Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 14 | |
| 15 | #include "Capabilities.hpp" |
| 16 | |
| 17 | #include "Main/Config.hpp" |
| 18 | |
| 19 | namespace D3D9 |
| 20 | { |
| 21 | bool Capabilities::Surface::RenderTarget::NULL_ = true; |
| 22 | bool Capabilities::Surface::RenderTarget::R8G8B8 = false; |
| 23 | bool Capabilities::Surface::RenderTarget::R5G6B5 = true; |
| 24 | bool Capabilities::Surface::RenderTarget::X1R5G5B5 = true; |
| 25 | bool Capabilities::Surface::RenderTarget::A1R5G5B5 = true; |
| 26 | bool Capabilities::Surface::RenderTarget::A4R4G4B4 = true; |
| 27 | bool Capabilities::Surface::RenderTarget::R3G3B2 = false; |
| 28 | bool Capabilities::Surface::RenderTarget::A8R3G3B2 = false; |
| 29 | bool Capabilities::Surface::RenderTarget::X4R4G4B4 = true; |
| 30 | bool Capabilities::Surface::RenderTarget::A8R8G8B8 = true; |
| 31 | bool Capabilities::Surface::RenderTarget::X8R8G8B8 = true; |
| 32 | bool Capabilities::Surface::RenderTarget::A8B8G8R8 = true; |
| 33 | bool Capabilities::Surface::RenderTarget::X8B8G8R8 = true; |
| 34 | bool Capabilities::Surface::RenderTarget::G16R16 = true; |
| 35 | bool Capabilities::Surface::RenderTarget::A2B10G10R10 = true; |
| 36 | bool Capabilities::Surface::RenderTarget::A2R10G10B10 = true; |
| 37 | bool Capabilities::Surface::RenderTarget::A16B16G16R16 = true; |
| 38 | bool Capabilities::Surface::RenderTarget::R16F = true; |
| 39 | bool Capabilities::Surface::RenderTarget::G16R16F = true; |
| 40 | bool Capabilities::Surface::RenderTarget::A16B16G16R16F = true; |
| 41 | bool Capabilities::Surface::RenderTarget::R32F = true; |
| 42 | bool Capabilities::Surface::RenderTarget::G32R32F = true; |
| 43 | bool Capabilities::Surface::RenderTarget::A32B32G32R32F = true; |
| 44 | |
| 45 | bool Capabilities::Surface::DepthStencil::D32 = true; |
| 46 | bool Capabilities::Surface::DepthStencil::D24S8 = true; |
| 47 | bool Capabilities::Surface::DepthStencil::D24X8 = true; |
| 48 | bool Capabilities::Surface::DepthStencil::D16 = true; |
| 49 | bool Capabilities::Surface::DepthStencil::D24FS8 = true; |
| 50 | bool Capabilities::Surface::DepthStencil::D32F_LOCKABLE = true; |
| 51 | bool Capabilities::Surface::DepthStencil::DF24 = true; |
| 52 | bool Capabilities::Surface::DepthStencil::DF16 = true; |
| 53 | bool Capabilities::Surface::DepthStencil::INTZ = true; |
| 54 | |
| 55 | bool Capabilities::Surface::A8 = true; |
| 56 | bool Capabilities::Surface::R5G6B5 = true; |
| 57 | bool Capabilities::Surface::X1R5G5B5 = true; |
| 58 | bool Capabilities::Surface::A1R5G5B5 = true; |
| 59 | bool Capabilities::Surface::A4R4G4B4 = true; |
| 60 | bool Capabilities::Surface::R3G3B2 = true; |
| 61 | bool Capabilities::Surface::A8R3G3B2 = true; |
| 62 | bool Capabilities::Surface::X4R4G4B4 = true; |
| 63 | bool Capabilities::Surface::R8G8B8 = true; |
| 64 | bool Capabilities::Surface::X8R8G8B8 = true; |
| 65 | bool Capabilities::Surface::A8R8G8B8 = true; |
| 66 | bool Capabilities::Surface::X8B8G8R8 = true; |
| 67 | bool Capabilities::Surface::A8B8G8R8 = true; |
| 68 | bool Capabilities::Surface::P8 = false; |
| 69 | bool Capabilities::Surface::A8P8 = false; |
