John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1 | // SwiftShader Software Renderer |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2 | // |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 3 | // Copyright(c) 2005-2012 TransGaming Inc. |
| 4 | // |
| 5 | // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| 6 | // transcribed, stored in a retrieval system, translated into any human or computer |
| 7 | // language by any means, or disclosed to third parties without the explicit written |
| 8 | // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| 9 | // or implied, including but not limited to any patent rights, are granted to you. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 10 | // |
| 11 | |
| 12 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 13 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 14 | |
| 15 | #include "Context.h" |
| 16 | |
| 17 | #include "main.h" |
| 18 | #include "mathutil.h" |
| 19 | #include "utilities.h" |
| 20 | #include "ResourceManager.h" |
| 21 | #include "Buffer.h" |
| 22 | #include "Fence.h" |
| 23 | #include "FrameBuffer.h" |
| 24 | #include "Program.h" |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 25 | #include "Query.h" |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 26 | #include "RenderBuffer.h" |
| 27 | #include "Shader.h" |
| 28 | #include "Texture.h" |
| 29 | #include "VertexDataManager.h" |
| 30 | #include "IndexDataManager.h" |
| 31 | #include "libEGL/Display.h" |
| 32 | #include "Common/Half.hpp" |
| 33 | |
| 34 | #include <algorithm> |
| 35 | |
| 36 | #undef near |
| 37 | #undef far |
| 38 | |
| 39 | namespace gl |
| 40 | { |
| 41 | Context::Context(const egl::Config *config, const Context *shareContext) : mConfig(config) |
| 42 | { |
| 43 | mFenceHandleAllocator.setBaseHandle(0); |
| 44 | |
| 45 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 46 | |
| 47 | mState.depthClearValue = 1.0f; |
| 48 | mState.stencilClearValue = 0; |
| 49 | |
| 50 | mState.cullFace = false; |
| 51 | mState.cullMode = GL_BACK; |
| 52 | mState.frontFace = GL_CCW; |
| 53 | mState.depthTest = false; |
| 54 | mState.depthFunc = GL_LESS; |
| 55 | mState.blend = false; |
| 56 | mState.sourceBlendRGB = GL_ONE; |
| 57 | mState.sourceBlendAlpha = GL_ONE; |
| 58 | mState.destBlendRGB = GL_ZERO; |
| 59 | mState.destBlendAlpha = GL_ZERO; |
| 60 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 61 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 62 | mState.blendColor.red = 0; |
| 63 | mState.blendColor.green = 0; |
| 64 | mState.blendColor.blue = 0; |
| 65 | mState.blendColor.alpha = 0; |
| 66 | mState.stencilTest = false; |
| 67 | mState.stencilFunc = GL_ALWAYS; |
| 68 | mState.stencilRef = 0; |
| 69 | mState.stencilMask = -1; |
| 70 | mState.stencilWritemask = -1; |
| 71 | mState.stencilBackFunc = GL_ALWAYS; |
| 72 | mState.stencilBackRef = 0; |
| 73 | mState.stencilBackMask = - 1; |
| 74 | mState.stencilBackWritemask = -1; |
| 75 | mState.stencilFail = GL_KEEP; |
| 76 | mState.stencilPassDepthFail = GL_KEEP; |
| 77 | mState.stencilPassDepthPass = GL_KEEP; |
| 78 | mState.stencilBackFail = GL_KEEP; |
| 79 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 80 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 81 | mState.polygonOffsetFill = false; |
| 82 | mState.polygonOffsetFactor = 0.0f; |
| 83 | mState.polygonOffsetUnits = 0.0f; |
| 84 | mState.sampleAlphaToCoverage = false; |
| 85 | mState.sampleCoverage = false; |
| 86 | mState.sampleCoverageValue = 1.0f; |
| 87 | mState.sampleCoverageInvert = false; |
| 88 | mState.scissorTest = false; |
| 89 | mState.dither = true; |
| 90 | mState.generateMipmapHint = GL_DONT_CARE; |
| 91 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE; |
| 92 | |
| 93 | mState.lineWidth = 1.0f; |
| 94 | |
| 95 | mState.viewportX = 0; |
| 96 | mState.viewportY = 0; |
| 97 | mState.viewportWidth = config->mDisplayMode.width; |
| 98 | mState.viewportHeight = config->mDisplayMode.height; |
| 99 | mState.zNear = 0.0f; |
| 100 | mState.zFar = 1.0f; |
| 101 | |
| 102 | mState.scissorX = 0; |
| 103 | mState.scissorY = 0; |
| 104 | mState.scissorWidth = config->mDisplayMode.width; |
| 105 | mState.scissorHeight = config->mDisplayMode.height; |
| 106 | |
| 107 | mState.colorMaskRed = true; |
| 108 | mState.colorMaskGreen = true; |
| 109 | mState.colorMaskBlue = true; |
| 110 | mState.colorMaskAlpha = true; |
| 111 | mState.depthMask = true; |
| 112 | |
| 113 | if(shareContext != NULL) |
| 114 | { |
| 115 | mResourceManager = shareContext->mResourceManager; |
| 116 | mResourceManager->addRef(); |
| 117 | } |
| 118 | else |
| 119 | { |
| 120 | mResourceManager = new ResourceManager(); |
| 121 | } |
| 122 | |
| 123 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 124 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 125 | // and cube map texture state vectors respectively associated with them. |
| 126 | // In order that access to these initial textures not be lost, they are treated as texture |
| 127 | // objects all of whose names are 0. |
| 128 | |
| 129 | mTexture2DZero.set(new Texture2D(0)); |
| 130 | mTextureCubeMapZero.set(new TextureCubeMap(0)); |
| 131 | |
| 132 | mState.activeSampler = 0; |
| 133 | bindArrayBuffer(0); |
| 134 | bindElementArrayBuffer(0); |
| 135 | bindTextureCubeMap(0); |
| 136 | bindTexture2D(0); |
| 137 | bindReadFramebuffer(0); |
| 138 | bindDrawFramebuffer(0); |
| 139 | bindRenderbuffer(0); |
| 140 | |
| 141 | mState.currentProgram = 0; |
| 142 | |
| 143 | mState.packAlignment = 4; |
| 144 | mState.unpackAlignment = 4; |
| 145 | |
| 146 | mVertexDataManager = NULL; |
| 147 | mIndexDataManager = NULL; |
| 148 | |
| 149 | mInvalidEnum = false; |
| 150 | mInvalidValue = false; |
| 151 | mInvalidOperation = false; |
| 152 | mOutOfMemory = false; |
| 153 | mInvalidFramebufferOperation = false; |
| 154 | |
| 155 | mHasBeenCurrent = false; |
| 156 | |
| 157 | markAllStateDirty(); |
| 158 | } |
| 159 | |
| 160 | Context::~Context() |
| 161 | { |
| 162 | if(mState.currentProgram != 0) |
| 163 | { |
| 164 | Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
| 165 | if(programObject) |
| 166 | { |
| 167 | programObject->release(); |
| 168 | } |
| 169 | mState.currentProgram = 0; |
| 170 | } |
| 171 | |
| 172 | while(!mFramebufferMap.empty()) |
| 173 | { |
| 174 | deleteFramebuffer(mFramebufferMap.begin()->first); |
| 175 | } |
| 176 | |
| 177 | while(!mFenceMap.empty()) |
| 178 | { |
| 179 | deleteFence(mFenceMap.begin()->first); |
| 180 | } |
| 181 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 182 | while(!mQueryMap.empty()) |
| 183 | { |
| 184 | deleteQuery(mQueryMap.begin()->first); |
| 185 | } |
| 186 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 187 | while(!mMultiSampleSupport.empty()) |
| 188 | { |
| 189 | delete [] mMultiSampleSupport.begin()->second; |
| 190 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 191 | } |
| 192 | |
| 193 | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 194 | { |
| 195 | for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) |
| 196 | { |
| 197 | mState.samplerTexture[type][sampler].set(NULL); |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 202 | { |
| 203 | mState.vertexAttribute[i].mBoundBuffer.set(NULL); |
| 204 | } |
| 205 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 206 | for(int i = 0; i < QUERY_TYPE_COUNT; i++) |
| 207 | { |
| 208 | mState.activeQuery[i].set(NULL); |
| 209 | } |
| 210 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 211 | mState.arrayBuffer.set(NULL); |
| 212 | mState.elementArrayBuffer.set(NULL); |
| 213 | mState.renderbuffer.set(NULL); |
| 214 | |
| 215 | mTexture2DZero.set(NULL); |
| 216 | mTextureCubeMapZero.set(NULL); |
| 217 | |
| 218 | delete mVertexDataManager; |
| 219 | delete mIndexDataManager; |
| 220 | |
| 221 | mResourceManager->release(); |
| 222 | } |
| 223 | |
| 224 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 225 | { |
| 226 | Device *device = display->getDevice(); |
| 227 | |
| 228 | if(!mHasBeenCurrent) |
| 229 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 230 | mVertexDataManager = new VertexDataManager(this); |
