Nicolas Capens | 17b29fd | 2016-09-15 09:32:16 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "Direct3DDevice8.hpp" |
| 16 | |
| 17 | #include "Direct3D8.hpp" |
| 18 | #include "Direct3DSurface8.hpp" |
| 19 | #include "Direct3DIndexBuffer8.hpp" |
| 20 | #include "Direct3DVertexBuffer8.hpp" |
| 21 | #include "Direct3DTexture8.hpp" |
| 22 | #include "Direct3DVolumeTexture8.hpp" |
| 23 | #include "Direct3DCubeTexture8.hpp" |
| 24 | #include "Direct3DSwapChain8.hpp" |
| 25 | #include "Direct3DPixelShader8.hpp" |
| 26 | #include "Direct3DVertexShader8.hpp" |
| 27 | #include "Direct3DVolume8.hpp" |
| 28 | |
| 29 | #include "Debug.hpp" |
| 30 | #include "Capabilities.hpp" |
| 31 | #include "Renderer.hpp" |
| 32 | #include "Config.hpp" |
| 33 | #include "FrameBuffer.hpp" |
| 34 | #include "Clipper.hpp" |
| 35 | #include "Configurator.hpp" |
| 36 | #include "Timer.hpp" |
| 37 | #include "Resource.hpp" |
| 38 | |
| 39 | #include <assert.h> |
| 40 | |
| 41 | bool localShaderConstants = false; |
| 42 | |
| 43 | namespace D3D8 |
| 44 | { |
| 45 | inline unsigned long FtoDW(float f) // FIXME: Deprecate |
| 46 | { |
| 47 | return (unsigned long&)f; |
| 48 | } |
| 49 | |
| 50 | Direct3DDevice8::Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), d3d8(d3d8), adapter(adapter), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags), presentParameters(*presentParameters) |
| 51 | { |
| 52 | init = true; |
| 53 | recordState = false; |
| 54 | |
| 55 | d3d8->AddRef(); |
| 56 | |
| 57 | context = new sw::Context(); |
| 58 | renderer = new sw::Renderer(context, sw::Direct3D, false); |
| 59 | |
| 60 | swapChain.push_back(0); |
| 61 | depthStencil = 0; |
| 62 | renderTarget = 0; |
| 63 | |
| 64 | for(int i = 0; i < 8; i++) |
| 65 | { |
| 66 | texture[i] = 0; |
| 67 | } |
| 68 | |
| 69 | cursor = 0; |
| 70 | unsigned char one[32 * 32 / sizeof(unsigned char)]; |
| 71 | memset(one, 0xFFFFFFFF, sizeof(one)); |
| 72 | unsigned char zero[32 * 32 / sizeof(unsigned char)] = {0}; |
| 73 | nullCursor = CreateCursor(instance, 0, 0, 32, 32, one, zero); |
| 74 | win32Cursor = GetCursor(); |
| 75 | |
| 76 | Reset(presentParameters); |
| 77 | |
| 78 | pixelShader.push_back(0); // pixelShader[0] = 0 |
| 79 | vertexShader.push_back(0); // vertexShader[0] = 0 |
| 80 | vertexShaderHandle = 0; |
| 81 | pixelShaderHandle = 0; |
| 82 | |
| 83 | lightsDirty = true; |
| 84 | |
| 85 | for(int i = 0; i < 16; i++) |
| 86 | { |
| 87 | dataStream[i] = 0; |
| 88 | streamStride[i] = 0; |
| 89 | } |
| 90 | |
| 91 | indexData = 0; |
| 92 | baseVertexIndex = 0; |
| 93 | declaration = 0; |
| 94 | FVF = 0; |
| 95 | |
| 96 | D3DMATERIAL8 material; |
| 97 | |
| 98 | material.Diffuse.r = 1.0f; |
| 99 | material.Diffuse.g = 1.0f; |
| 100 | material.Diffuse.b = 1.0f; |
| 101 | material.Diffuse.a = 0.0f; |
| 102 | material.Ambient.r = 0.0f; |
| 103 | material.Ambient.g = 0.0f; |
| 104 | material.Ambient.b = 0.0f; |
| 105 | material.Ambient.a = 0.0f; |
| 106 | material.Emissive.r = 0.0f; |
| 107 | material.Emissive.g = 0.0f; |
| 108 | material.Emissive.b = 0.0f; |
| 109 | material.Emissive.a = 0.0f; |
| 110 | material.Specular.r = 0.0f; |
| 111 | material.Specular.g = 0.0f; |
| 112 | material.Specular.b = 0.0f; |
| 113 | material.Specular.a = 0.0f; |
| 114 | material.Power = 0.0f; |
| 115 | |
| 116 | SetMaterial(&material); |
| 117 | |
| 118 | D3DMATRIX identity = {1, 0, 0, 0, |
| 119 | 0, 1, 0, 0, |
| 120 | 0, 0, 1, 0, |
| 121 | 0, 0, 0, 1}; |
| 122 | |
| 123 | SetTransform(D3DTS_VIEW, &identity); |
| 124 | SetTransform(D3DTS_PROJECTION, &identity); |
| 125 | SetTransform(D3DTS_TEXTURE0, &identity); |
| 126 | SetTransform(D3DTS_TEXTURE1, &identity); |
| 127 | SetTransform(D3DTS_TEXTURE2, &identity); |
| 128 | SetTransform(D3DTS_TEXTURE3, &identity); |
| 129 | SetTransform(D3DTS_TEXTURE4, &identity); |
| 130 | SetTransform(D3DTS_TEXTURE5, &identity); |
| 131 | SetTransform(D3DTS_TEXTURE6, &identity); |
| 132 | SetTransform(D3DTS_TEXTURE7, &identity); |
| 133 | |
| 134 | for(int i = 0; i < 12; i++) |
| 135 | { |
| 136 | SetTransform(D3DTS_WORLDMATRIX(i), &identity); |
| 137 | } |
| 138 | |
| 139 | for(int i = 0; i < 8; i++) |
| 140 | { |
| 141 | float zero[4] = {0, 0, 0, 0}; |
| 142 | |
| 143 | SetPixelShaderConstant(i, zero, 1); |
| 144 | } |
| 145 | |
| 146 | for(int i = 0; i < 256; i++) |
| 147 | { |
| 148 | float zero[4] = {0, 0, 0, 0}; |
| 149 | |
| 150 | SetVertexShaderConstant(i, zero, 1); |
| 151 | } |
| 152 | |
| 153 | init = false; |
| 154 | |
| 155 | if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE)) |
| 156 | { |
| 157 | configureFPU(); |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | Direct3DDevice8::~Direct3DDevice8() |
| 162 | { |
| 163 | delete renderer; |
| 164 | renderer = 0; |
| 165 | delete context; |
| 166 | context = 0; |
| 167 | |
| 168 | d3d8->Release(); |
| 169 | d3d8 = 0; |
| 170 | |
| 171 | for(unsigned int i = 0; i < swapChain.size(); i++) |
| 172 | { |
| 173 | if(swapChain[i]) |
| 174 | { |
| 175 | swapChain[i]->unbind(); |
| 176 | swapChain[i] = 0; |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | if(depthStencil) |
| 181 | { |
| 182 | depthStencil->unbind(); |
| 183 | depthStencil = 0; |
| 184 | } |
| 185 | |
| 186 | if(renderTarget) |
| 187 | { |
| 188 | renderTarget->unbind(); |
| 189 | renderTarget = 0; |
| 190 | } |
| 191 | |
| 192 | for(int i = 0; i < 8; i++) |
| 193 | { |
| 194 | if(texture[i]) |
| 195 | { |
| 196 | texture[i]->unbind(); |
| 197 | texture[i] = 0; |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | for(int i = 0; i < 16; i++) |
| 202 | { |
| 203 | if(dataStream[i]) |
| 204 | { |
| 205 | dataStream[i]->unbind(); |
| 206 | dataStream[i] = 0; |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | if(indexData) |
| 211 | { |
| 212 | indexData->unbind(); |
| 213 | indexData = 0; |
| 214 | } |
| 215 | |
| 216 | for(unsigned int i = 0; i < pixelShader.size(); i++) |
| 217 | { |
| 218 | if(pixelShader[i]) |
| 219 | { |
| 220 | pixelShader[i]->unbind(); |
| 221 | pixelShader[i] = 0; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | for(unsigned int i = 0; i < vertexShader.size(); i++) |
| 226 | { |
| 227 | if(vertexShader[i]) |
| 228 | { |
| 229 | vertexShader[i]->unbind(); |
| 230 | vertexShader[i] = 0; |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | for(unsigned int i = 0; i < stateRecorder.size(); i++) |
| 235 | { |
| 236 | if(stateRecorder[i]) |
| 237 | { |
| 238 | stateRecorder[i]->unbind(); |
| 239 | stateRecorder[i] = 0; |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | palette.clear(); |
| 244 | |
| 245 | delete cursor; |
| 246 | DestroyCursor(nullCursor); |
| 247 | } |
| 248 | |
| 249 | long Direct3DDevice8::QueryInterface(const IID &iid, void **object) |
| 250 | { |
| 251 | TRACE(""); |
| 252 | |
| 253 | if(iid == IID_IDirect3DDevice8 || |
| 254 | iid == IID_IUnknown) |
| 255 | { |
| 256 | AddRef(); |
| 257 | *object = this; |
| 258 | |
| 259 | return S_OK; |
| 260 | } |
| 261 | |
| 262 | *object = 0; |
| 263 | |
| 264 | return NOINTERFACE(iid); |
| 265 | } |
| 266 | |
| 267 | unsigned long Direct3DDevice8::AddRef() |
| 268 | { |
| 269 | TRACE(""); |
| 270 | |
| 271 | return Unknown::AddRef(); |
| 272 | } |
| 273 | |
| 274 | unsigned long Direct3DDevice8::Release() |
| 275 | { |
| 276 | TRACE(""); |
| 277 | |
| 278 | return Unknown::Release(); |
| 279 | } |
| 280 | |
| 281 | long Direct3DDevice8::ApplyStateBlock(unsigned long token) |
| 282 | { |
| 283 | TRACE(""); |
| 284 | |
| 285 | stateRecorder[token]->Apply(); |
| 286 | |
| 287 | return D3D_OK; |
| 288 | } |
| 289 | |
| 290 | long Direct3DDevice8::BeginScene() |
| 291 | { |
| 292 | TRACE(""); |
| 293 | |
| 294 | return D3D_OK; |
| 295 | } |
| 296 | |
| 297 | long Direct3DDevice8::BeginStateBlock() |
| 298 | { |
| 299 | TRACE(""); |
| 300 | |
| 301 | recordState = true; |
| 302 | Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, (D3DSTATEBLOCKTYPE)0); |
| 303 | stateBlock->bind(); |
| 304 | stateRecorder.push_back(stateBlock); |
| 305 | |
| 306 | return D3D_OK; |
| 307 | } |
| 308 | |
| 309 | long Direct3DDevice8::CaptureStateBlock(unsigned long token) |
| 310 | { |
| 311 | TRACE(""); |
| 312 | |
| 313 | stateRecorder[token]->Capture(); |
| 314 | |
| 315 | return D3D_OK; |
| 316 | } |
| 317 | |
| 318 | long Direct3DDevice8::Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) |
| 319 | { |
| 320 | TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil); |
| 321 | |
| 322 | if(!rects && count != 0) |
| 323 | { |
| 324 | return INVALIDCALL(); |
| 325 | } |
| 326 | |
| 327 | if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) |
| 328 | { |
| 329 | return INVALIDCALL(); |
| 330 | } |
| 331 | |
| 332 | if(flags & D3DCLEAR_STENCIL) // Check for stencil component |
| 333 | { |
| 334 | D3DSURFACE_DESC description; |
| 335 | depthStencil->GetDesc(&description); |
| 336 | |
| 337 | switch(description.Format) |
| 338 | { |
| 339 | case D3DFMT_D15S1: |
| 340 | case D3DFMT_D24S8: |
| 341 | case D3DFMT_D24X8: |
| 342 | case D3DFMT_D24X4S4: |
| 343 | break; |
| 344 | case D3DFMT_D16_LOCKABLE: |
| 345 | case D3DFMT_D32: |
| 346 | case D3DFMT_D16: |
| 347 | return INVALIDCALL(); |
| 348 | default: |
| 349 | ASSERT(false); |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | if(!rects) |
| 354 | { |
| 355 | count = 1; |
| 356 | |
| 357 | D3DRECT rect; |
| 358 | rect.x1 = viewport.X; |
| 359 | rect.x2 = viewport.X + viewport.Width; |
| 360 | rect.y1 = viewport.Y; |
| 361 | rect.y2 = viewport.Y + viewport.Height; |
| 362 | |
| 363 | rects = ▭ |
| 364 | } |
| 365 | |
| 366 | for(unsigned int i = 0; i < count; i++) |
| 367 | { |
| 368 | sw::SliceRect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2, 0); |
| 369 | |
| 370 | clearRect.clip(viewport.X, viewport.Y, viewport.X + viewport.Width, viewport.Y + viewport.Height); |
| 371 | |
| 372 | if(flags & D3DCLEAR_TARGET) |
| 373 | { |
| 374 | if(renderTarget) |
| 375 | { |
| 376 | D3DSURFACE_DESC description; |
| 377 | renderTarget->GetDesc(&description); |
| 378 | |
| 379 | float rgba[4]; |
| 380 | rgba[0] = (float)(color & 0x00FF0000) / 0x00FF0000; |
| 381 | rgba[1] = (float)(color & 0x0000FF00) / 0x0000FF00; |
| 382 | rgba[2] = (float)(color & 0x000000FF) / 0x000000FF; |
| 383 | rgba[3] = (float)(color & 0xFF000000) / 0xFF000000; |
| 384 | |
| 385 | renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget, clearRect, 0xF); |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | if(flags & D3DCLEAR_ZBUFFER) |
| 390 | { |
| 391 | z = sw::clamp01(z); |
| 392 | depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| 393 | } |
| 394 | |
| 395 | if(flags & D3DCLEAR_STENCIL) |
| 396 | { |
| 397 | depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | return D3D_OK; |
| 402 | } |
| 403 | |
| 404 | long Direct3DDevice8::CopyRects(IDirect3DSurface8 *sourceSurface, const RECT *sourceRectsArray, unsigned int rects, IDirect3DSurface8 *destinationSurface, const POINT *destPointsArray) |
| 405 | { |
| 406 | TRACE(""); |
| 407 | |
| 408 | if(!sourceSurface || !destinationSurface) |
| 409 | { |
| 410 | return INVALIDCALL(); |
| 411 | } |
| 412 | |
| 413 | if(sourceRectsArray && rects == 0 || !sourceRectsArray && rects > 0) |
| 414 | { |
| 415 | return INVALIDCALL(); // FIXME: Verify REF behaviour |
| 416 | } |
| 417 | |
| 418 | D3DSURFACE_DESC sourceDescription; |
| 419 | D3DSURFACE_DESC destDescription; |
| 420 | |
| 421 | sourceSurface->GetDesc(&sourceDescription); |
| 422 | destinationSurface->GetDesc(&destDescription); |
| 423 | |
| 424 | if(sourceDescription.Format != destDescription.Format) |
| 425 | { |
| 426 | return INVALIDCALL(); |
| 427 | } |
| 428 | |
| 429 | int sWidth = sourceDescription.Width; |
| 430 | int sHeight = sourceDescription.Height; |
| 431 | int dWidth = destDescription.Width; |
| 432 | int dHeight = destDescription.Height; |
| 433 | |
| 434 | RECT sRect = {0, 0, sWidth, sHeight}; |
| 435 | POINT dPoint = {0, 0}; |
| 436 | |
| 437 | if(!sourceRectsArray || !destPointsArray) |
| 438 | { |
| 439 | sourceRectsArray = &sRect; |
| 440 | destPointsArray = &dPoint; |
| 441 | |
| 442 | rects = 1; |
| 443 | } |
| 444 | |
| 445 | int bpp = 8 * Direct3DSurface8::bytes(sourceDescription.Format); |
| 446 | |
| 447 | for(unsigned int i = 0; i < rects; i++) |
| 448 | { |
| 449 | const RECT &sRect = sourceRectsArray[i]; |
| 450 | const POINT &dPoint = destPointsArray[i]; |
| 451 | |
| 452 | int rWidth = sRect.right - sRect.left; |
| 453 | int rHeight = sRect.bottom - sRect.top; |
| 454 | |
| 455 | RECT dRect; |
| 456 | |
| 457 | dRect.top = dPoint.y; |
| 458 | dRect.left = dPoint.x; |
| 459 | dRect.bottom = dPoint.y + rHeight; |
| 460 | dRect.right = dPoint.x + rWidth; |
| 461 | |
| 462 | D3DLOCKED_RECT sourceLock; |
| 463 | D3DLOCKED_RECT destLock; |
| 464 | |
| 465 | sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); |
| 466 | destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); |
| 467 | |
| 468 | for(int y = 0; y < rHeight; y++) |
| 469 | { |
| 470 | switch(sourceDescription.Format) |
| 471 | { |
| 472 | case D3DFMT_DXT1: |
| 473 | case D3DFMT_DXT2: |
| 474 | case D3DFMT_DXT3: |
| 475 | case D3DFMT_DXT4: |
| 476 | case D3DFMT_DXT5: |
| 477 | memcpy(destLock.pBits, sourceLock.pBits, rWidth * bpp / 8); |
| 478 | y += 3; // Advance four lines at once |
| 479 | break; |
| 480 | default: |
| 481 | memcpy(destLock.pBits, sourceLock.pBits, rWidth * bpp / 8); |
| 482 | } |
| 483 | |
| 484 | (char*&)sourceLock.pBits += sourceLock.Pitch; |
| 485 | (char*&)destLock.pBits += destLock.Pitch; |
| 486 | } |
| 487 | |
| 488 | sourceSurface->UnlockRect(); |
| 489 | destinationSurface->UnlockRect(); |
| 490 | } |
| 491 | |
| 492 | return D3D_OK; |
| 493 | } |
| 494 | |
| 495 | long Direct3DDevice8::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain8 **swapChain) |
| 496 | { |
| 497 | TRACE(""); |
| 498 | |
| 499 | *swapChain = 0; |
| 500 | |
| 501 | if(!presentParameters || !swapChain) |
| 502 | { |
| 503 | return INVALIDCALL(); |
| 504 | } |
| 505 | |
| 506 | if(presentParameters->BackBufferCount > 3) |
| 507 | { |
| 508 | return INVALIDCALL(); // Maximum of three back buffers |
| 509 | } |
| 510 | |
| 511 | if(presentParameters->BackBufferCount == 0) |
| 512 | { |
| 513 | presentParameters->BackBufferCount = 1; |
| 514 | } |
| 515 | |
| 516 | D3DPRESENT_PARAMETERS present = *presentParameters; |
| 517 | |
| 518 | *swapChain = new Direct3DSwapChain8(this, &present); |
| 519 | |
| 520 | if(!*swapChain) |
| 521 | { |
| 522 | return OUTOFMEMORY(); |
| 523 | } |
| 524 | |
| 525 | if(GetAvailableTextureMem() == 0) |
| 526 | { |
| 527 | delete *swapChain; |
| 528 | |
| 529 | return OUTOFVIDEOMEMORY(); |
| 530 | } |
| 531 | |
| 532 | this->swapChain.push_back(static_cast<Direct3DSwapChain8*>(*swapChain)); |
| 533 | |
| 534 | (*swapChain)->AddRef(); |
| 535 | |
| 536 | return D3D_OK; |
| 537 | } |
| 538 | |
| 539 | long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) |
| 540 | { |
| 541 | TRACE(""); |
| 542 | |
| 543 | *cubeTexture = 0; |
| 544 | |
| 545 | if(edgeLength == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) |
| 546 | { |
| 547 | return INVALIDCALL(); |
| 548 | } |
| 549 | |
| 550 | *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool); |
| 551 | |
| 552 | if(!*cubeTexture) |
| 553 | { |
| 554 | return OUTOFMEMORY(); |
| 555 | } |
| 556 | |
| 557 | if(GetAvailableTextureMem() == 0) |
| 558 | { |
| 559 | delete *cubeTexture; |
| 560 | |
| 561 | return OUTOFVIDEOMEMORY(); |
| 562 | } |
| 563 | |
| 564 | (*cubeTexture)->AddRef(); |
| 565 | |
| 566 | return D3D_OK; |
| 567 | } |
| 568 | |
| 569 | long Direct3DDevice8::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface) |
| 570 | { |
| 571 | TRACE(""); |
| 572 | |
| 573 | *surface = 0; |
| 574 | |
| 575 | if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) |
| 576 | { |
| 577 | return INVALIDCALL(); |
| 578 | } |
| 579 | |
| 580 | *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); |
| 581 | |
| 582 | if(!*surface) |
| 583 | { |
| 584 | return OUTOFMEMORY(); |
| 585 | } |
| 586 | |
| 587 | if(GetAvailableTextureMem() == 0) |
| 588 | { |
| 589 | delete *surface; |
| 590 | |
| 591 | return OUTOFVIDEOMEMORY(); |
| 592 | } |
| 593 | |
| 594 | (*surface)->AddRef(); |
| 595 | |
| 596 | return D3D_OK; |
| 597 | } |
| 598 | |
| 599 | long Direct3DDevice8::CreateImageSurface(unsigned int width, unsigned int height, D3DFORMAT format, IDirect3DSurface8 **surface) |
| 600 | { |
| 601 | TRACE(""); |
| 602 | |
| 603 | *surface = 0; |
| 604 | |
| 605 | if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, format) != D3D_OK) |
| 606 | { |
| 607 | return INVALIDCALL(); |
| 608 | } |
| 609 | |
| 610 | *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, true, 0); |
| 611 | |
| 612 | if(!*surface) |
| 613 | { |
| 614 | return OUTOFMEMORY(); |
| 615 | } |
| 616 | |
| 617 | if(GetAvailableTextureMem() == 0) |
| 618 | { |
| 619 | delete *surface; |
| 620 | |
| 621 | return OUTOFVIDEOMEMORY(); |
| 622 | } |
| 623 | |
| 624 | (*surface)->AddRef(); |
| 625 | |
| 626 | return D3D_OK; |
| 627 | } |
| 628 | |
| 629 | long Direct3DDevice8::CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **indexBuffer) |
| 630 | { |
| 631 | TRACE(""); |
| 632 | |
| 633 | *indexBuffer = new Direct3DIndexBuffer8(this, length, usage, format, pool); |
| 634 | |
| 635 | if(!*indexBuffer) |
| 636 | { |
| 637 | return OUTOFMEMORY(); |
| 638 | } |
| 639 | |
| 640 | if(GetAvailableTextureMem() == 0) |
| 641 | { |
| 642 | delete *indexBuffer; |
| 643 | |
| 644 | return OUTOFVIDEOMEMORY(); |
| 645 | } |
| 646 | |
| 647 | (*indexBuffer)->AddRef(); |
| 648 | |
| 649 | return D3D_OK; |
| 650 | } |
| 651 | |
| 652 | long Direct3DDevice8::CreatePixelShader(const unsigned long *function, unsigned long *handle) |
| 653 | { |
| 654 | TRACE(""); |
| 655 | |
| 656 | if(!function || !handle || function[0] > pixelShaderVersion) |
| 657 | { |
| 658 | return INVALIDCALL(); |
| 659 | } |
| 660 | |
| 661 | unsigned int index; |
| 662 | |
| 663 | for(index = 1; index < pixelShader.size(); index++) // Skip NULL handle |
| 664 | { |
| 665 | if(pixelShader[index] == 0) |
| 666 | { |
| 667 | pixelShader[index] = new Direct3DPixelShader8(this, function); // FIXME: Check for null |
| 668 | |
| 669 | break; |
| 670 | } |
| 671 | } |
| 672 | |
| 673 | if(index == pixelShader.size()) |
| 674 | { |
| 675 | pixelShader.push_back(new Direct3DPixelShader8(this, function)); |
| 676 | } |
| 677 | |
| 678 | pixelShader[index]->AddRef(); |
| 679 | |
| 680 | *handle = index; |
| 681 | |
| 682 | return D3D_OK; |
| 683 | } |
| 684 | |
| 685 | long Direct3DDevice8::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface) |
| 686 | { |
| 687 | TRACE(""); |
| 688 | |
| 689 | *surface = 0; |
| 690 | |
| 691 | if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) |
| 692 | { |
| 693 | return INVALIDCALL(); |
| 694 | } |
| 695 | |
| 696 | *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, lockable != FALSE, D3DUSAGE_RENDERTARGET); |
| 697 | |
| 698 | if(!*surface) |
| 699 | { |
| 700 | return OUTOFMEMORY(); |
| 701 | } |
| 702 | |
| 703 | if(GetAvailableTextureMem() == 0) |
| 704 | { |
| 705 | delete *surface; |
| 706 | |
| 707 | return OUTOFVIDEOMEMORY(); |
| 708 | } |
| 709 | |
| 710 | (*surface)->AddRef(); |
| 711 | |
| 712 | return D3D_OK; |
| 713 | } |
| 714 | |
| 715 | long Direct3DDevice8::CreateStateBlock(D3DSTATEBLOCKTYPE type, unsigned long *token) |
| 716 | { |
| 717 | TRACE(""); |
| 718 | |
| 719 | if(!token) |
| 720 | { |
| 721 | return INVALIDCALL(); |
| 722 | } |
| 723 | |
| 724 | Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, type); |
| 725 | stateBlock->bind(); |
| 726 | stateRecorder.push_back(stateBlock); |
| 727 | *token = (unsigned long)(stateRecorder.size() - 1); |
| 728 | |
