.u32Key=u32Key; |
| 808 | currentMetaData.u32DataSize=u32DataSize; |
| 809 | |
| 810 | //Check for data, if there is any, read it into the meta data. |
| 811 | if(u32DataSize > 0) |
| 812 | { |
| 813 | //Allocate memory. |
| 814 | currentMetaData.Data = new PVRTuint8[u32DataSize]; |
| 815 | |
| 816 | //Copy the data. |
| 817 | memcpy(currentMetaData.Data, ((PVRTuint8*)pointer+PVRTEX3_HEADERSIZE+metaDataSize), u32DataSize); |
| 818 | |
| 819 | //Advance the meta data size. |
| 820 | metaDataSize+=u32DataSize; |
| 821 | } |
| 822 | } |
| 823 | } |
| 824 | } |
| 825 | |
| 826 | //Return the PVRTextureHeader. |
| 827 | if (psTextureHeader) |
| 828 | { |
| 829 | *(PVRTextureHeaderV3*)psTextureHeader=sTextureHeader; |
| 830 | } |
| 831 | |
| 832 | //Setup GL Texture format values. |
| 833 | GLenum eTextureFormat = 0; |
| 834 | GLenum eTextureInternalFormat = 0; // often this is the same as textureFormat, but not for BGRA8888 on iOS, for instance |
| 835 | GLenum eTextureType = 0; |
| 836 | |
| 837 | //Get the OGLES format values. |
| 838 | PVRTGetOGLES3TextureFormat(sTextureHeader,eTextureInternalFormat,eTextureFormat,eTextureType); |
| 839 | |
| 840 | bool bIsPVRTCSupported = CPVRTgles3Ext::IsGLExtensionSupported("GL_IMG_texture_compression_pvrtc"); |
| 841 | #ifndef TARGET_OS_IPHONE |
| 842 | bool bIsBGRA8888Supported = CPVRTgles3Ext::IsGLExtensionSupported("GL_IMG_texture_format_BGRA8888"); |
| 843 | #else |
| 844 | bool bIsBGRA8888Supported = CPVRTgles3Ext::IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888"); |
| 845 | #endif |
| 846 | #ifndef TARGET_OS_IPHONE |
| 847 | bool bIsETCSupported = CPVRTgles3Ext::IsGLExtensionSupported("GL_OES_compressed_ETC1_RGB8_texture"); |
| 848 | #endif |
| 849 | |
| 850 | //Check for compressed formats |
| 851 | if (eTextureFormat==0 && eTextureType==0 && eTextureInternalFormat!=0) |
| 852 | { |
| 853 | if (eTextureInternalFormat>=GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG && eTextureInternalFormat<=GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) |
| 854 | { |
| 855 | //Check for PVRTCI support. |
| 856 | if(bIsPVRTCSupported) |
| 857 | { |
| 858 | bIsCompressedFormatSupported = bIsCompressedFormat = true; |
| 859 | } |
| 860 | else |
| 861 | { |
| 862 | //Try to decompress the texture. |
| 863 | if(bAllowDecompress) |
| 864 | { |
| 865 | //Output a warning. |
| 866 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer warning: PVRTC not supported. Converting to RGBA8888 instead.\n"); |
| 867 | |
| 868 | //Modify boolean values. |
| 869 | bIsCompressedFormatSupported = false; |
| 870 | bIsCompressedFormat = true; |
| 871 | |
| 872 | //Check if it's 2bpp. |
| 873 | bool bIs2bppPVRTC = (eTextureInternalFormat==GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG || eTextureInternalFormat==GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); |
| 874 | |
| 875 | //Change texture format. |
| 876 | eTextureFormat = eTextureInternalFormat = GL_RGBA; |
| 877 | eTextureType = GL_UNSIGNED_BYTE; |
| 878 | |
| 879 | //Create a near-identical texture header for the decompressed header. |
| 880 | sTextureHeaderDecomp = sTextureHeader; |
| 881 | sTextureHeaderDecomp.u32ChannelType=ePVRTVarTypeUnsignedByteNorm; |
| 882 | sTextureHeaderDecomp.u32ColourSpace=ePVRTCSpacelRGB; |
| 883 | sTextureHeaderDecomp.u64PixelFormat=PVRTGENPIXELID4('r','g','b','a',8,8,8,8); |
| 884 | |
| 885 | //Allocate enough memory for the decompressed data. OGLES2, so only decompress one surface/face. |
| 886 | pDecompressedData = malloc(PVRTGetTextureDataSize(sTextureHeaderDecomp, PVRTEX_ALLMIPLEVELS, false, true) ); |
| 887 | |
| 888 | //Check the malloc. |
| 889 | if (!pDecompressedData) |
| 890 | { |