| 231 | mIndexDataManager = new IndexDataManager(); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 232 | |
| 233 | const sw::Format renderBufferFormats[] = |
| 234 | { |
| 235 | sw::FORMAT_A8R8G8B8, |
| 236 | sw::FORMAT_X8R8G8B8, |
| 237 | sw::FORMAT_R5G6B5, |
| 238 | sw::FORMAT_D24S8 |
| 239 | }; |
| 240 | |
| 241 | initExtensionString(); |
| 242 | |
| 243 | mState.viewportX = 0; |
| 244 | mState.viewportY = 0; |
| 245 | mState.viewportWidth = surface->getWidth(); |
| 246 | mState.viewportHeight = surface->getHeight(); |
| 247 | |
| 248 | mState.scissorX = 0; |
| 249 | mState.scissorY = 0; |
| 250 | mState.scissorWidth = surface->getWidth(); |
| 251 | mState.scissorHeight = surface->getHeight(); |
| 252 | |
| 253 | mHasBeenCurrent = true; |
| 254 | } |
| 255 | |
| 256 | // Wrap the existing resources into GL objects and assign them to the '0' names |
| 257 | Image *defaultRenderTarget = surface->getRenderTarget(); |
| 258 | Image *depthStencil = surface->getDepthStencil(); |
| 259 | |
| 260 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
| 261 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
| 262 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); |
| 263 | |
| 264 | setFramebufferZero(framebufferZero); |
| 265 | |
| 266 | if(defaultRenderTarget) |
| 267 | { |
| 268 | defaultRenderTarget->release(); |
| 269 | } |
| 270 | |
| 271 | if(depthStencil) |
| 272 | { |
| 273 | depthStencil->release(); |
| 274 | } |
| 275 | |
| 276 | markAllStateDirty(); |
| 277 | } |
| 278 | |
| 279 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
| 280 | void Context::markAllStateDirty() |
| 281 | { |
| 282 | mAppliedProgramSerial = 0; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 283 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 284 | mDepthStateDirty = true; |
| 285 | mMaskStateDirty = true; |
| 286 | mBlendStateDirty = true; |
| 287 | mStencilStateDirty = true; |
| 288 | mPolygonOffsetStateDirty = true; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 289 | mSampleStateDirty = true; |
| 290 | mDitherStateDirty = true; |
| 291 | mFrontFaceDirty = true; |
| 292 | } |
| 293 | |
| 294 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 295 | { |
| 296 | mState.colorClearValue.red = red; |
| 297 | mState.colorClearValue.green = green; |
| 298 | mState.colorClearValue.blue = blue; |
| 299 | mState.colorClearValue.alpha = alpha; |
| 300 | } |
| 301 | |
| 302 | void Context::setClearDepth(float depth) |
| 303 | { |
| 304 | mState.depthClearValue = depth; |
| 305 | } |
| 306 | |
| 307 | void Context::setClearStencil(int stencil) |
| 308 | { |
| 309 | mState.stencilClearValue = stencil; |
| 310 | } |
| 311 | |
| 312 | void Context::setCullFace(bool enabled) |
| 313 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 314 | mState.cullFace = enabled; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 315 | } |
| 316 | |
| 317 | bool Context::isCullFaceEnabled() const |
| 318 | { |
| 319 | return mState.cullFace; |
| 320 | } |
| 321 | |
| 322 | void Context::setCullMode(GLenum mode) |
| 323 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 324 | mState.cullMode = mode; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 325 | } |
| 326 | |
| 327 | void Context::setFrontFace(GLenum front) |
| 328 | { |
| 329 | if(mState.frontFace != front) |
| 330 | { |
| 331 | mState.frontFace = front; |
| 332 | mFrontFaceDirty = true; |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | void Context::setDepthTest(bool enabled) |
| 337 | { |
| 338 | if(mState.depthTest != enabled) |
| 339 | { |
| 340 | mState.depthTest = enabled; |
| 341 | mDepthStateDirty = true; |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | bool Context::isDepthTestEnabled() const |
| 346 | { |
| 347 | return mState.depthTest; |
| 348 | } |
| 349 | |
| 350 | void Context::setDepthFunc(GLenum depthFunc) |
| 351 | { |
| 352 | if(mState.depthFunc != depthFunc) |
| 353 | { |
| 354 | mState.depthFunc = depthFunc; |
| 355 | mDepthStateDirty = true; |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | void Context::setDepthRange(float zNear, float zFar) |
| 360 | { |
| 361 | mState.zNear = zNear; |
| 362 | mState.zFar = zFar; |
| 363 | } |
| 364 | |
| 365 | void Context::setBlend(bool enabled) |
| 366 | { |
| 367 | if(mState.blend != enabled) |
| 368 | { |
| 369 | mState.blend = enabled; |
| 370 | mBlendStateDirty = true; |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | bool Context::isBlendEnabled() const |
| 375 | { |
| 376 | return mState.blend; |
| 377 | } |
| 378 | |
| 379 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 380 | { |
| 381 | if(mState.sourceBlendRGB != sourceRGB || |
| 382 | mState.sourceBlendAlpha != sourceAlpha || |
| 383 | mState.destBlendRGB != destRGB || |
| 384 | mState.destBlendAlpha != destAlpha) |
| 385 | { |
| 386 | mState.sourceBlendRGB = sourceRGB; |
| 387 | mState.destBlendRGB = destRGB; |
| 388 | mState.sourceBlendAlpha = sourceAlpha; |
| 389 | mState.destBlendAlpha = destAlpha; |
| 390 | mBlendStateDirty = true; |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 395 | { |
| 396 | if(mState.blendColor.red != red || |
| 397 | mState.blendColor.green != green || |
| 398 | mState.blendColor.blue != blue || |
| 399 | mState.blendColor.alpha != alpha) |
| 400 | { |
| 401 | mState.blendColor.red = red; |
| 402 | mState.blendColor.green = green; |
| 403 | mState.blendColor.blue = blue; |
| 404 | mState.blendColor.alpha = alpha; |
| 405 | mBlendStateDirty = true; |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 410 | { |
| 411 | if(mState.blendEquationRGB != rgbEquation || |
| 412 | mState.blendEquationAlpha != alphaEquation) |
| 413 | { |
| 414 | mState.blendEquationRGB = rgbEquation; |
| 415 | mState.blendEquationAlpha = alphaEquation; |
| 416 | mBlendStateDirty = true; |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | void Context::setStencilTest(bool enabled) |
| 421 | { |
| 422 | if(mState.stencilTest != enabled) |
| 423 | { |
| 424 | mState.stencilTest = enabled; |
| 425 | mStencilStateDirty = true; |
| 426 | } |
| 427 | } |
| 428 | |
| 429 | bool Context::isStencilTestEnabled() const |
| 430 | { |
| 431 | return mState.stencilTest; |
| 432 | } |
| 433 | |
| 434 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 435 | { |
| 436 | if(mState.stencilFunc != stencilFunc || |
| 437 | mState.stencilRef != stencilRef || |
| 438 | mState.stencilMask != stencilMask) |
| 439 | { |
| 440 | mState.stencilFunc = stencilFunc; |
| 441 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
| 442 | mState.stencilMask = stencilMask; |
| 443 | mStencilStateDirty = true; |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 448 | { |
| 449 | if(mState.stencilBackFunc != stencilBackFunc || |
| 450 | mState.stencilBackRef != stencilBackRef || |
| 451 | mState.stencilBackMask != stencilBackMask) |
| 452 | { |
| 453 | mState.stencilBackFunc = stencilBackFunc; |
| 454 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
| 455 | mState.stencilBackMask = stencilBackMask; |
| 456 | mStencilStateDirty = true; |
| 457 | } |
| 458 | } |
| 459 | |
| 460 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 461 | { |
| 462 | if(mState.stencilWritemask != stencilWritemask) |
| 463 | { |
| 464 | mState.stencilWritemask = stencilWritemask; |
| 465 | mStencilStateDirty = true; |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 470 | { |
| 471 | if(mState.stencilBackWritemask != stencilBackWritemask) |
| 472 | { |
| 473 | mState.stencilBackWritemask = stencilBackWritemask; |
| 474 | mStencilStateDirty = true; |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 479 | { |
| 480 | if(mState.stencilFail != stencilFail || |
| 481 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 482 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 483 | { |
| 484 | mState.stencilFail = stencilFail; |
| 485 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 486 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 487 | mStencilStateDirty = true; |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 492 | { |
| 493 | if(mState.stencilBackFail != stencilBackFail || |