| 70 | bool Capabilities::Surface::G16R16 = true; |
| 71 | bool Capabilities::Surface::A2R10G10B10 = true; |
| 72 | bool Capabilities::Surface::A2B10G10R10 = true; |
| 73 | bool Capabilities::Surface::A16B16G16R16 = true; |
Nicolas Capens | 26a8675 | 2018-01-31 15:12:03 -0500 | [diff] [blame] | 74 | bool Capabilities::Surface::DXT1 = true; |
| 75 | bool Capabilities::Surface::DXT2 = true; |
| 76 | bool Capabilities::Surface::DXT3 = true; |
| 77 | bool Capabilities::Surface::DXT4 = true; |
| 78 | bool Capabilities::Surface::DXT5 = true; |
| 79 | bool Capabilities::Surface::ATI1 = true; |
| 80 | bool Capabilities::Surface::ATI2 = true; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 81 | bool Capabilities::Surface::R16F = true; |
| 82 | bool Capabilities::Surface::G16R16F = true; |
| 83 | bool Capabilities::Surface::A16B16G16R16F = true; |
| 84 | bool Capabilities::Surface::R32F = true; |
| 85 | bool Capabilities::Surface::G32R32F = true; |
| 86 | bool Capabilities::Surface::A32B32G32R32F = true; |
| 87 | bool Capabilities::Surface::V8U8 = true; |
| 88 | bool Capabilities::Surface::L6V5U5 = true; |
| 89 | bool Capabilities::Surface::X8L8V8U8 = true; |
| 90 | bool Capabilities::Surface::Q8W8V8U8 = true; |
| 91 | bool Capabilities::Surface::V16U16 = true; |
| 92 | bool Capabilities::Surface::A2W10V10U10 = true; |
| 93 | bool Capabilities::Surface::Q16W16V16U16 = true; |
| 94 | bool Capabilities::Surface::L8 = true; |
| 95 | bool Capabilities::Surface::A4L4 = true; |
| 96 | bool Capabilities::Surface::L16 = true; |
| 97 | bool Capabilities::Surface::A8L8 = true; |
| 98 | bool Capabilities::Surface::NVDB = false; |
| 99 | bool Capabilities::Surface::ATOC = true; |
| 100 | |
| 101 | bool Capabilities::Volume::A8 = true; |
| 102 | bool Capabilities::Volume::R5G6B5 = true; |
| 103 | bool Capabilities::Volume::X1R5G5B5 = true; |
| 104 | bool Capabilities::Volume::A1R5G5B5 = true; |
| 105 | bool Capabilities::Volume::A4R4G4B4 = true; |
| 106 | bool Capabilities::Volume::R3G3B2 = true; |
| 107 | bool Capabilities::Volume::A8R3G3B2 = true; |
| 108 | bool Capabilities::Volume::X4R4G4B4 = true; |
| 109 | bool Capabilities::Volume::R8G8B8 = false; |
| 110 | bool Capabilities::Volume::X8R8G8B8 = true; |
| 111 | bool Capabilities::Volume::A8R8G8B8 = true; |
| 112 | bool Capabilities::Volume::X8B8G8R8 = true; |
| 113 | bool Capabilities::Volume::A8B8G8R8 = true; |
| 114 | bool Capabilities::Volume::P8 = false; |
| 115 | bool Capabilities::Volume::A8P8 = false; |
| 116 | bool Capabilities::Volume::G16R16 = true; |
| 117 | bool Capabilities::Volume::A2R10G10B10 = true; |
| 118 | bool Capabilities::Volume::A2B10G10R10 = true; |
| 119 | bool Capabilities::Volume::A16B16G16R16 = true; |
Nicolas Capens | 26a8675 | 2018-01-31 15:12:03 -0500 | [diff] [blame] | 120 | bool Capabilities::Volume::DXT1 = true; |
| 121 | bool Capabilities::Volume::DXT2 = true; |
| 122 | bool Capabilities::Volume::DXT3 = true; |
| 123 | bool Capabilities::Volume::DXT4 = true; |
| 124 | bool Capabilities::Volume::DXT5 = true; |
| 125 | bool Capabilities::Volume::ATI1 = true; |
| 126 | bool Capabilities::Volume::ATI2 = true; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 127 | bool Capabilities::Volume::R16F = true; |
