Nicolas Capens | 17b29fd | 2016-09-15 09:32:16 -0400 | [diff] [blame] | 1 | /*==========================================================================;
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| 2 | *
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| 3 | * Copyright (C) Microsoft Corporation. All Rights Reserved.
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| 4 | *
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| 5 | * File: d3d8caps.h
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| 6 | * Content: Direct3D capabilities include file
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| 7 | *
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| 8 | ***************************************************************************/
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| 9 |
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| 10 | #ifndef _D3D8CAPS_H
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| 11 | #define _D3D8CAPS_H
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| 12 |
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| 13 | #ifndef DIRECT3D_VERSION
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| 14 | #define DIRECT3D_VERSION 0x0800
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| 15 | #endif //DIRECT3D_VERSION
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| 16 |
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| 17 | // include this file content only if compiling for DX8 interfaces
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| 18 | #if(DIRECT3D_VERSION >= 0x0800)
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| 19 |
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| 20 | #if defined(_X86_) || defined(_IA64_)
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| 21 | #pragma pack(4)
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| 22 | #endif
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| 23 |
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| 24 | typedef struct _D3DCAPS8
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| 25 | {
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| 26 | /* Device Info */
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| 27 | D3DDEVTYPE DeviceType;
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| 28 | UINT AdapterOrdinal;
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| 29 |
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| 30 | /* Caps from DX7 Draw */
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| 31 | DWORD Caps;
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| 32 | DWORD Caps2;
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| 33 | DWORD Caps3;
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| 34 | DWORD PresentationIntervals;
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| 35 |
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| 36 | /* Cursor Caps */
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| 37 | DWORD CursorCaps;
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| 38 |
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| 39 | /* 3D Device Caps */
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| 40 | DWORD DevCaps;
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| 41 |
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| 42 | DWORD PrimitiveMiscCaps;
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| 43 | DWORD RasterCaps;
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| 44 | DWORD ZCmpCaps;
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| 45 | DWORD SrcBlendCaps;
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| 46 | DWORD DestBlendCaps;
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| 47 | DWORD AlphaCmpCaps;
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| 48 | DWORD ShadeCaps;
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| 49 | DWORD TextureCaps;
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| 50 | DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
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| 51 | DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
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| 52 | DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
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| 53 | DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
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| 54 | DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
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| 55 |
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| 56 | DWORD LineCaps; // D3DLINECAPS
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| 57 |
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| 58 | DWORD MaxTextureWidth, MaxTextureHeight;
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| 59 | DWORD MaxVolumeExtent;
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| 60 |
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| 61 | DWORD MaxTextureRepeat;
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| 62 | DWORD MaxTextureAspectRatio;
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| 63 | DWORD MaxAnisotropy;
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| 64 | float MaxVertexW;
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| 65 |
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| 66 | float GuardBandLeft;
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| 67 | float GuardBandTop;
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| 68 | float GuardBandRight;
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| 69 | float GuardBandBottom;
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| 70 |
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| 71 | float ExtentsAdjust;
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| 72 | DWORD StencilCaps;
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| 73 |
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| 74 | DWORD FVFCaps;
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| 75 | DWORD TextureOpCaps;
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| 76 | DWORD MaxTextureBlendStages;
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| 77 | DWORD MaxSimultaneousTextures;
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| 78 |
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| 79 | DWORD VertexProcessingCaps;
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| 80 | DWORD MaxActiveLights;
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| 81 | DWORD MaxUserClipPlanes;
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| 82 | DWORD MaxVertexBlendMatrices;
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| 83 | DWORD MaxVertexBlendMatrixIndex;
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| 84 |
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| 85 | float MaxPointSize;
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| 86 |
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| 87 | DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
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| 88 | DWORD MaxVertexIndex;
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| 89 | DWORD MaxStreams;
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| 90 | DWORD MaxStreamStride; // max stride for SetStreamSource
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| 91 |
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| 92 | DWORD VertexShaderVersion;
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| 93 | DWORD MaxVertexShaderConst; // number of vertex shader constant registers
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| 94 |
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| 95 | DWORD PixelShaderVersion;
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| 96 | float MaxPixelShaderValue; // max value of pixel shader arithmetic component
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| 97 |
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| 98 | } D3DCAPS8;
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| 99 |
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| 100 | //
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| 101 | // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
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| 102 | //
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| 103 |
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| 104 | //
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| 105 | // Caps
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| 106 | //
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| 107 | #define D3DCAPS_READ_SCANLINE 0x00020000L
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| 108 |
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| 109 | //
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| 110 | // Caps2
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| 111 | //
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| 112 | #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
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| 113 | #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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| 114 | #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
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| 115 | #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
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| 116 | #define D3DCAPS2_RESERVED 0x02000000L
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| 117 | #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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| 118 | #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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| 119 |
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| 120 | //
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| 121 | // Caps3
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| 122 | //
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| 123 | #define D3DCAPS3_RESERVED 0x8000001fL
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| 124 |
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| 125 | // Indicates that the device can respect the ALPHABLENDENABLE render state
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| 126 | // when fullscreen while using the FLIP or DISCARD swap effect.