| 494 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 495 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 496 | { |
| 497 | mState.stencilBackFail = stencilBackFail; |
| 498 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 499 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 500 | mStencilStateDirty = true; |
| 501 | } |
| 502 | } |
| 503 | |
| 504 | void Context::setPolygonOffsetFill(bool enabled) |
| 505 | { |
| 506 | if(mState.polygonOffsetFill != enabled) |
| 507 | { |
| 508 | mState.polygonOffsetFill = enabled; |
| 509 | mPolygonOffsetStateDirty = true; |
| 510 | } |
| 511 | } |
| 512 | |
| 513 | bool Context::isPolygonOffsetFillEnabled() const |
| 514 | { |
| 515 | return mState.polygonOffsetFill; |
| 516 | |
| 517 | } |
| 518 | |
| 519 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 520 | { |
| 521 | if(mState.polygonOffsetFactor != factor || |
| 522 | mState.polygonOffsetUnits != units) |
| 523 | { |
| 524 | mState.polygonOffsetFactor = factor; |
| 525 | mState.polygonOffsetUnits = units; |
| 526 | mPolygonOffsetStateDirty = true; |
| 527 | } |
| 528 | } |
| 529 | |
| 530 | void Context::setSampleAlphaToCoverage(bool enabled) |
| 531 | { |
| 532 | if(mState.sampleAlphaToCoverage != enabled) |
| 533 | { |
| 534 | mState.sampleAlphaToCoverage = enabled; |
| 535 | mSampleStateDirty = true; |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 540 | { |
| 541 | return mState.sampleAlphaToCoverage; |
| 542 | } |
| 543 | |
| 544 | void Context::setSampleCoverage(bool enabled) |
| 545 | { |
| 546 | if(mState.sampleCoverage != enabled) |
| 547 | { |
| 548 | mState.sampleCoverage = enabled; |
| 549 | mSampleStateDirty = true; |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | bool Context::isSampleCoverageEnabled() const |
| 554 | { |
| 555 | return mState.sampleCoverage; |
| 556 | } |
| 557 | |
| 558 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
| 559 | { |
| 560 | if(mState.sampleCoverageValue != value || |
| 561 | mState.sampleCoverageInvert != invert) |
| 562 | { |
| 563 | mState.sampleCoverageValue = value; |
| 564 | mState.sampleCoverageInvert = invert; |
| 565 | mSampleStateDirty = true; |
| 566 | } |
| 567 | } |
| 568 | |
| 569 | void Context::setScissorTest(bool enabled) |
| 570 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 571 | mState.scissorTest = enabled; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 572 | } |
| 573 | |
| 574 | bool Context::isScissorTestEnabled() const |
| 575 | { |
| 576 | return mState.scissorTest; |
| 577 | } |
| 578 | |
| 579 | void Context::setDither(bool enabled) |
| 580 | { |
| 581 | if(mState.dither != enabled) |
| 582 | { |
| 583 | mState.dither = enabled; |
| 584 | mDitherStateDirty = true; |
| 585 | } |
| 586 | } |
| 587 | |
| 588 | bool Context::isDitherEnabled() const |
| 589 | { |
| 590 | return mState.dither; |
| 591 | } |
| 592 | |
| 593 | void Context::setLineWidth(GLfloat width) |
| 594 | { |
| 595 | mState.lineWidth = width; |
| 596 | } |
| 597 | |
| 598 | void Context::setGenerateMipmapHint(GLenum hint) |
| 599 | { |
| 600 | mState.generateMipmapHint = hint; |
| 601 | } |
| 602 | |
| 603 | void Context::setFragmentShaderDerivativeHint(GLenum hint) |
| 604 | { |
| 605 | mState.fragmentShaderDerivativeHint = hint; |
| 606 | // TODO: Propagate the hint to shader translator so we can write |
| 607 | // ddx, ddx_coarse, or ddx_fine depending on the hint. |
| 608 | // Ignore for now. It is valid for implementations to ignore hint. |
| 609 | } |
| 610 | |
| 611 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 612 | { |
| 613 | mState.viewportX = x; |
| 614 | mState.viewportY = y; |
| 615 | mState.viewportWidth = width; |
| 616 | mState.viewportHeight = height; |
| 617 | } |
| 618 | |
| 619 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 620 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 621 | mState.scissorX = x; |
| 622 | mState.scissorY = y; |
| 623 | mState.scissorWidth = width; |
| 624 | mState.scissorHeight = height; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 625 | } |
| 626 | |
| 627 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 628 | { |
| 629 | if(mState.colorMaskRed != red || mState.colorMaskGreen != green || |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 630 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 631 | { |
| 632 | mState.colorMaskRed = red; |
| 633 | mState.colorMaskGreen = green; |
| 634 | mState.colorMaskBlue = blue; |
| 635 | mState.colorMaskAlpha = alpha; |
| 636 | mMaskStateDirty = true; |
| 637 | } |
| 638 | } |
| 639 | |
| 640 | void Context::setDepthMask(bool mask) |
| 641 | { |
| 642 | if(mState.depthMask != mask) |
| 643 | { |
| 644 | mState.depthMask = mask; |
| 645 | mMaskStateDirty = true; |
| 646 | } |
| 647 | } |
| 648 | |
| 649 | void Context::setActiveSampler(unsigned int active) |
| 650 | { |
| 651 | mState.activeSampler = active; |
| 652 | } |
| 653 | |
| 654 | GLuint Context::getReadFramebufferHandle() const |
| 655 | { |
| 656 | return mState.readFramebuffer; |
| 657 | } |
| 658 | |
| 659 | GLuint Context::getDrawFramebufferHandle() const |
| 660 | { |
| 661 | return mState.drawFramebuffer; |
| 662 | } |
| 663 | |
| 664 | GLuint Context::getRenderbufferHandle() const |
| 665 | { |
| 666 | return mState.renderbuffer.id(); |
| 667 | } |
| 668 | |
| 669 | GLuint Context::getArrayBufferHandle() const |
| 670 | { |
| 671 | return mState.arrayBuffer.id(); |
| 672 | } |
| 673 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 674 | GLuint Context::getActiveQuery(GLenum target) const |
| 675 | { |
| 676 | Query *queryObject = NULL; |
| 677 | |
| 678 | switch(target) |
| 679 | { |
| 680 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 681 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get(); |
| 682 | break; |
| 683 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 684 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get(); |
| 685 | break; |
| 686 | default: |
| 687 | ASSERT(false); |
| 688 | } |
| 689 | |
| 690 | if(queryObject) |
| 691 | { |
| 692 | return queryObject->id(); |
| 693 | } |
| 694 | |
| 695 | return 0; |
| 696 | } |
| 697 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 698 | void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) |
| 699 | { |
| 700 | mState.vertexAttribute[attribNum].mArrayEnabled = enabled; |
| 701 | } |
| 702 | |
| 703 | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) |
| 704 | { |
| 705 | return mState.vertexAttribute[attribNum]; |
| 706 | } |
| 707 | |
| 708 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, |
| 709 | GLsizei stride, const void *pointer) |
| 710 | { |
| 711 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); |
| 712 | mState.vertexAttribute[attribNum].mSize = size; |
| 713 | mState.vertexAttribute[attribNum].mType = type; |
| 714 | mState.vertexAttribute[attribNum].mNormalized = normalized; |
| 715 | mState.vertexAttribute[attribNum].mStride = stride; |
| 716 | mState.vertexAttribute[attribNum].mPointer = pointer; |
| 717 | } |
| 718 | |
| 719 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 720 | { |
| 721 | return mState.vertexAttribute[attribNum].mPointer; |
| 722 | } |
| 723 | |
| 724 | const VertexAttributeArray &Context::getVertexAttributes() |
| 725 | { |
| 726 | return mState.vertexAttribute; |
| 727 | } |
| 728 | |
| 729 | void Context::setPackAlignment(GLint alignment) |
| 730 | { |
| 731 | mState.packAlignment = alignment; |
| 732 | } |
| 733 | |
| 734 | GLint Context::getPackAlignment() const |
| 735 | { |
| 736 | return mState.packAlignment; |
| 737 | } |
| 738 | |
| 739 | void Context::setUnpackAlignment(GLint alignment) |
| 740 | { |
| 741 | mState.unpackAlignment = alignment; |
| 742 | } |
| 743 | |
| 744 | GLint Context::getUnpackAlignment() const |
| 745 | { |
| 746 | return mState.unpackAlignment; |
| 747 | } |
| 748 | |
| 749 | GLuint Context::createBuffer() |
| 750 | { |
| 751 | return mResourceManager->createBuffer(); |
| 752 | } |
| 753 | |
| 754 | GLuint Context::createProgram() |
| 755 | { |
| 756 | return mResourceManager->createProgram(); |
| 757 | } |
| 758 | |