| 891 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: Unable to allocate memory to decompress texture.\n"); |
| 892 | return PVR_FAIL; |
| 893 | } |
| 894 | |
| 895 | //Get the dimensions for the current MIP level. |
| 896 | PVRTuint32 uiMIPWidth = sTextureHeaderDecomp.u32Width>>nLoadFromLevel; |
| 897 | PVRTuint32 uiMIPHeight = sTextureHeaderDecomp.u32Height>>nLoadFromLevel; |
| 898 | |
| 899 | //Setup temporary variables. |
| 900 | PVRTuint8* pTempDecompData = (PVRTuint8*)pDecompressedData; |
| 901 | PVRTuint8* pTempCompData = (PVRTuint8*)pTextureData; |
| 902 | |
| 903 | if (bIsLegacyPVR) |
| 904 | { |
| 905 | //Decompress all the MIP levels. |
| 906 | for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) |
| 907 | { |
| 908 | |
| 909 | for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap) |
| 910 | { |
| 911 | //Get the face offset. Varies per MIP level. |
| 912 | PVRTuint32 decompressedFaceOffset = PVRTGetTextureDataSize(sTextureHeaderDecomp, uiMIPMap, false, false); |
| 913 | PVRTuint32 compressedFaceOffset = PVRTGetTextureDataSize(sTextureHeader, uiMIPMap, false, false); |
| 914 | |
| 915 | //Decompress the texture data. |
| 916 | PVRTDecompressPVRTC(pTempCompData,bIs2bppPVRTC?1:0,uiMIPWidth,uiMIPHeight,pTempDecompData); |
| 917 | |
| 918 | //Move forward through the pointers. |
| 919 | pTempDecompData+=decompressedFaceOffset; |
| 920 | pTempCompData+=compressedFaceOffset; |
| 921 | |
| 922 | //Work out the current MIP dimensions. |
| 923 | uiMIPWidth=PVRT_MAX(1,uiMIPWidth>>1); |
| 924 | uiMIPHeight=PVRT_MAX(1,uiMIPHeight>>1); |
| 925 | } |
| 926 | |
| 927 | //Reset the dims. |
| 928 | uiMIPWidth=sTextureHeader.u32Width; |
| 929 | uiMIPHeight=sTextureHeader.u32Height; |
| 930 | } |
| 931 | } |
| 932 | else |
| 933 | { |
| 934 | //Decompress all the MIP levels. |
| 935 | for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap) |
| 936 | { |
| 937 | //Get the face offset. Varies per MIP level. |
| 938 | PVRTuint32 decompressedFaceOffset = PVRTGetTextureDataSize(sTextureHeaderDecomp, uiMIPMap, false, false); |
| 939 | PVRTuint32 compressedFaceOffset = PVRTGetTextureDataSize(sTextureHeader, uiMIPMap, false, false); |
| 940 | |
| 941 | for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) |
| 942 | { |
| 943 | //Decompress the texture data. |
| 944 | PVRTDecompressPVRTC(pTempCompData,bIs2bppPVRTC?1:0,uiMIPWidth,uiMIPHeight,pTempDecompData); |
| 945 | |
| 946 | //Move forward through the pointers. |
| 947 | pTempDecompData+=decompressedFaceOffset; |
| 948 | pTempCompData+=compressedFaceOffset; |
| 949 | } |
| 950 | |
| 951 | //Work out the current MIP dimensions. |
| 952 | uiMIPWidth=PVRT_MAX(1,uiMIPWidth>>1); |
| 953 | uiMIPHeight=PVRT_MAX(1,uiMIPHeight>>1); |
| 954 | } |
| 955 | } |
| 956 | } |
| 957 | else |
| 958 | { |
| 959 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: PVRTC not supported.\n"); |
| 960 | return PVR_FAIL; |
| 961 | } |
| 962 | } |
| 963 | } |
| 964 | #ifndef TARGET_OS_IPHONE //TODO |
| 965 | else if (eTextureInternalFormat==GL_ETC1_RGB8_OES) |
| 966 | { |
| 967 | if(bIsETCSupported) |
| 968 | { |
| 969 | bIsCompressedFormatSupported = bIsCompressedFormat = true; |
| 970 | } |
| 971 | else |
| 972 | { |
| 973 | if(bAllowDecompress) |
| 974 | { |
| 975 | //Output a warning. |
| 976 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer warning: ETC not supported. Converting to RGBA8888 instead.\n"); |
| 977 | |
| 978 | //Modify boolean values. |
| 979 | bIsCompressedFormatSupported = false; |
| 980 | bIsCompressedFormat = true; |
| 981 | |
| 982 | //Change texture format. |
| 983 | eTextureFormat = eTextureInternalFormat = GL_RGBA; |
| 984 | eTextureType = GL_UNSIGNED_BYTE; |
| 985 | |
| 986 | //Create a near-identical texture header for the decompressed header. |