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| 127 | // COPY and COPYVSYNC swap effects work whether or not this flag is set.
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| 128 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
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| 129 |
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| 130 | //
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| 131 | // PresentationIntervals
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| 132 | //
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| 133 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
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| 134 | #define D3DPRESENT_INTERVAL_ONE 0x00000001L
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| 135 | #define D3DPRESENT_INTERVAL_TWO 0x00000002L
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| 136 | #define D3DPRESENT_INTERVAL_THREE 0x00000004L
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| 137 | #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
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| 138 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
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| 139 |
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| 140 | //
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| 141 | // CursorCaps
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| 142 | //
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| 143 | // Driver supports HW color cursor in at least hi-res modes(height >=400)
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| 144 | #define D3DCURSORCAPS_COLOR 0x00000001L
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| 145 | // Driver supports HW cursor also in low-res modes(height < 400)
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| 146 | #define D3DCURSORCAPS_LOWRES 0x00000002L
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| 147 |
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| 148 | //
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| 149 | // DevCaps
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| 150 | //
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| 151 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
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| 152 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
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| 153 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
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| 154 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
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| 155 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
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| 156 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
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| 157 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
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| 158 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
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| 159 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
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| 160 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
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| 161 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
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| 162 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
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| 163 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
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| 164 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
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| 165 | #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
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| 166 | #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
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| 167 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
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| 168 | #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
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| 169 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
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| 170 | #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
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| 171 |
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| 172 | //
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| 173 | // PrimitiveMiscCaps
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| 174 | //
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| 175 | #define D3DPMISCCAPS_MASKZ 0x00000002L
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| 176 | #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
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| 177 | #define D3DPMISCCAPS_CULLNONE 0x00000010L
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| 178 | #define D3DPMISCCAPS_CULLCW 0x00000020L
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| 179 | #define D3DPMISCCAPS_CULLCCW 0x00000040L
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| 180 | #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
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| 181 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
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| 182 | #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
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| 183 | #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
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| 184 | #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
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| 185 | #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
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| 186 |
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| 187 | //
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| 188 | // LineCaps
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| 189 | //
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| 190 | #define D3DLINECAPS_TEXTURE 0x00000001L
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| 191 | #define D3DLINECAPS_ZTEST 0x00000002L
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| 192 | #define D3DLINECAPS_BLEND 0x00000004L
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| 193 | #define D3DLINECAPS_ALPHACMP 0x00000008L
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| 194 | #define D3DLINECAPS_FOG 0x00000010L
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| 195 |
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| 196 | //
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| 197 | // RasterCaps
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| 198 | //
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| 199 | #define D3DPRASTERCAPS_DITHER 0x00000001L
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| 200 | #define D3DPRASTERCAPS_PAT 0x00000008L
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| 201 | #define D3DPRASTERCAPS_ZTEST 0x00000010L
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| 202 | #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
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| 203 | #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
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| 204 | #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
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| 205 | #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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| 206 | #define D3DPRASTERCAPS_ZBIAS 0x00004000L
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| 207 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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| 208 | #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
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| 209 | #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
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| 210 | #define D3DPRASTERCAPS_WBUFFER 0x00040000L
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| 211 | #define D3DPRASTERCAPS_WFOG 0x00100000L
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| 212 | #define D3DPRASTERCAPS_ZFOG 0x00200000L
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| 213 | #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
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| 214 | #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
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| 215 |
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| 216 | //
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| 217 | // ZCmpCaps, AlphaCmpCaps
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| 218 | //
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| 219 | #define D3DPCMPCAPS_NEVER 0x00000001L
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| 220 | #define D3DPCMPCAPS_LESS 0x00000002L
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| 221 | #define D3DPCMPCAPS_EQUAL 0x00000004L
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| 222 | #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
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| 223 | #define D3DPCMPCAPS_GREATER 0x00000010L
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| 224 | #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
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| 225 | #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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| 226 | #define D3DPCMPCAPS_ALWAYS 0x00000080L
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| 227 |
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| 228 | //
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| 229 | // SourceBlendCaps, DestBlendCaps
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| 230 | //
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| 231 | #define D3DPBLENDCAPS_ZERO 0x00000001L
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| 232 | #define D3DPBLENDCAPS_ONE 0x00000002L
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| 233 | #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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| 234 | #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
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| 235 | #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
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| 236 | #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
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| 237 | #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
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| 238 | #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
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| 239 | #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
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| 240 | #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
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| 241 | #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
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| 242 | #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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| 243 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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| 244 |
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| 245 | //
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| 246 | // ShadeCaps