| 729 | return D3D_OK; |
| 730 | } |
| 731 | |
| 732 | long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) |
| 733 | { |
| 734 | TRACE(""); |
| 735 | |
| 736 | *texture = 0; |
| 737 | |
| 738 | if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_TEXTURE, format) != D3D_OK) |
| 739 | { |
| 740 | return INVALIDCALL(); |
| 741 | } |
| 742 | |
| 743 | *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool); |
| 744 | |
| 745 | if(!*texture) |
| 746 | { |
| 747 | return OUTOFMEMORY(); |
| 748 | } |
| 749 | |
| 750 | if(GetAvailableTextureMem() == 0) |
| 751 | { |
| 752 | delete *texture; |
| 753 | |
| 754 | return OUTOFVIDEOMEMORY(); |
| 755 | } |
| 756 | |
| 757 | (*texture)->AddRef(); |
| 758 | |
| 759 | return D3D_OK; |
| 760 | } |
| 761 | |
| 762 | long Direct3DDevice8::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer8 **vertexBuffer) |
| 763 | { |
| 764 | TRACE(""); |
| 765 | |
| 766 | *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool); |
| 767 | |
| 768 | if(!*vertexBuffer) |
| 769 | { |
| 770 | return OUTOFMEMORY(); |
| 771 | } |
| 772 | |
| 773 | if(GetAvailableTextureMem() == 0) |
| 774 | { |
| 775 | delete *vertexBuffer; |
| 776 | |
| 777 | return OUTOFVIDEOMEMORY(); |
| 778 | } |
| 779 | |
| 780 | (*vertexBuffer)->AddRef(); |
| 781 | |
| 782 | return D3D_OK; |
| 783 | } |
| 784 | |
| 785 | long Direct3DDevice8::CreateVertexShader(const unsigned long *declaration, const unsigned long *function, unsigned long *handle, unsigned long usage) |
| 786 | { |
| 787 | TRACE("const unsigned long *declaration = 0x%0.8p, const unsigned long *function = 0x%0.8p, unsigned long *handle = 0x%0.8p, unsigned long usage = %d", declaration, function, handle, usage); |
| 788 | |
| 789 | if(!declaration || !handle || (function && function[0] > vertexShaderVersion)) |
| 790 | { |
| 791 | return INVALIDCALL(); |
| 792 | } |
| 793 | |
| 794 | unsigned int index; |
| 795 | |
| 796 | for(index = 1; index < vertexShader.size(); index++) // NOTE: skip NULL handle |
| 797 | { |
| 798 | if(vertexShader[index] == 0) |
| 799 | { |
| 800 | vertexShader[index] = new Direct3DVertexShader8(this, declaration, function); // FIXME: Check for null |
| 801 | |
| 802 | break; |
| 803 | } |
| 804 | } |
| 805 | |
| 806 | if(index == vertexShader.size()) |
| 807 | { |
| 808 | vertexShader.push_back(new Direct3DVertexShader8(this, declaration, function)); |
| 809 | } |
| 810 | |
| 811 | vertexShader[index]->AddRef(); |
| 812 | |
| 813 | *handle = (index << 16) + 1; |
| 814 | |
| 815 | return D3D_OK; |
| 816 | } |
| 817 | |
| 818 | long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) |
| 819 | { |
| 820 | TRACE(""); |
| 821 | |
| 822 | *volumeTexture = 0; |
| 823 | |
| 824 | if(width == 0 || height == 0 || depth == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_VOLUMETEXTURE, format) != D3D_OK) |
| 825 | { |
| 826 | return INVALIDCALL(); |
| 827 | } |
| 828 | |
| 829 | *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool); |
| 830 | |
| 831 | if(!*volumeTexture) |
| 832 | { |
| 833 | return OUTOFMEMORY(); |
| 834 | } |
| 835 | |
| 836 | if(GetAvailableTextureMem() == 0) |
| 837 | { |
| 838 | delete *volumeTexture; |
| 839 | |
| 840 | return OUTOFVIDEOMEMORY(); |
| 841 | } |
| 842 | |
| 843 | (*volumeTexture)->AddRef(); |
| 844 | |
| 845 | return D3D_OK; |
| 846 | } |
| 847 | |
| 848 | long Direct3DDevice8::DeletePatch(unsigned int handle) |
| 849 | { |
| 850 | TRACE(""); |
| 851 | |
| 852 | UNIMPLEMENTED(); |
| 853 | |
| 854 | return D3D_OK; |
| 855 | } |
| 856 | |
| 857 | long Direct3DDevice8::DeleteStateBlock(unsigned long token) |
| 858 | { |
| 859 | TRACE(""); |
| 860 | |
| 861 | if(token >= stateRecorder.size() || !stateRecorder[token]) |
| 862 | { |
| 863 | return INVALIDCALL(); |
| 864 | } |
| 865 | |
| 866 | stateRecorder[token]->unbind(); |
| 867 | stateRecorder[token] = 0; |
| 868 | |
| 869 | return D3D_OK; |
| 870 | } |
| 871 | |
| 872 | long Direct3DDevice8::DeleteVertexShader(unsigned long handle) |
| 873 | { |
| 874 | TRACE(""); |
| 875 | |
| 876 | unsigned int index = handle >> 16; |
| 877 | |
| 878 | if(index >= vertexShader.size() || !vertexShader[index]) |
| 879 | { |
| 880 | return INVALIDCALL(); |
| 881 | } |
| 882 | |
| 883 | vertexShader[index]->Release(); |
| 884 | vertexShader[index] = 0; |
| 885 | |
| 886 | return D3D_OK; |
| 887 | } |
| 888 | |
| 889 | long Direct3DDevice8::DrawIndexedPrimitive(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) |
| 890 | { |
| 891 | TRACE(""); |
| 892 | |
| 893 | if(!indexData) |
| 894 | { |
| 895 | return INVALIDCALL(); |
| 896 | } |
| 897 | |
| 898 | if(!bindData(indexData, baseVertexIndex) || !primitiveCount) |
| 899 | { |
| 900 | return D3D_OK; |
| 901 | } |
| 902 | |
| 903 | unsigned int indexOffset = startIndex * (indexData->is32Bit() ? 4 : 2); // FIXME: Doesn't take stream frequencies into account |
| 904 | |
| 905 | sw::DrawType drawType; |
| 906 | |
| 907 | if(indexData->is32Bit()) |
| 908 | { |
| 909 | switch(type) |
| 910 | { |
| 911 | case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; |
| 912 | case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; |
| 913 | case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; |
| 914 | case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; |
| 915 | case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; |
| 916 | case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; |
| 917 | default: |
| 918 | ASSERT(false); |
| 919 | } |
| 920 | } |
| 921 | else |
| 922 | { |
| 923 | switch(type) |
| 924 | { |
| 925 | case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; |
| 926 | case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; |
| 927 | case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; |
| 928 | case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; |
| 929 | case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; |
| 930 | case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; |
| 931 | default: |
| 932 | ASSERT(false); |
| 933 | } |
| 934 | } |
| 935 | |
| 936 | bindData(indexData, baseVertexIndex); |
| 937 | |
| 938 | renderer->draw(drawType, indexOffset, primitiveCount); |
| 939 | |
| 940 | return D3D_OK; |
| 941 | } |
| 942 | |
| 943 | long Direct3DDevice8::DeletePixelShader(unsigned long handle) |
| 944 | { |
| 945 | TRACE(""); |
| 946 | |
| 947 | if(handle >= pixelShader.size() || !pixelShader[handle]) |
| 948 | { |
| 949 | return INVALIDCALL(); |
| 950 | } |
| 951 | |
| 952 | pixelShader[handle]->Release(); |
| 953 | pixelShader[handle] = 0; |
| 954 | |
| 955 | return D3D_OK; |
| 956 | } |
| 957 | |
| 958 | long Direct3DDevice8::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int primitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) |
| 959 | { |
| 960 | TRACE(""); |
| 961 | |
| 962 | if(!vertexStreamZeroData || !indexData) |
| 963 | { |
| 964 | return INVALIDCALL(); |
| 965 | } |
| 966 | |
| 967 | int length = (minIndex + numVertices) * vertexStreamZeroStride; |
| 968 | |
| 969 | Direct3DVertexBuffer8 *vertexBuffer = new Direct3DVertexBuffer8(this, length, 0, 0, D3DPOOL_DEFAULT); |
| 970 | |
| 971 | unsigned char *data; |
| 972 | vertexBuffer->Lock(0, 0, &data, 0); |
| 973 | memcpy(data, vertexStreamZeroData, length); |
| 974 | vertexBuffer->Unlock(); |
| 975 | |
| 976 | SetStreamSource(0, vertexBuffer, vertexStreamZeroStride); |
| 977 | |
| 978 | switch(type) |
| 979 | { |
| 980 | case D3DPT_POINTLIST: length = primitiveCount; break; |
| 981 | case D3DPT_LINELIST: length = primitiveCount * 2; break; |
| 982 | case D3DPT_LINESTRIP: length = primitiveCount + 1; break; |
| 983 | case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; |
| 984 | case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; |
| 985 | case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; |
| 986 | default: |
| 987 | ASSERT(false); |
| 988 | } |
| 989 | |
| 990 | length *= indexDataFormat == D3DFMT_INDEX32 ? 4 : 2; |
| 991 | |
| 992 | Direct3DIndexBuffer8 *indexBuffer = new Direct3DIndexBuffer8(this, length, 0, indexDataFormat, D3DPOOL_DEFAULT); |
| 993 | |
| 994 | indexBuffer->Lock(0, 0, &data, 0); |
| 995 | memcpy(data, indexData, length); |
| 996 | indexBuffer->Unlock(); |
| 997 | |
| 998 | SetIndices(indexBuffer, 0); |
| 999 | |
| 1000 | if(!bindData(indexBuffer, 0) || !primitiveCount) |
| 1001 | { |
| 1002 | vertexBuffer->Release(); |
| 1003 | |
| 1004 | return D3D_OK; |
| 1005 | } |
| 1006 | |
| 1007 | sw::DrawType drawType; |
| 1008 | |
| 1009 | if(indexDataFormat == D3DFMT_INDEX32) |
| 1010 | { |
| 1011 | switch(type) |
| 1012 | { |
| 1013 | case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; |
| 1014 | case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; |
| 1015 | case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; |
| 1016 | case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; |
| 1017 | case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; |
| 1018 | case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; |
| 1019 | default: |
| 1020 | ASSERT(false); |
| 1021 | } |
| 1022 | } |
| 1023 | else |
| 1024 | { |
| 1025 | switch(type) |
| 1026 | { |
| 1027 | case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; |
| 1028 | case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; |
| 1029 | case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; |
| 1030 | case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; |
| 1031 | case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; |
| 1032 | case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; |
| 1033 | default: |
| 1034 | ASSERT(false); |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | renderer->draw(drawType, 0, primitiveCount); |
| 1039 | |
| 1040 | SetStreamSource(0, 0, 0); |
| 1041 | SetIndices(0, 0); |
| 1042 | |
| 1043 | return D3D_OK; |
| 1044 | } |
| 1045 | |
| 1046 | long Direct3DDevice8::DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primitiveCount) |
| 1047 | { |
| 1048 | TRACE(""); |
| 1049 | |
| 1050 | if(!bindData(0, startVertex) || !primitiveCount) |
| 1051 | { |
| 1052 | return D3D_OK; |
| 1053 | } |
| 1054 | |
| 1055 | sw::DrawType drawType; |
| 1056 | |
| 1057 | switch(primitiveType) |
| 1058 | { |
| 1059 | case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; |
| 1060 | case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; |
| 1061 | case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; |
| 1062 | case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; |
| 1063 | case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; |
| 1064 | case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; |
| 1065 | default: |
| 1066 | ASSERT(false); |
| 1067 | } |
| 1068 | |
| 1069 | renderer->draw(drawType, 0, primitiveCount); |
| 1070 | |
| 1071 | return D3D_OK; |
| 1072 | } |
| 1073 | |
| 1074 | long Direct3DDevice8::DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) |
| 1075 | { |
| 1076 | TRACE(""); |
| 1077 | |
| 1078 | if(!vertexStreamZeroData) |
| 1079 | { |
| 1080 | return INVALIDCALL(); |
| 1081 | } |
| 1082 | |
| 1083 | IDirect3DVertexBuffer8 *vertexBuffer = 0; |
| 1084 | int length = 0; |
| 1085 | |
| 1086 | switch(primitiveType) |
| 1087 | { |
| 1088 | case D3DPT_POINTLIST: length = primitiveCount; break; |
| 1089 | case D3DPT_LINELIST: length = primitiveCount * 2; break; |
| 1090 | case D3DPT_LINESTRIP: length = primitiveCount + 1; break; |
| 1091 | case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; |
| 1092 | case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; |
| 1093 | case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; |
| 1094 | default: |
| 1095 | ASSERT(false); |
| 1096 | } |
| 1097 | |
| 1098 | length *= vertexStreamZeroStride; |
| 1099 | |
| 1100 | CreateVertexBuffer(length, 0, 0, D3DPOOL_DEFAULT, &vertexBuffer); |
| 1101 | |
| 1102 | unsigned char *data; |
| 1103 | vertexBuffer->Lock(0, 0, &data, 0); |
| 1104 | memcpy(data, vertexStreamZeroData, length); |
| 1105 | vertexBuffer->Unlock(); |
| 1106 | |
| 1107 | SetStreamSource(0, vertexBuffer, vertexStreamZeroStride); |
| 1108 | |
| 1109 | if(!bindData(0, 0) || !primitiveCount) |
| 1110 | { |
| 1111 | vertexBuffer->Release(); |
| 1112 | |
| 1113 | return D3D_OK; |
| 1114 | } |
| 1115 | |
| 1116 | sw::DrawType drawType; |
| 1117 | |
| 1118 | switch(primitiveType) |
| 1119 | { |
| 1120 | case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; |
| 1121 | case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; |
| 1122 | case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; |
| 1123 | case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; |
| 1124 | case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; |
| 1125 | case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; |
| 1126 | default: |
| 1127 | ASSERT(false); |
| 1128 | } |
| 1129 | |
| 1130 | renderer->draw(drawType, 0, primitiveCount); |
| 1131 | |
| 1132 | SetStreamSource(0, 0, 0); |
| 1133 | vertexBuffer->Release(); |
| 1134 | |
| 1135 | return D3D_OK; |
| 1136 | } |
| 1137 | |
| 1138 | long Direct3DDevice8::DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) |
| 1139 | { |
| 1140 | TRACE(""); |
| 1141 | |
| 1142 | if(!numSegs || !rectPatchInfo) |
| 1143 | { |
| 1144 | return INVALIDCALL(); |
| 1145 | } |
| 1146 | |
| 1147 | UNIMPLEMENTED(); |
| 1148 | |
| 1149 | return D3D_OK; |
| 1150 | } |
| 1151 | |
| 1152 | long Direct3DDevice8::DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) |
| 1153 | { |
| 1154 | TRACE(""); |
| 1155 | |
| 1156 | if(!numSegs || !triPatchInfo) |
| 1157 | { |
| 1158 | return INVALIDCALL(); |
| 1159 | } |
| 1160 | |
| 1161 | UNIMPLEMENTED(); |
| 1162 | |
| 1163 | return D3D_OK; |
| 1164 | } |
| 1165 | |
| 1166 | long Direct3DDevice8::EndScene() |
| 1167 | { |
| 1168 | TRACE(""); |
| 1169 | |
| 1170 | return D3D_OK; |
| 1171 | } |
| 1172 | |
| 1173 | long Direct3DDevice8::EndStateBlock(unsigned long *token) |
| 1174 | { |
| 1175 | TRACE(""); |
| 1176 | |
| 1177 | if(!token) |
| 1178 | { |
| 1179 | return INVALIDCALL(); |
| 1180 | } |
| 1181 | |
| 1182 | recordState = false; |
| 1183 | *token = (unsigned long)(stateRecorder.size() - 1); |
| 1184 | |
| 1185 | return D3D_OK; |
| 1186 | } |
| 1187 | |
| 1188 | unsigned int Direct3DDevice8::GetAvailableTextureMem() |
| 1189 | { |
| 1190 | TRACE(""); |
| 1191 | |
| 1192 | int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); |
| 1193 | if(availableMemory < 0) availableMemory = 0; |
| 1194 | |
| 1195 | // Round to nearest MB |
| 1196 | return (availableMemory + 0x80000) & 0xFFF00000; |
| 1197 | } |
| 1198 | |
| 1199 | long Direct3DDevice8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) |
| 1200 | { |
| 1201 | TRACE(""); |
| 1202 | |
| 1203 | if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) |
| 1204 | { |
| 1205 | return INVALIDCALL(); |
| 1206 | } |
| 1207 | |
| 1208 | swapChain[index]->GetBackBuffer(index, type, backBuffer); |
| 1209 | |
| 1210 | return D3D_OK; |
| 1211 | } |
| 1212 | |
| 1213 | long Direct3DDevice8::GetClipPlane(unsigned long index, float *plane) |
| 1214 | { |
| 1215 | TRACE(""); |
| 1216 | |
| 1217 | if(!plane || index >= 6) |
| 1218 | { |
| 1219 | return INVALIDCALL(); |
| 1220 | } |
| 1221 | |
| 1222 | plane[0] = this->plane[index][0]; |
| 1223 | plane[1] = this->plane[index][1]; |
| 1224 | plane[2] = this->plane[index][2]; |
| 1225 | plane[3] = this->plane[index][3]; |
| 1226 | |
| 1227 | return D3D_OK; |
| 1228 | } |
| 1229 | |
| 1230 | long Direct3DDevice8::GetClipStatus(D3DCLIPSTATUS8 *clipStatus) |
| 1231 | { |
| 1232 | TRACE(""); |
| 1233 | |
| 1234 | if(!clipStatus) |
| 1235 | { |
| 1236 | return INVALIDCALL(); |
| 1237 | } |
| 1238 | |
| 1239 | *clipStatus = this->clipStatus; |
| 1240 | |
| 1241 | return D3D_OK; |
| 1242 | } |
| 1243 | |
| 1244 | long Direct3DDevice8::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) |
| 1245 | { |
| 1246 | TRACE(""); |
| 1247 | |
| 1248 | if(!parameters) |
| 1249 | { |
| 1250 | return INVALIDCALL(); |
| 1251 | } |
| 1252 | |
| 1253 | parameters->AdapterOrdinal = adapter; |
| 1254 | parameters->BehaviorFlags = behaviourFlags; |
| 1255 | parameters->DeviceType = deviceType; |
| 1256 | parameters->hFocusWindow = focusWindow; |
| 1257 | |
| 1258 | return D3D_OK; |
| 1259 | } |
| 1260 | |
| 1261 | long Direct3DDevice8::GetCurrentTexturePalette(unsigned int *paletteNumber) |
| 1262 | { |
| 1263 | TRACE(""); |
| 1264 | |
| 1265 | if(!paletteNumber) |
| 1266 | { |
| 1267 | return INVALIDCALL(); |
| 1268 | } |
| 1269 | |
| 1270 | *paletteNumber = currentPalette; |
| 1271 | |
| 1272 | return D3D_OK; |
| 1273 | } |
| 1274 | |
| 1275 | long Direct3DDevice8::GetDepthStencilSurface(IDirect3DSurface8 **depthStencilSurface) |
| 1276 | { |
| 1277 | TRACE(""); |
| 1278 | |
| 1279 | if(!depthStencilSurface) |
| 1280 | { |
| 1281 | return INVALIDCALL(); |
| 1282 | } |
| 1283 | |
| 1284 | *depthStencilSurface = depthStencil; |
| 1285 | |
| 1286 | if(depthStencil) |
| 1287 | { |
| 1288 | depthStencil->AddRef(); |
| 1289 | } |
| 1290 | |
| 1291 | return D3D_OK; // FIXME: Return NOTFOUND() when no depthStencil? |
| 1292 | } |
| 1293 | |
| 1294 | long Direct3DDevice8::GetDeviceCaps(D3DCAPS8 *caps) |
| 1295 | { |
| 1296 | TRACE(""); |
| 1297 | |
| 1298 | return d3d8->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); |
| 1299 | } |
| 1300 | |
| 1301 | long Direct3DDevice8::GetDirect3D(IDirect3D8 **d3d8) |
| 1302 | { |
| 1303 | TRACE(""); |
| 1304 | |
| 1305 | if(!d3d8) |
| 1306 | { |
| 1307 | return INVALIDCALL(); |
| 1308 | } |
| 1309 | |
| 1310 | ASSERT(this->d3d8); |
| 1311 | |
| 1312 | *d3d8 = this->d3d8; |
| 1313 | this->d3d8->AddRef(); |
| 1314 | |
| 1315 | return D3D_OK; |
| 1316 | } |
| 1317 | |
| 1318 | long Direct3DDevice8::GetDisplayMode(D3DDISPLAYMODE *mode) |
| 1319 | { |
| 1320 | TRACE(""); |
| 1321 | |
| 1322 | if(!mode) |
| 1323 | { |
| 1324 | return INVALIDCALL(); |
| 1325 | } |
| 1326 | |
| 1327 | d3d8->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, mode); |
| 1328 | |
| 1329 | return D3D_OK; |
| 1330 | } |
| 1331 | |
| 1332 | long Direct3DDevice8::GetFrontBuffer(IDirect3DSurface8 *destSurface) |
| 1333 | { |
| 1334 | TRACE(""); |
| 1335 | |
| 1336 | if(!destSurface) |
| 1337 | { |
| 1338 | return INVALIDCALL(); |
| 1339 | } |
| 1340 | |
| 1341 | D3DLOCKED_RECT description; |
| 1342 | destSurface->LockRect(&description, 0, 0); |
| 1343 | |
| 1344 | swapChain[0]->screenshot(description.pBits); |
| 1345 | |
| 1346 | destSurface->UnlockRect(); |
| 1347 | |
| 1348 | return D3D_OK; |
| 1349 | } |
| 1350 | |
| 1351 | void Direct3DDevice8::GetGammaRamp(D3DGAMMARAMP *ramp) |
| 1352 | { |
| 1353 | TRACE(""); |
| 1354 | |
| 1355 | if(!ramp) |
| 1356 | { |
| 1357 | return; |
| 1358 | } |
| 1359 | |
| 1360 | swapChain[0]->getGammaRamp((sw::GammaRamp*)ramp); |
| 1361 | } |
| 1362 | |
| 1363 | long Direct3DDevice8::GetIndices(IDirect3DIndexBuffer8 **indexData, unsigned int *baseVertexIndex) |
| 1364 | { |
| 1365 | TRACE(""); |
| 1366 | |
| 1367 | if(!indexData || !baseVertexIndex) |
| 1368 | { |
| 1369 | return INVALIDCALL(); |
| 1370 | } |
| 1371 | |
| 1372 | *indexData = this->indexData; |
| 1373 | |
| 1374 | if(this->indexData) |
| 1375 | { |
| 1376 | this->indexData->AddRef(); |
| 1377 | } |
| 1378 | |
| 1379 | *baseVertexIndex = this->baseVertexIndex; |
| 1380 | |
| 1381 | return D3D_OK; |
| 1382 | } |
| 1383 | |
| 1384 | long Direct3DDevice8::GetInfo(unsigned long devInfoID, void *devInfoStruct, unsigned long devInfoStructSize) |
| 1385 | { |
| 1386 | TRACE(""); |
| 1387 | |
| 1388 | if(!devInfoStruct || devInfoStructSize == 0) |
| 1389 | { |
| 1390 | return INVALIDCALL(); |
| 1391 | } |
| 1392 | |
| 1393 | switch(devInfoID) |
| 1394 | { |
| 1395 | case 0: return E_FAIL; |
| 1396 | case 1: return E_FAIL; |