| 128 | bool Capabilities::Volume::G16R16F = true; |
| 129 | bool Capabilities::Volume::A16B16G16R16F = true; |
| 130 | bool Capabilities::Volume::R32F = true; |
| 131 | bool Capabilities::Volume::G32R32F = true; |
| 132 | bool Capabilities::Volume::A32B32G32R32F = true; |
| 133 | bool Capabilities::Volume::V8U8 = true; |
| 134 | bool Capabilities::Volume::L6V5U5 = true; |
| 135 | bool Capabilities::Volume::X8L8V8U8 = true; |
| 136 | bool Capabilities::Volume::Q8W8V8U8 = true; |
| 137 | bool Capabilities::Volume::V16U16 = true; |
| 138 | bool Capabilities::Volume::A2W10V10U10 = true; |
| 139 | bool Capabilities::Volume::Q16W16V16U16 = true; |
| 140 | bool Capabilities::Volume::L8 = true; |
| 141 | bool Capabilities::Volume::A4L4 = true; |
| 142 | bool Capabilities::Volume::L16 = true; |
| 143 | bool Capabilities::Volume::A8L8 = true; |
| 144 | |
| 145 | bool Capabilities::CubeMap::RenderTarget::NULL_ = true; |
| 146 | bool Capabilities::CubeMap::RenderTarget::R8G8B8 = false; |
| 147 | bool Capabilities::CubeMap::RenderTarget::R5G6B5 = true; |
| 148 | bool Capabilities::CubeMap::RenderTarget::X1R5G5B5 = true; |
| 149 | bool Capabilities::CubeMap::RenderTarget::A1R5G5B5 = true; |
| 150 | bool Capabilities::CubeMap::RenderTarget::A4R4G4B4 = true; |
| 151 | bool Capabilities::CubeMap::RenderTarget::R3G3B2 = false; |
| 152 | bool Capabilities::CubeMap::RenderTarget::A8R3G3B2 = false; |
| 153 | bool Capabilities::CubeMap::RenderTarget::X4R4G4B4 = true; |
| 154 | bool Capabilities::CubeMap::RenderTarget::A8R8G8B8 = true; |
| 155 | bool Capabilities::CubeMap::RenderTarget::X8R8G8B8 = true; |
| 156 | bool Capabilities::CubeMap::RenderTarget::A8B8G8R8 = true; |
| 157 | bool Capabilities::CubeMap::RenderTarget::X8B8G8R8 = true; |
| 158 | bool Capabilities::CubeMap::RenderTarget::G16R16 = true; |
| 159 | bool Capabilities::CubeMap::RenderTarget::A2B10G10R10 = true; |
| 160 | bool Capabilities::CubeMap::RenderTarget::A2R10G10B10 = true; |
| 161 | bool Capabilities::CubeMap::RenderTarget::A16B16G16R16 = true; |
| 162 | bool Capabilities::CubeMap::RenderTarget::R16F = true; |
| 163 | bool Capabilities::CubeMap::RenderTarget::G16R16F = true; |
| 164 | bool Capabilities::CubeMap::RenderTarget::A16B16G16R16F = true; |
| 165 | bool Capabilities::CubeMap::RenderTarget::R32F = true; |
| 166 | bool Capabilities::CubeMap::RenderTarget::G32R32F = true; |
| 167 | bool Capabilities::CubeMap::RenderTarget::A32B32G32R32F = true; |
| 168 | |
| 169 | bool Capabilities::CubeMap::DepthStencil::D32 = false; |
| 170 | bool Capabilities::CubeMap::DepthStencil::D24S8 = false; |
| 171 | bool Capabilities::CubeMap::DepthStencil::D24X8 = false; |
| 172 | bool Capabilities::CubeMap::DepthStencil::D16 = false; |
| 173 | bool Capabilities::CubeMap::DepthStencil::D24FS8 = false; |
| 174 | bool Capabilities::CubeMap::DepthStencil::D32F_LOCKABLE = false; |
| 175 | bool Capabilities::CubeMap::DepthStencil::DF24 = false; |
| 176 | bool Capabilities::CubeMap::DepthStencil::DF16 = false; |
| 177 | bool Capabilities::CubeMap::DepthStencil::INTZ = false; |
| 178 | |
| 179 | bool Capabilities::CubeMap::A8 = true; |