| 759 | GLuint Context::createShader(GLenum type) |
| 760 | { |
| 761 | return mResourceManager->createShader(type); |
| 762 | } |
| 763 | |
| 764 | GLuint Context::createTexture() |
| 765 | { |
| 766 | return mResourceManager->createTexture(); |
| 767 | } |
| 768 | |
| 769 | GLuint Context::createRenderbuffer() |
| 770 | { |
| 771 | return mResourceManager->createRenderbuffer(); |
| 772 | } |
| 773 | |
| 774 | // Returns an unused framebuffer name |
| 775 | GLuint Context::createFramebuffer() |
| 776 | { |
| 777 | GLuint handle = mFramebufferHandleAllocator.allocate(); |
| 778 | |
| 779 | mFramebufferMap[handle] = NULL; |
| 780 | |
| 781 | return handle; |
| 782 | } |
| 783 | |
| 784 | GLuint Context::createFence() |
| 785 | { |
| 786 | GLuint handle = mFenceHandleAllocator.allocate(); |
| 787 | |
| 788 | mFenceMap[handle] = new Fence; |
| 789 | |
| 790 | return handle; |
| 791 | } |
| 792 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 793 | // Returns an unused query name |
| 794 | GLuint Context::createQuery() |
| 795 | { |
| 796 | GLuint handle = mQueryHandleAllocator.allocate(); |
| 797 | |
| 798 | mQueryMap[handle] = NULL; |
| 799 | |
| 800 | return handle; |
| 801 | } |
| 802 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 803 | void Context::deleteBuffer(GLuint buffer) |
| 804 | { |
| 805 | if(mResourceManager->getBuffer(buffer)) |
| 806 | { |
| 807 | detachBuffer(buffer); |
| 808 | } |
| 809 | |
| 810 | mResourceManager->deleteBuffer(buffer); |
| 811 | } |
| 812 | |
| 813 | void Context::deleteShader(GLuint shader) |
| 814 | { |
| 815 | mResourceManager->deleteShader(shader); |
| 816 | } |
| 817 | |
| 818 | void Context::deleteProgram(GLuint program) |
| 819 | { |
| 820 | mResourceManager->deleteProgram(program); |
| 821 | } |
| 822 | |
| 823 | void Context::deleteTexture(GLuint texture) |
| 824 | { |
| 825 | if(mResourceManager->getTexture(texture)) |
| 826 | { |
| 827 | detachTexture(texture); |
| 828 | } |
| 829 | |
| 830 | mResourceManager->deleteTexture(texture); |
| 831 | } |
| 832 | |
| 833 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 834 | { |
| 835 | if(mResourceManager->getRenderbuffer(renderbuffer)) |
| 836 | { |
| 837 | detachRenderbuffer(renderbuffer); |
| 838 | } |
| 839 | |
| 840 | mResourceManager->deleteRenderbuffer(renderbuffer); |
| 841 | } |
| 842 | |
| 843 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 844 | { |
| 845 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
| 846 | |
| 847 | if(framebufferObject != mFramebufferMap.end()) |
| 848 | { |
| 849 | detachFramebuffer(framebuffer); |
| 850 | |
| 851 | mFramebufferHandleAllocator.release(framebufferObject->first); |
| 852 | delete framebufferObject->second; |
| 853 | mFramebufferMap.erase(framebufferObject); |
| 854 | } |
| 855 | } |
| 856 | |
| 857 | void Context::deleteFence(GLuint fence) |
| 858 | { |
| 859 | FenceMap::iterator fenceObject = mFenceMap.find(fence); |
| 860 | |
| 861 | if(fenceObject != mFenceMap.end()) |
| 862 | { |
| 863 | mFenceHandleAllocator.release(fenceObject->first); |
| 864 | delete fenceObject->second; |
| 865 | mFenceMap.erase(fenceObject); |
| 866 | } |
| 867 | } |
| 868 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 869 | void Context::deleteQuery(GLuint query) |
| 870 | { |
| 871 | QueryMap::iterator queryObject = mQueryMap.find(query); |
| 872 | |
| 873 | if(queryObject != mQueryMap.end()) |
| 874 | { |
| 875 | mQueryHandleAllocator.release(queryObject->first); |
| 876 | |
| 877 | if(queryObject->second) |
| 878 | { |
| 879 | queryObject->second->release(); |
| 880 | } |
| 881 | |
| 882 | mQueryMap.erase(queryObject); |
| 883 | } |
| 884 | } |
| 885 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 886 | Buffer *Context::getBuffer(GLuint handle) |
| 887 | { |
| 888 | return mResourceManager->getBuffer(handle); |
| 889 | } |
| 890 | |
| 891 | Shader *Context::getShader(GLuint handle) |
| 892 | { |
| 893 | return mResourceManager->getShader(handle); |
| 894 | } |
| 895 | |
| 896 | Program *Context::getProgram(GLuint handle) |
| 897 | { |
| 898 | return mResourceManager->getProgram(handle); |
| 899 | } |
| 900 | |
| 901 | Texture *Context::getTexture(GLuint handle) |
| 902 | { |
| 903 | return mResourceManager->getTexture(handle); |
| 904 | } |
| 905 | |
| 906 | Renderbuffer *Context::getRenderbuffer(GLuint handle) |
| 907 | { |
| 908 | return mResourceManager->getRenderbuffer(handle); |
| 909 | } |
| 910 | |
| 911 | Framebuffer *Context::getReadFramebuffer() |
| 912 | { |
| 913 | return getFramebuffer(mState.readFramebuffer); |
| 914 | } |
| 915 | |
| 916 | Framebuffer *Context::getDrawFramebuffer() |
| 917 | { |
| 918 | return getFramebuffer(mState.drawFramebuffer); |
| 919 | } |
| 920 | |
| 921 | void Context::bindArrayBuffer(unsigned int buffer) |
| 922 | { |
| 923 | mResourceManager->checkBufferAllocation(buffer); |
| 924 | |
| 925 | mState.arrayBuffer.set(getBuffer(buffer)); |
| 926 | } |
| 927 | |
| 928 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 929 | { |
| 930 | mResourceManager->checkBufferAllocation(buffer); |
| 931 | |
| 932 | mState.elementArrayBuffer.set(getBuffer(buffer)); |
| 933 | } |
| 934 | |
| 935 | void Context::bindTexture2D(GLuint texture) |
| 936 | { |
| 937 | mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); |
| 938 | |
| 939 | mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture)); |
| 940 | } |
| 941 | |
| 942 | void Context::bindTextureCubeMap(GLuint texture) |
| 943 | { |
| 944 | mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); |
| 945 | |
| 946 | mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture)); |
| 947 | } |
| 948 | |
| 949 | void Context::bindReadFramebuffer(GLuint framebuffer) |
| 950 | { |
| 951 | if(!getFramebuffer(framebuffer)) |
| 952 | { |
| 953 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 954 | } |
| 955 | |
| 956 | mState.readFramebuffer = framebuffer; |
| 957 | } |
| 958 | |
| 959 | void Context::bindDrawFramebuffer(GLuint framebuffer) |
| 960 | { |
| 961 | if(!getFramebuffer(framebuffer)) |
| 962 | { |
| 963 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 964 | } |
| 965 | |
| 966 | mState.drawFramebuffer = framebuffer; |
| 967 | } |
| 968 | |
| 969 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 970 | { |
| 971 | mResourceManager->checkRenderbufferAllocation(renderbuffer); |
| 972 | |
| 973 | mState.renderbuffer.set(getRenderbuffer(renderbuffer)); |
| 974 | } |
| 975 | |
| 976 | void Context::useProgram(GLuint program) |
| 977 | { |
| 978 | GLuint priorProgram = mState.currentProgram; |
| 979 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
| 980 | |
| 981 | if(priorProgram != program) |
| 982 | { |
| 983 | Program *newProgram = mResourceManager->getProgram(program); |
| 984 | Program *oldProgram = mResourceManager->getProgram(priorProgram); |
| 985 | |
| 986 | if(newProgram) |
| 987 | { |
| 988 | newProgram->addRef(); |
| 989 | } |
| 990 | |
| 991 | if(oldProgram) |
| 992 | { |
| 993 | oldProgram->release(); |
| 994 | } |
| 995 | } |
| 996 | } |
| 997 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 998 | void Context::beginQuery(GLenum target, GLuint query) |
| 999 | { |
| 1000 | // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> |
| 1001 | // of zero, if the active query object name for <target> is non-zero (for the |
| 1002 | // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if |
| 1003 | // the active query for either target is non-zero), if <id> is the name of an |
| 1004 | // existing query object whose type does not match <target>, or if <id> is the |
| 1005 | // active query object name for any query type, the error INVALID_OPERATION is |
| 1006 | // generated. |
| 1007 | |
| 1008 | // Ensure no other queries are active |
| 1009 | // NOTE: If other queries than occlusion are supported, we will need to check |
| 1010 | // separately that: |
| 1011 | // a) The query ID passed is not the current active query for any target/type |
| 1012 | // b) There are no active queries for the requested target (and in the case |
| 1013 | // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
| 1014 | // no query may be active for either if glBeginQuery targets either. |