| 1397 | case 2: return E_FAIL; |
| 1398 | case 3: return E_FAIL; |
| 1399 | case 4: return S_FALSE; |
| 1400 | case 5: UNIMPLEMENTED(); // FIXME: D3DDEVINFOID_RESOURCEMANAGER |
| 1401 | case 6: UNIMPLEMENTED(); // FIXME: D3DDEVINFOID_D3DVERTEXSTATS |
| 1402 | case 7: return E_FAIL; |
| 1403 | } |
| 1404 | |
| 1405 | return D3D_OK; |
| 1406 | } |
| 1407 | |
| 1408 | long Direct3DDevice8::GetLight(unsigned long index, D3DLIGHT8 *light) |
| 1409 | { |
| 1410 | TRACE(""); |
| 1411 | |
| 1412 | if(!light) |
| 1413 | { |
| 1414 | return INVALIDCALL(); |
| 1415 | } |
| 1416 | |
| 1417 | if(!this->light.exists(index)) |
| 1418 | { |
| 1419 | return INVALIDCALL(); |
| 1420 | } |
| 1421 | |
| 1422 | *light = this->light[index]; |
| 1423 | |
| 1424 | return D3D_OK; |
| 1425 | } |
| 1426 | |
| 1427 | long Direct3DDevice8::GetLightEnable(unsigned long index , int *enable) |
| 1428 | { |
| 1429 | TRACE(""); |
| 1430 | |
| 1431 | if(!enable) |
| 1432 | { |
| 1433 | return INVALIDCALL(); |
| 1434 | } |
| 1435 | |
| 1436 | if(!light.exists(index)) |
| 1437 | { |
| 1438 | return INVALIDCALL(); |
| 1439 | } |
| 1440 | |
| 1441 | *enable = light[index].enable; |
| 1442 | |
| 1443 | return D3D_OK; |
| 1444 | } |
| 1445 | |
| 1446 | long Direct3DDevice8::GetMaterial(D3DMATERIAL8 *material) |
| 1447 | { |
| 1448 | TRACE(""); |
| 1449 | |
| 1450 | if(!material) |
| 1451 | { |
| 1452 | return INVALIDCALL(); |
| 1453 | } |
| 1454 | |
| 1455 | *material = this->material; |
| 1456 | |
| 1457 | return D3D_OK; |
| 1458 | } |
| 1459 | |
| 1460 | long Direct3DDevice8::GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) |
| 1461 | { |
| 1462 | TRACE(""); |
| 1463 | |
| 1464 | if(paletteNumber > 0xFFFF || !entries) |
| 1465 | { |
| 1466 | return INVALIDCALL(); |
| 1467 | } |
| 1468 | |
| 1469 | for(int i = 0; i < 256; i++) |
| 1470 | { |
| 1471 | entries[i] = palette[paletteNumber].entry[i]; |
| 1472 | } |
| 1473 | |
| 1474 | return D3D_OK; |
| 1475 | } |
| 1476 | |
| 1477 | long Direct3DDevice8::GetPixelShader(unsigned long *handle) |
| 1478 | { |
| 1479 | TRACE(""); |
| 1480 | |
| 1481 | if(!handle) |
| 1482 | { |
| 1483 | return INVALIDCALL(); |
| 1484 | } |
| 1485 | |
| 1486 | *handle = pixelShaderHandle; |
| 1487 | |
| 1488 | return D3D_OK; |
| 1489 | } |
| 1490 | |
| 1491 | long Direct3DDevice8::GetPixelShaderFunction(unsigned long handle, void *data, unsigned long *size) |
| 1492 | { |
| 1493 | TRACE(""); |
| 1494 | |
| 1495 | if(!data) |
| 1496 | { |
| 1497 | return INVALIDCALL(); |
| 1498 | } |
| 1499 | |
| 1500 | UNIMPLEMENTED(); |
| 1501 | |
| 1502 | return D3D_OK; |
| 1503 | } |
| 1504 | |
| 1505 | long Direct3DDevice8::GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsigned long count) |
| 1506 | { |
| 1507 | TRACE(""); |
| 1508 | |
| 1509 | if(!constantData) |
| 1510 | { |
| 1511 | return INVALIDCALL(); |
| 1512 | } |
| 1513 | |
| 1514 | for(unsigned int i = 0; i < count; i++) |
| 1515 | { |
| 1516 | ((float*)constantData)[i * 4 + 0] = pixelShaderConstant[startRegister + i][0]; |
| 1517 | ((float*)constantData)[i * 4 + 1] = pixelShaderConstant[startRegister + i][1]; |
| 1518 | ((float*)constantData)[i * 4 + 2] = pixelShaderConstant[startRegister + i][2]; |
| 1519 | ((float*)constantData)[i * 4 + 3] = pixelShaderConstant[startRegister + i][3]; |
| 1520 | } |
| 1521 | |
| 1522 | return D3D_OK; |
| 1523 | } |
| 1524 | |
| 1525 | long Direct3DDevice8::GetRasterStatus(D3DRASTER_STATUS *rasterStatus) |
| 1526 | { |
| 1527 | TRACE(""); |
| 1528 | |
| 1529 | if(!rasterStatus) |
| 1530 | { |
| 1531 | return INVALIDCALL(); |
| 1532 | } |
| 1533 | |
| 1534 | UNIMPLEMENTED(); |
| 1535 | |
| 1536 | return D3D_OK; |
| 1537 | } |
| 1538 | |
| 1539 | long Direct3DDevice8::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) |
| 1540 | { |
| 1541 | TRACE(""); |
| 1542 | |
| 1543 | if(!value) |
| 1544 | { |
| 1545 | return INVALIDCALL(); |
| 1546 | } |
| 1547 | |
| 1548 | *value = renderState[state]; |
| 1549 | |
| 1550 | return D3D_OK; |
| 1551 | } |
| 1552 | |
| 1553 | long Direct3DDevice8::GetRenderTarget(IDirect3DSurface8 **renderTarget) |
| 1554 | { |
| 1555 | TRACE(""); |
| 1556 | |
| 1557 | if(!renderTarget) |
| 1558 | { |
| 1559 | return INVALIDCALL(); |
| 1560 | } |
| 1561 | |
| 1562 | *renderTarget = this->renderTarget; |
| 1563 | this->renderTarget->AddRef(); |
| 1564 | |
| 1565 | return D3D_OK; |
| 1566 | } |
| 1567 | |
| 1568 | long Direct3DDevice8::GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 **streamData, unsigned int *stride) |
| 1569 | { |
| 1570 | TRACE(""); |
| 1571 | |
| 1572 | if(streamNumber >= 16 || !streamData || !stride) |
| 1573 | { |
| 1574 | return INVALIDCALL(); |
| 1575 | } |
| 1576 | |
| 1577 | *streamData = dataStream[streamNumber]; |
| 1578 | |
| 1579 | if(dataStream[streamNumber]) |
| 1580 | { |
| 1581 | dataStream[streamNumber]->AddRef(); |
| 1582 | } |
| 1583 | |
| 1584 | *stride = 0; // NOTE: Unimplemented |
| 1585 | |
| 1586 | return D3D_OK; |
| 1587 | } |
| 1588 | |
| 1589 | long Direct3DDevice8::GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture) |
| 1590 | { |
| 1591 | TRACE(""); |
| 1592 | |
| 1593 | if(!texture || stage >= 8) |
| 1594 | { |
| 1595 | return INVALIDCALL(); |
| 1596 | } |
| 1597 | |
| 1598 | *texture = this->texture[stage]; |
| 1599 | |
| 1600 | if(this->texture[stage]) |
| 1601 | { |
| 1602 | this->texture[stage]->AddRef(); |
| 1603 | } |
| 1604 | |
| 1605 | return D3D_OK; |
| 1606 | } |
| 1607 | |
| 1608 | long Direct3DDevice8::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE state, unsigned long *value) |
| 1609 | { |
| 1610 | TRACE(""); |
| 1611 | |
| 1612 | if(!value || stage < 0 || stage >= 8 || state < 0 || state > D3DTSS_RESULTARG) // FIXME: Set *value to 0? |
| 1613 | { |
| 1614 | return INVALIDCALL(); |
| 1615 | } |
| 1616 | |
| 1617 | *value = textureStageState[stage][state]; |
| 1618 | |
| 1619 | return D3D_OK; |
| 1620 | } |
| 1621 | |
| 1622 | long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| 1623 | { |
| 1624 | TRACE(""); |
| 1625 | |
| 1626 | if(!matrix || state < 0 || state > 511) |
| 1627 | { |
| 1628 | return INVALIDCALL(); |
| 1629 | } |
| 1630 | |
| 1631 | *matrix = this->matrix[state]; |
| 1632 | |
| 1633 | return D3D_OK; |
| 1634 | } |
| 1635 | |
| 1636 | long Direct3DDevice8::GetVertexShader(unsigned long *handle) |
| 1637 | { |
| 1638 | TRACE(""); |
| 1639 | |
| 1640 | if(!handle) |
| 1641 | { |
| 1642 | return INVALIDCALL(); |
| 1643 | } |
| 1644 | |
| 1645 | *handle = vertexShaderHandle; |
| 1646 | |
| 1647 | return D3D_OK; |
| 1648 | } |
| 1649 | |
| 1650 | long Direct3DDevice8::GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned long count) |
| 1651 | { |
| 1652 | TRACE(""); |
| 1653 | |
| 1654 | if(!constantData) |
| 1655 | { |
| 1656 | return INVALIDCALL(); |
| 1657 | } |
| 1658 | |
| 1659 | for(unsigned int i = 0; i < count; i++) |
| 1660 | { |
| 1661 | ((float*)constantData)[i * 4 + 0] = vertexShaderConstant[startRegister + i][0]; |
| 1662 | ((float*)constantData)[i * 4 + 1] = vertexShaderConstant[startRegister + i][1]; |
| 1663 | ((float*)constantData)[i * 4 + 2] = vertexShaderConstant[startRegister + i][2]; |
| 1664 | ((float*)constantData)[i * 4 + 3] = vertexShaderConstant[startRegister + i][3]; |
| 1665 | } |
| 1666 | |
| 1667 | return D3D_OK; |
| 1668 | } |
| 1669 | |
| 1670 | long Direct3DDevice8::GetVertexShaderDeclaration(unsigned long handle, void *data, unsigned long *size) |
| 1671 | { |
| 1672 | TRACE(""); |
| 1673 | |
| 1674 | if(!data || !size) |
| 1675 | { |
| 1676 | return INVALIDCALL(); |
| 1677 | } |
| 1678 | |
| 1679 | UNIMPLEMENTED(); |
| 1680 | |
| 1681 | return D3D_OK; |
| 1682 | } |
| 1683 | |
| 1684 | long Direct3DDevice8::GetVertexShaderFunction(unsigned long handle, void *data, unsigned long *size) |
| 1685 | { |
| 1686 | TRACE(""); |
| 1687 | |
| 1688 | if(!data || !size) |
| 1689 | { |
| 1690 | return INVALIDCALL(); |
| 1691 | } |
| 1692 | |
| 1693 | UNIMPLEMENTED(); |
| 1694 | |
| 1695 | return D3D_OK; |
| 1696 | } |
| 1697 | |
| 1698 | long Direct3DDevice8::GetViewport(D3DVIEWPORT8 *viewport) |
| 1699 | { |
| 1700 | TRACE(""); |
| 1701 | |
| 1702 | if(!viewport) |
| 1703 | { |
| 1704 | return INVALIDCALL(); |
| 1705 | } |
| 1706 | |
| 1707 | *viewport = this->viewport; |
| 1708 | |
| 1709 | return D3D_OK; |
| 1710 | } |
| 1711 | |
| 1712 | long Direct3DDevice8::LightEnable(unsigned long index, int enable) |
| 1713 | { |
| 1714 | TRACE(""); |
| 1715 | |
| 1716 | if(!recordState) |
| 1717 | { |
| 1718 | if(!light.exists(index)) // Insert default light |
| 1719 | { |
| 1720 | D3DLIGHT8 light; |
| 1721 | |
| 1722 | light.Type = D3DLIGHT_DIRECTIONAL; |
| 1723 | light.Diffuse.r = 1; |
| 1724 | light.Diffuse.g = 1; |
| 1725 | light.Diffuse.b = 1; |
| 1726 | light.Diffuse.a = 0; |
| 1727 | light.Specular.r = 0; |
| 1728 | light.Specular.g = 0; |
| 1729 | light.Specular.b = 0; |
| 1730 | light.Specular.a = 0; |
| 1731 | light.Ambient.r = 0; |
| 1732 | light.Ambient.g = 0; |
| 1733 | light.Ambient.b = 0; |
| 1734 | light.Ambient.a = 0; |
| 1735 | light.Position.x = 0; |
| 1736 | light.Position.y = 0; |
| 1737 | light.Position.z = 0; |
| 1738 | light.Direction.x = 0; |
| 1739 | light.Direction.y = 0; |
| 1740 | light.Direction.z = 1; |
| 1741 | light.Range = 0; |
| 1742 | light.Falloff = 0; |
| 1743 | light.Attenuation0 = 0; |
| 1744 | light.Attenuation1 = 0; |
| 1745 | light.Attenuation2 = 0; |
| 1746 | light.Theta = 0; |
| 1747 | light.Phi = 0; |
| 1748 | |
| 1749 | SetLight(index, &light); |
| 1750 | } |
| 1751 | |
| 1752 | light[index].enable = (enable != FALSE); |
| 1753 | |
| 1754 | lightsDirty = true; |
| 1755 | } |
| 1756 | else |
| 1757 | { |
| 1758 | stateRecorder.back()->lightEnable(index, enable); |
| 1759 | } |
| 1760 | |
| 1761 | return D3D_OK; |
| 1762 | } |
| 1763 | |
| 1764 | long Direct3DDevice8::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| 1765 | { |
| 1766 | TRACE(""); |
| 1767 | |
| 1768 | if(!matrix) |
| 1769 | { |
| 1770 | return INVALIDCALL(); |
| 1771 | } |
| 1772 | |
| 1773 | D3DMATRIX *current = &this->matrix[state]; |
| 1774 | |
| 1775 | sw::Matrix C(current->_11, current->_21, current->_31, current->_41, |
| 1776 | current->_12, current->_22, current->_32, current->_42, |
| 1777 | current->_13, current->_23, current->_33, current->_43, |
| 1778 | current->_14, current->_24, current->_34, current->_44); |
| 1779 | |
| 1780 | sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, |
| 1781 | matrix->_12, matrix->_22, matrix->_32, matrix->_42, |
| 1782 | matrix->_13, matrix->_23, matrix->_33, matrix->_43, |
| 1783 | matrix->_14, matrix->_24, matrix->_34, matrix->_44); |
| 1784 | |
| 1785 | switch(state) |
| 1786 | { |
| 1787 | case D3DTS_WORLD: |
| 1788 | renderer->setModelMatrix(C * M); |
| 1789 | break; |
| 1790 | case D3DTS_VIEW: |
| 1791 | renderer->setViewMatrix(C * M); |
| 1792 | break; |
| 1793 | case D3DTS_PROJECTION: |
| 1794 | renderer->setProjectionMatrix(C * M); |
| 1795 | break; |
| 1796 | case D3DTS_TEXTURE0: |
| 1797 | renderer->setTextureMatrix(0, C * M); |
| 1798 | break; |
| 1799 | case D3DTS_TEXTURE1: |
| 1800 | renderer->setTextureMatrix(1, C * M); |
| 1801 | break; |
| 1802 | case D3DTS_TEXTURE2: |
| 1803 | renderer->setTextureMatrix(2, C * M); |
| 1804 | break; |
| 1805 | case D3DTS_TEXTURE3: |
| 1806 | renderer->setTextureMatrix(3, C * M); |
| 1807 | break; |
| 1808 | case D3DTS_TEXTURE4: |
| 1809 | renderer->setTextureMatrix(4, C * M); |
| 1810 | break; |
| 1811 | case D3DTS_TEXTURE5: |
| 1812 | renderer->setTextureMatrix(5, C * M); |
| 1813 | break; |
| 1814 | case D3DTS_TEXTURE6: |
| 1815 | renderer->setTextureMatrix(6, C * M); |
| 1816 | break; |
| 1817 | case D3DTS_TEXTURE7: |
| 1818 | renderer->setTextureMatrix(7, C * M); |
| 1819 | break; |
| 1820 | default: |
| 1821 | if(state > 256 && state < 512) |
| 1822 | { |
| 1823 | renderer->setModelMatrix(C * M, state - 256); |
| 1824 | } |
| 1825 | else ASSERT(false); |
| 1826 | } |
| 1827 | |
| 1828 | return D3D_OK; |
| 1829 | } |
| 1830 | |
| 1831 | long Direct3DDevice8::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) |
| 1832 | { |
| 1833 | TRACE(""); |
| 1834 | |
| 1835 | // NOTE: sourceRect and destRect can be null, dirtyRegion has to be null |
| 1836 | |
| 1837 | HWND windowHandle = presentParameters.hDeviceWindow ? presentParameters.hDeviceWindow : focusWindow; |
| 1838 | |
| 1839 | if(destWindowOverride && destWindowOverride != windowHandle) |
| 1840 | { |
| 1841 | UNIMPLEMENTED(); |
| 1842 | } |
| 1843 | |
| 1844 | if(dirtyRegion) |
| 1845 | { |
| 1846 | return INVALIDCALL(); |
| 1847 | } |
| 1848 | |
| 1849 | swapChain[0]->Present(sourceRect, destRect, destWindowOverride, dirtyRegion); |
| 1850 | |
| 1851 | return D3D_OK; |
| 1852 | } |
| 1853 | |
| 1854 | long Direct3DDevice8::ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer8 *destBuffer, unsigned long flags) |
| 1855 | { |
| 1856 | TRACE(""); |
| 1857 | |
| 1858 | if(!destBuffer) |
| 1859 | { |
| 1860 | return INVALIDCALL(); |
| 1861 | } |
| 1862 | |
| 1863 | UNIMPLEMENTED(); |
| 1864 | |
| 1865 | return D3D_OK; |
| 1866 | } |
| 1867 | |
| 1868 | long Direct3DDevice8::Reset(D3DPRESENT_PARAMETERS *presentParameters) |
| 1869 | { |
| 1870 | TRACE(""); |
| 1871 | |
| 1872 | if(!presentParameters) |
| 1873 | { |
| 1874 | return INVALIDCALL(); |
| 1875 | } |
| 1876 | |
| 1877 | if(swapChain[0]) |
| 1878 | { |
| 1879 | swapChain[0]->unbind(); |
| 1880 | swapChain[0] = 0; |
| 1881 | } |
| 1882 | |
| 1883 | if(depthStencil) |
| 1884 | { |
| 1885 | depthStencil->unbind(); |
| 1886 | depthStencil = 0; |
| 1887 | } |
| 1888 | |
| 1889 | if(renderTarget) |
| 1890 | { |
| 1891 | renderTarget->unbind(); |
| 1892 | renderTarget = 0; |
| 1893 | } |
| 1894 | |
| 1895 | D3DPRESENT_PARAMETERS present = *presentParameters; |
| 1896 | |
| 1897 | if(!swapChain[0]) |
| 1898 | { |
| 1899 | swapChain[0] = new Direct3DSwapChain8(this, &present); |
| 1900 | swapChain[0]->bind(); |
| 1901 | } |
| 1902 | else |
| 1903 | { |
| 1904 | swapChain[0]->reset(&present); |
| 1905 | } |
| 1906 | |
| 1907 | HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : focusWindow; |
| 1908 | |
| 1909 | int width = 0; |
| 1910 | int height = 0; |
| 1911 | |
| 1912 | if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0)) |
| 1913 | { |
| 1914 | RECT rectangle; |
| 1915 | GetClientRect(windowHandle, &rectangle); |
| 1916 | |
| 1917 | width = rectangle.right - rectangle.left; |
| 1918 | height = rectangle.bottom - rectangle.top; |
| 1919 | } |
| 1920 | else |
| 1921 | { |
| 1922 | width = presentParameters->BackBufferWidth; |
| 1923 | height = presentParameters->BackBufferHeight; |
| 1924 | } |
| 1925 | |
| 1926 | if(presentParameters->EnableAutoDepthStencil != FALSE) |
| 1927 | { |
| 1928 | depthStencil = new Direct3DSurface8(this, this, width, height, presentParameters->AutoDepthStencilFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->AutoDepthStencilFormat == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); |
| 1929 | depthStencil->bind(); |
| 1930 | } |
| 1931 | |
| 1932 | IDirect3DSurface8 *renderTarget; |
| 1933 | swapChain[0]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &renderTarget); |
| 1934 | SetRenderTarget(renderTarget, depthStencil); |
| 1935 | renderTarget->Release(); |
| 1936 | |
| 1937 | SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3DZB_FALSE); |
| 1938 | SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 1939 | SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); |
| 1940 | SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 1941 | SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 1942 | SetRenderState(D3DRS_LASTPIXEL, TRUE); |
| 1943 | SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); |
| 1944 | SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO); |
| 1945 | SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); |
| 1946 | SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); |
| 1947 | SetRenderState(D3DRS_ALPHAREF, 0); |
| 1948 | SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); |
| 1949 | SetRenderState(D3DRS_DITHERENABLE, FALSE); |
| 1950 | SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 1951 | SetRenderState(D3DRS_FOGENABLE, FALSE); |
| 1952 | SetRenderState(D3DRS_SPECULARENABLE, FALSE); |
| 1953 | // SetRenderState(D3DRS_ZVISIBLE, 0); |
| 1954 | SetRenderState(D3DRS_FOGCOLOR, 0); |
| 1955 | SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); |
| 1956 | SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); |
| 1957 | SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); |
| 1958 | SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); |
| 1959 | SetRenderState(D3DRS_EDGEANTIALIAS, FALSE); |
| 1960 | SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); |
| 1961 | SetRenderState(D3DRS_ZBIAS, 0); |
| 1962 | SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 1963 | SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); |
| 1964 | SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); |
| 1965 | SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); |
| 1966 | SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 1967 | SetRenderState(D3DRS_STENCILREF, 0); |
| 1968 | SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); |
| 1969 | SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); |
| 1970 | SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); |
| 1971 | SetRenderState(D3DRS_WRAP0, 0); |
| 1972 | SetRenderState(D3DRS_WRAP1, 0); |
| 1973 | SetRenderState(D3DRS_WRAP2, 0); |
| 1974 | SetRenderState(D3DRS_WRAP3, 0); |
| 1975 | SetRenderState(D3DRS_WRAP4, 0); |
| 1976 | SetRenderState(D3DRS_WRAP5, 0); |
| 1977 | SetRenderState(D3DRS_WRAP6, 0); |
| 1978 | SetRenderState(D3DRS_WRAP7, 0); |
| 1979 | SetRenderState(D3DRS_CLIPPING, TRUE); |
| 1980 | SetRenderState(D3DRS_LIGHTING, TRUE); |
| 1981 | SetRenderState(D3DRS_AMBIENT, 0); |
| 1982 | SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); |
| 1983 | SetRenderState(D3DRS_COLORVERTEX, TRUE); |
| 1984 | SetRenderState(D3DRS_LOCALVIEWER, TRUE); |
| 1985 | SetRenderState(D3DRS_NORMALIZENORMALS, FALSE); |
| 1986 | SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); |
| 1987 | SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); |
| 1988 | SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); |
| 1989 | SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); |
| 1990 | SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); |
| 1991 | SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 1992 | SetRenderState(D3DRS_SOFTWAREVERTEXPROCESSING, FALSE); |
| 1993 | SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); |
| 1994 | SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(0.0f)); |
| 1995 | SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); |
| 1996 | SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); |
| 1997 | SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); |
| 1998 | SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); |
| 1999 | SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); |
| 2000 | SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); |
| 2001 | SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
| 2002 | SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); |
| 2003 | SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE); |
| 2004 | SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); |
| 2005 | SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE); |
| 2006 | SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); |
| 2007 | SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); |
| 2008 | SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); |
| 2009 | SetRenderState(D3DRS_POSITIONORDER, D3DORDER_CUBIC); |