| 180 | bool Capabilities::CubeMap::R5G6B5 = true; |
| 181 | bool Capabilities::CubeMap::X1R5G5B5 = true; |
| 182 | bool Capabilities::CubeMap::A1R5G5B5 = true; |
| 183 | bool Capabilities::CubeMap::A4R4G4B4 = true; |
| 184 | bool Capabilities::CubeMap::R3G3B2 = true; |
| 185 | bool Capabilities::CubeMap::A8R3G3B2 = true; |
| 186 | bool Capabilities::CubeMap::X4R4G4B4 = true; |
| 187 | bool Capabilities::CubeMap::R8G8B8 = false; |
| 188 | bool Capabilities::CubeMap::X8R8G8B8 = true; |
| 189 | bool Capabilities::CubeMap::A8R8G8B8 = true; |
| 190 | bool Capabilities::CubeMap::X8B8G8R8 = true; |
| 191 | bool Capabilities::CubeMap::A8B8G8R8 = true; |
| 192 | bool Capabilities::CubeMap::P8 = false; |
| 193 | bool Capabilities::CubeMap::A8P8 = false; |
| 194 | bool Capabilities::CubeMap::G16R16 = true; |
| 195 | bool Capabilities::CubeMap::A2R10G10B10 = true; |
| 196 | bool Capabilities::CubeMap::A2B10G10R10 = true; |
| 197 | bool Capabilities::CubeMap::A16B16G16R16 = true; |
Nicolas Capens | 26a8675 | 2018-01-31 15:12:03 -0500 | [diff] [blame] | 198 | bool Capabilities::CubeMap::DXT1 = true; |
| 199 | bool Capabilities::CubeMap::DXT2 = true; |
| 200 | bool Capabilities::CubeMap::DXT3 = true; |
| 201 | bool Capabilities::CubeMap::DXT4 = true; |
| 202 | bool Capabilities::CubeMap::DXT5 = true; |
| 203 | bool Capabilities::CubeMap::ATI1 = true; |
| 204 | bool Capabilities::CubeMap::ATI2 = true; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 205 | bool Capabilities::CubeMap::R16F = true; |
| 206 | bool Capabilities::CubeMap::G16R16F = true; |
| 207 | bool Capabilities::CubeMap::A16B16G16R16F = true; |
| 208 | bool Capabilities::CubeMap::R32F = true; |
| 209 | bool Capabilities::CubeMap::G32R32F = true; |
| 210 | bool Capabilities::CubeMap::A32B32G32R32F = true; |
| 211 | bool Capabilities::CubeMap::V8U8 = true; |
| 212 | bool Capabilities::CubeMap::L6V5U5 = true; |
| 213 | bool Capabilities::CubeMap::X8L8V8U8 = true; |
| 214 | bool Capabilities::CubeMap::Q8W8V8U8 = true; |
| 215 | bool Capabilities::CubeMap::V16U16 = true; |
| 216 | bool Capabilities::CubeMap::A2W10V10U10 = true; |
| 217 | bool Capabilities::CubeMap::Q16W16V16U16 = true; |
| 218 | bool Capabilities::CubeMap::L8 = true; |
| 219 | bool Capabilities::CubeMap::A4L4 = true; |
| 220 | bool Capabilities::CubeMap::L16 = true; |
| 221 | bool Capabilities::CubeMap::A8L8 = true; |
| 222 | |
| 223 | bool Capabilities::VolumeTexture::A8 = true; |
| 224 | bool Capabilities::VolumeTexture::R5G6B5 = true; |
| 225 | bool Capabilities::VolumeTexture::X1R5G5B5 = true; |
| 226 | bool Capabilities::VolumeTexture::A1R5G5B5 = true; |
| 227 | bool Capabilities::VolumeTexture::A4R4G4B4 = true; |
| 228 | bool Capabilities::VolumeTexture::R3G3B2 = true; |
| 229 | bool Capabilities::VolumeTexture::A8R3G3B2 = true; |
| 230 | bool Capabilities::VolumeTexture::X4R4G4B4 = true; |
| 231 | bool Capabilities::VolumeTexture::R8G8B8 = false; |
| 232 | bool Capabilities::VolumeTexture::X8R8G8B8 = true; |
| 233 | bool Capabilities::VolumeTexture::A8R8G8B8 = true; |
| 234 | bool Capabilities::VolumeTexture::X8B8G8R8 = true; |
| 235 | bool Capabilities::VolumeTexture::A8B8G8R8 = true; |