| 1015 | for(int i = 0; i < QUERY_TYPE_COUNT; i++) |
| 1016 | { |
| 1017 | if(mState.activeQuery[i].get() != NULL) |
| 1018 | { |
| 1019 | return error(GL_INVALID_OPERATION); |
| 1020 | } |
| 1021 | } |
| 1022 | |
| 1023 | QueryType qType; |
| 1024 | switch(target) |
| 1025 | { |
| 1026 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 1027 | qType = QUERY_ANY_SAMPLES_PASSED; |
| 1028 | break; |
| 1029 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 1030 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
| 1031 | break; |
| 1032 | default: |
| 1033 | ASSERT(false); |
| 1034 | } |
| 1035 | |
| 1036 | Query *queryObject = getQuery(query, true, target); |
| 1037 | |
| 1038 | // Check that name was obtained with glGenQueries |
| 1039 | if(!queryObject) |
| 1040 | { |
| 1041 | return error(GL_INVALID_OPERATION); |
| 1042 | } |
| 1043 | |
| 1044 | // Check for type mismatch |
| 1045 | if(queryObject->getType() != target) |
| 1046 | { |
| 1047 | return error(GL_INVALID_OPERATION); |
| 1048 | } |
| 1049 | |
| 1050 | // Set query as active for specified target |
| 1051 | mState.activeQuery[qType].set(queryObject); |
| 1052 | |
| 1053 | // Begin query |
| 1054 | queryObject->begin(); |
| 1055 | } |
| 1056 | |
| 1057 | void Context::endQuery(GLenum target) |
| 1058 | { |
| 1059 | QueryType qType; |
| 1060 | |
| 1061 | switch(target) |
| 1062 | { |
| 1063 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 1064 | qType = QUERY_ANY_SAMPLES_PASSED; |
| 1065 | break; |
| 1066 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 1067 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
| 1068 | break; |
| 1069 | default: |
| 1070 | ASSERT(false); |
| 1071 | } |
| 1072 | |
| 1073 | Query *queryObject = mState.activeQuery[qType].get(); |
| 1074 | |
| 1075 | if(queryObject == NULL) |
| 1076 | { |
| 1077 | return error(GL_INVALID_OPERATION); |
| 1078 | } |
| 1079 | |
| 1080 | queryObject->end(); |
| 1081 | |
| 1082 | mState.activeQuery[qType].set(NULL); |
| 1083 | } |
| 1084 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1085 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 1086 | { |
| 1087 | delete mFramebufferMap[0]; |
| 1088 | mFramebufferMap[0] = buffer; |
| 1089 | } |
| 1090 | |
| 1091 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) |
| 1092 | { |
| 1093 | Renderbuffer *renderbufferObject = mState.renderbuffer.get(); |
| 1094 | renderbufferObject->setStorage(renderbuffer); |
| 1095 | } |
| 1096 | |
| 1097 | Framebuffer *Context::getFramebuffer(unsigned int handle) |
| 1098 | { |
| 1099 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
| 1100 | |
| 1101 | if(framebuffer == mFramebufferMap.end()) |
| 1102 | { |
| 1103 | return NULL; |
| 1104 | } |
| 1105 | else |
| 1106 | { |
| 1107 | return framebuffer->second; |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | Fence *Context::getFence(unsigned int handle) |
| 1112 | { |
| 1113 | FenceMap::iterator fence = mFenceMap.find(handle); |
| 1114 | |
| 1115 | if(fence == mFenceMap.end()) |
| 1116 | { |
| 1117 | return NULL; |
| 1118 | } |
| 1119 | else |
| 1120 | { |
| 1121 | return fence->second; |
| 1122 | } |
| 1123 | } |
| 1124 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1125 | Query *Context::getQuery(unsigned int handle, bool create, GLenum type) |
| 1126 | { |
| 1127 | QueryMap::iterator query = mQueryMap.find(handle); |
| 1128 | |
| 1129 | if(query == mQueryMap.end()) |
| 1130 | { |
| 1131 | return NULL; |
| 1132 | } |
| 1133 | else |
| 1134 | { |
| 1135 | if(!query->second && create) |
| 1136 | { |
| 1137 | query->second = new Query(handle, type); |
| 1138 | query->second->addRef(); |
| 1139 | } |
| 1140 | |
| 1141 | return query->second; |
| 1142 | } |
| 1143 | } |
| 1144 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1145 | Buffer *Context::getArrayBuffer() |
| 1146 | { |
| 1147 | return mState.arrayBuffer.get(); |
| 1148 | } |
| 1149 | |
| 1150 | Buffer *Context::getElementArrayBuffer() |
| 1151 | { |
| 1152 | return mState.elementArrayBuffer.get(); |
| 1153 | } |
| 1154 | |
| 1155 | Program *Context::getCurrentProgram() |
| 1156 | { |
| 1157 | return mResourceManager->getProgram(mState.currentProgram); |
| 1158 | } |
| 1159 | |
| 1160 | Texture2D *Context::getTexture2D() |
| 1161 | { |
| 1162 | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); |
| 1163 | } |
| 1164 | |
| 1165 | TextureCubeMap *Context::getTextureCubeMap() |
| 1166 | { |
| 1167 | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); |
| 1168 | } |
| 1169 | |
| 1170 | Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) |
| 1171 | { |
| 1172 | GLuint texid = mState.samplerTexture[type][sampler].id(); |
| 1173 | |
| 1174 | if(texid == 0) // Special case: 0 refers to different initial textures based on the target |
| 1175 | { |
| 1176 | switch (type) |
| 1177 | { |
| 1178 | default: UNREACHABLE(); |
| 1179 | case TEXTURE_2D: return mTexture2DZero.get(); |
| 1180 | case TEXTURE_CUBE: return mTextureCubeMapZero.get(); |
| 1181 | } |
| 1182 | } |
| 1183 | |
| 1184 | return mState.samplerTexture[type][sampler].get(); |
| 1185 | } |
| 1186 | |
| 1187 | bool Context::getBooleanv(GLenum pname, GLboolean *params) |
| 1188 | { |
| 1189 | switch (pname) |
| 1190 | { |
| 1191 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1192 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1193 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
| 1194 | case GL_COLOR_WRITEMASK: |
| 1195 | params[0] = mState.colorMaskRed; |
| 1196 | params[1] = mState.colorMaskGreen; |
| 1197 | params[2] = mState.colorMaskBlue; |
| 1198 | params[3] = mState.colorMaskAlpha; |
| 1199 | break; |
| 1200 | case GL_CULL_FACE: *params = mState.cullFace; break; |
| 1201 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; break; |
| 1202 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; break; |
| 1203 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break; |
| 1204 | case GL_SCISSOR_TEST: *params = mState.scissorTest; break; |
| 1205 | case GL_STENCIL_TEST: *params = mState.stencilTest; break; |
| 1206 | case GL_DEPTH_TEST: *params = mState.depthTest; break; |
| 1207 | case GL_BLEND: *params = mState.blend; break; |
| 1208 | case GL_DITHER: *params = mState.dither; break; |
| 1209 | default: |
| 1210 | return false; |
| 1211 | } |
| 1212 | |
| 1213 | return true; |
| 1214 | } |
| 1215 | |
| 1216 | bool Context::getFloatv(GLenum pname, GLfloat *params) |
| 1217 | { |
| 1218 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1219 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1220 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1221 | // case, this should make no difference to the calling application. |
| 1222 | switch (pname) |
| 1223 | { |
| 1224 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1225 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1226 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1227 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1228 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
| 1229 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1230 | params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1231 | params[1] = ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1232 | break; |
| 1233 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1234 | params[0] = ALIASED_POINT_SIZE_RANGE_MIN; |
| 1235 | params[1] = ALIASED_POINT_SIZE_RANGE_MAX; |
| 1236 | break; |
| 1237 | case GL_DEPTH_RANGE: |
| 1238 | params[0] = mState.zNear; |
| 1239 | params[1] = mState.zFar; |
| 1240 | break; |
| 1241 | case GL_COLOR_CLEAR_VALUE: |
| 1242 | params[0] = mState.colorClearValue.red; |
| 1243 | params[1] = mState.colorClearValue.green; |
| 1244 | params[2] = mState.colorClearValue.blue; |
| 1245 | params[3] = mState.colorClearValue.alpha; |
| 1246 | break; |
| 1247 | case GL_BLEND_COLOR: |
| 1248 | params[0] = mState.blendColor.red; |
| 1249 | params[1] = mState.blendColor.green; |
| 1250 | params[2] = mState.blendColor.blue; |
| 1251 | params[3] = mState.blendColor.alpha; |
| 1252 | break; |
| 1253 | default: |
| 1254 | return false; |
| 1255 | } |
| 1256 | |