| 2010 | SetRenderState(D3DRS_NORMALORDER, D3DORDER_LINEAR); |
| 2011 | |
| 2012 | for(int i = 0; i < 8; i++) |
| 2013 | { |
| 2014 | SetTexture(i, 0); |
| 2015 | |
| 2016 | SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); |
| 2017 | SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture assigned |
| 2018 | SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); |
| 2019 | SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE); |
| 2020 | SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture assigned |
| 2021 | SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); |
| 2022 | SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); |
| 2023 | SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); |
| 2024 | SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); |
| 2025 | SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); |
| 2026 | SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, i); |
| 2027 | SetTextureStageState(i, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); |
| 2028 | SetTextureStageState(i, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); |
| 2029 | SetTextureStageState(i, D3DTSS_ADDRESSW, D3DTADDRESS_WRAP); |
| 2030 | SetTextureStageState(i, D3DTSS_BORDERCOLOR, 0x00000000); |
| 2031 | SetTextureStageState(i, D3DTSS_MAGFILTER, D3DTEXF_POINT); |
| 2032 | SetTextureStageState(i, D3DTSS_MINFILTER, D3DTEXF_POINT); |
| 2033 | SetTextureStageState(i, D3DTSS_MIPFILTER, D3DTEXF_NONE); |
| 2034 | SetTextureStageState(i, D3DTSS_MIPMAPLODBIAS, 0); |
| 2035 | SetTextureStageState(i, D3DTSS_MAXMIPLEVEL, 0); |
| 2036 | SetTextureStageState(i, D3DTSS_MAXANISOTROPY, 1); |
| 2037 | SetTextureStageState(i, D3DTSS_BUMPENVLSCALE, FtoDW(0.0f)); |
| 2038 | SetTextureStageState(i, D3DTSS_BUMPENVLOFFSET, FtoDW(0.0f)); |
| 2039 | SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); |
| 2040 | SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT); |
| 2041 | SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); |
| 2042 | SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); |
| 2043 | } |
| 2044 | |
| 2045 | currentPalette = 0xFFFF; |
| 2046 | |
| 2047 | delete cursor; |
| 2048 | showCursor = false; |
| 2049 | |
| 2050 | return D3D_OK; |
| 2051 | } |
| 2052 | |
| 2053 | long Direct3DDevice8::ResourceManagerDiscardBytes(unsigned long bytes) |
| 2054 | { |
| 2055 | TRACE(""); |
| 2056 | |
| 2057 | return D3D_OK; |
| 2058 | } |
| 2059 | |
| 2060 | long Direct3DDevice8::SetClipPlane(unsigned long index, const float *plane) |
| 2061 | { |
| 2062 | TRACE(""); |
| 2063 | |
| 2064 | if(!plane || index > 6) |
| 2065 | { |
| 2066 | return INVALIDCALL(); |
| 2067 | } |
| 2068 | |
| 2069 | if(!recordState) |
| 2070 | { |
| 2071 | this->plane[index][0] = plane[0]; |
| 2072 | this->plane[index][1] = plane[1]; |
| 2073 | this->plane[index][2] = plane[2]; |
| 2074 | this->plane[index][3] = plane[3]; |
| 2075 | |
| 2076 | renderer->setClipPlane(index, plane); |
| 2077 | } |
| 2078 | else |
| 2079 | { |
| 2080 | stateRecorder.back()->setClipPlane(index, plane); |
| 2081 | } |
| 2082 | |
| 2083 | return D3D_OK; |
| 2084 | } |
| 2085 | |
| 2086 | long Direct3DDevice8::SetClipStatus(const D3DCLIPSTATUS8 *clipStatus) |
| 2087 | { |
| 2088 | TRACE(""); |
| 2089 | |
| 2090 | if(!clipStatus) |
| 2091 | { |
| 2092 | return INVALIDCALL(); |
| 2093 | } |
| 2094 | |
| 2095 | this->clipStatus = *clipStatus; |
| 2096 | |
| 2097 | UNIMPLEMENTED(); |
| 2098 | |
| 2099 | return D3D_OK; |
| 2100 | } |
| 2101 | |
| 2102 | long Direct3DDevice8::SetCurrentTexturePalette(unsigned int paletteNumber) |
| 2103 | { |
| 2104 | TRACE(""); |
| 2105 | |
| 2106 | if(paletteNumber > 0xFFFF || palette.find(paletteNumber) == palette.end()) |
| 2107 | { |
| 2108 | return INVALIDCALL(); |
| 2109 | } |
| 2110 | |
| 2111 | if(!recordState) |
| 2112 | { |
| 2113 | currentPalette = paletteNumber; |
| 2114 | |
| 2115 | sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); |
| 2116 | } |
| 2117 | else |
| 2118 | { |
| 2119 | stateRecorder.back()->setCurrentTexturePalette(paletteNumber); |
| 2120 | } |
| 2121 | |
| 2122 | return D3D_OK; |
| 2123 | } |
| 2124 | |
| 2125 | void Direct3DDevice8::SetCursorPosition(int x, int y, unsigned long flags) |
| 2126 | { |
| 2127 | TRACE(""); |
| 2128 | |
| 2129 | POINT point = {x, y}; |
| 2130 | HWND window = focusWindow ? focusWindow : presentParameters.hDeviceWindow; |
| 2131 | ScreenToClient(window, &point); |
| 2132 | |
| 2133 | sw::FrameBuffer::setCursorPosition(point.x, point.y); |
| 2134 | } |
| 2135 | |
| 2136 | void Direct3DDevice8::SetCursorPosition(unsigned int x, unsigned int y, unsigned long flags) |
| 2137 | { |
| 2138 | SetCursorPosition((int)x, (int)y, flags); |
| 2139 | } |
| 2140 | |
| 2141 | long Direct3DDevice8::SetCursorProperties(unsigned int x0, unsigned int y0, IDirect3DSurface8 *cursorBitmap) |
| 2142 | { |
| 2143 | TRACE(""); |
| 2144 | |
| 2145 | if(!cursorBitmap) |
| 2146 | { |
| 2147 | return INVALIDCALL(); |
| 2148 | } |
| 2149 | |
| 2150 | D3DSURFACE_DESC desc; |
| 2151 | D3DLOCKED_RECT lock; |
| 2152 | |
| 2153 | cursorBitmap->GetDesc(&desc); |
| 2154 | cursorBitmap->LockRect(&lock, 0, 0); |
| 2155 | |
| 2156 | delete cursor; |
| 2157 | cursor = new sw::Surface(0, desc.Width, desc.Height, 1, sw::FORMAT_A8R8G8B8, false, false); |
| 2158 | |
| 2159 | void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); |
| 2160 | memcpy(buffer, lock.pBits, desc.Width * desc.Height * sizeof(unsigned int)); |
| 2161 | cursor->unlockExternal(); |
| 2162 | |
| 2163 | cursorBitmap->UnlockRect(); |
| 2164 | |
| 2165 | sw::FrameBuffer::setCursorOrigin(x0, y0); |
| 2166 | |
| 2167 | bindCursor(); |
| 2168 | |
| 2169 | return D3D_OK; |
| 2170 | } |
| 2171 | |
| 2172 | void Direct3DDevice8::SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp) |
| 2173 | { |
| 2174 | TRACE(""); |
| 2175 | |
| 2176 | if(!ramp) |
| 2177 | { |
| 2178 | return; |
| 2179 | } |
| 2180 | |
| 2181 | swapChain[0]->setGammaRamp((sw::GammaRamp*)ramp, flags & D3DSGR_CALIBRATE); |
| 2182 | |
| 2183 | return; |
| 2184 | } |
| 2185 | |
| 2186 | long Direct3DDevice8::SetLight(unsigned long index, const D3DLIGHT8 *light) |
| 2187 | { |
| 2188 | TRACE(""); |
| 2189 | |
| 2190 | if(!light) |
| 2191 | { |
| 2192 | return INVALIDCALL(); |
| 2193 | } |
| 2194 | |
| 2195 | if(!recordState) |
| 2196 | { |
| 2197 | this->light[index] = *light; |
| 2198 | |
| 2199 | lightsDirty = true; |
| 2200 | } |
| 2201 | else |
| 2202 | { |
| 2203 | stateRecorder.back()->setLight(index, light); |
| 2204 | } |
| 2205 | |
| 2206 | return D3D_OK; |
| 2207 | } |
| 2208 | |
| 2209 | long Direct3DDevice8::SetMaterial(const D3DMATERIAL8 *material) |
| 2210 | { |
| 2211 | TRACE(""); |
| 2212 | |
| 2213 | if(!material) |
| 2214 | { |
| 2215 | return INVALIDCALL(); // FIXME: Correct behaviour? |
| 2216 | } |
| 2217 | |
| 2218 | if(!recordState) |
| 2219 | { |
| 2220 | this->material = *material; |
| 2221 | |
| 2222 | renderer->setMaterialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, material->Ambient.a)); |
| 2223 | renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, material->Diffuse.a)); |
| 2224 | renderer->setMaterialEmission(sw::Color<float>(material->Emissive.r, material->Emissive.g, material->Emissive.b, material->Emissive.a)); |
| 2225 | renderer->setMaterialShininess(material->Power); |
| 2226 | renderer->setMaterialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, material->Specular.a)); |
| 2227 | } |
| 2228 | else |
| 2229 | { |
| 2230 | stateRecorder.back()->setMaterial(material); |
| 2231 | } |
| 2232 | |
| 2233 | return D3D_OK; |
| 2234 | } |
| 2235 | |
| 2236 | long Direct3DDevice8::SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) |
| 2237 | { |
| 2238 | TRACE(""); |
| 2239 | |
| 2240 | if(paletteNumber > 0xFFFF || !entries) |
| 2241 | { |
| 2242 | return INVALIDCALL(); |
| 2243 | } |
| 2244 | |
| 2245 | for(int i = 0; i < 256; i++) |
| 2246 | { |
| 2247 | palette[paletteNumber].entry[i] = entries[i]; |
| 2248 | } |
| 2249 | |
| 2250 | if(paletteNumber == currentPalette) |
| 2251 | { |
| 2252 | sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); |
| 2253 | } |
| 2254 | |
| 2255 | return D3D_OK; |
| 2256 | } |
| 2257 | |
| 2258 | long Direct3DDevice8::SetPixelShader(unsigned long handle) |
| 2259 | { |
| 2260 | TRACE(""); |
| 2261 | |
| 2262 | if(!recordState) |
| 2263 | { |
| 2264 | if(pixelShader[handle]) |
| 2265 | { |
| 2266 | pixelShader[handle]->bind(); |
| 2267 | } |
| 2268 | |
| 2269 | if(pixelShader[pixelShaderHandle]) |
| 2270 | { |
| 2271 | pixelShader[pixelShaderHandle]->unbind(); |
| 2272 | } |
| 2273 | |
| 2274 | pixelShaderHandle = handle; |
| 2275 | |
| 2276 | if(handle != 0) |
| 2277 | { |
| 2278 | renderer->setPixelShader(pixelShader[handle]->getPixelShader()); |
| 2279 | } |
| 2280 | else |
| 2281 | { |
| 2282 | renderer->setPixelShader(0); |
| 2283 | } |
| 2284 | } |
| 2285 | else |
| 2286 | { |
| 2287 | stateRecorder.back()->setPixelShader(handle); |
| 2288 | } |
| 2289 | |
| 2290 | return D3D_OK; |
| 2291 | } |
| 2292 | |
| 2293 | long Direct3DDevice8::SetPixelShaderConstant(unsigned long startRegister, const void *constantData, unsigned long count) |
| 2294 | { |
| 2295 | TRACE(""); |
| 2296 | |
| 2297 | if(!recordState) |
| 2298 | { |
| 2299 | for(unsigned int i = 0; i < count; i++) |
| 2300 | { |
| 2301 | pixelShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; |
| 2302 | pixelShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; |
| 2303 | pixelShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; |
| 2304 | pixelShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; |
| 2305 | } |
| 2306 | |
| 2307 | renderer->setPixelShaderConstantF(startRegister, (const float*)constantData, count); |
| 2308 | } |
| 2309 | else |
| 2310 | { |
| 2311 | stateRecorder.back()->setPixelShaderConstant(startRegister, constantData, count); |
| 2312 | } |
| 2313 | |
| 2314 | return D3D_OK; |
| 2315 | } |
| 2316 | |
| 2317 | long Direct3DDevice8::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) |
| 2318 | { |
| 2319 | TRACE("D3DRENDERSTATETYPE state = %d, unsigned long value = %d", state, value); |
| 2320 | |
| 2321 | if(state < D3DRS_ZENABLE || state > D3DRS_NORMALORDER) |
| 2322 | { |
| 2323 | return D3D_OK; // FIXME: Warning |
| 2324 | } |
| 2325 | |
| 2326 | if(!recordState) |
| 2327 | { |
| 2328 | if(!init && renderState[state] == value) |
| 2329 | { |
| 2330 | return D3D_OK; |
| 2331 | } |
| 2332 | |
| 2333 | renderState[state] = value; |
| 2334 | |
| 2335 | switch(state) |
| 2336 | { |
| 2337 | case D3DRS_ZENABLE: |
| 2338 | switch(value) |
| 2339 | { |
| 2340 | case D3DZB_TRUE: |
| 2341 | case D3DZB_USEW: |
| 2342 | renderer->setDepthBufferEnable(true); |
| 2343 | break; |
| 2344 | case D3DZB_FALSE: |
| 2345 | renderer->setDepthBufferEnable(false); |
| 2346 | break; |
| 2347 | default: |
| 2348 | ASSERT(false); |
| 2349 | } |
| 2350 | break; |
| 2351 | case D3DRS_FILLMODE: |
| 2352 | switch(value) |
| 2353 | { |
| 2354 | case D3DFILL_POINT: |
| 2355 | renderer->setFillMode(sw::FILL_VERTEX); |
| 2356 | break; |
| 2357 | case D3DFILL_WIREFRAME: |
| 2358 | renderer->setFillMode(sw::FILL_WIREFRAME); |
| 2359 | break; |
| 2360 | case D3DFILL_SOLID: |
| 2361 | renderer->setFillMode(sw::FILL_SOLID); |
| 2362 | break; |
| 2363 | default: |
| 2364 | ASSERT(false); |
| 2365 | } |
| 2366 | break; |
| 2367 | case D3DRS_SHADEMODE: |
| 2368 | switch(value) |
| 2369 | { |
| 2370 | case D3DSHADE_FLAT: |
| 2371 | renderer->setShadingMode(sw::SHADING_FLAT); |
| 2372 | break; |
| 2373 | case D3DSHADE_GOURAUD: |
| 2374 | renderer->setShadingMode(sw::SHADING_GOURAUD); |
| 2375 | break; |
| 2376 | case D3DSHADE_PHONG: |
| 2377 | // FIXME: Unimplemented (should set gouraud)? |
| 2378 | break; |
| 2379 | default: |
| 2380 | ASSERT(false); |
| 2381 | } |
| 2382 | break; |
| 2383 | case D3DRS_LINEPATTERN: |
| 2384 | if(!init) UNIMPLEMENTED(); |
| 2385 | break; |
| 2386 | case D3DRS_ZWRITEENABLE: |
| 2387 | renderer->setDepthWriteEnable(value != FALSE); |
| 2388 | break; |
| 2389 | case D3DRS_ALPHATESTENABLE: |
| 2390 | renderer->setAlphaTestEnable(value != FALSE); |
| 2391 | break; |
| 2392 | case D3DRS_LASTPIXEL: |
| 2393 | if(!init) UNIMPLEMENTED(); |
| 2394 | break; |
| 2395 | case D3DRS_SRCBLEND: |
| 2396 | switch(value) |
| 2397 | { |
| 2398 | case D3DBLEND_ZERO: |
| 2399 | renderer->setSourceBlendFactor(sw::BLEND_ZERO); |
| 2400 | break; |
| 2401 | case D3DBLEND_ONE: |
| 2402 | renderer->setSourceBlendFactor(sw::BLEND_ONE); |
| 2403 | break; |
| 2404 | case D3DBLEND_SRCCOLOR: |
| 2405 | renderer->setSourceBlendFactor(sw::BLEND_SOURCE); |
| 2406 | break; |
| 2407 | case D3DBLEND_INVSRCCOLOR: |
| 2408 | renderer->setSourceBlendFactor(sw::BLEND_INVSOURCE); |
| 2409 | break; |
| 2410 | case D3DBLEND_SRCALPHA: |
| 2411 | renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); |
| 2412 | break; |
| 2413 | case D3DBLEND_INVSRCALPHA: |
| 2414 | renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| 2415 | break; |
| 2416 | case D3DBLEND_DESTALPHA: |
| 2417 | renderer->setSourceBlendFactor(sw::BLEND_DESTALPHA); |
| 2418 | break; |
| 2419 | case D3DBLEND_INVDESTALPHA: |
| 2420 | renderer->setSourceBlendFactor(sw::BLEND_INVDESTALPHA); |
| 2421 | break; |
| 2422 | case D3DBLEND_DESTCOLOR: |
| 2423 | renderer->setSourceBlendFactor(sw::BLEND_DEST); |
| 2424 | break; |
| 2425 | case D3DBLEND_INVDESTCOLOR: |
| 2426 | renderer->setSourceBlendFactor(sw::BLEND_INVDEST); |
| 2427 | break; |
| 2428 | case D3DBLEND_SRCALPHASAT: |
| 2429 | renderer->setSourceBlendFactor(sw::BLEND_SRCALPHASAT); |
| 2430 | break; |
| 2431 | case D3DBLEND_BOTHSRCALPHA: |
| 2432 | renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); |
| 2433 | renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| 2434 | break; |
| 2435 | case D3DBLEND_BOTHINVSRCALPHA: |
| 2436 | renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| 2437 | renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); |
| 2438 | break; |
| 2439 | default: |
| 2440 | ASSERT(false); |
| 2441 | } |
| 2442 | break; |
| 2443 | case D3DRS_DESTBLEND: |
| 2444 | switch(value) |
| 2445 | { |
| 2446 | case D3DBLEND_ZERO: |
| 2447 | renderer->setDestBlendFactor(sw::BLEND_ZERO); |
| 2448 | break; |
| 2449 | case D3DBLEND_ONE: |
| 2450 | renderer->setDestBlendFactor(sw::BLEND_ONE); |
| 2451 | break; |
| 2452 | case D3DBLEND_SRCCOLOR: |
| 2453 | renderer->setDestBlendFactor(sw::BLEND_SOURCE); |
| 2454 | break; |
| 2455 | case D3DBLEND_INVSRCCOLOR: |
| 2456 | renderer->setDestBlendFactor(sw::BLEND_INVSOURCE); |
| 2457 | break; |
| 2458 | case D3DBLEND_SRCALPHA: |
| 2459 | renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); |
| 2460 | break; |
| 2461 | case D3DBLEND_INVSRCALPHA: |
| 2462 | renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| 2463 | break; |
| 2464 | case D3DBLEND_DESTALPHA: |
| 2465 | renderer->setDestBlendFactor(sw::BLEND_DESTALPHA); |
| 2466 | break; |
| 2467 | case D3DBLEND_INVDESTALPHA: |
| 2468 | renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA); |
| 2469 | break; |
| 2470 | case D3DBLEND_DESTCOLOR: |
| 2471 | renderer->setDestBlendFactor(sw::BLEND_DEST); |
| 2472 | break; |
| 2473 | case D3DBLEND_INVDESTCOLOR: |
| 2474 | renderer->setDestBlendFactor(sw::BLEND_INVDEST); |
| 2475 | break; |
| 2476 | case D3DBLEND_SRCALPHASAT: |
| 2477 | renderer->setDestBlendFactor(sw::BLEND_SRCALPHASAT); |
| 2478 | break; |
| 2479 | case D3DBLEND_BOTHSRCALPHA: |
| 2480 | renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); |
| 2481 | renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| 2482 | break; |
| 2483 | case D3DBLEND_BOTHINVSRCALPHA: |
| 2484 | renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| 2485 | renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); |
| 2486 | break; |
| 2487 | default: |
| 2488 | ASSERT(false); |
| 2489 | } |
| 2490 | break; |
| 2491 | case D3DRS_CULLMODE: |
| 2492 | switch(value) |
| 2493 | { |
| 2494 | case D3DCULL_NONE: |
| 2495 | renderer->setCullMode(sw::CULL_NONE); |
| 2496 | break; |
| 2497 | case D3DCULL_CCW: |
| 2498 | renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE); |
| 2499 | break; |
| 2500 | case D3DCULL_CW: |
| 2501 | renderer->setCullMode(sw::CULL_CLOCKWISE); |
| 2502 | break; |
| 2503 | default: |
| 2504 | ASSERT(false); |
| 2505 | } |
| 2506 | break; |
| 2507 | case D3DRS_ZFUNC: |
| 2508 | switch(value) |
| 2509 | { |
| 2510 | case D3DCMP_NEVER: |
| 2511 | renderer->setDepthCompare(sw::DEPTH_NEVER); |
| 2512 | break; |
| 2513 | case D3DCMP_LESS: |
| 2514 | renderer->setDepthCompare(sw::DEPTH_LESS); |
| 2515 | break; |
| 2516 | case D3DCMP_EQUAL: |
| 2517 | renderer->setDepthCompare(sw::DEPTH_EQUAL); |
| 2518 | break; |
| 2519 | case D3DCMP_LESSEQUAL: |
| 2520 | renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); |
| 2521 | break; |
| 2522 | case D3DCMP_GREATER: |
| 2523 | renderer->setDepthCompare(sw::DEPTH_GREATER); |
| 2524 | break; |
| 2525 | case D3DCMP_NOTEQUAL: |
| 2526 | renderer->setDepthCompare(sw::DEPTH_NOTEQUAL); |
| 2527 | break; |
| 2528 | case D3DCMP_GREATEREQUAL: |
| 2529 | renderer->setDepthCompare(sw::DEPTH_GREATEREQUAL); |
| 2530 | break; |
| 2531 | case D3DCMP_ALWAYS: |
| 2532 | renderer->setDepthCompare(sw::DEPTH_ALWAYS); |
| 2533 | break; |
| 2534 | default: |
| 2535 | ASSERT(false); |
| 2536 | } |
| 2537 | break; |
| 2538 | case D3DRS_ALPHAREF: |
| 2539 | renderer->setAlphaReference(value & 0x000000FF); |
| 2540 | break; |
| 2541 | case D3DRS_ALPHAFUNC: |
| 2542 | switch(value) |
| 2543 | { |
| 2544 | case D3DCMP_NEVER: |
| 2545 | renderer->setAlphaCompare(sw::ALPHA_NEVER); |
| 2546 | break; |
| 2547 | case D3DCMP_LESS: |
| 2548 | renderer->setAlphaCompare(sw::ALPHA_LESS); |
| 2549 | break; |
| 2550 | case D3DCMP_EQUAL: |
| 2551 | renderer->setAlphaCompare(sw::ALPHA_EQUAL); |
| 2552 | break; |
| 2553 | case D3DCMP_LESSEQUAL: |
| 2554 | renderer->setAlphaCompare(sw::ALPHA_LESSEQUAL); |
| 2555 | break; |
| 2556 | case D3DCMP_GREATER: |
| 2557 | renderer->setAlphaCompare(sw::ALPHA_GREATER); |
| 2558 | break; |
| 2559 | case D3DCMP_NOTEQUAL: |
| 2560 | renderer->setAlphaCompare(sw::ALPHA_NOTEQUAL); |
| 2561 | break; |
| 2562 | case D3DCMP_GREATEREQUAL: |
| 2563 | renderer->setAlphaCompare(sw::ALPHA_GREATEREQUAL); |
| 2564 | break; |
| 2565 | case D3DCMP_ALWAYS: |
| 2566 | renderer->setAlphaCompare(sw::ALPHA_ALWAYS); |
| 2567 | break; |
| 2568 | default: |
| 2569 | ASSERT(false); |
| 2570 | } |
| 2571 | break; |
| 2572 | case D3DRS_DITHERENABLE: |
| 2573 | // if(!init && value == 1) UNIMPLEMENTED(); // FIXME: Unimplemented |
| 2574 | break; |
| 2575 | case D3DRS_ALPHABLENDENABLE: |
| 2576 | renderer->setAlphaBlendEnable(value != FALSE); |
| 2577 | break; |
| 2578 | case D3DRS_FOGENABLE: |
| 2579 | renderer->setFogEnable(value != FALSE); |
| 2580 | break; |
| 2581 | case D3DRS_ZVISIBLE: |
| 2582 | break; // Not supported |
| 2583 | case D3DRS_FOGCOLOR: |
| 2584 | renderer->setFogColor(value); |
| 2585 | break; |
| 2586 | case D3DRS_FOGTABLEMODE: |
| 2587 | switch(value) |
| 2588 | { |
| 2589 | case D3DFOG_NONE: |
| 2590 | renderer->setPixelFogMode(sw::FOG_NONE); |
| 2591 | break; |
| 2592 | case D3DFOG_LINEAR: |
| 2593 | renderer->setPixelFogMode(sw::FOG_LINEAR); |
| 2594 | break; |
| 2595 | case D3DFOG_EXP: |
| 2596 | renderer->setPixelFogMode(sw::FOG_EXP); |
| 2597 | break; |
| 2598 | case D3DFOG_EXP2: |
| 2599 | renderer->setPixelFogMode(sw::FOG_EXP2); |
| 2600 | break; |
| 2601 | default: |
| 2602 | ASSERT(false); |
| 2603 | } |
| 2604 | break; |
| 2605 | case D3DRS_FOGSTART: |
| 2606 | renderer->setFogStart((float&)value); |
| 2607 | break; |
| 2608 | case D3DRS_FOGEND: |
| 2609 | renderer->setFogEnd((float&)value); |
| 2610 | break; |
| 2611 | case D3DRS_FOGDENSITY: |
| 2612 | renderer->setFogDensity((float&)value); |