| 987 | sTextureHeaderDecomp = sTextureHeader; |
| 988 | sTextureHeaderDecomp.u32ChannelType=ePVRTVarTypeUnsignedByteNorm; |
| 989 | sTextureHeaderDecomp.u32ColourSpace=ePVRTCSpacelRGB; |
| 990 | sTextureHeaderDecomp.u64PixelFormat=PVRTGENPIXELID4('r','g','b','a',8,8,8,8); |
| 991 | |
| 992 | //Allocate enough memory for the decompressed data. OGLES1, so only decompress one surface/face. |
| 993 | pDecompressedData = malloc(PVRTGetTextureDataSize(sTextureHeaderDecomp, PVRTEX_ALLMIPLEVELS, false, true) ); |
| 994 | |
| 995 | //Check the malloc. |
| 996 | if (!pDecompressedData) |
| 997 | { |
| 998 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: Unable to allocate memory to decompress texture.\n"); |
| 999 | return PVR_FAIL; |
| 1000 | } |
| 1001 | |
| 1002 | //Get the dimensions for the current MIP level. |
| 1003 | PVRTuint32 uiMIPWidth = sTextureHeaderDecomp.u32Width>>nLoadFromLevel; |
| 1004 | PVRTuint32 uiMIPHeight = sTextureHeaderDecomp.u32Height>>nLoadFromLevel; |
| 1005 | |
| 1006 | //Setup temporary variables. |
| 1007 | PVRTuint8* pTempDecompData = (PVRTuint8*)pDecompressedData; |
| 1008 | PVRTuint8* pTempCompData = (PVRTuint8*)pTextureData; |
| 1009 | |
| 1010 | if (bIsLegacyPVR) |
| 1011 | { |
| 1012 | //Decompress all the MIP levels. |
| 1013 | for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) |
| 1014 | { |
| 1015 | |
| 1016 | for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap) |
| 1017 | { |
| 1018 | //Get the face offset. Varies per MIP level. |
| 1019 | PVRTuint32 decompressedFaceOffset = PVRTGetTextureDataSize(sTextureHeaderDecomp, uiMIPMap, false, false); |
| 1020 | PVRTuint32 compressedFaceOffset = PVRTGetTextureDataSize(sTextureHeader, uiMIPMap, false, false); |
| 1021 | |
| 1022 | //Decompress the texture data. |
| 1023 | PVRTDecompressETC(pTempCompData,uiMIPWidth,uiMIPHeight,pTempDecompData,0); |
| 1024 | |
| 1025 | //Move forward through the pointers. |
| 1026 | pTempDecompData+=decompressedFaceOffset; |
| 1027 | pTempCompData+=compressedFaceOffset; |
| 1028 | |
| 1029 | //Work out the current MIP dimensions. |
| 1030 | uiMIPWidth=PVRT_MAX(1,uiMIPWidth>>1); |
| 1031 | uiMIPHeight=PVRT_MAX(1,uiMIPHeight>>1); |
| 1032 | } |
| 1033 | |
| 1034 | //Reset the dims. |
| 1035 | uiMIPWidth=sTextureHeader.u32Width; |
| 1036 | uiMIPHeight=sTextureHeader.u32Height; |
| 1037 | } |
| 1038 | } |
| 1039 | else |
| 1040 | { |
| 1041 | //Decompress all the MIP levels. |
| 1042 | for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap) |
| 1043 | { |
| 1044 | //Get the face offset. Varies per MIP level. |
| 1045 | PVRTuint32 decompressedFaceOffset = PVRTGetTextureDataSize(sTextureHeaderDecomp, uiMIPMap, false, false); |
| 1046 | PVRTuint32 compressedFaceOffset = PVRTGetTextureDataSize(sTextureHeader, uiMIPMap, false, false); |
| 1047 | |
| 1048 | for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) |
| 1049 | { |
| 1050 | //Decompress the texture data. |
| 1051 | PVRTDecompressETC(pTempCompData,uiMIPWidth,uiMIPHeight,pTempDecompData,0); |
| 1052 | |
| 1053 | //Move forward through the pointers. |
| 1054 | pTempDecompData+=decompressedFaceOffset; |
| 1055 | pTempCompData+=compressedFaceOffset; |
| 1056 | } |
| 1057 | |
| 1058 | //Work out the current MIP dimensions. |
| 1059 | uiMIPWidth=PVRT_MAX(1,uiMIPWidth>>1); |
| 1060 | uiMIPHeight=PVRT_MAX(1,uiMIPHeight>>1); |
| 1061 | } |
| 1062 | } |
| 1063 | } |
| 1064 | else |
| 1065 | { |
| 1066 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: ETC not supported.\n"); |
| 1067 | return PVR_FAIL; |
| 1068 | } |
| 1069 | } |
| 1070 | } |
| 1071 | #endif |
| 1072 | } |
| 1073 | |
| 1074 | //Check for BGRA support. |
| 1075 | if(eTextureFormat==GL_BGRA_IMG) |
| 1076 | { |
| 1077 | #ifdef TARGET_OS_IPHONE |