| 236 | bool Capabilities::VolumeTexture::P8 = false; |
| 237 | bool Capabilities::VolumeTexture::A8P8 = false; |
| 238 | bool Capabilities::VolumeTexture::G16R16 = true; |
| 239 | bool Capabilities::VolumeTexture::A2R10G10B10 = true; |
| 240 | bool Capabilities::VolumeTexture::A2B10G10R10 = true; |
| 241 | bool Capabilities::VolumeTexture::A16B16G16R16 = true; |
Nicolas Capens | 26a8675 | 2018-01-31 15:12:03 -0500 | [diff] [blame] | 242 | bool Capabilities::VolumeTexture::DXT1 = true; |
| 243 | bool Capabilities::VolumeTexture::DXT2 = true; |
| 244 | bool Capabilities::VolumeTexture::DXT3 = true; |
| 245 | bool Capabilities::VolumeTexture::DXT4 = true; |
| 246 | bool Capabilities::VolumeTexture::DXT5 = true; |
| 247 | bool Capabilities::VolumeTexture::ATI1 = true; |
| 248 | bool Capabilities::VolumeTexture::ATI2 = true; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 249 | bool Capabilities::VolumeTexture::R16F = true; |
| 250 | bool Capabilities::VolumeTexture::G16R16F = true; |
| 251 | bool Capabilities::VolumeTexture::A16B16G16R16F = true; |
| 252 | bool Capabilities::VolumeTexture::R32F = true; |
| 253 | bool Capabilities::VolumeTexture::G32R32F = true; |
| 254 | bool Capabilities::VolumeTexture::A32B32G32R32F = true; |
| 255 | bool Capabilities::VolumeTexture::V8U8 = true; |
| 256 | bool Capabilities::VolumeTexture::L6V5U5 = true; |
| 257 | bool Capabilities::VolumeTexture::X8L8V8U8 = true; |
| 258 | bool Capabilities::VolumeTexture::Q8W8V8U8 = true; |
| 259 | bool Capabilities::VolumeTexture::V16U16 = true; |
| 260 | bool Capabilities::VolumeTexture::A2W10V10U10 = true; |
| 261 | bool Capabilities::VolumeTexture::Q16W16V16U16 = true; |
| 262 | bool Capabilities::VolumeTexture::L8 = true; |
| 263 | bool Capabilities::VolumeTexture::A4L4 = true; |
| 264 | bool Capabilities::VolumeTexture::L16 = true; |
| 265 | bool Capabilities::VolumeTexture::A8L8 = true; |
| 266 | |
| 267 | bool Capabilities::Texture::RenderTarget::NULL_ = true; |
| 268 | bool Capabilities::Texture::RenderTarget::R8G8B8 = false; |
| 269 | bool Capabilities::Texture::RenderTarget::R5G6B5 = true; |
| 270 | bool Capabilities::Texture::RenderTarget::X1R5G5B5 = true; |
| 271 | bool Capabilities::Texture::RenderTarget::A1R5G5B5 = true; |
| 272 | bool Capabilities::Texture::RenderTarget::A4R4G4B4 = true; |
| 273 | bool Capabilities::Texture::RenderTarget::R3G3B2 = false; |
| 274 | bool Capabilities::Texture::RenderTarget::A8R3G3B2 = false; |
| 275 | bool Capabilities::Texture::RenderTarget::X4R4G4B4 = true; |
| 276 | bool Capabilities::Texture::RenderTarget::A8R8G8B8 = true; |
| 277 | bool Capabilities::Texture::RenderTarget::X8R8G8B8 = true; |
| 278 | bool Capabilities::Texture::RenderTarget::A8B8G8R8 = true; |
| 279 | bool Capabilities::Texture::RenderTarget::X8B8G8R8 = true; |
| 280 | bool Capabilities::Texture::RenderTarget::G16R16 = true; |
| 281 | bool Capabilities::Texture::RenderTarget::A2B10G10R10 = true; |
| 282 | bool Capabilities::Texture::RenderTarget::A2R10G10B10 = true; |
| 283 | bool Capabilities::Texture::RenderTarget::A16B16G16R16 = true; |
| 284 | bool Capabilities::Texture::RenderTarget::R16F = true; |
