blob: 6a7dc115bfd8d51a2a3f4683bb58a196f4a52def [file] [log] [blame]
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001/*==========================================================================;
2 *
3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
4 *
5 * File: d3d8caps.h
6 * Content: Direct3D capabilities include file
7 *
8 ***************************************************************************/
9
10#ifndef _D3D8CAPS_H
11#define _D3D8CAPS_H
12
13#ifndef DIRECT3D_VERSION
14#define DIRECT3D_VERSION 0x0800
15#endif //DIRECT3D_VERSION
16
17// include this file content only if compiling for DX8 interfaces
18#if(DIRECT3D_VERSION >= 0x0800)
19
20#if defined(_X86_) || defined(_IA64_)
21#pragma pack(4)
22#endif
23
24typedef struct _D3DCAPS8
25{
26 /* Device Info */
27 D3DDEVTYPE DeviceType;
28 UINT AdapterOrdinal;
29
30 /* Caps from DX7 Draw */
31 DWORD Caps;
32 DWORD Caps2;
33 DWORD Caps3;
34 DWORD PresentationIntervals;
35
36 /* Cursor Caps */
37 DWORD CursorCaps;
38
39 /* 3D Device Caps */
40 DWORD DevCaps;
41
42 DWORD PrimitiveMiscCaps;
43 DWORD RasterCaps;
44 DWORD ZCmpCaps;
45 DWORD SrcBlendCaps;
46 DWORD DestBlendCaps;
47 DWORD AlphaCmpCaps;
48 DWORD ShadeCaps;
49 DWORD TextureCaps;
50 DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
51 DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
52 DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
53 DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
54 DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
55
56 DWORD LineCaps; // D3DLINECAPS
57
58 DWORD MaxTextureWidth, MaxTextureHeight;
59 DWORD MaxVolumeExtent;
60
61 DWORD MaxTextureRepeat;
62 DWORD MaxTextureAspectRatio;
63 DWORD MaxAnisotropy;
64 float MaxVertexW;
65
66 float GuardBandLeft;
67 float GuardBandTop;
68 float GuardBandRight;
69 float GuardBandBottom;
70
71 float ExtentsAdjust;
72 DWORD StencilCaps;
73
74 DWORD FVFCaps;
75 DWORD TextureOpCaps;
76 DWORD MaxTextureBlendStages;
77 DWORD MaxSimultaneousTextures;
78
79 DWORD VertexProcessingCaps;
80 DWORD MaxActiveLights;
81 DWORD MaxUserClipPlanes;
82 DWORD MaxVertexBlendMatrices;
83 DWORD MaxVertexBlendMatrixIndex;
84
85 float MaxPointSize;
86
87 DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
88 DWORD MaxVertexIndex;
89 DWORD MaxStreams;
90 DWORD MaxStreamStride; // max stride for SetStreamSource
91
92 DWORD VertexShaderVersion;
93 DWORD MaxVertexShaderConst; // number of vertex shader constant registers
94
95 DWORD PixelShaderVersion;
96 float MaxPixelShaderValue; // max value of pixel shader arithmetic component
97
98} D3DCAPS8;
99
100//
101// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
102//
103
104//
105// Caps
106//
107#define D3DCAPS_READ_SCANLINE 0x00020000L
108
109//
110// Caps2
111//
112#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
113#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
114#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
115#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
116#define D3DCAPS2_RESERVED 0x02000000L
117#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
118#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
119
120//
121// Caps3
122//
123#define D3DCAPS3_RESERVED 0x8000001fL
124
125// Indicates that the device can respect the ALPHABLENDENABLE render state
126// when fullscreen while using the FLIP or DISCARD swap effect.
127// COPY and COPYVSYNC swap effects work whether or not this flag is set.