| 1257 | return true; |
| 1258 | } |
| 1259 | |
| 1260 | bool Context::getIntegerv(GLenum pname, GLint *params) |
| 1261 | { |
| 1262 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1263 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1264 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1265 | // case, this should make no difference to the calling application. You may find it in |
| 1266 | // Context::getFloatv. |
| 1267 | switch (pname) |
| 1268 | { |
| 1269 | case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break; |
| 1270 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; |
| 1271 | case GL_MAX_VARYING_VECTORS: *params = MAX_VARYING_VECTORS; break; |
| 1272 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; |
| 1273 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; |
| 1274 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; |
| 1275 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; |
| 1276 | case GL_MAX_RENDERBUFFER_SIZE: *params = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; break; |
| 1277 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
| 1278 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
| 1279 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; |
| 1280 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; |
| 1281 | // case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| 1282 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; |
| 1283 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; |
| 1284 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; |
| 1285 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
| 1286 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
| 1287 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
| 1288 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
| 1289 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; |
| 1290 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
| 1291 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; |
| 1292 | case GL_STENCIL_REF: *params = mState.stencilRef; break; |
| 1293 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; |
| 1294 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; |
| 1295 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
| 1296 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; |
| 1297 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break; |
| 1298 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; |
| 1299 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; |
| 1300 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; |
| 1301 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; |
| 1302 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; |
| 1303 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break; |
| 1304 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; |
| 1305 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; |
| 1306 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; |
| 1307 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; |
| 1308 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; |
| 1309 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; |
| 1310 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; |
| 1311 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; |
| 1312 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
| 1313 | case GL_SUBPIXEL_BITS: *params = 4; break; |
| 1314 | case GL_MAX_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_TEXTURE_SIZE; break; |
| 1315 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE; break; |
| 1316 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1317 | { |
| 1318 | if(S3TC_SUPPORT) |
| 1319 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1320 | // GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
| 1321 | // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
| 1322 | // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE |
| 1323 | // GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE |
| 1324 | *params = 4; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1325 | } |
| 1326 | else |
| 1327 | { |
| 1328 | *params = 0; |
| 1329 | } |
| 1330 | } |
| 1331 | break; |
| 1332 | case GL_MAX_SAMPLES_ANGLE: *params = IMPLEMENTATION_MAX_SAMPLES; break; |
| 1333 | case GL_SAMPLE_BUFFERS: |
| 1334 | case GL_SAMPLES: |
| 1335 | { |
| 1336 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1337 | if(framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 1338 | { |
| 1339 | switch (pname) |
| 1340 | { |
| 1341 | case GL_SAMPLE_BUFFERS: |
| 1342 | if(framebuffer->getSamples() != 0) |
| 1343 | { |
| 1344 | *params = 1; |
| 1345 | } |
| 1346 | else |
| 1347 | { |
| 1348 | *params = 0; |
| 1349 | } |
| 1350 | break; |
| 1351 | case GL_SAMPLES: |
| 1352 | *params = framebuffer->getSamples(); |
| 1353 | break; |
| 1354 | } |
| 1355 | } |
| 1356 | else |
| 1357 | { |
| 1358 | *params = 0; |
| 1359 | } |
| 1360 | } |
| 1361 | break; |
| 1362 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = IMPLEMENTATION_COLOR_READ_TYPE; break; |
| 1363 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = IMPLEMENTATION_COLOR_READ_FORMAT; break; |
| 1364 | case GL_MAX_VIEWPORT_DIMS: |
| 1365 | { |
| 1366 | int maxDimension = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; |
| 1367 | params[0] = maxDimension; |
| 1368 | params[1] = maxDimension; |
| 1369 | } |
| 1370 | break; |
| 1371 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1372 | { |
| 1373 | if(S3TC_SUPPORT) |
| 1374 | { |
| 1375 | params[0] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 1376 | params[1] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1377 | params[2] = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 1378 | params[3] = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1379 | } |
| 1380 | } |
| 1381 | break; |
| 1382 | case GL_VIEWPORT: |
| 1383 | params[0] = mState.viewportX; |
| 1384 | params[1] = mState.viewportY; |
| 1385 | params[2] = mState.viewportWidth; |
| 1386 | params[3] = mState.viewportHeight; |
| 1387 | break; |
| 1388 | case GL_SCISSOR_BOX: |
| 1389 | params[0] = mState.scissorX; |
| 1390 | params[1] = mState.scissorY; |
| 1391 | params[2] = mState.scissorWidth; |
| 1392 | params[3] = mState.scissorHeight; |
| 1393 | break; |
| 1394 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break; |
| 1395 | case GL_FRONT_FACE: *params = mState.frontFace; break; |
| 1396 | case GL_RED_BITS: |
| 1397 | case GL_GREEN_BITS: |
| 1398 | case GL_BLUE_BITS: |
| 1399 | case GL_ALPHA_BITS: |
| 1400 | { |
| 1401 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1402 | Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 1403 | |
| 1404 | if(colorbuffer) |
| 1405 | { |
| 1406 | switch (pname) |
| 1407 | { |
| 1408 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
| 1409 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
| 1410 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
| 1411 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
| 1412 | } |
| 1413 | } |
| 1414 | else |
| 1415 | { |
| 1416 | *params = 0; |
| 1417 | } |
| 1418 | } |
| 1419 | break; |
| 1420 | case GL_DEPTH_BITS: |
| 1421 | { |
| 1422 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1423 | DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
| 1424 | |
| 1425 | if(depthbuffer) |
| 1426 | { |
| 1427 | *params = depthbuffer->getDepthSize(); |
| 1428 | } |
| 1429 | else |
| 1430 | { |
| 1431 | *params = 0; |
| 1432 | } |
| 1433 | } |
| 1434 | break; |
| 1435 | case GL_STENCIL_BITS: |
| 1436 | { |
| 1437 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1438 | DepthStencilbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
| 1439 | |
| 1440 | if(stencilbuffer) |
| 1441 | { |
| 1442 | *params = stencilbuffer->getStencilSize(); |
| 1443 | } |
| 1444 | else |
| 1445 | { |
| 1446 | *params = 0; |
| 1447 | } |
| 1448 | } |
| 1449 | break; |
| 1450 | case GL_TEXTURE_BINDING_2D: |
| 1451 | { |
| 1452 | if(mState.activeSampler < 0 || mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 1453 | { |
| 1454 | error(GL_INVALID_OPERATION); |
| 1455 | return false; |
| 1456 | } |
| 1457 | |