| 285 | bool Capabilities::Texture::RenderTarget::G16R16F = true; |
| 286 | bool Capabilities::Texture::RenderTarget::A16B16G16R16F = true; |
| 287 | bool Capabilities::Texture::RenderTarget::R32F = true; |
| 288 | bool Capabilities::Texture::RenderTarget::G32R32F = true; |
| 289 | bool Capabilities::Texture::RenderTarget::A32B32G32R32F = true; |
| 290 | |
| 291 | bool Capabilities::Texture::DepthStencil::D32 = true; |
| 292 | bool Capabilities::Texture::DepthStencil::D24S8 = true; |
| 293 | bool Capabilities::Texture::DepthStencil::D24X8 = true; |
| 294 | bool Capabilities::Texture::DepthStencil::D16 = true; |
| 295 | bool Capabilities::Texture::DepthStencil::D24FS8 = true; |
| 296 | bool Capabilities::Texture::DepthStencil::D32F_LOCKABLE = true; |
| 297 | bool Capabilities::Texture::DepthStencil::DF24 = true; |
| 298 | bool Capabilities::Texture::DepthStencil::DF16 = true; |
| 299 | bool Capabilities::Texture::DepthStencil::INTZ = true; |
| 300 | |
| 301 | bool Capabilities::Texture::NULL_ = true; |
| 302 | bool Capabilities::Texture::A8 = true; |
| 303 | bool Capabilities::Texture::R5G6B5 = true; |
| 304 | bool Capabilities::Texture::X1R5G5B5 = true; |
| 305 | bool Capabilities::Texture::A1R5G5B5 = true; |
| 306 | bool Capabilities::Texture::A4R4G4B4 = true; |
| 307 | bool Capabilities::Texture::R3G3B2 = true; |
| 308 | bool Capabilities::Texture::A8R3G3B2 = true; |
| 309 | bool Capabilities::Texture::X4R4G4B4 = true; |
| 310 | bool Capabilities::Texture::R8G8B8 = false; |
| 311 | bool Capabilities::Texture::X8R8G8B8 = true; |
| 312 | bool Capabilities::Texture::A8R8G8B8 = true; |
| 313 | bool Capabilities::Texture::X8B8G8R8 = true; |
| 314 | bool Capabilities::Texture::A8B8G8R8 = true; |
| 315 | bool Capabilities::Texture::P8 = false; |
| 316 | bool Capabilities::Texture::A8P8 = false; |
| 317 | bool Capabilities::Texture::G16R16 = true; |
| 318 | bool Capabilities::Texture::A2R10G10B10 = true; |
| 319 | bool Capabilities::Texture::A2B10G10R10 = true; |
| 320 | bool Capabilities::Texture::A16B16G16R16 = true; |
Nicolas Capens | 26a8675 | 2018-01-31 15:12:03 -0500 | [diff] [blame] | 321 | bool Capabilities::Texture::DXT1 = true; |
| 322 | bool Capabilities::Texture::DXT2 = true; |
| 323 | bool Capabilities::Texture::DXT3 = true; |
| 324 | bool Capabilities::Texture::DXT4 = true; |
| 325 | bool Capabilities::Texture::DXT5 = true; |
| 326 | bool Capabilities::Texture::ATI1 = true; |
| 327 | bool Capabilities::Texture::ATI2 = true; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 328 | bool Capabilities::Texture::R16F = true; |
| 329 | bool Capabilities::Texture::G16R16F = true; |
| 330 | bool Capabilities::Texture::A16B16G16R16F = true; |
| 331 | bool Capabilities::Texture::R32F = true; |
| 332 | bool Capabilities::Texture::G32R32F = true; |
| 333 | bool Capabilities::Texture::A32B32G32R32F = true; |
| 334 | bool Capabilities::Texture::V8U8 = true; |
| 335 | bool Capabilities::Texture::L6V5U5 = true; |
| 336 | bool Capabilities::Texture::X8L8V8U8 = true; |
| 337 | bool Capabilities::Texture::Q8W8V8U8 = true; |
| 338 | bool Capabilities::Texture::V16U16 = true; |