128#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
129
130//
131// PresentationIntervals
132//
133#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
134#define D3DPRESENT_INTERVAL_ONE 0x00000001L
135#define D3DPRESENT_INTERVAL_TWO 0x00000002L
136#define D3DPRESENT_INTERVAL_THREE 0x00000004L
137#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
138#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
139
140//
141// CursorCaps
142//
143// Driver supports HW color cursor in at least hi-res modes(height >=400)
144#define D3DCURSORCAPS_COLOR 0x00000001L
145// Driver supports HW cursor also in low-res modes(height < 400)
146#define D3DCURSORCAPS_LOWRES 0x00000002L
147
148//
149// DevCaps
150//
151#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
152#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
153#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
154#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
155#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
156#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
157#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
158#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
159#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
160#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
161#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
162#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
163#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
164#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
165#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
166#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
167#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
168#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
169#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
170#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
171
172//
173// PrimitiveMiscCaps
174//
175#define D3DPMISCCAPS_MASKZ 0x00000002L
176#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
177#define D3DPMISCCAPS_CULLNONE 0x00000010L
178#define D3DPMISCCAPS_CULLCW 0x00000020L
179#define D3DPMISCCAPS_CULLCCW 0x00000040L
180#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
181#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
182#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
183#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
184#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
185#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
186
187//
188// LineCaps
189//
190#define D3DLINECAPS_TEXTURE 0x00000001L
191#define D3DLINECAPS_ZTEST 0x00000002L
192#define D3DLINECAPS_BLEND 0x00000004L
193#define D3DLINECAPS_ALPHACMP 0x00000008L
194#define D3DLINECAPS_FOG 0x00000010L
195
196//
197// RasterCaps
198//
199#define D3DPRASTERCAPS_DITHER 0x00000001L
200#define D3DPRASTERCAPS_PAT 0x00000008L
201#define D3DPRASTERCAPS_ZTEST 0x00000010L
202#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
203#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
204#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
205#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
206#define D3DPRASTERCAPS_ZBIAS 0x00004000L
207#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
208#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
209#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
210#define D3DPRASTERCAPS_WBUFFER 0x00040000L
211#define D3DPRASTERCAPS_WFOG 0x00100000L
212#define D3DPRASTERCAPS_ZFOG 0x00200000L
213#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
214#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
215
216//
217// ZCmpCaps, AlphaCmpCaps
218//
219#define D3DPCMPCAPS_NEVER 0x00000001L
220#define D3DPCMPCAPS_LESS 0x00000002L
221#define D3DPCMPCAPS_EQUAL 0x00000004L
222#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
223#define D3DPCMPCAPS_GREATER 0x00000010L
224#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
225#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
226#define D3DPCMPCAPS_ALWAYS 0x00000080L
227
228//
229// SourceBlendCaps, DestBlendCaps
230//
231#define D3DPBLENDCAPS_ZERO 0x00000001L
232#define D3DPBLENDCAPS_ONE 0x00000002L
233#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
234#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
235#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
236#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
237#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
238#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
239#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
240#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
241#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
242#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
243#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
244
245//
246// ShadeCaps
247//
248#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
249#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
250#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
251#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
252
253//
254// TextureCaps
255//
256#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
257#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
258#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
259#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
260#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
261#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
262// Device can use non-POW2 textures if:
263// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
264// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
265// 3) mip mapping is not enabled (use magnification filter only)
266#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
267#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
268#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
269#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
270#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
271#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
272#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
273#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
274#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
275
276//
277// TextureFilterCaps
278//
279#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
280#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
281#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
282#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
283#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
284#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
285#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
286#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
287#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
288#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
289
290//
291// TextureAddressCaps
292//
293#define D3DPTADDRESSCAPS_WRAP 0x00000001L
294#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
295#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
296#define D3DPTADDRESSCAPS_BORDER 0x00000008L
297#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
298#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
299
300//
301// StencilCaps
302//
303#define D3DSTENCILCAPS_KEEP 0x00000001L
304#define D3DSTENCILCAPS_ZERO 0x00000002L
305#define D3DSTENCILCAPS_REPLACE 0x00000004L
306#define D3DSTENCILCAPS_INCRSAT 0x00000008L
307#define D3DSTENCILCAPS_DECRSAT 0x00000010L
308#define D3DSTENCILCAPS_INVERT 0x00000020L
309#define D3DSTENCILCAPS_INCR 0x00000040L
310#define D3DSTENCILCAPS_DECR 0x00000080L
311
312//
313// TextureOpCaps
314//
315#define D3DTEXOPCAPS_DISABLE 0x00000001L
316#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
317#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
318#define D3DTEXOPCAPS_MODULATE 0x00000008L
319#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
320#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
321#define D3DTEXOPCAPS_ADD 0x00000040L
322#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
323#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
324#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
325#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
326#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
327#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
328#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
329#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
330#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
331#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
332#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
333#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
334#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
335#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
336#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
337#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
338#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
339#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
340#define D3DTEXOPCAPS_LERP 0x02000000L
341
342//
343// FVFCaps
344//
345#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
346#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
347#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
348
349//
350// VertexProcessingCaps
351//
352#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
353#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
354#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
355#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
356#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
357#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
358#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
359
360#pragma pack()
361
362#endif /* (DIRECT3D_VERSION >= 0x0800) */
363#endif /* _D3D8CAPS_H_ */
364