| 2613 | break; |
| 2614 | case D3DRS_EDGEANTIALIAS: |
| 2615 | if(!init) if(value != FALSE) UNIMPLEMENTED(); |
| 2616 | break; |
| 2617 | case D3DRS_ZBIAS: |
| 2618 | renderer->setDepthBias(-2.0e-6f * value); |
| 2619 | renderer->setSlopeDepthBias(0.0f); |
| 2620 | break; |
| 2621 | case D3DRS_RANGEFOGENABLE: |
| 2622 | renderer->setRangeFogEnable(value != FALSE); |
| 2623 | break; |
| 2624 | case D3DRS_SPECULARENABLE: |
| 2625 | renderer->setSpecularEnable(value != FALSE); |
| 2626 | break; |
| 2627 | case D3DRS_STENCILENABLE: |
| 2628 | renderer->setStencilEnable(value != FALSE); |
| 2629 | break; |
| 2630 | case D3DRS_STENCILFAIL: |
| 2631 | switch(value) |
| 2632 | { |
| 2633 | case D3DSTENCILOP_KEEP: |
| 2634 | renderer->setStencilFailOperation(sw::OPERATION_KEEP); |
| 2635 | break; |
| 2636 | case D3DSTENCILOP_ZERO: |
| 2637 | renderer->setStencilFailOperation(sw::OPERATION_ZERO); |
| 2638 | break; |
| 2639 | case D3DSTENCILOP_REPLACE: |
| 2640 | renderer->setStencilFailOperation(sw::OPERATION_REPLACE); |
| 2641 | break; |
| 2642 | case D3DSTENCILOP_INCRSAT: |
| 2643 | renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); |
| 2644 | break; |
| 2645 | case D3DSTENCILOP_DECRSAT: |
| 2646 | renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); |
| 2647 | break; |
| 2648 | case D3DSTENCILOP_INVERT: |
| 2649 | renderer->setStencilFailOperation(sw::OPERATION_INVERT); |
| 2650 | break; |
| 2651 | case D3DSTENCILOP_INCR: |
| 2652 | renderer->setStencilFailOperation(sw::OPERATION_INCR); |
| 2653 | break; |
| 2654 | case D3DSTENCILOP_DECR: |
| 2655 | renderer->setStencilFailOperation(sw::OPERATION_DECR); |
| 2656 | break; |
| 2657 | default: |
| 2658 | ASSERT(false); |
| 2659 | } |
| 2660 | break; |
| 2661 | case D3DRS_STENCILZFAIL: |
| 2662 | switch(value) |
| 2663 | { |
| 2664 | case D3DSTENCILOP_KEEP: |
| 2665 | renderer->setStencilZFailOperation(sw::OPERATION_KEEP); |
| 2666 | break; |
| 2667 | case D3DSTENCILOP_ZERO: |
| 2668 | renderer->setStencilZFailOperation(sw::OPERATION_ZERO); |
| 2669 | break; |
| 2670 | case D3DSTENCILOP_REPLACE: |
| 2671 | renderer->setStencilZFailOperation(sw::OPERATION_REPLACE); |
| 2672 | break; |
| 2673 | case D3DSTENCILOP_INCRSAT: |
| 2674 | renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT); |
| 2675 | break; |
| 2676 | case D3DSTENCILOP_DECRSAT: |
| 2677 | renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT); |
| 2678 | break; |
| 2679 | case D3DSTENCILOP_INVERT: |
| 2680 | renderer->setStencilZFailOperation(sw::OPERATION_INVERT); |
| 2681 | break; |
| 2682 | case D3DSTENCILOP_INCR: |
| 2683 | renderer->setStencilZFailOperation(sw::OPERATION_INCR); |
| 2684 | break; |
| 2685 | case D3DSTENCILOP_DECR: |
| 2686 | renderer->setStencilZFailOperation(sw::OPERATION_DECR); |
| 2687 | break; |
| 2688 | default: |
| 2689 | ASSERT(false); |
| 2690 | } |
| 2691 | break; |
| 2692 | case D3DRS_STENCILPASS: |
| 2693 | switch(value) |
| 2694 | { |
| 2695 | case D3DSTENCILOP_KEEP: |
| 2696 | renderer->setStencilPassOperation(sw::OPERATION_KEEP); |
| 2697 | break; |
| 2698 | case D3DSTENCILOP_ZERO: |
| 2699 | renderer->setStencilPassOperation(sw::OPERATION_ZERO); |
| 2700 | break; |
| 2701 | case D3DSTENCILOP_REPLACE: |
| 2702 | renderer->setStencilPassOperation(sw::OPERATION_REPLACE); |
| 2703 | break; |
| 2704 | case D3DSTENCILOP_INCRSAT: |
| 2705 | renderer->setStencilPassOperation(sw::OPERATION_INCRSAT); |
| 2706 | break; |
| 2707 | case D3DSTENCILOP_DECRSAT: |
| 2708 | renderer->setStencilPassOperation(sw::OPERATION_DECRSAT); |
| 2709 | break; |
| 2710 | case D3DSTENCILOP_INVERT: |
| 2711 | renderer->setStencilPassOperation(sw::OPERATION_INVERT); |
| 2712 | break; |
| 2713 | case D3DSTENCILOP_INCR: |
| 2714 | renderer->setStencilPassOperation(sw::OPERATION_INCR); |
| 2715 | break; |
| 2716 | case D3DSTENCILOP_DECR: |
| 2717 | renderer->setStencilPassOperation(sw::OPERATION_DECR); |
| 2718 | break; |
| 2719 | default: |
| 2720 | ASSERT(false); |
| 2721 | } |
| 2722 | break; |
| 2723 | case D3DRS_STENCILFUNC: |
| 2724 | switch(value) |
| 2725 | { |
| 2726 | case D3DCMP_NEVER: |
| 2727 | renderer->setStencilCompare(sw::STENCIL_NEVER); |
| 2728 | break; |
| 2729 | case D3DCMP_LESS: |
| 2730 | renderer->setStencilCompare(sw::STENCIL_LESS); |
| 2731 | break; |
| 2732 | case D3DCMP_EQUAL: |
| 2733 | renderer->setStencilCompare(sw::STENCIL_EQUAL); |
| 2734 | break; |
| 2735 | case D3DCMP_LESSEQUAL: |
| 2736 | renderer->setStencilCompare(sw::STENCIL_LESSEQUAL); |
| 2737 | break; |
| 2738 | case D3DCMP_GREATER: |
| 2739 | renderer->setStencilCompare(sw::STENCIL_GREATER); |
| 2740 | break; |
| 2741 | case D3DCMP_NOTEQUAL: |
| 2742 | renderer->setStencilCompare(sw::STENCIL_NOTEQUAL); |
| 2743 | break; |
| 2744 | case D3DCMP_GREATEREQUAL: |
| 2745 | renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL); |
| 2746 | break; |
| 2747 | case D3DCMP_ALWAYS: |
| 2748 | renderer->setStencilCompare(sw::STENCIL_ALWAYS); |
| 2749 | break; |
| 2750 | default: |
| 2751 | ASSERT(false); |
| 2752 | } |
| 2753 | break; |
| 2754 | case D3DRS_STENCILREF: |
| 2755 | renderer->setStencilReference(value); |
| 2756 | renderer->setStencilReferenceCCW(value); |
| 2757 | break; |
| 2758 | case D3DRS_STENCILMASK: |
| 2759 | renderer->setStencilMask(value); |
| 2760 | renderer->setStencilMaskCCW(value); |
| 2761 | break; |
| 2762 | case D3DRS_STENCILWRITEMASK: |
| 2763 | renderer->setStencilWriteMask(value); |
| 2764 | renderer->setStencilWriteMaskCCW(value); |
| 2765 | break; |
| 2766 | case D3DRS_TEXTUREFACTOR: |
| 2767 | renderer->setTextureFactor(value); |
| 2768 | break; |
| 2769 | case D3DRS_WRAP0: |
| 2770 | renderer->setTextureWrap(0, value); |
| 2771 | break; |
| 2772 | case D3DRS_WRAP1: |
| 2773 | renderer->setTextureWrap(1, value); |
| 2774 | break; |
| 2775 | case D3DRS_WRAP2: |
| 2776 | renderer->setTextureWrap(2, value); |
| 2777 | break; |
| 2778 | case D3DRS_WRAP3: |
| 2779 | renderer->setTextureWrap(3, value); |
| 2780 | break; |
| 2781 | case D3DRS_WRAP4: |
| 2782 | renderer->setTextureWrap(4, value); |
| 2783 | break; |
| 2784 | case D3DRS_WRAP5: |
| 2785 | renderer->setTextureWrap(5, value); |
| 2786 | break; |
| 2787 | case D3DRS_WRAP6: |
| 2788 | renderer->setTextureWrap(6, value); |
| 2789 | break; |
| 2790 | case D3DRS_WRAP7: |
| 2791 | renderer->setTextureWrap(7, value); |
| 2792 | break; |
| 2793 | case D3DRS_CLIPPING: |
| 2794 | // Ignored, clipping is always performed |
| 2795 | break; |
| 2796 | case D3DRS_LIGHTING: |
| 2797 | renderer->setLightingEnable(value != FALSE); |
| 2798 | break; |
| 2799 | case D3DRS_AMBIENT: |
| 2800 | renderer->setGlobalAmbient(value); |
| 2801 | break; |
| 2802 | case D3DRS_FOGVERTEXMODE: |
| 2803 | switch(value) |
| 2804 | { |
| 2805 | case D3DFOG_NONE: |
| 2806 | renderer->setVertexFogMode(sw::FOG_NONE); |
| 2807 | break; |
| 2808 | case D3DFOG_LINEAR: |
| 2809 | renderer->setVertexFogMode(sw::FOG_LINEAR); |
| 2810 | break; |
| 2811 | case D3DFOG_EXP: |
| 2812 | renderer->setVertexFogMode(sw::FOG_EXP); |
| 2813 | break; |
| 2814 | case D3DFOG_EXP2: |
| 2815 | renderer->setVertexFogMode(sw::FOG_EXP2); |
| 2816 | break; |
| 2817 | default: |
| 2818 | ASSERT(false); |
| 2819 | } |
| 2820 | break; |
| 2821 | case D3DRS_COLORVERTEX: |
| 2822 | renderer->setColorVertexEnable(value != FALSE); |
| 2823 | break; |
| 2824 | case D3DRS_LOCALVIEWER: |
| 2825 | renderer->setLocalViewer(value != FALSE); |
| 2826 | break; |
| 2827 | case D3DRS_NORMALIZENORMALS: |
| 2828 | renderer->setNormalizeNormals(value != FALSE); |
| 2829 | break; |
| 2830 | case D3DRS_DIFFUSEMATERIALSOURCE: |
| 2831 | switch(value) |
| 2832 | { |
| 2833 | case D3DMCS_MATERIAL: |
| 2834 | renderer->setDiffuseMaterialSource(sw::MATERIAL_MATERIAL); |
| 2835 | break; |
| 2836 | case D3DMCS_COLOR1: |
| 2837 | renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); |
| 2838 | break; |
| 2839 | case D3DMCS_COLOR2: |
| 2840 | renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2); |
| 2841 | break; |
| 2842 | default: |
| 2843 | ASSERT(false); |
| 2844 | } |
| 2845 | break; |
| 2846 | case D3DRS_SPECULARMATERIALSOURCE: |
| 2847 | switch(value) |
| 2848 | { |
| 2849 | case D3DMCS_MATERIAL: |
| 2850 | renderer->setSpecularMaterialSource(sw::MATERIAL_MATERIAL); |
| 2851 | break; |
| 2852 | case D3DMCS_COLOR1: |
| 2853 | renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); |
| 2854 | break; |
| 2855 | case D3DMCS_COLOR2: |
| 2856 | renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2); |
| 2857 | break; |
| 2858 | default: |
| 2859 | ASSERT(false); |
| 2860 | } |
| 2861 | break; |
| 2862 | case D3DRS_AMBIENTMATERIALSOURCE: |
| 2863 | switch(value) |
| 2864 | { |
| 2865 | case D3DMCS_MATERIAL: |
| 2866 | renderer->setAmbientMaterialSource(sw::MATERIAL_MATERIAL); |
| 2867 | break; |
| 2868 | case D3DMCS_COLOR1: |
| 2869 | renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); |
| 2870 | break; |
| 2871 | case D3DMCS_COLOR2: |
| 2872 | renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2); |
| 2873 | break; |
| 2874 | default: |
| 2875 | ASSERT(false); |
| 2876 | } |
| 2877 | break; |
| 2878 | case D3DRS_EMISSIVEMATERIALSOURCE: |
| 2879 | switch(value) |
| 2880 | { |
| 2881 | case D3DMCS_MATERIAL: |
| 2882 | renderer->setEmissiveMaterialSource(sw::MATERIAL_MATERIAL); |
| 2883 | break; |
| 2884 | case D3DMCS_COLOR1: |
| 2885 | renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); |
| 2886 | break; |
| 2887 | case D3DMCS_COLOR2: |
| 2888 | renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2); |
| 2889 | break; |
| 2890 | default: |
| 2891 | ASSERT(false); |
| 2892 | } |
| 2893 | break; |
| 2894 | case D3DRS_VERTEXBLEND: |
| 2895 | switch(value) |
| 2896 | { |
| 2897 | case D3DVBF_DISABLE: |
| 2898 | renderer->setVertexBlendMatrixCount(0); |
| 2899 | break; |
| 2900 | case D3DVBF_1WEIGHTS: |
| 2901 | renderer->setVertexBlendMatrixCount(2); |
| 2902 | break; |
| 2903 | case D3DVBF_2WEIGHTS: |
| 2904 | renderer->setVertexBlendMatrixCount(3); |
| 2905 | break; |
| 2906 | case D3DVBF_3WEIGHTS: |
| 2907 | renderer->setVertexBlendMatrixCount(4); |
| 2908 | break; |
| 2909 | case D3DVBF_TWEENING: |
| 2910 | UNIMPLEMENTED(); |
| 2911 | break; |
| 2912 | case D3DVBF_0WEIGHTS: |
| 2913 | renderer->setVertexBlendMatrixCount(1); |
| 2914 | break; |
| 2915 | default: |
| 2916 | ASSERT(false); |
| 2917 | } |
| 2918 | break; |
| 2919 | case D3DRS_CLIPPLANEENABLE: |
| 2920 | renderer->setClipFlags(value); |
| 2921 | break; |
| 2922 | case D3DRS_SOFTWAREVERTEXPROCESSING: |
| 2923 | break; |
| 2924 | case D3DRS_POINTSIZE: |
| 2925 | renderer->setPointSize((float&)value); |
| 2926 | break; |
| 2927 | case D3DRS_POINTSIZE_MIN: |
| 2928 | renderer->setPointSizeMin((float&)value); |
| 2929 | break; |
| 2930 | case D3DRS_POINTSPRITEENABLE: |
| 2931 | renderer->setPointSpriteEnable(value != FALSE); |
| 2932 | break; |
| 2933 | case D3DRS_POINTSCALEENABLE: |
| 2934 | renderer->setPointScaleEnable(value != FALSE); |
| 2935 | break; |
| 2936 | case D3DRS_POINTSCALE_A: |
| 2937 | renderer->setPointScaleA((float&)value); |
| 2938 | break; |
| 2939 | case D3DRS_POINTSCALE_B: |
| 2940 | renderer->setPointScaleB((float&)value); |
| 2941 | break; |
| 2942 | case D3DRS_POINTSCALE_C: |
| 2943 | renderer->setPointScaleC((float&)value); |
| 2944 | break; |
| 2945 | case D3DRS_MULTISAMPLEANTIALIAS: |
| 2946 | // if(!init) UNIMPLEMENTED(); |
| 2947 | break; |
| 2948 | case D3DRS_MULTISAMPLEMASK: |
| 2949 | SetRenderTarget(renderTarget, depthStencil); // Sets the multi-sample mask, if maskable |
| 2950 | break; |
| 2951 | case D3DRS_PATCHEDGESTYLE: |
| 2952 | // if(!init) UNIMPLEMENTED(); |
| 2953 | break; |
| 2954 | case D3DRS_PATCHSEGMENTS: |
| 2955 | // UNIMPLEMENTED(); // FIXME |
| 2956 | break; |
| 2957 | case D3DRS_DEBUGMONITORTOKEN: |
| 2958 | if(!init) UNIMPLEMENTED(); |
| 2959 | break; |
| 2960 | case D3DRS_POINTSIZE_MAX: |
| 2961 | renderer->setPointSizeMax((float&)value); |
| 2962 | break; |
| 2963 | case D3DRS_INDEXEDVERTEXBLENDENABLE: |
| 2964 | renderer->setIndexedVertexBlendEnable(value != FALSE); |
| 2965 | break; |
| 2966 | case D3DRS_COLORWRITEENABLE: |
| 2967 | renderer->setColorWriteMask(0, value); |
| 2968 | break; |
| 2969 | case D3DRS_TWEENFACTOR: |
| 2970 | if(!init) UNIMPLEMENTED(); |
| 2971 | break; |
| 2972 | case D3DRS_BLENDOP: |
| 2973 | switch(value) |
| 2974 | { |
| 2975 | case D3DBLENDOP_ADD: |
| 2976 | renderer->setBlendOperation(sw::BLENDOP_ADD); |
| 2977 | break; |
| 2978 | case D3DBLENDOP_SUBTRACT: |
| 2979 | renderer->setBlendOperation(sw::BLENDOP_SUB); |
| 2980 | break; |
| 2981 | case D3DBLENDOP_REVSUBTRACT: |
| 2982 | renderer->setBlendOperation(sw::BLENDOP_INVSUB); |
| 2983 | break; |
| 2984 | case D3DBLENDOP_MIN: |
| 2985 | renderer->setBlendOperation(sw::BLENDOP_MIN); |
| 2986 | break; |
| 2987 | case D3DBLENDOP_MAX: |
| 2988 | renderer->setBlendOperation(sw::BLENDOP_MAX); |
| 2989 | break; |
| 2990 | default: |
| 2991 | ASSERT(false); |
| 2992 | } |
| 2993 | break; |
| 2994 | case D3DRS_POSITIONORDER: |
| 2995 | if(!init) UNIMPLEMENTED(); |
| 2996 | break; |
| 2997 | case D3DRS_NORMALORDER: |
| 2998 | if(!init) UNIMPLEMENTED(); |
| 2999 | break; |
| 3000 | default: |
| 3001 | ASSERT(false); |
| 3002 | } |
| 3003 | } |
| 3004 | else // stateRecorder |
| 3005 | { |
| 3006 | stateRecorder.back()->setRenderState(state, value); |
| 3007 | } |
| 3008 | |
| 3009 | return D3D_OK; |
| 3010 | } |
| 3011 | |
| 3012 | long Direct3DDevice8::SetRenderTarget(IDirect3DSurface8 *newRenderTarget, IDirect3DSurface8 *newDepthStencil) |
| 3013 | { |
| 3014 | TRACE(""); |
| 3015 | |
| 3016 | Direct3DSurface8 *renderTarget = static_cast<Direct3DSurface8*>(newRenderTarget); |
| 3017 | |
| 3018 | if(renderTarget) // FIXME: Check for D3DUSAGE_RENDERTARGET |
| 3019 | { |
| 3020 | renderTarget->bind(); |
| 3021 | } |
| 3022 | |
| 3023 | if(this->renderTarget) |
| 3024 | { |
| 3025 | this->renderTarget->unbind(); |
| 3026 | } |
| 3027 | |
| 3028 | this->renderTarget = renderTarget; |
| 3029 | |
| 3030 | Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); |
| 3031 | |
| 3032 | if(depthStencil) // FIXME: Check for D3DUSAGE_DEPTHSTENCIL and D3DPOOL_DEFAULT |
| 3033 | { |
| 3034 | depthStencil->bind(); |
| 3035 | } |
| 3036 | |
| 3037 | if(this->depthStencil) |
| 3038 | { |
| 3039 | this->depthStencil->unbind(); |
| 3040 | } |
| 3041 | |
| 3042 | this->depthStencil = depthStencil; |
| 3043 | |
| 3044 | // Reset viewport to size of current render target |
| 3045 | D3DSURFACE_DESC renderTargetDesc; |
| 3046 | renderTarget->GetDesc(&renderTargetDesc); |
| 3047 | |
| 3048 | D3DVIEWPORT8 viewport; |
| 3049 | viewport.X = 0; |
| 3050 | viewport.Y = 0; |
| 3051 | viewport.Width = renderTargetDesc.Width; |
| 3052 | viewport.Height = renderTargetDesc.Height; |
| 3053 | viewport.MinZ = 0; |
| 3054 | viewport.MaxZ = 1; |
| 3055 | |
| 3056 | SetViewport(&viewport); |
| 3057 | |
| 3058 | // Set the multi-sample mask, if maskable |
| 3059 | if(renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 3060 | { |
| 3061 | renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); |
| 3062 | } |
| 3063 | else |
| 3064 | { |
| 3065 | renderer->setMultiSampleMask(0xFFFFFFFF); |
| 3066 | } |
| 3067 | |
| 3068 | renderer->setRenderTarget(0, renderTarget); |
| 3069 | renderer->setDepthBuffer(depthStencil); |
| 3070 | renderer->setStencilBuffer(depthStencil); |
| 3071 | |
| 3072 | return D3D_OK; |
| 3073 | } |
| 3074 | |
| 3075 | long Direct3DDevice8::SetStreamSource(unsigned int stream, IDirect3DVertexBuffer8 *iVertexBuffer, unsigned int stride) |
| 3076 | { |
| 3077 | TRACE(""); |
| 3078 | |
| 3079 | Direct3DVertexBuffer8 *vertexBuffer = static_cast<Direct3DVertexBuffer8*>(iVertexBuffer); |
| 3080 | |
| 3081 | if(!recordState) |
| 3082 | { |
| 3083 | if(vertexBuffer) |
| 3084 | { |
| 3085 | vertexBuffer->bind(); |
| 3086 | } |
| 3087 | |
| 3088 | if(dataStream[stream]) |
| 3089 | { |
| 3090 | dataStream[stream]->unbind(); |
| 3091 | streamStride[stream] = 0; |
| 3092 | } |
| 3093 | |
| 3094 | dataStream[stream] = vertexBuffer; |
| 3095 | streamStride[stream] = stride; |
| 3096 | } |
| 3097 | else |
| 3098 | { |
| 3099 | stateRecorder.back()->setStreamSource(stream, vertexBuffer, stride); |
| 3100 | } |
| 3101 | |
| 3102 | return D3D_OK; |
| 3103 | } |
| 3104 | |
| 3105 | long Direct3DDevice8::SetTexture(unsigned long stage, IDirect3DBaseTexture8 *iBaseTexture) |
| 3106 | { |
| 3107 | TRACE(""); |
| 3108 | |
| 3109 | if(stage >= 8) |
| 3110 | { |
| 3111 | return INVALIDCALL(); |
| 3112 | } |
| 3113 | |
| 3114 | Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); |
| 3115 | |
| 3116 | if(!recordState) |
| 3117 | { |
| 3118 | if(texture[stage] == baseTexture) |
| 3119 | { |
| 3120 | return D3D_OK; |
| 3121 | } |
| 3122 | |
| 3123 | if(baseTexture) |
| 3124 | { |
| 3125 | baseTexture->bind(); |
| 3126 | } |
| 3127 | |
| 3128 | if(texture[stage]) |
| 3129 | { |
| 3130 | texture[stage]->unbind(); |
| 3131 | } |
| 3132 | |
| 3133 | texture[stage] = baseTexture; |
| 3134 | } |
| 3135 | else |
| 3136 | { |
| 3137 | stateRecorder.back()->setTexture(stage, baseTexture); |
| 3138 | } |
| 3139 | |
| 3140 | return D3D_OK; |
| 3141 | } |
| 3142 | |
| 3143 | long Direct3DDevice8::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) |
| 3144 | { |
| 3145 | TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long value = %d", stage, type, value); |
| 3146 | |
| 3147 | if(stage >= 8 || type < 0 || type > D3DTSS_RESULTARG) |
| 3148 | { |
| 3149 | return INVALIDCALL(); |
| 3150 | } |
| 3151 | |
| 3152 | if(!recordState) |
| 3153 | { |
| 3154 | if(!init && textureStageState[stage][type] == value) |
| 3155 | { |
| 3156 | return D3D_OK; |
| 3157 | } |
| 3158 | |
| 3159 | textureStageState[stage][type] = value; |
| 3160 | |
| 3161 | switch(type) |
| 3162 | { |
| 3163 | case D3DTSS_COLOROP: |
| 3164 | switch(value) |
| 3165 | { |
| 3166 | case D3DTOP_DISABLE: |
| 3167 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_DISABLE); |
| 3168 | break; |
| 3169 | case D3DTOP_SELECTARG1: |
| 3170 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG1); |
| 3171 | break; |
| 3172 | case D3DTOP_SELECTARG2: |
| 3173 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG2); |
| 3174 | break; |
| 3175 | case D3DTOP_MODULATE: |
| 3176 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE); |
| 3177 | break; |
| 3178 | case D3DTOP_MODULATE2X: |
| 3179 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE2X); |
| 3180 | break; |
| 3181 | case D3DTOP_MODULATE4X: |
| 3182 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE4X); |
| 3183 | break; |
| 3184 | case D3DTOP_ADD: |
| 3185 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADD); |
| 3186 | break; |
| 3187 | case D3DTOP_ADDSIGNED: |
| 3188 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED); |
| 3189 | break; |
| 3190 | case D3DTOP_ADDSIGNED2X: |
| 3191 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED2X); |
| 3192 | break; |
| 3193 | case D3DTOP_SUBTRACT: |
| 3194 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_SUBTRACT); |
| 3195 | break; |
| 3196 | case D3DTOP_ADDSMOOTH: |
| 3197 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSMOOTH); |
| 3198 | break; |
| 3199 | case D3DTOP_BLENDDIFFUSEALPHA: |
| 3200 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); |
| 3201 | break; |
| 3202 | case D3DTOP_BLENDTEXTUREALPHA: |
| 3203 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); |
| 3204 | break; |
| 3205 | case D3DTOP_BLENDFACTORALPHA: |
| 3206 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); |
| 3207 | break; |
| 3208 | case D3DTOP_BLENDTEXTUREALPHAPM: |
| 3209 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); |
| 3210 | break; |
| 3211 | case D3DTOP_BLENDCURRENTALPHA: |