| 1458 | *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id(); |
| 1459 | } |
| 1460 | break; |
| 1461 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1462 | { |
| 1463 | if(mState.activeSampler < 0 || mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 1464 | { |
| 1465 | error(GL_INVALID_OPERATION); |
| 1466 | return false; |
| 1467 | } |
| 1468 | |
| 1469 | *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id(); |
| 1470 | } |
| 1471 | break; |
| 1472 | default: |
| 1473 | return false; |
| 1474 | } |
| 1475 | |
| 1476 | return true; |
| 1477 | } |
| 1478 | |
| 1479 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| 1480 | { |
| 1481 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 1482 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 1483 | // to the fact that it is stored internally as a float, and so would require conversion |
| 1484 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 1485 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 1486 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 1487 | // application. |
| 1488 | switch (pname) |
| 1489 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1490 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1491 | { |
| 1492 | *type = GL_INT; |
| 1493 | *numParams = S3TC_SUPPORT ? 4 : 0; |
| 1494 | } |
| 1495 | break; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1496 | case GL_SHADER_BINARY_FORMATS: |
| 1497 | { |
| 1498 | *type = GL_INT; |
| 1499 | *numParams = 0; |
| 1500 | } |
| 1501 | break; |
| 1502 | case GL_MAX_VERTEX_ATTRIBS: |
| 1503 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 1504 | case GL_MAX_VARYING_VECTORS: |
| 1505 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1506 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1507 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 1508 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1509 | case GL_MAX_RENDERBUFFER_SIZE: |
| 1510 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 1511 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1512 | case GL_ARRAY_BUFFER_BINDING: |
| 1513 | case GL_FRAMEBUFFER_BINDING: |
| 1514 | case GL_RENDERBUFFER_BINDING: |
| 1515 | case GL_CURRENT_PROGRAM: |
| 1516 | case GL_PACK_ALIGNMENT: |
| 1517 | case GL_UNPACK_ALIGNMENT: |
| 1518 | case GL_GENERATE_MIPMAP_HINT: |
| 1519 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| 1520 | case GL_RED_BITS: |
| 1521 | case GL_GREEN_BITS: |
| 1522 | case GL_BLUE_BITS: |
| 1523 | case GL_ALPHA_BITS: |
| 1524 | case GL_DEPTH_BITS: |
| 1525 | case GL_STENCIL_BITS: |
| 1526 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 1527 | case GL_CULL_FACE_MODE: |
| 1528 | case GL_FRONT_FACE: |
| 1529 | case GL_ACTIVE_TEXTURE: |
| 1530 | case GL_STENCIL_FUNC: |
| 1531 | case GL_STENCIL_VALUE_MASK: |
| 1532 | case GL_STENCIL_REF: |
| 1533 | case GL_STENCIL_FAIL: |
| 1534 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 1535 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 1536 | case GL_STENCIL_BACK_FUNC: |
| 1537 | case GL_STENCIL_BACK_VALUE_MASK: |
| 1538 | case GL_STENCIL_BACK_REF: |
| 1539 | case GL_STENCIL_BACK_FAIL: |
| 1540 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1541 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 1542 | case GL_DEPTH_FUNC: |
| 1543 | case GL_BLEND_SRC_RGB: |
| 1544 | case GL_BLEND_SRC_ALPHA: |
| 1545 | case GL_BLEND_DST_RGB: |
| 1546 | case GL_BLEND_DST_ALPHA: |
| 1547 | case GL_BLEND_EQUATION_RGB: |
| 1548 | case GL_BLEND_EQUATION_ALPHA: |
| 1549 | case GL_STENCIL_WRITEMASK: |
| 1550 | case GL_STENCIL_BACK_WRITEMASK: |
| 1551 | case GL_STENCIL_CLEAR_VALUE: |
| 1552 | case GL_SUBPIXEL_BITS: |
| 1553 | case GL_MAX_TEXTURE_SIZE: |
| 1554 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1555 | case GL_SAMPLE_BUFFERS: |
| 1556 | case GL_SAMPLES: |
| 1557 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 1558 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1559 | case GL_TEXTURE_BINDING_2D: |
| 1560 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1561 | { |
| 1562 | *type = GL_INT; |
| 1563 | *numParams = 1; |
| 1564 | } |
| 1565 | break; |
| 1566 | case GL_MAX_SAMPLES_ANGLE: |
| 1567 | { |
| 1568 | *type = GL_INT; |
| 1569 | *numParams = 1; |
| 1570 | } |
| 1571 | break; |
| 1572 | case GL_MAX_VIEWPORT_DIMS: |
| 1573 | { |
| 1574 | *type = GL_INT; |
| 1575 | *numParams = 2; |
| 1576 | } |
| 1577 | break; |
| 1578 | case GL_VIEWPORT: |
| 1579 | case GL_SCISSOR_BOX: |
| 1580 | { |
| 1581 | *type = GL_INT; |
| 1582 | *numParams = 4; |
| 1583 | } |
| 1584 | break; |
| 1585 | case GL_SHADER_COMPILER: |
| 1586 | case GL_SAMPLE_COVERAGE_INVERT: |
| 1587 | case GL_DEPTH_WRITEMASK: |
| 1588 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 1589 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 1590 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 1591 | case GL_SAMPLE_COVERAGE: |
| 1592 | case GL_SCISSOR_TEST: |
| 1593 | case GL_STENCIL_TEST: |
| 1594 | case GL_DEPTH_TEST: |
| 1595 | case GL_BLEND: |
| 1596 | case GL_DITHER: |
| 1597 | { |
| 1598 | *type = GL_BOOL; |
| 1599 | *numParams = 1; |
| 1600 | } |
| 1601 | break; |
| 1602 | case GL_COLOR_WRITEMASK: |
| 1603 | { |
| 1604 | *type = GL_BOOL; |
| 1605 | *numParams = 4; |
| 1606 | } |
| 1607 | break; |
| 1608 | case GL_POLYGON_OFFSET_FACTOR: |
| 1609 | case GL_POLYGON_OFFSET_UNITS: |
| 1610 | case GL_SAMPLE_COVERAGE_VALUE: |
| 1611 | case GL_DEPTH_CLEAR_VALUE: |
| 1612 | case GL_LINE_WIDTH: |
| 1613 | { |
| 1614 | *type = GL_FLOAT; |
| 1615 | *numParams = 1; |
| 1616 | } |
| 1617 | break; |
| 1618 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1619 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1620 | case GL_DEPTH_RANGE: |
| 1621 | { |
| 1622 | *type = GL_FLOAT; |
| 1623 | *numParams = 2; |
| 1624 | } |
| 1625 | break; |
| 1626 | case GL_COLOR_CLEAR_VALUE: |
| 1627 | case GL_BLEND_COLOR: |
| 1628 | { |
| 1629 | *type = GL_FLOAT; |
| 1630 | *numParams = 4; |
| 1631 | } |
| 1632 | break; |
| 1633 | default: |
| 1634 | return false; |
| 1635 | } |
| 1636 | |
| 1637 | return true; |
| 1638 | } |
| 1639 | |
| 1640 | // Applies the render target surface, depth stencil surface, viewport rectangle and scissor rectangle |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1641 | bool Context::applyRenderTarget() |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1642 | { |
| 1643 | Device *device = getDevice(); |
| 1644 | |
| 1645 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 1646 | |
| 1647 | if(!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1648 | { |
| 1649 | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false); |
| 1650 | } |
| 1651 | |
| 1652 | Image *renderTarget = framebufferObject->getRenderTarget(); |
| 1653 | |
| 1654 | if(!renderTarget) |
| 1655 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1656 | return false; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1657 | } |
| 1658 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1659 | device->setRenderTarget(renderTarget); |
| 1660 | renderTarget->release(); |
| 1661 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1662 | Image *depthStencil = NULL; |
| 1663 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1664 | if(framebufferObject->getDepthbufferType() != GL_NONE) |
| 1665 | { |
| 1666 | depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); |
| 1667 | if(!depthStencil) |
| 1668 | { |
| 1669 | ERR("Depth stencil pointer unexpectedly null."); |
| 1670 | return false; |
| 1671 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1672 | } |
| 1673 | else if(framebufferObject->getStencilbufferType() != GL_NONE) |
| 1674 | { |
| 1675 | depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 1676 | if(!depthStencil) |
| 1677 | { |
| 1678 | ERR("Depth stencil pointer unexpectedly null."); |
| 1679 | return false; |
| 1680 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1681 | } |
| 1682 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1683 | device->setDepthStencilSurface(depthStencil); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1684 | |
