Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Texture.h: Defines the abstract Texture class and its concrete derived |
| 16 | // classes Texture2D and TextureCubeMap. Implements GL texture objects and |
| 17 | // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 18 | |
| 19 | #ifndef LIBGLES_CM_TEXTURE_H_ |
| 20 | #define LIBGLES_CM_TEXTURE_H_ |
| 21 | |
| 22 | #include "Renderbuffer.h" |
| 23 | #include "common/Object.hpp" |
| 24 | #include "utilities.h" |
| 25 | #include "libEGL/Texture.hpp" |
| 26 | #include "common/debug.h" |
| 27 | |
| 28 | #include <GLES/gl.h> |
| 29 | |
| 30 | #include <vector> |
| 31 | |
| 32 | namespace egl |
| 33 | { |
| 34 | class Surface; |
| 35 | class Config; |
| 36 | } |
| 37 | |
| 38 | namespace es1 |
| 39 | { |
| 40 | class Framebuffer; |
| 41 | |
| 42 | enum |
| 43 | { |
| 44 | IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, |
| 45 | IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), |
| 46 | IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), |
| 47 | IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, |
| 48 | }; |
| 49 | |
| 50 | class Texture : public egl::Texture |
| 51 | { |
| 52 | public: |
| 53 | explicit Texture(GLuint name); |
| 54 | |
| 55 | sw::Resource *getResource() const; |
| 56 | |
| 57 | virtual void addProxyRef(const Renderbuffer *proxy) = 0; |
| 58 | virtual void releaseProxy(const Renderbuffer *proxy) = 0; |
| 59 | |
| 60 | virtual GLenum getTarget() const = 0; |
| 61 | |
| 62 | bool setMinFilter(GLenum filter); |
| 63 | bool setMagFilter(GLenum filter); |
| 64 | bool setWrapS(GLenum wrap); |
| 65 | bool setWrapT(GLenum wrap); |
| 66 | bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); |
| 67 | void setGenerateMipmap(GLboolean enable); |
| 68 | void setCropRect(GLint u, GLint v, GLint w, GLint h); |
| 69 | |
| 70 | GLenum getMinFilter() const; |
| 71 | GLenum getMagFilter() const; |
| 72 | GLenum getWrapS() const; |
| 73 | GLenum getWrapT() const; |
| 74 | GLfloat getMaxAnisotropy() const; |
| 75 | GLboolean getGenerateMipmap() const; |
| 76 | GLint getCropRectU() const; |
| 77 | GLint getCropRectV() const; |
| 78 | GLint getCropRectW() const; |
| 79 | GLint getCropRectH() const; |
| 80 | |
| 81 | virtual GLsizei getWidth(GLenum target, GLint level) const = 0; |
| 82 | virtual GLsizei getHeight(GLenum target, GLint level) const = 0; |
| 83 | virtual GLenum getFormat(GLenum target, GLint level) const = 0; |
| 84 | virtual GLenum getType(GLenum target, GLint level) const = 0; |
| 85 | virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0; |
| 86 | virtual int getLevelCount() const = 0; |
| 87 | |
| 88 | virtual bool isSamplerComplete() const = 0; |
| 89 | virtual bool isCompressed(GLenum target, GLint level) const = 0; |
| 90 | virtual bool isDepth(GLenum target, GLint level) const = 0; |
| 91 | |
| 92 | virtual Renderbuffer *getRenderbuffer(GLenum target) = 0; |
| 93 | virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; |
| 94 | virtual egl::Image *createSharedImage(GLenum target, unsigned int level); |
| 95 | virtual bool isShared(GLenum target, unsigned int level) const = 0; |
| 96 | |
| 97 | virtual void generateMipmaps() = 0; |
| 98 | virtual void autoGenerateMipmaps() = 0; |
| 99 | |
| 100 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; |
| 101 | |
| 102 | protected: |
| 103 | virtual ~Texture(); |
| 104 | |
| 105 | void setImage(GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image); |
| 106 | void subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image); |
| 107 | void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); |
| 108 | void subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); |
| 109 | |
| 110 | bool copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, egl::Image *dest); |
| 111 | |
| 112 | bool isMipmapFiltered() const; |
| 113 | |
| 114 | GLenum mMinFilter; |
| 115 | GLenum mMagFilter; |
| 116 | GLenum mWrapS; |
| 117 | GLenum mWrapT; |
| 118 | GLfloat mMaxAnisotropy; |
| 119 | GLboolean generateMipmap; |
| 120 | GLint cropRectU; |
| 121 | GLint cropRectV; |
| 122 | GLint cropRectW; |
| 123 | GLint cropRectH; |
| 124 | |
| 125 | sw::Resource *resource; |
| 126 | }; |
| 127 | |
| 128 | class Texture2D : public Texture |
| 129 | { |
| 130 | public: |
| 131 | explicit Texture2D(GLuint name); |
| 132 | |
| 133 | void addProxyRef(const Renderbuffer *proxy) override; |
| 134 | void releaseProxy(const Renderbuffer *proxy) override; |
| 135 | void sweep() override; |
| 136 | |
| 137 | virtual GLenum getTarget() const; |
| 138 | |
| 139 | virtual GLsizei getWidth(GLenum target, GLint level) const; |
| 140 | virtual GLsizei getHeight(GLenum target, GLint level) const; |
| 141 | virtual GLenum getFormat(GLenum target, GLint level) const; |
| 142 | virtual GLenum getType(GLenum target, GLint level) const; |
| 143 | virtual sw::Format getInternalFormat(GLenum target, GLint level) const; |
| 144 | virtual int getLevelCount() const; |
| 145 | |
| 146 | void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 147 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 148 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 149 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 150 | void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 151 | void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 152 | |
Nicolas Capens | 58df2f6 | 2016-06-07 14:48:56 -0400 | [diff] [blame] | 153 | void setSharedImage(egl::Image *image); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 154 | |
| 155 | virtual bool isSamplerComplete() const; |
| 156 | virtual bool isCompressed(GLenum target, GLint level) const; |
| 157 | virtual bool isDepth(GLenum target, GLint level) const; |
| 158 | virtual void bindTexImage(egl::Surface *surface); |
| 159 | virtual void releaseTexImage(); |
| 160 | |
| 161 | virtual void generateMipmaps(); |
| 162 | virtual void autoGenerateMipmaps(); |
| 163 | |
| 164 | virtual Renderbuffer *getRenderbuffer(GLenum target); |
| 165 | virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); |
| 166 | virtual bool isShared(GLenum target, unsigned int level) const; |
| 167 | |
| 168 | egl::Image *getImage(unsigned int level); |
| 169 | |
| 170 | protected: |
| 171 | virtual ~Texture2D(); |
| 172 | |
| 173 | bool isMipmapComplete() const; |
| 174 | |
| 175 | egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| 176 | |
| 177 | egl::Surface *mSurface; |
| 178 | |
| 179 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 180 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 181 | // back to this texture, there would be a circular reference if we used a binding |
| 182 | // pointer here. This reference count will cause the pointer to be set to null if |
| 183 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 184 | Renderbuffer *mColorbufferProxy; |
| 185 | unsigned int mProxyRefs; |
| 186 | }; |
| 187 | |
| 188 | class TextureExternal : public Texture2D |
| 189 | { |
| 190 | public: |
| 191 | explicit TextureExternal(GLuint name); |
| 192 | |
| 193 | virtual GLenum getTarget() const; |
| 194 | |
| 195 | protected: |
| 196 | virtual ~TextureExternal(); |
| 197 | }; |
| 198 | } |
| 199 | |
| 200 | #endif // LIBGLES_CM_TEXTURE_H_ |