| 1078 | eTextureInternalFormat = GL_RGBA; |
| 1079 | #endif |
| 1080 | if(!bIsBGRA8888Supported) |
| 1081 | { |
| 1082 | #ifdef TARGET_OS_IPHONE |
| 1083 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Unable to load GL_BGRA_IMG texture as extension GL_APPLE_texture_format_BGRA8888 is unsupported.\n"); |
| 1084 | #else |
| 1085 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Unable to load GL_BGRA_IMG texture as extension GL_IMG_texture_format_BGRA8888 is unsupported.\n"); |
| 1086 | #endif |
| 1087 | return PVR_FAIL; |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | //Deal with unsupported texture formats |
| 1092 | if (eTextureInternalFormat==0) |
| 1093 | { |
| 1094 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: pixel type not supported.\n"); |
| 1095 | return PVR_FAIL; |
| 1096 | } |
| 1097 | |
| 1098 | //PVR files are never row aligned. |
| 1099 | glPixelStorei(GL_UNPACK_ALIGNMENT,1); |
| 1100 | |
| 1101 | //Generate a texture |
| 1102 | glGenTextures(1, texName); |
| 1103 | |
| 1104 | //Initialise a texture target. |
| 1105 | GLint eTarget=GL_TEXTURE_2D; |
| 1106 | |
| 1107 | //A mix of arrays/cubes/depths are not permitted in OpenGL ES. Check. |
| 1108 | if (sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) |
| 1109 | { |
| 1110 | if((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32NumSurfaces>1)) |
| 1111 | { |
| 1112 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Arrays of cubemaps are not supported by OpenGL ES 3.0\n"); |
| 1113 | return PVR_FAIL; |
| 1114 | } |
| 1115 | else if ((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) |
| 1116 | { |
| 1117 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: 3D Cubemap textures are not supported by OpenGL ES 3.0\n"); |
| 1118 | return PVR_FAIL; |
| 1119 | } |
| 1120 | else if ((sTextureHeader.u32NumSurfaces>1) && (sTextureHeader.u32Depth>1)) |
| 1121 | { |
| 1122 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Arrays of 3D textures are not supported by OpenGL ES 3.0\n"); |
| 1123 | return PVR_FAIL; |
| 1124 | } |
| 1125 | |
| 1126 | if(sTextureHeader.u32NumSurfaces>1) |
| 1127 | { |
| 1128 | eTarget=GL_TEXTURE_2D_ARRAY; |
| 1129 | bUsesTexImage3D=true; |
| 1130 | } |
| 1131 | else if(sTextureHeader.u32NumFaces>1) |
| 1132 | { |
| 1133 | eTarget=GL_TEXTURE_CUBE_MAP; |
| 1134 | } |
| 1135 | else if (sTextureHeader.u32Depth>1) |
| 1136 | { |
| 1137 | eTarget=GL_TEXTURE_3D; |
| 1138 | bUsesTexImage3D=true; |
| 1139 | } |
| 1140 | } |
| 1141 | |
| 1142 | //Bind the texture |
| 1143 | glBindTexture(eTarget, *texName); |
| 1144 | |
| 1145 | if(glGetError()) |
| 1146 | { |
| 1147 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glBindTexture() failed.\n"); |
| 1148 | return PVR_FAIL; |
| 1149 | } |
| 1150 | |
| 1151 | //Temporary data to save on if statements within the load loops. |
| 1152 | PVRTuint8* pTempData=NULL; |
| 1153 | PVRTextureHeaderV3 *psTempHeader=NULL; |
| 1154 | if (bIsCompressedFormat && !bIsCompressedFormatSupported) |
| 1155 | { |
| 1156 | pTempData=(PVRTuint8*)pDecompressedData; |
| 1157 | psTempHeader=&sTextureHeaderDecomp; |
| 1158 | } |
| 1159 | else |
| 1160 | { |
| 1161 | pTempData=pTextureData; |
| 1162 | psTempHeader=&sTextureHeader; |
| 1163 | } |
| 1164 | |
| 1165 | //Initialise the current MIP size. |
| 1166 | PVRTuint32 uiCurrentMIPSize=0; |
| 1167 | |
| 1168 | //Initialise the width/height |
| 1169 | PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; |
| 1170 | PVRTuint32 u32MIPHeight = sTextureHeader.u32Height; |
| 1171 | PVRTuint32 u32MIPDepth; |
| 1172 | if (psTempHeader->u32Depth>1) |
| 1173 | { |
| 1174 | u32MIPDepth=psTempHeader->u32Depth; //3d texture. |
| 1175 | } |
| 1176 | else |
| 1177 | { |
| 1178 | u32MIPDepth=psTempHeader->u32NumSurfaces; //2d arrays. |