| 3212 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); |
| 3213 | break; |
| 3214 | case D3DTOP_PREMODULATE: |
| 3215 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_PREMODULATE); |
| 3216 | break; |
| 3217 | case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| 3218 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); |
| 3219 | break; |
| 3220 | case D3DTOP_MODULATECOLOR_ADDALPHA: |
| 3221 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); |
| 3222 | break; |
| 3223 | case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| 3224 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); |
| 3225 | break; |
| 3226 | case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| 3227 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); |
| 3228 | break; |
| 3229 | case D3DTOP_BUMPENVMAP: |
| 3230 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAP); |
| 3231 | break; |
| 3232 | case D3DTOP_BUMPENVMAPLUMINANCE: |
| 3233 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); |
| 3234 | break; |
| 3235 | case D3DTOP_DOTPRODUCT3: |
| 3236 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_DOT3); |
| 3237 | break; |
| 3238 | case D3DTOP_MULTIPLYADD: |
| 3239 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_MULTIPLYADD); |
| 3240 | break; |
| 3241 | case D3DTOP_LERP: |
| 3242 | renderer->setStageOperation(stage, sw::TextureStage::STAGE_LERP); |
| 3243 | break; |
| 3244 | default: |
| 3245 | ASSERT(false); |
| 3246 | } |
| 3247 | break; |
| 3248 | case D3DTSS_COLORARG1: |
| 3249 | switch(value & D3DTA_SELECTMASK) |
| 3250 | { |
| 3251 | case D3DTA_DIFFUSE: |
| 3252 | renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| 3253 | break; |
| 3254 | case D3DTA_CURRENT: |
| 3255 | renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); |
| 3256 | break; |
| 3257 | case D3DTA_TEXTURE: |
| 3258 | renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); |
| 3259 | break; |
| 3260 | case D3DTA_TFACTOR: |
| 3261 | renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); |
| 3262 | break; |
| 3263 | case D3DTA_SPECULAR: |
| 3264 | renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); |
| 3265 | break; |
| 3266 | case D3DTA_TEMP: |
| 3267 | renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); |
| 3268 | break; |
| 3269 | default: |
| 3270 | ASSERT(false); |
| 3271 | } |
| 3272 | |
| 3273 | switch(value & ~D3DTA_SELECTMASK) |
| 3274 | { |
| 3275 | case 0: |
| 3276 | renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_COLOR); |
| 3277 | break; |
| 3278 | case D3DTA_COMPLEMENT: |
| 3279 | renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| 3280 | break; |
| 3281 | case D3DTA_ALPHAREPLICATE: |
| 3282 | renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_ALPHA); |
| 3283 | break; |
| 3284 | case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| 3285 | renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| 3286 | break; |
| 3287 | default: |
| 3288 | ASSERT(false); |
| 3289 | } |
| 3290 | break; |
| 3291 | case D3DTSS_COLORARG2: |
| 3292 | switch(value & D3DTA_SELECTMASK) |
| 3293 | { |
| 3294 | case D3DTA_DIFFUSE: |
| 3295 | renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| 3296 | break; |
| 3297 | case D3DTA_CURRENT: |
| 3298 | renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); |
| 3299 | break; |
| 3300 | case D3DTA_TEXTURE: |
| 3301 | renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); |
| 3302 | break; |
| 3303 | case D3DTA_TFACTOR: |
| 3304 | renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); |
| 3305 | break; |
| 3306 | case D3DTA_SPECULAR: |
| 3307 | renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); |
| 3308 | break; |
| 3309 | case D3DTA_TEMP: |
| 3310 | renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); |
| 3311 | break; |
| 3312 | default: |
| 3313 | ASSERT(false); |
| 3314 | } |
| 3315 | |
| 3316 | switch(value & ~D3DTA_SELECTMASK) |
| 3317 | { |
| 3318 | case 0: |
| 3319 | renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); |
| 3320 | break; |
| 3321 | case D3DTA_COMPLEMENT: |
| 3322 | renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| 3323 | break; |
| 3324 | case D3DTA_ALPHAREPLICATE: |
| 3325 | renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); |
| 3326 | break; |
| 3327 | case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| 3328 | renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| 3329 | break; |
| 3330 | default: |
| 3331 | ASSERT(false); |
| 3332 | } |
| 3333 | break; |
| 3334 | case D3DTSS_ALPHAOP: |
| 3335 | switch(value) |
| 3336 | { |
| 3337 | case D3DTOP_DISABLE: |
| 3338 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DISABLE); |
| 3339 | break; |
| 3340 | case D3DTOP_SELECTARG1: |
| 3341 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG1); |
| 3342 | break; |
| 3343 | case D3DTOP_SELECTARG2: |
| 3344 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG2); |
| 3345 | break; |
| 3346 | case D3DTOP_MODULATE: |
| 3347 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE); |
| 3348 | break; |
| 3349 | case D3DTOP_MODULATE2X: |
| 3350 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE2X); |
| 3351 | break; |
| 3352 | case D3DTOP_MODULATE4X: |
| 3353 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE4X); |
| 3354 | break; |
| 3355 | case D3DTOP_ADD: |
| 3356 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADD); |
| 3357 | break; |
| 3358 | case D3DTOP_ADDSIGNED: |
| 3359 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED); |
| 3360 | break; |
| 3361 | case D3DTOP_ADDSIGNED2X: |
| 3362 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED2X); |
| 3363 | break; |
| 3364 | case D3DTOP_SUBTRACT: |
| 3365 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SUBTRACT); |
| 3366 | break; |
| 3367 | case D3DTOP_ADDSMOOTH: |
| 3368 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSMOOTH); |
| 3369 | break; |
| 3370 | case D3DTOP_BLENDDIFFUSEALPHA: |
| 3371 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); |
| 3372 | break; |
| 3373 | case D3DTOP_BLENDTEXTUREALPHA: |
| 3374 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); |
| 3375 | break; |
| 3376 | case D3DTOP_BLENDFACTORALPHA: |
| 3377 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); |
| 3378 | break; |
| 3379 | case D3DTOP_BLENDTEXTUREALPHAPM: |
| 3380 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); |
| 3381 | break; |
| 3382 | case D3DTOP_BLENDCURRENTALPHA: |
| 3383 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); |
| 3384 | break; |
| 3385 | case D3DTOP_PREMODULATE: |
| 3386 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_PREMODULATE); |
| 3387 | break; |
| 3388 | case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| 3389 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); |
| 3390 | break; |
| 3391 | case D3DTOP_MODULATECOLOR_ADDALPHA: |
| 3392 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); |
| 3393 | break; |
| 3394 | case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| 3395 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); |
| 3396 | break; |
| 3397 | case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| 3398 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); |
| 3399 | break; |
| 3400 | case D3DTOP_BUMPENVMAP: |
| 3401 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAP); |
| 3402 | break; |
| 3403 | case D3DTOP_BUMPENVMAPLUMINANCE: |
| 3404 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); |
| 3405 | break; |
| 3406 | case D3DTOP_DOTPRODUCT3: |
| 3407 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DOT3); |
| 3408 | break; |
| 3409 | case D3DTOP_MULTIPLYADD: |
| 3410 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MULTIPLYADD); |
| 3411 | break; |
| 3412 | case D3DTOP_LERP: |
| 3413 | renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_LERP); |
| 3414 | break; |
| 3415 | default: |
| 3416 | ASSERT(false); |
| 3417 | } |
| 3418 | break; |
| 3419 | case D3DTSS_ALPHAARG1: |
| 3420 | switch(value & D3DTA_SELECTMASK) |
| 3421 | { |
| 3422 | case D3DTA_DIFFUSE: |
| 3423 | renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| 3424 | break; |
| 3425 | case D3DTA_CURRENT: |
| 3426 | renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); |
| 3427 | break; |
| 3428 | case D3DTA_TEXTURE: |
| 3429 | renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); |
| 3430 | break; |
| 3431 | case D3DTA_TFACTOR: |
| 3432 | renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); |
| 3433 | break; |
| 3434 | case D3DTA_SPECULAR: |
| 3435 | renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); |
| 3436 | break; |
| 3437 | case D3DTA_TEMP: |
| 3438 | renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); |
| 3439 | break; |
| 3440 | default: |
| 3441 | ASSERT(false); |
| 3442 | } |
| 3443 | |
| 3444 | switch(value & ~D3DTA_SELECTMASK) |
| 3445 | { |
| 3446 | case 0: |
| 3447 | renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); |
| 3448 | break; |
| 3449 | case D3DTA_COMPLEMENT: |
| 3450 | renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| 3451 | break; |
| 3452 | case D3DTA_ALPHAREPLICATE: |
| 3453 | renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); |
| 3454 | break; |
| 3455 | case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| 3456 | renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| 3457 | break; |
| 3458 | default: |
| 3459 | ASSERT(false); |
| 3460 | } |
| 3461 | break; |
| 3462 | case D3DTSS_ALPHAARG2: |
| 3463 | switch(value & D3DTA_SELECTMASK) |
| 3464 | { |
| 3465 | case D3DTA_DIFFUSE: |
| 3466 | renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| 3467 | break; |
| 3468 | case D3DTA_CURRENT: |
| 3469 | renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); |
| 3470 | break; |
| 3471 | case D3DTA_TEXTURE: |
| 3472 | renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); |
| 3473 | break; |
| 3474 | case D3DTA_TFACTOR: |
| 3475 | renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); |
| 3476 | break; |
| 3477 | case D3DTA_SPECULAR: |
| 3478 | renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); |
| 3479 | break; |
| 3480 | case D3DTA_TEMP: |
| 3481 | renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); |
| 3482 | break; |
| 3483 | default: |
| 3484 | ASSERT(false); |
| 3485 | } |
| 3486 | |
| 3487 | switch(value & ~D3DTA_SELECTMASK) |
| 3488 | { |
| 3489 | case 0: |
| 3490 | renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); |
| 3491 | break; |
| 3492 | case D3DTA_COMPLEMENT: |
| 3493 | renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| 3494 | break; |
| 3495 | case D3DTA_ALPHAREPLICATE: |
| 3496 | renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); |
| 3497 | break; |
| 3498 | case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| 3499 | renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| 3500 | break; |
| 3501 | default: |
| 3502 | ASSERT(false); |
| 3503 | } |
| 3504 | break; |
| 3505 | case D3DTSS_BUMPENVMAT00: |
| 3506 | renderer->setBumpmapMatrix(stage, 0, (float&)value); |
| 3507 | break; |
| 3508 | case D3DTSS_BUMPENVMAT01: |
| 3509 | renderer->setBumpmapMatrix(stage, 1, (float&)value); |
| 3510 | break; |
| 3511 | case D3DTSS_BUMPENVMAT10: |
| 3512 | renderer->setBumpmapMatrix(stage, 2, (float&)value); |
| 3513 | break; |
| 3514 | case D3DTSS_BUMPENVMAT11: |
| 3515 | renderer->setBumpmapMatrix(stage, 3, (float&)value); |
| 3516 | break; |
| 3517 | case D3DTSS_TEXCOORDINDEX: |
| 3518 | renderer->setTexCoordIndex(stage, value & 0xFFFF); |
| 3519 | |
| 3520 | switch(value & 0xFFFF0000) |
| 3521 | { |
| 3522 | case D3DTSS_TCI_PASSTHRU: |
| 3523 | renderer->setTexGen(stage, sw::TEXGEN_PASSTHRU); |
| 3524 | break; |
| 3525 | case D3DTSS_TCI_CAMERASPACENORMAL: |
| 3526 | renderer->setTexCoordIndex(stage, stage); |
| 3527 | renderer->setTexGen(stage, sw::TEXGEN_NORMAL); |
| 3528 | break; |
| 3529 | case D3DTSS_TCI_CAMERASPACEPOSITION: |
| 3530 | renderer->setTexCoordIndex(stage, stage); |
| 3531 | renderer->setTexGen(stage, sw::TEXGEN_POSITION); |
| 3532 | break; |
| 3533 | case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR: |
| 3534 | renderer->setTexCoordIndex(stage, stage); |
| 3535 | renderer->setTexGen(stage, sw::TEXGEN_REFLECTION); |
| 3536 | break; |
| 3537 | default: |
| 3538 | ASSERT(false); |
| 3539 | } |
| 3540 | break; |
| 3541 | case D3DTSS_ADDRESSU: |
| 3542 | switch(value) |
| 3543 | { |
| 3544 | case D3DTADDRESS_WRAP: |
| 3545 | renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); |
| 3546 | break; |
| 3547 | case D3DTADDRESS_MIRROR: |
| 3548 | renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); |
| 3549 | break; |
| 3550 | case D3DTADDRESS_CLAMP: |
| 3551 | renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); |
| 3552 | break; |
| 3553 | case D3DTADDRESS_BORDER: |
| 3554 | renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); |
| 3555 | break; |
| 3556 | case D3DTADDRESS_MIRRORONCE: |
| 3557 | renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); |
| 3558 | break; |
| 3559 | default: |
| 3560 | ASSERT(false); |
| 3561 | } |
| 3562 | break; |
| 3563 | case D3DTSS_ADDRESSV: |
| 3564 | switch(value) |
| 3565 | { |
| 3566 | case D3DTADDRESS_WRAP: |
| 3567 | renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); |
| 3568 | break; |
| 3569 | case D3DTADDRESS_MIRROR: |
| 3570 | renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); |
| 3571 | break; |
| 3572 | case D3DTADDRESS_CLAMP: |
| 3573 | renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); |
| 3574 | break; |
| 3575 | case D3DTADDRESS_BORDER: |
| 3576 | renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); |
| 3577 | break; |
| 3578 | case D3DTADDRESS_MIRRORONCE: |
| 3579 | renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); |
| 3580 | break; |
| 3581 | default: |
| 3582 | ASSERT(false); |
| 3583 | } |
| 3584 | break; |
| 3585 | case D3DTSS_BORDERCOLOR: |
| 3586 | renderer->setBorderColor(sw::SAMPLER_PIXEL, stage, value); |
| 3587 | break; |
| 3588 | case D3DTSS_MAGFILTER: |
| 3589 | // NOTE: SwiftShader does not differentiate between minification and magnification filter |
| 3590 | switch(value) |
| 3591 | { |
| 3592 | case D3DTEXF_NONE: |
| 3593 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); |
| 3594 | break; |
| 3595 | case D3DTEXF_POINT: |
| 3596 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); |
| 3597 | break; |
| 3598 | case D3DTEXF_LINEAR: |
| 3599 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); |
| 3600 | break; |
| 3601 | case D3DTEXF_ANISOTROPIC: |
| 3602 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); |
| 3603 | break; |
| 3604 | case D3DTEXF_FLATCUBIC: |
| 3605 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently |
| 3606 | break; |
| 3607 | case D3DTEXF_GAUSSIANCUBIC: |
| 3608 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently |
| 3609 | break; |
| 3610 | default: |
| 3611 | return INVALIDCALL(); |
| 3612 | }; |
| 3613 | break; |
| 3614 | case D3DTSS_MINFILTER: |
| 3615 | // NOTE: SwiftShader does not differentiate between minification and magnification filter |
| 3616 | switch(value) |
| 3617 | { |
| 3618 | case D3DTEXF_NONE: |
| 3619 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); |
| 3620 | break; |
| 3621 | case D3DTEXF_POINT: |
| 3622 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); |
| 3623 | break; |
| 3624 | case D3DTEXF_LINEAR: |
| 3625 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); |
| 3626 | break; |
| 3627 | case D3DTEXF_ANISOTROPIC: |
| 3628 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); |
| 3629 | break; |
| 3630 | case D3DTEXF_FLATCUBIC: |
| 3631 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently |
| 3632 | break; |
| 3633 | case D3DTEXF_GAUSSIANCUBIC: |
| 3634 | renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently |
| 3635 | break; |
| 3636 | default: |
| 3637 | return INVALIDCALL(); |
| 3638 | }; |
| 3639 | break; |
| 3640 | case D3DTSS_MIPFILTER: |
| 3641 | switch(value) |
| 3642 | { |
| 3643 | case D3DTEXF_NONE: |
| 3644 | renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_NONE); |
| 3645 | break; |
| 3646 | case D3DTEXF_POINT: |
| 3647 | renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_POINT); |
| 3648 | break; |
| 3649 | case D3DTEXF_LINEAR: |
| 3650 | renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); |
| 3651 | break; |
| 3652 | case D3DTEXF_ANISOTROPIC: |
| 3653 | renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently |
| 3654 | break; |
| 3655 | case D3DTEXF_FLATCUBIC: |
| 3656 | renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently |
| 3657 | break; |
| 3658 | case D3DTEXF_GAUSSIANCUBIC: |
| 3659 | renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently |
| 3660 | break; |
| 3661 | default: |
| 3662 | return INVALIDCALL(); |
| 3663 | }; |
| 3664 | break; |
| 3665 | case D3DTSS_MIPMAPLODBIAS: |
| 3666 | { |
| 3667 | float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); // FIXME: Update when render target changes |
| 3668 | renderer->setMipmapLOD(sw::SAMPLER_PIXEL, stage, LOD); |
| 3669 | } |
| 3670 | break; |
| 3671 | case D3DTSS_MAXMIPLEVEL: |
| 3672 | break; |
| 3673 | case D3DTSS_MAXANISOTROPY: |
| 3674 | renderer->setMaxAnisotropy(sw::SAMPLER_PIXEL, stage, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy)); |
| 3675 | break; |
| 3676 | case D3DTSS_BUMPENVLSCALE: |
| 3677 | renderer->setLuminanceScale(stage, (float&)value); |
| 3678 | break; |
| 3679 | case D3DTSS_BUMPENVLOFFSET: |
| 3680 | renderer->setLuminanceOffset(stage, (float&)value); |
| 3681 | break; |
| 3682 | case D3DTSS_TEXTURETRANSFORMFLAGS: |
| 3683 | switch(value & ~D3DTTFF_PROJECTED) |
| 3684 | { |
| 3685 | case D3DTTFF_DISABLE: |
| 3686 | renderer->setTextureTransform(stage, 0, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| 3687 | break; |
| 3688 | case D3DTTFF_COUNT1: |
| 3689 | renderer->setTextureTransform(stage, 1, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| 3690 | break; |
| 3691 | case D3DTTFF_COUNT2: |
| 3692 | renderer->setTextureTransform(stage, 2, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| 3693 | break; |
| 3694 | case D3DTTFF_COUNT3: |
| 3695 | renderer->setTextureTransform(stage, 3, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| 3696 | break; |
| 3697 | case D3DTTFF_COUNT4: |
| 3698 | renderer->setTextureTransform(stage, 4, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| 3699 | break; |
| 3700 | default: |
| 3701 | ASSERT(false); |
| 3702 | } |
| 3703 | break; |
| 3704 | case D3DTSS_ADDRESSW: |
| 3705 | switch(value) |
| 3706 | { |
| 3707 | case D3DTADDRESS_WRAP: |
| 3708 | renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); |
| 3709 | break; |
| 3710 | case D3DTADDRESS_MIRROR: |
| 3711 | renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); |
| 3712 | break; |
| 3713 | case D3DTADDRESS_CLAMP: |
| 3714 | renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); |
| 3715 | break; |
| 3716 | case D3DTADDRESS_BORDER: |
| 3717 | renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); |
| 3718 | break; |
| 3719 | case D3DTADDRESS_MIRRORONCE: |
| 3720 | renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); |
| 3721 | break; |
| 3722 | default: |
| 3723 | ASSERT(false); |
| 3724 | } |
| 3725 | break; |
| 3726 | case D3DTSS_COLORARG0: |
| 3727 | switch(value & D3DTA_SELECTMASK) |
| 3728 | { |
| 3729 | case D3DTA_CURRENT: |
| 3730 | renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); |
| 3731 | break; |
| 3732 | case D3DTA_DIFFUSE: |
| 3733 | renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| 3734 | break; |
| 3735 | case D3DTA_SPECULAR: |
| 3736 | renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); |
| 3737 | break; |