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| 247 | //
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| 248 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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| 249 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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| 250 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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| 251 | #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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| 252 |
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| 253 | //
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| 254 | // TextureCaps
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| 255 | //
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| 256 | #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
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| 257 | #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
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| 258 | #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
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| 259 | #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
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| 260 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
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| 261 | #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
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| 262 | // Device can use non-POW2 textures if:
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| 263 | // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
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| 264 | // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
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| 265 | // 3) mip mapping is not enabled (use magnification filter only)
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| 266 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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| 267 | #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
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| 268 | #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
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| 269 | #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
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| 270 | #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
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| 271 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
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| 272 | #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
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| 273 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
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| 274 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
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| 275 |
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| 276 | //
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| 277 | // TextureFilterCaps
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| 278 | //
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| 279 | #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
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| 280 | #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
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| 281 | #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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| 282 | #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
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| 283 | #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
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| 284 | #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
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| 285 | #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
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| 286 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
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| 287 | #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
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| 288 | #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
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| 289 |
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| 290 | //
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| 291 | // TextureAddressCaps
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| 292 | //
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| 293 | #define D3DPTADDRESSCAPS_WRAP 0x00000001L
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| 294 | #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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| 295 | #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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| 296 | #define D3DPTADDRESSCAPS_BORDER 0x00000008L
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| 297 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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| 298 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
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| 299 |
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| 300 | //
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| 301 | // StencilCaps
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| 302 | //
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| 303 | #define D3DSTENCILCAPS_KEEP 0x00000001L
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| 304 | #define D3DSTENCILCAPS_ZERO 0x00000002L
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| 305 | #define D3DSTENCILCAPS_REPLACE 0x00000004L
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| 306 | #define D3DSTENCILCAPS_INCRSAT 0x00000008L
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| 307 | #define D3DSTENCILCAPS_DECRSAT 0x00000010L
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| 308 | #define D3DSTENCILCAPS_INVERT 0x00000020L
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| 309 | #define D3DSTENCILCAPS_INCR 0x00000040L
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| 310 | #define D3DSTENCILCAPS_DECR 0x00000080L
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| 311 |
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| 312 | //
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| 313 | // TextureOpCaps
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| 314 | //
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| 315 | #define D3DTEXOPCAPS_DISABLE 0x00000001L
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| 316 | #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
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| 317 | #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
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| 318 | #define D3DTEXOPCAPS_MODULATE 0x00000008L
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| 319 | #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
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| 320 | #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
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| 321 | #define D3DTEXOPCAPS_ADD 0x00000040L
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| 322 | #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
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| 323 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
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| 324 | #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
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| 325 | #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
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| 326 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
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| 327 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
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| 328 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
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| 329 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
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| 330 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
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| 331 | #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
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| 332 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
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| 333 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
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| 334 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
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| 335 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
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| 336 | #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
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| 337 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
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| 338 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
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| 339 | #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
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| 340 | #define D3DTEXOPCAPS_LERP 0x02000000L
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| 341 |
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| 342 | //
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| 343 | // FVFCaps
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| 344 | //
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| 345 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
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| 346 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
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| 347 | #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
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| 348 |
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| 349 | //
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| 350 | // VertexProcessingCaps
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| 351 | //
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| 352 | #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
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| 353 | #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
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| 354 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
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| 355 | #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
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| 356 | #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
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| 357 | #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
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| 358 | #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
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| 359 |
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| 360 | #pragma pack()
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| 361 |
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| 362 | #endif /* (DIRECT3D_VERSION >= 0x0800) */
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| 363 | #endif /* _D3D8CAPS_H_ */
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| 364 |
|