| 1179 | } |
| 1180 | |
| 1181 | //Loop through all MIP levels. |
| 1182 | if (bIsLegacyPVR) |
| 1183 | { |
| 1184 | //Temporary texture target. |
| 1185 | GLint eTextureTarget=eTarget; |
| 1186 | |
| 1187 | //Cubemaps are special. |
| 1188 | if (eTextureTarget==GL_TEXTURE_CUBE_MAP) |
| 1189 | { |
| 1190 | eTextureTarget=GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 1191 | } |
| 1192 | |
| 1193 | //Loop through all the faces. |
| 1194 | for (PVRTuint32 uiFace=0; uiFace<psTempHeader->u32NumFaces; ++uiFace) |
| 1195 | { |
| 1196 | //Loop through all the mip levels. |
| 1197 | for (PVRTuint32 uiMIPLevel=0; uiMIPLevel<psTempHeader->u32MIPMapCount; ++uiMIPLevel) |
| 1198 | { |
| 1199 | //Get the current MIP size. |
| 1200 | uiCurrentMIPSize=PVRTGetTextureDataSize(*psTempHeader,uiMIPLevel,false,false); |
| 1201 | |
| 1202 | if (uiMIPLevel>=nLoadFromLevel) |
| 1203 | { |
| 1204 | //Upload the texture |
| 1205 | if (bUsesTexImage3D) |
| 1206 | { |
| 1207 | if (bIsCompressedFormat && bIsCompressedFormatSupported) |
| 1208 | { |
| 1209 | glCompressedTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData); |
| 1210 | } |
| 1211 | else |
| 1212 | { |
| 1213 | glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, eTextureFormat, eTextureType, pTempData); |
| 1214 | } |
| 1215 | } |
| 1216 | else |
| 1217 | { |
| 1218 | if (bIsCompressedFormat && bIsCompressedFormatSupported) |
| 1219 | { |
| 1220 | glCompressedTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, 0, uiCurrentMIPSize, pTempData); |
| 1221 | } |
| 1222 | else |
| 1223 | { |
| 1224 | glTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, eTextureFormat, eTextureType, pTempData); |
| 1225 | } |
| 1226 | } |
| 1227 | } |
| 1228 | pTempData+=uiCurrentMIPSize; |
| 1229 | |
| 1230 | //Reduce the MIP Size. |
| 1231 | u32MIPWidth=PVRT_MAX(1,u32MIPWidth>>1); |
| 1232 | u32MIPHeight=PVRT_MAX(1,u32MIPHeight>>1); |
| 1233 | if (psTempHeader->u32Depth>1) |
| 1234 | { |
| 1235 | u32MIPDepth=PVRT_MAX(1,u32MIPDepth>>1); |
| 1236 | } |
| 1237 | } |
| 1238 | |
| 1239 | //Increase the texture target. |
| 1240 | eTextureTarget++; |
| 1241 | |
| 1242 | //Reset the current MIP dimensions. |
| 1243 | u32MIPWidth=psTempHeader->u32Width; |
| 1244 | u32MIPHeight=psTempHeader->u32Height; |
| 1245 | |
| 1246 | if (psTempHeader->u32Depth>1) |
| 1247 | { |
| 1248 | u32MIPDepth=psTempHeader->u32Depth; |
| 1249 | } |
| 1250 | else |
| 1251 | { |
| 1252 | u32MIPDepth=psTempHeader->u32NumSurfaces; //2d arrays. |
| 1253 | } |
| 1254 | |
| 1255 | //Error check |
| 1256 | if(glGetError()) |
| 1257 | { |
| 1258 | FREE(pDecompressedData); |
| 1259 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glTexImage2D() failed.\n"); |
| 1260 | return PVR_FAIL; |
| 1261 | } |
| 1262 | } |
| 1263 | } |
| 1264 | else |
| 1265 | { |
| 1266 | for (PVRTuint32 uiMIPLevel=0; uiMIPLevel<psTempHeader->u32MIPMapCount; ++uiMIPLevel) |
| 1267 | { |
| 1268 | //Get the current MIP size. |
| 1269 | uiCurrentMIPSize=PVRTGetTextureDataSize(*psTempHeader,uiMIPLevel,false,false); |
| 1270 | |
| 1271 | GLint eTextureTarget=eTarget; |
| 1272 | //Cubemaps are special. |
| 1273 | if (eTextureTarget==GL_TEXTURE_CUBE_MAP) |
| 1274 | { |
| 1275 | eTextureTarget=GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 1276 | } |
| 1277 | |
| 1278 | for (PVRTuint32 uiFace=0; uiFace<psTempHeader->u32NumFaces; ++uiFace) |
| 1279 | { |
| 1280 | if (uiMIPLevel>=nLoadFromLevel) |
| 1281 | { |
| 1282 | //Upload the texture |
| 1283 | if (bUsesTexImage3D) |
| 1284 | { |
| 1285 | //Upload the texture |
| 1286 | if (bIsCompressedFormat && bIsCompressedFormatSupported) |
| 1287 | { |
| 1288 | glCompressedTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData); |