| 3738 | case D3DTA_TEMP: |
| 3739 | renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); |
| 3740 | break; |
| 3741 | case D3DTA_TEXTURE: |
| 3742 | renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); |
| 3743 | break; |
| 3744 | case D3DTA_TFACTOR: |
| 3745 | renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); |
| 3746 | break; |
| 3747 | default: |
| 3748 | ASSERT(false); |
| 3749 | } |
| 3750 | |
| 3751 | switch(value & ~D3DTA_SELECTMASK) |
| 3752 | { |
| 3753 | case 0: |
| 3754 | renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_COLOR); |
| 3755 | break; |
| 3756 | case D3DTA_COMPLEMENT: |
| 3757 | renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| 3758 | break; |
| 3759 | case D3DTA_ALPHAREPLICATE: |
| 3760 | renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_ALPHA); |
| 3761 | break; |
| 3762 | case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| 3763 | renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| 3764 | break; |
| 3765 | default: |
| 3766 | ASSERT(false); |
| 3767 | } |
| 3768 | break; |
| 3769 | case D3DTSS_ALPHAARG0: |
| 3770 | switch(value & D3DTA_SELECTMASK) |
| 3771 | { |
| 3772 | case D3DTA_DIFFUSE: |
| 3773 | renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| 3774 | break; |
| 3775 | case D3DTA_CURRENT: |
| 3776 | renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); |
| 3777 | break; |
| 3778 | case D3DTA_TEXTURE: |
| 3779 | renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); |
| 3780 | break; |
| 3781 | case D3DTA_TFACTOR: |
| 3782 | renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); |
| 3783 | break; |
| 3784 | case D3DTA_SPECULAR: |
| 3785 | renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); |
| 3786 | break; |
| 3787 | case D3DTA_TEMP: |
| 3788 | renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); |
| 3789 | break; |
| 3790 | default: |
| 3791 | ASSERT(false); |
| 3792 | } |
| 3793 | |
| 3794 | switch(value & ~D3DTA_SELECTMASK) |
| 3795 | { |
| 3796 | case 0: |
| 3797 | renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); |
| 3798 | break; |
| 3799 | case D3DTA_COMPLEMENT: |
| 3800 | renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| 3801 | break; |
| 3802 | case D3DTA_ALPHAREPLICATE: |
| 3803 | renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); |
| 3804 | break; |
| 3805 | case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| 3806 | renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| 3807 | break; |
| 3808 | default: |
| 3809 | ASSERT(false); |
| 3810 | } |
| 3811 | break; |
| 3812 | case D3DTSS_RESULTARG: |
| 3813 | switch(value & D3DTA_SELECTMASK) |
| 3814 | { |
| 3815 | case D3DTA_CURRENT: |
| 3816 | renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_CURRENT); |
| 3817 | break; |
| 3818 | case D3DTA_TEMP: |
| 3819 | renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_TEMP); |
| 3820 | break; |
| 3821 | default: |
| 3822 | ASSERT(false); |
| 3823 | } |
| 3824 | break; |
| 3825 | default: |
| 3826 | ASSERT(false); |
| 3827 | } |
| 3828 | } |
| 3829 | else // stateRecorder |
| 3830 | { |
| 3831 | stateRecorder.back()->setTextureStageState(stage, type, value); |
| 3832 | } |
| 3833 | |
| 3834 | return D3D_OK; |
| 3835 | } |
| 3836 | |
| 3837 | long Direct3DDevice8::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| 3838 | { |
| 3839 | TRACE(""); |
| 3840 | |
| 3841 | if(!matrix || state < 0 || state > 511) |
| 3842 | { |
| 3843 | return INVALIDCALL(); |
| 3844 | } |
| 3845 | |
| 3846 | if(!recordState) |
| 3847 | { |
| 3848 | this->matrix[state] = *matrix; |
| 3849 | |
| 3850 | sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, |
| 3851 | matrix->_12, matrix->_22, matrix->_32, matrix->_42, |
| 3852 | matrix->_13, matrix->_23, matrix->_33, matrix->_43, |
| 3853 | matrix->_14, matrix->_24, matrix->_34, matrix->_44); |
| 3854 | |
| 3855 | switch(state) |
| 3856 | { |
| 3857 | case D3DTS_WORLD: |
| 3858 | renderer->setModelMatrix(M); |
| 3859 | break; |
| 3860 | case D3DTS_VIEW: |
| 3861 | renderer->setViewMatrix(M); |
| 3862 | break; |
| 3863 | case D3DTS_PROJECTION: |
| 3864 | renderer->setProjectionMatrix(M); |
| 3865 | break; |
| 3866 | case D3DTS_TEXTURE0: |
| 3867 | renderer->setTextureMatrix(0, M); |
| 3868 | break; |
| 3869 | case D3DTS_TEXTURE1: |
| 3870 | renderer->setTextureMatrix(1, M); |
| 3871 | break; |
| 3872 | case D3DTS_TEXTURE2: |
| 3873 | renderer->setTextureMatrix(2, M); |
| 3874 | break; |
| 3875 | case D3DTS_TEXTURE3: |
| 3876 | renderer->setTextureMatrix(3, M); |
| 3877 | break; |
| 3878 | case D3DTS_TEXTURE4: |
| 3879 | renderer->setTextureMatrix(4, M); |
| 3880 | break; |
| 3881 | case D3DTS_TEXTURE5: |
| 3882 | renderer->setTextureMatrix(5, M); |
| 3883 | break; |
| 3884 | case D3DTS_TEXTURE6: |
| 3885 | renderer->setTextureMatrix(6, M); |
| 3886 | break; |
| 3887 | case D3DTS_TEXTURE7: |
| 3888 | renderer->setTextureMatrix(7, M); |
| 3889 | break; |
| 3890 | default: |
| 3891 | if(state > 256 && state < 512) |
| 3892 | { |
| 3893 | renderer->setModelMatrix(M, state - 256); |
| 3894 | } |
| 3895 | else ASSERT(false); |
| 3896 | } |
| 3897 | } |
| 3898 | else // stateRecorder |
| 3899 | { |
| 3900 | stateRecorder.back()->setTransform(state, matrix); |
| 3901 | } |
| 3902 | |
| 3903 | return D3D_OK; |
| 3904 | } |
| 3905 | |
| 3906 | long Direct3DDevice8::SetVertexShader(unsigned long handle) |
| 3907 | { |
| 3908 | TRACE(""); |
| 3909 | |
| 3910 | if(!recordState) |
| 3911 | { |
| 3912 | if(handle & 0x00000001) |
| 3913 | { |
| 3914 | unsigned int index = handle >> 16; |
| 3915 | |
| 3916 | if(vertexShader[index]) |
| 3917 | { |
| 3918 | vertexShader[index]->bind(); |
| 3919 | } |
| 3920 | |
| 3921 | if(vertexShader[vertexShaderHandle >> 16]) |
| 3922 | { |
| 3923 | vertexShader[vertexShaderHandle >> 16]->unbind(); |
| 3924 | } |
| 3925 | |
| 3926 | vertexShaderHandle = handle; |
| 3927 | |
| 3928 | Direct3DVertexShader8 *shader = vertexShader[index]; |
| 3929 | renderer->setVertexShader(shader->getVertexShader()); |
| 3930 | declaration = shader->getDeclaration(); |
| 3931 | |
| 3932 | FVF = 0; |
| 3933 | } |
| 3934 | else |
| 3935 | { |
| 3936 | renderer->setVertexShader(0); |
| 3937 | declaration = 0; |
| 3938 | |
| 3939 | FVF = handle; |
| 3940 | } |
| 3941 | } |
| 3942 | else |
| 3943 | { |
| 3944 | stateRecorder.back()->setVertexShader(handle); |
| 3945 | } |
| 3946 | |
| 3947 | return D3D_OK; |
| 3948 | } |
| 3949 | |
| 3950 | long Direct3DDevice8::SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsigned long count) |
| 3951 | { |
| 3952 | TRACE(""); |
| 3953 | |
| 3954 | if(!constantData) |
| 3955 | { |
| 3956 | return INVALIDCALL(); |
| 3957 | } |
| 3958 | |
| 3959 | if(!recordState) |
| 3960 | { |
| 3961 | for(unsigned int i = 0; i < count; i++) |
| 3962 | { |
| 3963 | vertexShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; |
| 3964 | vertexShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; |
| 3965 | vertexShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; |
| 3966 | vertexShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; |
| 3967 | } |
| 3968 | |
| 3969 | renderer->setVertexShaderConstantF(startRegister, (const float*)constantData, count); |
| 3970 | } |
| 3971 | else |
| 3972 | { |
| 3973 | stateRecorder.back()->setVertexShaderConstant(startRegister, constantData, count); |
| 3974 | } |
| 3975 | |
| 3976 | return D3D_OK; |
| 3977 | } |
| 3978 | |
| 3979 | long Direct3DDevice8::SetViewport(const D3DVIEWPORT8 *viewport) |
| 3980 | { |
| 3981 | TRACE(""); |
| 3982 | |
| 3983 | if(!viewport) |
| 3984 | { |
| 3985 | return INVALIDCALL(); |
| 3986 | } |
| 3987 | |
| 3988 | if(!recordState) |
| 3989 | { |
| 3990 | this->viewport = *viewport; |
| 3991 | } |
| 3992 | else |
| 3993 | { |
| 3994 | stateRecorder.back()->setViewport(viewport); |
| 3995 | } |
| 3996 | |
| 3997 | return D3D_OK; |
| 3998 | } |
| 3999 | |
| 4000 | int Direct3DDevice8::ShowCursor(int show) |
| 4001 | { |
| 4002 | TRACE(""); |
| 4003 | |
| 4004 | int oldValue = showCursor ? TRUE : FALSE; |
| 4005 | |
| 4006 | showCursor = show != FALSE && cursor; |
| 4007 | |
| 4008 | bindCursor(); |
| 4009 | |
| 4010 | return oldValue; |
| 4011 | } |
| 4012 | |
| 4013 | long Direct3DDevice8::TestCooperativeLevel() |
| 4014 | { |
| 4015 | TRACE(""); |
| 4016 | |
| 4017 | return D3D_OK; |
| 4018 | } |
| 4019 | |
| 4020 | long Direct3DDevice8::UpdateTexture(IDirect3DBaseTexture8 *sourceTexture, IDirect3DBaseTexture8 *destinationTexture) |
| 4021 | { |
| 4022 | TRACE(""); |
| 4023 | |
| 4024 | if(!sourceTexture || !destinationTexture) |
| 4025 | { |
| 4026 | return INVALIDCALL(); |
| 4027 | } |
| 4028 | |
| 4029 | D3DRESOURCETYPE type = sourceTexture->GetType(); |
| 4030 | |
| 4031 | if(type != destinationTexture->GetType()) |
| 4032 | { |
| 4033 | return INVALIDCALL(); |
| 4034 | } |
| 4035 | |
| 4036 | switch(type) |
| 4037 | { |
| 4038 | case D3DRTYPE_TEXTURE: |
| 4039 | { |
| 4040 | IDirect3DTexture8 *source; |
| 4041 | IDirect3DTexture8 *dest; |
| 4042 | |
| 4043 | sourceTexture->QueryInterface(IID_IDirect3DTexture8, (void**)&source); |
| 4044 | destinationTexture->QueryInterface(IID_IDirect3DTexture8, (void**)&dest); |
| 4045 | |
| 4046 | ASSERT(source && dest); |
| 4047 | |
| 4048 | for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) |
| 4049 | { |
| 4050 | IDirect3DSurface8 *sourceSurface; |
| 4051 | IDirect3DSurface8 *destinationSurface; |
| 4052 | |
| 4053 | source->GetSurfaceLevel(level, &sourceSurface); |
| 4054 | dest->GetSurfaceLevel(level, &destinationSurface); |
| 4055 | |
| 4056 | updateSurface(sourceSurface, 0, destinationSurface, 0); |
| 4057 | |
| 4058 | sourceSurface->Release(); |
| 4059 | destinationSurface->Release(); |
| 4060 | } |
| 4061 | |
| 4062 | source->Release(); |
| 4063 | dest->Release(); |
| 4064 | } |
| 4065 | break; |
| 4066 | case D3DRTYPE_VOLUMETEXTURE: |
| 4067 | { |
| 4068 | IDirect3DVolumeTexture8 *source; |
| 4069 | IDirect3DVolumeTexture8 *dest; |
| 4070 | |
| 4071 | sourceTexture->QueryInterface(IID_IDirect3DVolumeTexture8, (void**)&source); |
| 4072 | destinationTexture->QueryInterface(IID_IDirect3DVolumeTexture8, (void**)&dest); |
| 4073 | |
| 4074 | ASSERT(source && dest); |
| 4075 | |
| 4076 | for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination |
| 4077 | { |
| 4078 | IDirect3DVolume8 *sourceVolume; |
| 4079 | IDirect3DVolume8 *destinationVolume; |
| 4080 | |
| 4081 | source->GetVolumeLevel(level, &sourceVolume); |
| 4082 | dest->GetVolumeLevel(level, &destinationVolume); |
| 4083 | |
| 4084 | updateVolume(sourceVolume, destinationVolume); |
| 4085 | |
| 4086 | sourceVolume->Release(); |
| 4087 | destinationVolume->Release(); |
| 4088 | } |
| 4089 | |
| 4090 | source->Release(); |
| 4091 | dest->Release(); |
| 4092 | } |
| 4093 | break; |
| 4094 | case D3DRTYPE_CUBETEXTURE: |
| 4095 | { |
| 4096 | IDirect3DCubeTexture8 *source; |
| 4097 | IDirect3DCubeTexture8 *dest; |
| 4098 | |
| 4099 | sourceTexture->QueryInterface(IID_IDirect3DCubeTexture8, (void**)&source); |
| 4100 | destinationTexture->QueryInterface(IID_IDirect3DCubeTexture8, (void**)&dest); |
| 4101 | |
| 4102 | ASSERT(source && dest); |
| 4103 | |
| 4104 | for(int face = 0; face < 6; face++) |
| 4105 | { |
| 4106 | for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) |
| 4107 | { |
| 4108 | IDirect3DSurface8 *sourceSurface; |
| 4109 | IDirect3DSurface8 *destinationSurface; |
| 4110 | |
| 4111 | source->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &sourceSurface); |
| 4112 | dest->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &destinationSurface); |
| 4113 | |
| 4114 | updateSurface(sourceSurface, 0, destinationSurface, 0); |
| 4115 | |
| 4116 | sourceSurface->Release(); |
| 4117 | destinationSurface->Release(); |
| 4118 | } |
| 4119 | } |
| 4120 | |
| 4121 | source->Release(); |
| 4122 | dest->Release(); |
| 4123 | } |
| 4124 | break; |
| 4125 | default: |
| 4126 | ASSERT(false); |
| 4127 | } |
| 4128 | |
| 4129 | return D3D_OK; |
| 4130 | } |
| 4131 | |
| 4132 | long Direct3DDevice8::ValidateDevice(unsigned long *numPasses) |
| 4133 | { |
| 4134 | TRACE(""); |
| 4135 | |
| 4136 | if(!numPasses) |
| 4137 | { |
| 4138 | return INVALIDCALL(); |
| 4139 | } |
| 4140 | |
| 4141 | *numPasses = 1; |
| 4142 | |
| 4143 | return D3D_OK; |
| 4144 | } |
| 4145 | |
| 4146 | long Direct3DDevice8::updateSurface(IDirect3DSurface8 *sourceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint) |
| 4147 | { |
| 4148 | TRACE("IDirect3DSurface8 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface8 *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); |
| 4149 | |
| 4150 | if(!sourceSurface || !destinationSurface) |
| 4151 | { |
| 4152 | return INVALIDCALL(); |
| 4153 | } |
| 4154 | |
| 4155 | D3DSURFACE_DESC sourceDescription; |
| 4156 | D3DSURFACE_DESC destinationDescription; |
| 4157 | |
| 4158 | sourceSurface->GetDesc(&sourceDescription); |
| 4159 | destinationSurface->GetDesc(&destinationDescription); |
| 4160 | |
| 4161 | RECT sRect; |
| 4162 | RECT dRect; |
| 4163 | |
| 4164 | if(sourceRect && destPoint) |
| 4165 | { |
| 4166 | sRect.left = sourceRect->left; |
| 4167 | sRect.top = sourceRect->top; |
| 4168 | sRect.right = sourceRect->right; |
| 4169 | sRect.bottom = sourceRect->bottom; |
| 4170 | |
| 4171 | dRect.left = destPoint->x; |
| 4172 | dRect.top = destPoint->y; |
| 4173 | dRect.right = destPoint->x + sourceRect->right - sourceRect->left; |
| 4174 | dRect.bottom = destPoint->y + sourceRect->bottom - sourceRect->top; |
| 4175 | } |
| 4176 | else |
| 4177 | { |
| 4178 | sRect.left = 0; |
| 4179 | sRect.top = 0; |
| 4180 | sRect.right = sourceDescription.Width; |
| 4181 | sRect.bottom = sourceDescription.Height; |
| 4182 | |
| 4183 | dRect.left = 0; |
| 4184 | dRect.top = 0; |
| 4185 | dRect.right = destinationDescription.Width; |
| 4186 | dRect.bottom = destinationDescription.Height; |
| 4187 | } |
| 4188 | |
| 4189 | int sWidth = sRect.right - sRect.left; |
| 4190 | int sHeight = sRect.bottom - sRect.top; |
| 4191 | |
| 4192 | int dWidth = dRect.right - dRect.left; |
| 4193 | int dHeight = dRect.bottom - dRect.top; |
| 4194 | |
| 4195 | if(sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE || |
| 4196 | destinationDescription.MultiSampleType != D3DMULTISAMPLE_NONE || |
| 4197 | // sourceDescription.Pool != D3DPOOL_SYSTEMMEM || // FIXME: Check back buffer and depth buffer memory pool flags |
| 4198 | // destinationDescription.Pool != D3DPOOL_DEFAULT || |
| 4199 | sourceDescription.Format != destinationDescription.Format || |
| 4200 | sWidth != dWidth || |
| 4201 | sHeight != dHeight) |
| 4202 | { |
| 4203 | return INVALIDCALL(); |
| 4204 | } |
| 4205 | |
| 4206 | D3DLOCKED_RECT sourceLock; |
| 4207 | D3DLOCKED_RECT destinationLock; |
| 4208 | |
| 4209 | sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); |
| 4210 | destinationSurface->LockRect(&destinationLock, &dRect, 0); |
| 4211 | |
| 4212 | unsigned int width; |
| 4213 | unsigned int height; |
| 4214 | unsigned int bytes; |
| 4215 | |
| 4216 | switch(sourceDescription.Format) |
| 4217 | { |
| 4218 | case D3DFMT_DXT1: |
| 4219 | width = (dWidth + 3) / 4; |
| 4220 | height = (dHeight + 3) / 4; |
| 4221 | bytes = width * 8; // 64 bit per 4x4 block |
| 4222 | break; |
| 4223 | case D3DFMT_DXT2: |
| 4224 | case D3DFMT_DXT3: |
| 4225 | case D3DFMT_DXT4: |
| 4226 | case D3DFMT_DXT5: |
| 4227 | width = (dWidth + 3) / 4; |
| 4228 | height = (dHeight + 3) / 4; |
| 4229 | bytes = width * 16; // 128 bit per 4x4 block |
| 4230 | break; |
| 4231 | default: |
| 4232 | width = dWidth; |
| 4233 | height = dHeight; |
| 4234 | bytes = width * Direct3DSurface8::bytes(sourceDescription.Format); |
| 4235 | } |
| 4236 | |
| 4237 | for(unsigned int y = 0; y < height; y++) |
| 4238 | { |
| 4239 | memcpy(destinationLock.pBits, sourceLock.pBits, bytes); |
| 4240 | |
| 4241 | (byte*&)sourceLock.pBits += sourceLock.Pitch; |
| 4242 | (byte*&)destinationLock.pBits += destinationLock.Pitch; |
| 4243 | } |
| 4244 | |
| 4245 | sourceSurface->UnlockRect(); |
| 4246 | destinationSurface->UnlockRect(); |
| 4247 | |
| 4248 | return D3D_OK; |
| 4249 | } |
| 4250 | |
| 4251 | long Direct3DDevice8::SetIndices(IDirect3DIndexBuffer8 *iIndexBuffer, unsigned int baseVertexIndex) |
| 4252 | { |
| 4253 | TRACE(""); |
| 4254 | |
| 4255 | Direct3DIndexBuffer8 *indexBuffer = static_cast<Direct3DIndexBuffer8*>(iIndexBuffer); |
| 4256 | |
| 4257 | if(!recordState) |
| 4258 | { |
| 4259 | if(indexBuffer) |
| 4260 | { |
| 4261 | indexBuffer->bind(); |
| 4262 | } |
| 4263 | |
| 4264 | if(this->indexData) |
| 4265 | { |
| 4266 | this->indexData->unbind(); |
| 4267 | } |
| 4268 | |
| 4269 | this->indexData = indexBuffer; |
| 4270 | this->baseVertexIndex = baseVertexIndex; |
| 4271 | } |
| 4272 | else |
| 4273 | { |
| 4274 | stateRecorder.back()->setIndices(indexBuffer, baseVertexIndex); |
| 4275 | } |
| 4276 | |
| 4277 | return D3D_OK; |
| 4278 | } |
| 4279 | |
| 4280 | int Direct3DDevice8::FVFStride(unsigned long FVF) |
| 4281 | { |
| 4282 | int stride = 0; |
| 4283 | |
| 4284 | switch(FVF & D3DFVF_POSITION_MASK) |
| 4285 | { |
| 4286 | case D3DFVF_XYZ: stride += 12; break; |
| 4287 | case D3DFVF_XYZRHW: stride += 16; break; |
| 4288 | case D3DFVF_XYZB1: stride += 16; break; |
| 4289 | case D3DFVF_XYZB2: stride += 20; break; |
| 4290 | case D3DFVF_XYZB3: stride += 24; break; |
| 4291 | case D3DFVF_XYZB4: stride += 28; break; |
| 4292 | case D3DFVF_XYZB5: stride += 32; break; |
| 4293 | } |
| 4294 | |
| 4295 | if(FVF & D3DFVF_NORMAL) stride += 12; |
| 4296 | if(FVF & D3DFVF_PSIZE) stride += 4; |
| 4297 | if(FVF & D3DFVF_DIFFUSE) stride += 4; |
| 4298 | if(FVF & D3DFVF_SPECULAR) stride += 4; |
| 4299 | |
| 4300 | switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) |
| 4301 | { |
| 4302 | case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4); |
| 4303 | case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4); |
| 4304 | case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4); |
| 4305 | case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4); |
| 4306 | case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4); |
| 4307 | case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4); |
| 4308 | case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4); |
| 4309 | case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4); |
| 4310 | case 0: break; |
| 4311 | default: |
| 4312 | ASSERT(false); |
| 4313 | } |
| 4314 | |
| 4315 | return stride; |
| 4316 | } |
| 4317 | |
| 4318 | int Direct3DDevice8::typeStride(unsigned char type) |
| 4319 | { |
| 4320 | static const int LUT[] = |
| 4321 | { |
| 4322 | 4, // D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) |
| 4323 | 8, // D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) |
| 4324 | 12, // D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) |
| 4325 | 16, // D3DDECLTYPE_FLOAT4 = 3, // 4D float |
| 4326 | 4, // D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range. Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) |
| 4327 | 4, // D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte |
| 4328 | 4, // D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) |
| 4329 | 8 // D3DDECLTYPE_SHORT4 = 7, // 4D signed short |
| 4330 | }; |
| 4331 | |
| 4332 | if(type <= 7) |
| 4333 | { |
| 4334 | return LUT[type]; |
| 4335 | } |
| 4336 | else ASSERT(false); |
| 4337 | |
| 4338 | return 0; |
| 4339 | } |
| 4340 | |
| 4341 | bool Direct3DDevice8::bindData(Direct3DIndexBuffer8 *indexBuffer, int base) |
| 4342 | { |
| 4343 | if(!bindViewport()) |
| 4344 | { |
| 4345 | return false; // Zero-area target region |
| 4346 | } |
| 4347 | |
| 4348 | bindTextures(); |
| 4349 | bindStreams(base); |
| 4350 | bindIndexBuffer(indexBuffer); |