| 339 | bool Capabilities::Texture::A2W10V10U10 = true; |
| 340 | bool Capabilities::Texture::Q16W16V16U16 = true; |
| 341 | bool Capabilities::Texture::L8 = true; |
| 342 | bool Capabilities::Texture::A4L4 = true; |
| 343 | bool Capabilities::Texture::L16 = true; |
| 344 | bool Capabilities::Texture::A8L8 = true; |
| 345 | bool Capabilities::Texture::D32 = true; |
| 346 | bool Capabilities::Texture::D24S8 = true; |
| 347 | bool Capabilities::Texture::D24X8 = true; |
| 348 | bool Capabilities::Texture::D16 = true; |
| 349 | bool Capabilities::Texture::D24FS8 = true; |
| 350 | bool Capabilities::Texture::D32F_LOCKABLE = true; |
| 351 | bool Capabilities::Texture::DF24 = true; |
| 352 | bool Capabilities::Texture::DF16 = true; |
| 353 | bool Capabilities::Texture::INTZ = true; |
| 354 | |
| 355 | bool Capabilities::isSRGBreadable(D3DFORMAT format) |
| 356 | { |
| 357 | // Keep in sync with Surface::isSRGBreadable |
| 358 | switch(format) |
| 359 | { |
| 360 | case D3DFMT_L8: |
| 361 | case D3DFMT_A8L8: |
| 362 | case D3DFMT_R8G8B8: |
| 363 | case D3DFMT_A8R8G8B8: |
| 364 | case D3DFMT_X8R8G8B8: |
| 365 | case D3DFMT_A8B8G8R8: |
| 366 | case D3DFMT_X8B8G8R8: |
| 367 | case D3DFMT_R5G6B5: |
| 368 | case D3DFMT_X1R5G5B5: |
| 369 | case D3DFMT_A1R5G5B5: |
| 370 | case D3DFMT_A4R4G4B4: |
| 371 | case D3DFMT_DXT1: |
| 372 | case D3DFMT_DXT2: |
| 373 | case D3DFMT_DXT3: |
| 374 | case D3DFMT_DXT4: |
| 375 | case D3DFMT_DXT5: |
| 376 | case D3DFMT_ATI1: |
| 377 | case D3DFMT_ATI2: |
| 378 | return true; |
| 379 | default: |
| 380 | return false; |
| 381 | } |
| 382 | |
| 383 | return false; |
| 384 | } |
| 385 | |
| 386 | bool Capabilities::isSRGBwritable(D3DFORMAT format) |
| 387 | { |
| 388 | // Keep in sync with Surface::isSRGBwritable |
| 389 | switch(format) |
| 390 | { |
| 391 | case D3DFMT_NULL: |
| 392 | case D3DFMT_A8R8G8B8: |
| 393 | case D3DFMT_X8R8G8B8: |
| 394 | case D3DFMT_A8B8G8R8: |
| 395 | case D3DFMT_X8B8G8R8: |
| 396 | case D3DFMT_R5G6B5: |
| 397 | return true; |
| 398 | default: |
| 399 | return false; |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | unsigned int pixelShaderVersionX = D3DPS_VERSION(3, 0); |
| 404 | unsigned int vertexShaderVersionX = D3DVS_VERSION(3, 0); |
| 405 | |
| 406 | unsigned long pixelShaderArbitrarySwizzle = D3DPS20CAPS_ARBITRARYSWIZZLE; |
| 407 | unsigned long pixelShaderGradientInstructions = D3DPS20CAPS_GRADIENTINSTRUCTIONS; |
| 408 | unsigned long pixelShaderPredication = D3DPS20CAPS_PREDICATION; |
| 409 | unsigned long pixelShaderNoDependentReadLimit = D3DPS20CAPS_NODEPENDENTREADLIMIT; |
| 410 | unsigned long pixelShaderNoTexInstructionLimit = D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; |
| 411 | |
| 412 | unsigned long pixelShaderDynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
| 413 | unsigned long pixelShaderStaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; |
| 414 | |
| 415 | unsigned long vertexShaderPredication = D3DVS20CAPS_PREDICATION; |
| 416 | unsigned long vertexShaderDynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
| 417 | |
| 418 | unsigned int textureMemory = 256 * 1024 * 1024; |
| 419 | unsigned int maxAnisotropy = 16; |
| 420 | } |