| 1289 | } |
| 1290 | else |
| 1291 | { |
| 1292 | glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, eTextureFormat, eTextureType, pTempData); |
| 1293 | } |
| 1294 | } |
| 1295 | else |
| 1296 | { |
| 1297 | //Upload the texture |
| 1298 | if (bIsCompressedFormat && bIsCompressedFormatSupported) |
| 1299 | { |
| 1300 | glCompressedTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, 0, uiCurrentMIPSize, pTempData); |
| 1301 | } |
| 1302 | else |
| 1303 | { |
| 1304 | glTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, eTextureFormat, eTextureType, pTempData); |
| 1305 | } |
| 1306 | } |
| 1307 | } |
| 1308 | pTempData+=uiCurrentMIPSize; |
| 1309 | eTextureTarget++; |
| 1310 | } |
| 1311 | |
| 1312 | //Reduce the MIP Size. |
| 1313 | u32MIPWidth=PVRT_MAX(1,u32MIPWidth>>1); |
| 1314 | u32MIPHeight=PVRT_MAX(1,u32MIPHeight>>1); |
| 1315 | if (psTempHeader->u32Depth>1) |
| 1316 | { |
| 1317 | u32MIPDepth=PVRT_MAX(1,u32MIPDepth>>1); //Only reduce depth for 3D textures, not texture arrays. |
| 1318 | } |
| 1319 | |
| 1320 | //Error check |
| 1321 | if(glGetError()) |
| 1322 | { |
| 1323 | FREE(pDecompressedData); |
| 1324 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glTexImage2D() failed.\n"); |
| 1325 | return PVR_FAIL; |
| 1326 | } |
| 1327 | } |
| 1328 | } |
| 1329 | |
| 1330 | FREE(pDecompressedData); |
| 1331 | |
| 1332 | //Error check |
| 1333 | if(glGetError()) |
| 1334 | { |
| 1335 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glTexImage2D() failed.\n"); |
| 1336 | return PVR_FAIL; |
| 1337 | } |
| 1338 | |
| 1339 | //Set Minification and Magnification filters according to whether MIP maps are present. |
| 1340 | if(eTextureType==GL_FLOAT || eTextureType==GL_HALF_FLOAT) |
| 1341 | { |
| 1342 | if(sTextureHeader.u32MIPMapCount==1) |
| 1343 | { // Texture filter modes are limited to these for float textures |
| 1344 | glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1345 | glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1346 | } |
| 1347 | else |
| 1348 | { |
| 1349 | glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 1350 | glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1351 | } |
| 1352 | } |
| 1353 | else |
| 1354 | { |
| 1355 | if(sTextureHeader.u32MIPMapCount==1) |
| 1356 | { |
| 1357 | glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1358 | glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1359 | } |
| 1360 | else |
| 1361 | { |
| 1362 | glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1363 | glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1364 | } |
| 1365 | } |
| 1366 | |
| 1367 | if( (sTextureHeader.u32Width & (sTextureHeader.u32Width - 1)) | (sTextureHeader.u32Height & (sTextureHeader.u32Height - 1))) |
| 1368 | { |
| 1369 | /* |
| 1370 | NPOT textures requires the wrap mode to be set explicitly to |
| 1371 | GL_CLAMP_TO_EDGE or the texture will be inconsistent. |
| 1372 | */ |
| 1373 | glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1374 | glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1375 | } |
| 1376 | else |
| 1377 | { |
| 1378 | glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1379 | glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1380 | } |
| 1381 | |
| 1382 | //Error check |
| 1383 | if(glGetError()) |
| 1384 | { |
| 1385 | PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glTexParameter() failed.\n"); |
| 1386 | return PVR_FAIL; |
| 1387 | } |
| 1388 | |
| 1389 | return PVR_SUCCESS; |
| 1390 | } |
| 1391 | |
| 1392 | /*!*************************************************************************** |
| 1393 | @Function PVRTTextureLoadFromPVR |
| 1394 | @Input filename Filename of the .PVR file to load the texture from |