| 4351 | bindLights(); |
| 4352 | |
| 4353 | return true; |
| 4354 | } |
| 4355 | |
| 4356 | void Direct3DDevice8::bindStreams(int base) |
| 4357 | { |
| 4358 | renderer->resetInputStreams((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW); |
| 4359 | |
| 4360 | int stride; |
| 4361 | |
| 4362 | if(!declaration) // Fixed-function vertex pipeline |
| 4363 | { |
| 4364 | const void *buffer = 0; |
| 4365 | |
| 4366 | ASSERT(dataStream[0]); |
| 4367 | |
| 4368 | Direct3DVertexBuffer8 *stream = dataStream[0]; |
| 4369 | sw::Resource *resource = stream->getResource(); |
| 4370 | buffer = (char*)resource->data(); |
| 4371 | stride = FVFStride(FVF); |
| 4372 | |
| 4373 | ASSERT(stride == streamStride[0]); // FIXME |
| 4374 | ASSERT(buffer && stride); |
| 4375 | |
| 4376 | (char*&)buffer += stride * base; |
| 4377 | |
| 4378 | sw::Stream attribute(resource, buffer, stride); |
| 4379 | |
| 4380 | switch(FVF & D3DFVF_POSITION_MASK) |
| 4381 | { |
| 4382 | case D3DFVF_XYZ: |
| 4383 | renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4384 | (char*&)buffer += 12; |
| 4385 | break; |
| 4386 | case D3DFVF_XYZRHW: |
| 4387 | renderer->setInputStream(sw::PositionT, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); |
| 4388 | (char*&)buffer += 16; |
| 4389 | break; |
| 4390 | case D3DFVF_XYZB1: |
| 4391 | renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4392 | (char*&)buffer += 12; |
| 4393 | |
| 4394 | renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); // FIXME: Stream type depends on indexed blending active? |
| 4395 | (char*&)buffer += 4; |
| 4396 | break; |
| 4397 | case D3DFVF_XYZB2: |
| 4398 | renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4399 | (char*&)buffer += 12; |
| 4400 | |
| 4401 | renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); // FIXME: Stream type depends on indexed blending active? |
| 4402 | (char*&)buffer += 8; |
| 4403 | break; |
| 4404 | case D3DFVF_XYZB3: |
| 4405 | renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4406 | (char*&)buffer += 12; |
| 4407 | |
| 4408 | renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 2)); // FIXME: Stream type depends on indexed blending active? |
| 4409 | (char*&)buffer += 12; |
| 4410 | break; |
| 4411 | case D3DFVF_XYZB4: |
| 4412 | renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4413 | (char*&)buffer += 12; |
| 4414 | |
| 4415 | renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); // FIXME: Stream type depends on indexed blending active? |
| 4416 | (char*&)buffer += 16; |
| 4417 | break; |
| 4418 | case D3DFVF_XYZB5: |
| 4419 | renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4420 | (char*&)buffer += 12; |
| 4421 | |
| 4422 | renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); // FIXME: Stream type depends on indexed blending active? |
| 4423 | (char*&)buffer += 20; |
| 4424 | break; |
| 4425 | } |
| 4426 | |
| 4427 | if(FVF & D3DFVF_LASTBETA_UBYTE4) |
| 4428 | { |
| 4429 | renderer->setInputStream(sw::BlendIndices, attribute.define((char*&)buffer - 4, sw::STREAMTYPE_INDICES, 1)); |
| 4430 | } |
| 4431 | |
| 4432 | if(FVF & D3DFVF_NORMAL) |
| 4433 | { |
| 4434 | renderer->setInputStream(sw::Normal, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); |
| 4435 | (char*&)buffer += 12; |
| 4436 | } |
| 4437 | |
| 4438 | if(FVF & D3DFVF_PSIZE) |
| 4439 | { |
| 4440 | renderer->setInputStream(sw::PointSize, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); |
| 4441 | (char*&)buffer += 4; |
| 4442 | } |
| 4443 | |
| 4444 | if(FVF & D3DFVF_DIFFUSE) |
| 4445 | { |
| 4446 | renderer->setInputStream(sw::Color0, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); |
| 4447 | (char*&)buffer += 4; |
| 4448 | } |
| 4449 | |
| 4450 | if(FVF & D3DFVF_SPECULAR) |
| 4451 | { |
| 4452 | renderer->setInputStream(sw::Color1, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); |
| 4453 | (char*&)buffer += 4; |
| 4454 | } |
| 4455 | |
| 4456 | for(unsigned int i = 0; i < 8; i++) |
| 4457 | { |
| 4458 | if((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT >= i + 1) |
| 4459 | { |
| 4460 | renderer->setInputStream(sw::TexCoord0 + i, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1 + (1 + (FVF >> (16 + i * 2))) % 4)); |
| 4461 | (char*&)buffer += 4 + 4 * ((1 + (FVF >> (16 + i * 2))) % 4); |
| 4462 | } |
| 4463 | } |
| 4464 | } |
| 4465 | else |
| 4466 | { |
| 4467 | const unsigned long *element = declaration; |
| 4468 | int stream = 0; |
| 4469 | sw::Resource *resource; |
| 4470 | const void *buffer = 0; |
| 4471 | |
| 4472 | while(*element != 0xFFFFFFFF) |
| 4473 | { |
| 4474 | switch((*element & 0xE0000000) >> 29) |
| 4475 | { |
| 4476 | case 0: // NOP |
| 4477 | if(*element != 0x00000000) |
| 4478 | { |
| 4479 | ASSERT(false); |
| 4480 | } |
| 4481 | break; |
| 4482 | case 1: // Stream selector |
| 4483 | stream = *element & 0x0000000F; |
| 4484 | { |
| 4485 | ASSERT(dataStream[stream]); // Expected a stream |
| 4486 | |
| 4487 | Direct3DVertexBuffer8 *streamBuffer = (Direct3DVertexBuffer8*)dataStream[stream]; |
| 4488 | resource = streamBuffer->getResource(); |
| 4489 | buffer = (char*)resource->data(); |
| 4490 | |
| 4491 | const unsigned long *streamElement = element + 1; |
| 4492 | stride = 0; |
| 4493 | |
| 4494 | while((*streamElement & 0xE0000000) >> 29 == 2) // Data definition |
| 4495 | { |
| 4496 | if(*streamElement & 0x10000000) // Data skip |
| 4497 | { |
| 4498 | int skip = (*streamElement & 0x000F0000) >> 16; |
| 4499 | |
| 4500 | stride += 4 * skip; |
| 4501 | } |
| 4502 | else |
| 4503 | { |
| 4504 | stride += typeStride((unsigned char)((*streamElement & 0x000F0000) >> 16)); |
| 4505 | } |
| 4506 | |
| 4507 | streamElement++; |
| 4508 | } |
| 4509 | |
| 4510 | // ASSERT(stride == streamStride[stream]); // FIXME: Probably just ignore |
| 4511 | |
| 4512 | (char*&)buffer += stride * base; |
| 4513 | } |
| 4514 | break; |
| 4515 | case 2: // Data definition |
| 4516 | if(*element & 0x10000000) // Data skip |
| 4517 | { |
| 4518 | int skip = (*element & 0x000F0000) >> 16; |
| 4519 | |
| 4520 | (char*&)buffer += 4 * skip; |
| 4521 | } |
| 4522 | else |
| 4523 | { |
| 4524 | int type = (*element & 0x000F0000) >> 16; |
| 4525 | int index = (*element & 0x0000000F) >> 0; |
| 4526 | |
| 4527 | sw::Stream attribute(resource, buffer, stride); |
| 4528 | |
| 4529 | switch(type) |
| 4530 | { |
| 4531 | case D3DVSDT_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1); break; |
| 4532 | case D3DVSDT_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2); break; |
| 4533 | case D3DVSDT_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3); break; |
| 4534 | case D3DVSDT_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4); break; |
| 4535 | case D3DVSDT_D3DCOLOR: attribute.define(sw::STREAMTYPE_COLOR, 4); break; |
| 4536 | case D3DVSDT_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4); break; |
| 4537 | case D3DVSDT_SHORT2: attribute.define(sw::STREAMTYPE_SHORT, 2); break; |
| 4538 | case D3DVSDT_SHORT4: attribute.define(sw::STREAMTYPE_SHORT, 4); break; |
| 4539 | default: attribute.define(sw::STREAMTYPE_FLOAT, 0); ASSERT(false); |
| 4540 | } |
| 4541 | |
| 4542 | switch(index) |
| 4543 | { |
| 4544 | case D3DVSDE_POSITION: renderer->setInputStream(sw::Position, attribute); break; |
| 4545 | case D3DVSDE_BLENDWEIGHT: renderer->setInputStream(sw::BlendWeight, attribute); break; |
| 4546 | case D3DVSDE_BLENDINDICES: renderer->setInputStream(sw::BlendIndices, attribute); break; |
| 4547 | case D3DVSDE_NORMAL: renderer->setInputStream(sw::Normal, attribute); break; |
| 4548 | case D3DVSDE_PSIZE: renderer->setInputStream(sw::PointSize, attribute); break; |
| 4549 | case D3DVSDE_DIFFUSE: renderer->setInputStream(sw::Color0, attribute); break; |
| 4550 | case D3DVSDE_SPECULAR: renderer->setInputStream(sw::Color1, attribute); break; |
| 4551 | case D3DVSDE_TEXCOORD0: renderer->setInputStream(sw::TexCoord0, attribute); break; |
| 4552 | case D3DVSDE_TEXCOORD1: renderer->setInputStream(sw::TexCoord1, attribute); break; |
| 4553 | case D3DVSDE_TEXCOORD2: renderer->setInputStream(sw::TexCoord2, attribute); break; |
| 4554 | case D3DVSDE_TEXCOORD3: renderer->setInputStream(sw::TexCoord3, attribute); break; |
| 4555 | case D3DVSDE_TEXCOORD4: renderer->setInputStream(sw::TexCoord4, attribute); break; |
| 4556 | case D3DVSDE_TEXCOORD5: renderer->setInputStream(sw::TexCoord5, attribute); break; |
| 4557 | case D3DVSDE_TEXCOORD6: renderer->setInputStream(sw::TexCoord6, attribute); break; |
| 4558 | case D3DVSDE_TEXCOORD7: renderer->setInputStream(sw::TexCoord7, attribute); break; |
| 4559 | // case D3DVSDE_POSITION2: renderer->setInputStream(sw::Position1, attribute); break; |
| 4560 | // case D3DVSDE_NORMAL2: renderer->setInputStream(sw::Normal1, attribute); break; |
| 4561 | default: |
| 4562 | ASSERT(false); |
| 4563 | } |
| 4564 | |
| 4565 | (char*&)buffer += typeStride(type); |
| 4566 | } |
| 4567 | break; |
| 4568 | case 3: // Tesselator data |
| 4569 | UNIMPLEMENTED(); |
| 4570 | break; |
| 4571 | case 4: // Constant data |
| 4572 | { |
| 4573 | int count = (*element & 0x1E000000) >> 25; |
| 4574 | int index = (*element & 0x0000007F) >> 0; |
| 4575 | |
| 4576 | SetVertexShaderConstant(index, element + 1, count); |
| 4577 | |
| 4578 | element += 4 * count; |
| 4579 | } |
| 4580 | break; |
| 4581 | case 5: // Extension |
| 4582 | UNIMPLEMENTED(); |
| 4583 | break; |
| 4584 | default: |
| 4585 | ASSERT(false); |
| 4586 | } |
| 4587 | |
| 4588 | element++; |
| 4589 | } |
| 4590 | } |
| 4591 | } |
| 4592 | |
| 4593 | void Direct3DDevice8::bindIndexBuffer(Direct3DIndexBuffer8 *indexBuffer) |
| 4594 | { |
| 4595 | sw::Resource *resource = 0; |
| 4596 | |
| 4597 | if(indexBuffer) |
| 4598 | { |
| 4599 | resource = indexBuffer->getResource(); |
| 4600 | } |
| 4601 | |
| 4602 | renderer->setIndexBuffer(resource); |
| 4603 | } |
| 4604 | |
| 4605 | void Direct3DDevice8::bindLights() |
| 4606 | { |
| 4607 | if(!lightsDirty) return; |
| 4608 | |
| 4609 | Lights::iterator i = light.begin(); |
| 4610 | int active = 0; |
| 4611 | |
| 4612 | // Set and enable renderer lights |
| 4613 | while(active < 8) |
| 4614 | { |
| 4615 | while(i != light.end() && !i->second.enable) |
| 4616 | { |
| 4617 | i++; |
| 4618 | } |
| 4619 | |
| 4620 | if(i == light.end()) |
| 4621 | { |
| 4622 | break; |
| 4623 | } |
| 4624 | |
| 4625 | const Light &l = i->second; |
| 4626 | |
| 4627 | sw::Point position(l.Position.x, l.Position.y, l.Position.z); |
| 4628 | sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); |
| 4629 | sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); |
| 4630 | sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); |
| 4631 | sw::Vector direction(l.Direction.x, l.Direction.y, l.Direction.z); |
| 4632 | |
| 4633 | renderer->setLightDiffuse(active, diffuse); |
| 4634 | renderer->setLightSpecular(active, specular); |
| 4635 | renderer->setLightAmbient(active, ambient); |
| 4636 | |
| 4637 | if(l.Type == D3DLIGHT_DIRECTIONAL) |
| 4638 | { |
| 4639 | // goto next; // FIXME |
| 4640 | |
| 4641 | // FIXME: Unsupported, make it a positional light far away without falloff |
| 4642 | renderer->setLightPosition(active, -1000 * direction); |
| 4643 | renderer->setLightRange(active, l.Range); |
| 4644 | renderer->setLightAttenuation(active, 1, 0, 0); |
| 4645 | } |
| 4646 | else if(l.Type == D3DLIGHT_SPOT) |
| 4647 | { |
| 4648 | // goto next; // FIXME |
| 4649 | |
| 4650 | // FIXME: Unsupported, make it a positional light |
| 4651 | renderer->setLightPosition(active, position); |
| 4652 | renderer->setLightRange(active, l.Range); |
| 4653 | renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); |
| 4654 | } |
| 4655 | else |
| 4656 | { |
| 4657 | renderer->setLightPosition(active, position); |
| 4658 | renderer->setLightRange(active, l.Range); |
| 4659 | renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); |
| 4660 | } |
| 4661 | |
| 4662 | renderer->setLightEnable(active, true); |
| 4663 | |
| 4664 | active++; |
| 4665 | |
| 4666 | // next: // FIXME |
| 4667 | i++; |
| 4668 | } |
| 4669 | |
| 4670 | // Remaining lights are disabled |
| 4671 | while(active < 8) |
| 4672 | { |
| 4673 | renderer->setLightEnable(active, false); |
| 4674 | |
| 4675 | active++; |
| 4676 | } |
| 4677 | |
| 4678 | lightsDirty= false; |
| 4679 | } |
| 4680 | |
| 4681 | bool Direct3DDevice8::bindViewport() |
| 4682 | { |
| 4683 | if(viewport.Width == 0 || viewport.Height == 0) |
| 4684 | { |
| 4685 | return false; |
| 4686 | } |
| 4687 | |
| 4688 | sw::Viewport view; |
| 4689 | view.x0 = (float)viewport.X; |
| 4690 | view.y0 = (float)viewport.Y + viewport.Height; |
| 4691 | view.width = (float)viewport.Width; |
| 4692 | view.height = -(float)viewport.Height; |
| 4693 | view.minZ = viewport.MinZ; |
| 4694 | view.maxZ = viewport.MaxZ; |
| 4695 | |
| 4696 | renderer->setViewport(view); |
| 4697 | |
| 4698 | sw::Rect scissor; |
| 4699 | scissor.x0 = viewport.X; |
| 4700 | scissor.x1 = viewport.X + viewport.Width; |
| 4701 | scissor.y0 = viewport.Y; |
| 4702 | scissor.y1 = viewport.Y + viewport.Height; |
| 4703 | |
| 4704 | renderer->setScissor(scissor); |
| 4705 | |
| 4706 | return true; |
| 4707 | } |
| 4708 | |
| 4709 | void Direct3DDevice8::bindTextures() |
| 4710 | { |
| 4711 | for(int stage = 0; stage < 8; stage++) |
| 4712 | { |
| 4713 | Direct3DBaseTexture8 *baseTexture = texture[stage]; |
| 4714 | sw::Resource *resource = 0; |
| 4715 | |
| 4716 | bool textureUsed = false; |
| 4717 | |
| 4718 | if(pixelShader[pixelShaderHandle]) |
| 4719 | { |
| 4720 | textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); |
| 4721 | } |
| 4722 | else |
| 4723 | { |
| 4724 | textureUsed = true; // FIXME: Check fixed-function use? |
| 4725 | } |
| 4726 | |
| 4727 | if(baseTexture && textureUsed) |
| 4728 | { |
| 4729 | resource = baseTexture->getResource(); |
| 4730 | } |
| 4731 | |
| 4732 | renderer->setTextureResource(stage, resource); |
| 4733 | |
| 4734 | if(baseTexture && textureUsed) |
| 4735 | { |
| 4736 | int levelCount = baseTexture->getInternalLevelCount(); |
| 4737 | |
| 4738 | int textureLOD = baseTexture->GetLOD(); |
| 4739 | int stageLOD = textureStageState[stage][D3DTSS_MAXMIPLEVEL]; |
| 4740 | int LOD = textureLOD > stageLOD ? textureLOD : stageLOD; |
| 4741 | |
| 4742 | if(textureStageState[stage][D3DTSS_MIPFILTER] == D3DTEXF_NONE) |
| 4743 | { |
| 4744 | LOD = 0; |
| 4745 | } |
| 4746 | |
| 4747 | switch(baseTexture->GetType()) |
| 4748 | { |
| 4749 | case D3DRTYPE_TEXTURE: |
| 4750 | { |
| 4751 | Direct3DTexture8 *texture = dynamic_cast<Direct3DTexture8*>(baseTexture); |
| 4752 | Direct3DSurface8 *surface; |
| 4753 | |
| 4754 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 4755 | { |
| 4756 | int surfaceLevel = mipmapLevel; |
| 4757 | |
| 4758 | if(surfaceLevel < LOD) |
| 4759 | { |
| 4760 | surfaceLevel = LOD; |
| 4761 | } |
| 4762 | |
| 4763 | if(surfaceLevel < 0) |
| 4764 | { |
| 4765 | surfaceLevel = 0; |
| 4766 | } |
| 4767 | else if(surfaceLevel >= levelCount) |
| 4768 | { |
| 4769 | surfaceLevel = levelCount - 1; |
| 4770 | } |
| 4771 | |
| 4772 | surface = texture->getInternalSurfaceLevel(surfaceLevel); |
| 4773 | renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D); |
| 4774 | } |
| 4775 | } |
| 4776 | break; |
| 4777 | case D3DRTYPE_CUBETEXTURE: |
| 4778 | for(int face = 0; face < 6; face++) |
| 4779 | { |
| 4780 | Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture); |
| 4781 | Direct3DSurface8 *surface; |
| 4782 | |
| 4783 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 4784 | { |
| 4785 | int surfaceLevel = mipmapLevel; |
| 4786 | |
| 4787 | if(surfaceLevel < LOD) |
| 4788 | { |
| 4789 | surfaceLevel = LOD; |
| 4790 | } |
| 4791 | |
| 4792 | if(surfaceLevel < 0) |
| 4793 | { |
| 4794 | surfaceLevel = 0; |
| 4795 | } |
| 4796 | else if(surfaceLevel >= levelCount) |
| 4797 | { |
| 4798 | surfaceLevel = levelCount - 1; |
| 4799 | } |
| 4800 | |
| 4801 | surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); |
| 4802 | renderer->setTextureLevel(stage, face, mipmapLevel, surface, sw::TEXTURE_CUBE); |
| 4803 | } |
| 4804 | } |
| 4805 | break; |
| 4806 | case D3DRTYPE_VOLUMETEXTURE: |
| 4807 | { |
| 4808 | Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture); |
| 4809 | Direct3DVolume8 *volume; |
| 4810 | |
| 4811 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 4812 | { |
| 4813 | int surfaceLevel = mipmapLevel; |
| 4814 | |
| 4815 | if(surfaceLevel < LOD) |
| 4816 | { |
| 4817 | surfaceLevel = LOD; |
| 4818 | } |
| 4819 | |
| 4820 | if(surfaceLevel < 0) |
| 4821 | { |
| 4822 | surfaceLevel = 0; |
| 4823 | } |
| 4824 | else if(surfaceLevel >= levelCount) |
| 4825 | { |
| 4826 | surfaceLevel = levelCount - 1; |
| 4827 | } |
| 4828 | |
| 4829 | volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); |
| 4830 | renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D); |
| 4831 | } |
| 4832 | } |
| 4833 | break; |
| 4834 | default: |
| 4835 | UNIMPLEMENTED(); |
| 4836 | } |
| 4837 | } |
| 4838 | else |
| 4839 | { |
| 4840 | renderer->setTextureLevel(stage, 0, 0, 0, sw::TEXTURE_NULL); |
| 4841 | } |
| 4842 | } |
| 4843 | } |
| 4844 | |
| 4845 | void Direct3DDevice8::bindCursor() |
| 4846 | { |
| 4847 | if(showCursor) |
| 4848 | { |
| 4849 | sw::FrameBuffer::setCursorImage(cursor); |
| 4850 | |
| 4851 | HCURSOR oldCursor = SetCursor(nullCursor); |
| 4852 | |
| 4853 | if(oldCursor != nullCursor) |
| 4854 | { |
| 4855 | win32Cursor = oldCursor; |
| 4856 | } |
| 4857 | } |
| 4858 | else |
| 4859 | { |
| 4860 | sw::FrameBuffer::setCursorImage(0); |
| 4861 | |
| 4862 | if(GetCursor() == nullCursor) |
| 4863 | { |
| 4864 | SetCursor(win32Cursor); |
| 4865 | } |
| 4866 | } |
| 4867 | } |
| 4868 | |
| 4869 | long Direct3DDevice8::updateVolume(IDirect3DVolume8 *sourceVolume, IDirect3DVolume8 *destinationVolume) |
| 4870 | { |
| 4871 | TRACE("IDirect3DVolume8 *sourceVolume = 0x%0.8p, IDirect3DVolume8 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume); |
| 4872 | |
| 4873 | if(!sourceVolume || !destinationVolume) |
| 4874 | { |
| 4875 | return INVALIDCALL(); |
| 4876 | } |
| 4877 | |
| 4878 | D3DVOLUME_DESC sourceDescription; |
| 4879 | D3DVOLUME_DESC destinationDescription; |
| 4880 | |
| 4881 | sourceVolume->GetDesc(&sourceDescription); |
| 4882 | destinationVolume->GetDesc(&destinationDescription); |
| 4883 | |
| 4884 | if(sourceDescription.Pool != D3DPOOL_SYSTEMMEM || |
| 4885 | destinationDescription.Pool != D3DPOOL_DEFAULT || |
| 4886 | sourceDescription.Format != destinationDescription.Format || |
| 4887 | sourceDescription.Width != destinationDescription.Width || |
| 4888 | sourceDescription.Height != destinationDescription.Height) |
| 4889 | { |
| 4890 | return INVALIDCALL(); |
| 4891 | } |
| 4892 | |
| 4893 | D3DLOCKED_BOX sourceLock; |
| 4894 | D3DLOCKED_BOX destinationLock; |
| 4895 | |
| 4896 | sourceVolume->LockBox(&sourceLock, 0, 0); |
| 4897 | destinationVolume->LockBox(&destinationLock, 0, 0); |
| 4898 | |
| 4899 | if(sourceLock.RowPitch != destinationLock.RowPitch || |
| 4900 | sourceLock.SlicePitch != destinationLock.SlicePitch) |
| 4901 | { |
| 4902 | UNIMPLEMENTED(); |
| 4903 | } |
| 4904 | |
| 4905 | memcpy(destinationLock.pBits, sourceLock.pBits, sourceLock.SlicePitch * sourceDescription.Depth); |
| 4906 | |
| 4907 | sourceVolume->UnlockBox(); |
| 4908 | destinationVolume->UnlockBox(); |
| 4909 | |
| 4910 | return D3D_OK; |
| 4911 | } |
| 4912 | |
| 4913 | void Direct3DDevice8::configureFPU() |
| 4914 | { |
| 4915 | unsigned short cw; |
| 4916 | |
| 4917 | __asm |
| 4918 | { |
| 4919 | fstcw cw |
| 4920 | and cw, 0xFCFC // Single-precision |
| 4921 | or cw, 0x003F // Mask all exceptions |
| 4922 | and cw, 0xF3FF // Round to nearest |
| 4923 | fldcw cw |
| 4924 | } |
| 4925 | } |
| 4926 | } |