| 1395 | @Modified texName the OpenGL ES texture name as returned by glBindTexture |
| 1396 | @Modified psTextureHeader Pointer to a PVR_Texture_Header struct. Modified to |
| 1397 | contain the header data of the returned texture Ignored if NULL. |
| 1398 | @Input bAllowDecompress Allow decompression if PVRTC is not supported in hardware. |
| 1399 | @Input nLoadFromLevel Which mipmap level to start loading from (0=all) |
| 1400 | @Modified pMetaData If a valid map is supplied, this will return any and all |
| 1401 | MetaDataBlocks stored in the texture, organised by DevFourCC |
| 1402 | then identifier. Supplying NULL will ignore all MetaData. |
| 1403 | @Return PVR_SUCCESS on success |
| 1404 | @Description Allows textures to be stored in binary PVR files and loaded in. Can load parts of a |
| 1405 | mipmaped texture (ie skipping the highest detailed levels). |
| 1406 | Sets the texture MIN/MAG filter to GL_LINEAR_MIPMAP_NEAREST/GL_LINEAR |
| 1407 | if mipmaps are present, GL_LINEAR/GL_LINEAR otherwise. |
| 1408 | *****************************************************************************/ |
| 1409 | EPVRTError PVRTTextureLoadFromPVR( const char * const filename, |
| 1410 | GLuint * const texName, |
| 1411 | const void *psTextureHeader, |
| 1412 | bool bAllowDecompress, |
| 1413 | const unsigned int nLoadFromLevel, |
| 1414 | CPVRTMap<unsigned int, CPVRTMap<unsigned int, MetaDataBlock> > *pMetaData) |
| 1415 | { |
| 1416 | //Attempt to open file. |
| 1417 | CPVRTResourceFile TexFile(filename); |
| 1418 | |
| 1419 | //Check file opened successfully. |
| 1420 | if (!TexFile.IsOpen()) |
| 1421 | { |
| 1422 | return PVR_FAIL; |
| 1423 | } |
| 1424 | |
| 1425 | //Header size. |
| 1426 | PVRTuint32 u32HeaderSize=0; |
| 1427 | |
| 1428 | //Boolean whether to byte swap the texture data or not. |
| 1429 | bool bSwapDataEndianness=false; |
| 1430 | |
| 1431 | //Texture header to check against. |
| 1432 | PVRTextureHeaderV3 sTextureHeader; |
| 1433 | |
| 1434 | //The channel type for endian swapping. |
| 1435 | EPVRTVariableType u32CurrentChannelType=ePVRTVarTypeUnsignedByte; |
| 1436 | |
| 1437 | //Check the first word of the file and see if it's equal to the current identifier (or reverse identifier) |
| 1438 | if(*(PVRTuint32*)TexFile.DataPtr()!=PVRTEX_CURR_IDENT && *(PVRTuint32*)TexFile.DataPtr()!=PVRTEX_CURR_IDENT_REV) |
| 1439 | { |
| 1440 | //Swap the header bytes if necessary. |
| 1441 | if(!PVRTIsLittleEndian()) |
| 1442 | { |
| 1443 | bSwapDataEndianness=true; |
| 1444 | PVRTuint32 u32HeaderSize=PVRTByteSwap32(*(PVRTuint32*)TexFile.DataPtr()); |
| 1445 | |
| 1446 | for (PVRTuint32 i=0; i<u32HeaderSize; ++i) |
| 1447 | { |
| 1448 | PVRTByteSwap( (PVRTuint8*)( ( (PVRTuint32*)TexFile.DataPtr() )+i),sizeof(PVRTuint32) ); |
| 1449 | } |
| 1450 | } |
| 1451 | |
| 1452 | //Get a pointer to the header. |
| 1453 | PVR_Texture_Header* sLegacyTextureHeader=(PVR_Texture_Header*)TexFile.DataPtr(); |
| 1454 | |
| 1455 | //Set the header size. |
| 1456 | u32HeaderSize=sLegacyTextureHeader->dwHeaderSize; |
| 1457 | |
| 1458 | //We only really need the channel type. |
| 1459 | PVRTuint64 tempFormat; |
| 1460 | EPVRTColourSpace tempColourSpace; |
| 1461 | bool tempIsPreMult; |
| 1462 | |
| 1463 | //Map the enum to get the channel type. |
| 1464 | PVRTMapLegacyTextureEnumToNewFormat( (PVRTPixelType)( sLegacyTextureHeader->dwpfFlags&0xff),tempFormat,tempColourSpace, u32CurrentChannelType, tempIsPreMult); |
| 1465 | } |
| 1466 | // If the header file has a reverse identifier, then we need to swap endianness |
| 1467 | else if(*(PVRTuint32*)TexFile.DataPtr()==PVRTEX_CURR_IDENT_REV) |
| 1468 | { |
| 1469 | //Setup the texture header |
| 1470 | sTextureHeader=*(PVRTextureHeaderV3*)TexFile.DataPtr(); |
| 1471 | |
| 1472 | bSwapDataEndianness=true; |
| 1473 | PVRTextureHeaderV3* pTextureHeader=(PVRTextureHeaderV3*)TexFile.DataPtr(); |
| 1474 | |
| 1475 | pTextureHeader->u32ChannelType=PVRTByteSwap32(pTextureHeader->u32ChannelType); |
| 1476 | pTextureHeader->u32ColourSpace=PVRTByteSwap32(pTextureHeader->u32ColourSpace); |
| 1477 | pTextureHeader->u32Depth=PVRTByteSwap32(pTextureHeader->u32Depth); |
| 1478 | pTextureHeader->u32Flags=PVRTByteSwap32(pTextureHeader->u32Flags); |
| 1479 | pTextureHeader->u32Height=PVRTByteSwap32(pTextureHeader->u32Height); |
| 1480 | pTextureHeader->u32MetaDataSize=PVRTByteSwap32(pTextureHeader->u32MetaDataSize); |
| 1481 | pTextureHeader->u32MIPMapCount=PVRTByteSwap32(pTextureHeader->u32MIPMapCount); |
| 1482 | pTextureHeader->u32NumFaces=PVRTByteSwap32(pTextureHeader->u32NumFaces); |
| 1483 | pTextureHeader->u32NumSurfaces=PVRTByteSwap32(pTextureHeader->u32NumSurfaces); |
| 1484 | pTextureHeader->u32Version=PVRTByteSwap32(pTextureHeader->u32Version); |
| 1485 | pTextureHeader->u32Width=PVRTByteSwap32(pTextureHeader->u32Width); |
| 1486 | PVRTByteSwap((PVRTuint8*)&pTextureHeader->u64PixelFormat,sizeof(PVRTuint64)); |
| 1487 | |
| 1488 | //Channel type. |
| 1489 | u32CurrentChannelType=(EPVRTVariableType)pTextureHeader->u32ChannelType; |
| 1490 | |
| 1491 | //Header size. |
| 1492 | u32HeaderSize=PVRTEX3_HEADERSIZE+sTextureHeader.u32MetaDataSize; |
| 1493 | } |
| 1494 | else |
| 1495 | { |
| 1496 | //Header size. |
| 1497 | u32HeaderSize=PVRTEX3_HEADERSIZE+sTextureHeader.u32MetaDataSize; |
| 1498 | } |
| 1499 | |
| 1500 | // Convert the data if needed |
| 1501 | if(bSwapDataEndianness) |
| 1502 | { |
| 1503 | //Get the size of the variables types. |
| 1504 | PVRTuint32 ui32VariableSize=0; |
| 1505 | switch(u32CurrentChannelType) |
| 1506 | { |
| 1507 | case ePVRTVarTypeFloat: |
| 1508 | case ePVRTVarTypeUnsignedInteger: |
| 1509 | case ePVRTVarTypeUnsignedIntegerNorm: |
| 1510 | case ePVRTVarTypeSignedInteger: |
| 1511 | case ePVRTVarTypeSignedIntegerNorm: |
| 1512 | { |
| 1513 | ui32VariableSize=4; |
| 1514 | break; |
| 1515 | } |
| 1516 | case ePVRTVarTypeUnsignedShort: |
| 1517 | case ePVRTVarTypeUnsignedShortNorm: |
| 1518 | case ePVRTVarTypeSignedShort: |
| 1519 | case ePVRTVarTypeSignedShortNorm: |
| 1520 | { |
| 1521 | ui32VariableSize=2; |
| 1522 | break; |
| 1523 | } |
| 1524 | case ePVRTVarTypeUnsignedByte: |
| 1525 | case ePVRTVarTypeUnsignedByteNorm: |
| 1526 | case ePVRTVarTypeSignedByte: |
| 1527 | case ePVRTVarTypeSignedByteNorm: |
| 1528 | { |
| 1529 | ui32VariableSize=1; |
| 1530 | break; |
| 1531 | } |
| 1532 | default: |
| 1533 | return PVR_FAIL; |
| 1534 | } |
| 1535 | |
| 1536 | //If the size of the variable type is greater than 1, then we need to byte swap. |
| 1537 | if (ui32VariableSize>1) |
| 1538 | { |
| 1539 | //Get the texture data. |
| 1540 | PVRTuint8* pu8OrigData = ( (PVRTuint8*)TexFile.DataPtr() + u32HeaderSize); |
| 1541 | |
| 1542 | //Get the size of the texture data. |
| 1543 | PVRTuint32 ui32TextureDataSize = PVRTGetTextureDataSize(sTextureHeader); |
| 1544 | |
| 1545 | //Loop through and byte swap all the data. It's swapped in place so no need to do anything special. |
| 1546 | for(PVRTuint32 i = 0; i < ui32TextureDataSize; i+=ui32VariableSize) |
| 1547 | { |
| 1548 | PVRTByteSwap(pu8OrigData+i,ui32VariableSize); |
| 1549 | } |
| 1550 | } |
| 1551 | } |
| 1552 | |
| 1553 | return PVRTTextureLoadFromPointer(TexFile.DataPtr(), texName, psTextureHeader, bAllowDecompress, nLoadFromLevel,NULL,pMetaData); |
| 1554 | } |
| 1555 | |
| 1556 | /***************************************************************************** |
| 1557 | End of file (PVRTTextureAPI.cpp) |
| 1558 | *****************************************************************************/ |
| 1559 | |