| 1685 | Viewport viewport; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1686 | float zNear = clamp01(mState.zNear); |
| 1687 | float zFar = clamp01(mState.zFar); |
| 1688 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1689 | viewport.x0 = mState.viewportX; |
| 1690 | viewport.y0 = mState.viewportY; |
| 1691 | viewport.width = mState.viewportWidth; |
| 1692 | viewport.height = mState.viewportHeight; |
| 1693 | viewport.minZ = zNear; |
| 1694 | viewport.maxZ = zFar; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1695 | |
| 1696 | device->setViewport(viewport); |
| 1697 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1698 | if(mState.scissorTest) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1699 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1700 | sw::Rect scissor = {mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight}; |
| 1701 | scissor.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
| 1702 | |
| 1703 | device->setScissorRect(scissor); |
| 1704 | device->setScissorEnable(true); |
| 1705 | } |
| 1706 | else |
| 1707 | { |
| 1708 | device->setScissorEnable(false); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1709 | } |
| 1710 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1711 | Program *program = getCurrentProgram(); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1712 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1713 | if(program) |
| 1714 | { |
| 1715 | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; |
| 1716 | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); |
| 1717 | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); |
| 1718 | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1719 | } |
| 1720 | |
| 1721 | return true; |
| 1722 | } |
| 1723 | |
| 1724 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) |
| 1725 | void Context::applyState(GLenum drawMode) |
| 1726 | { |
| 1727 | Device *device = getDevice(); |
| 1728 | Program *programObject = getCurrentProgram(); |
| 1729 | |
| 1730 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 1731 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1732 | if(mState.cullFace) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1733 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1734 | device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace)); |
| 1735 | } |
| 1736 | else |
| 1737 | { |
| 1738 | device->setCullMode(sw::Context::CULL_NONE); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1739 | } |
| 1740 | |
| 1741 | if(mDepthStateDirty) |
| 1742 | { |
| 1743 | if(mState.depthTest) |
| 1744 | { |
| 1745 | device->setDepthBufferEnable(true); |
| 1746 | device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); |
| 1747 | } |
| 1748 | else |
| 1749 | { |
| 1750 | device->setDepthBufferEnable(false); |
| 1751 | } |
| 1752 | |
| 1753 | mDepthStateDirty = false; |
| 1754 | } |
| 1755 | |
| 1756 | if(mBlendStateDirty) |
| 1757 | { |
| 1758 | if(mState.blend) |
| 1759 | { |
| 1760 | device->setAlphaBlendEnable(true); |
| 1761 | device->setSeparateAlphaBlendEnable(true); |
| 1762 | |
| 1763 | device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); |
| 1764 | |
| 1765 | device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 1766 | device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); |
| 1767 | device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); |
| 1768 | |
| 1769 | device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 1770 | device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); |
| 1771 | device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); |
| 1772 | } |
| 1773 | else |
| 1774 | { |
| 1775 | device->setAlphaBlendEnable(false); |
| 1776 | } |
| 1777 | |
| 1778 | mBlendStateDirty = false; |
| 1779 | } |
| 1780 | |
| 1781 | if(mStencilStateDirty || mFrontFaceDirty) |
| 1782 | { |
| 1783 | if(mState.stencilTest && framebufferObject->hasStencil()) |
| 1784 | { |
| 1785 | device->setStencilEnable(true); |
| 1786 | device->setTwoSidedStencil(true); |
| 1787 | |
| 1788 | if(mState.stencilWritemask != mState.stencilBackWritemask || |
| 1789 | mState.stencilRef != mState.stencilBackRef || |
| 1790 | mState.stencilMask != mState.stencilBackMask) |
| 1791 | { |
| 1792 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); |
| 1793 | return error(GL_INVALID_OPERATION); |
| 1794 | } |
| 1795 | |
| 1796 | // get the maximum size of the stencil ref |
| 1797 | DepthStencilbuffer *stencilbuffer = framebufferObject->getStencilbuffer(); |
| 1798 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 1799 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1800 | if(mState.frontFace == GL_CCW) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1801 | { |
| 1802 | device->setStencilWriteMask(mState.stencilWritemask); |
| 1803 | device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); |
| 1804 | |
| 1805 | device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
| 1806 | device->setStencilMask(mState.stencilMask); |
| 1807 | |
| 1808 | device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); |
| 1809 | device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 1810 | device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 1811 | |
| 1812 | device->setStencilWriteMaskCCW(mState.stencilBackWritemask); |
| 1813 | device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); |
| 1814 | |
| 1815 | device->setStencilReferenceCCW((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
| 1816 | device->setStencilMaskCCW(mState.stencilBackMask); |
| 1817 | |
| 1818 | device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); |
| 1819 | device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 1820 | device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 1821 | } |
| 1822 | else |
| 1823 | { |
| 1824 | device->setStencilWriteMaskCCW(mState.stencilWritemask); |
| 1825 | device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); |
| 1826 | |
| 1827 | device->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
| 1828 | device->setStencilMaskCCW(mState.stencilMask); |
| 1829 | |
| 1830 | device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); |
| 1831 | device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 1832 | device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 1833 | |
| 1834 | device->setStencilWriteMask(mState.stencilBackWritemask); |
| 1835 | device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); |
| 1836 | |
| 1837 | device->setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
| 1838 | device->setStencilMask(mState.stencilBackMask); |
| 1839 | |
| 1840 | device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); |
| 1841 | device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 1842 | device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 1843 | } |
| 1844 | } |
| 1845 | else |
| 1846 | { |
| 1847 | device->setStencilEnable(false); |
| 1848 | } |
| 1849 | |
| 1850 | mStencilStateDirty = false; |
| 1851 | mFrontFaceDirty = false; |
| 1852 | } |
| 1853 | |
| 1854 | if(mMaskStateDirty) |
| 1855 | { |
| 1856 | device->setColorWriteMask(0, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 1857 | device->setDepthWriteEnable(mState.depthMask); |
| 1858 | |
| 1859 | mMaskStateDirty = false; |
| 1860 | } |
| 1861 | |
| 1862 | if(mPolygonOffsetStateDirty) |
| 1863 | { |
| 1864 | if(mState.polygonOffsetFill) |
| 1865 | { |
| 1866 | DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); |
| 1867 | if(depthbuffer) |
| 1868 | { |
| 1869 | device->setSlopeDepthBias(mState.polygonOffsetFactor); |
| 1870 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); |
| 1871 | device->setDepthBias(depthBias); |
| 1872 | } |
| 1873 | } |
| 1874 | else |
| 1875 | { |
| 1876 | device->setSlopeDepthBias(0); |
| 1877 | device->setDepthBias(0); |
| 1878 | } |
| 1879 | |
| 1880 | mPolygonOffsetStateDirty = false; |
| 1881 | } |
| 1882 | |
| 1883 | if(mSampleStateDirty) |
| 1884 | { |
| 1885 | if(mState.sampleAlphaToCoverage) |
| 1886 | { |
| 1887 | FIXME("Sample alpha to coverage is unimplemented."); |
| 1888 | } |
| 1889 | |
| 1890 | if(mState.sampleCoverage) |
| 1891 | { |
| 1892 | unsigned int mask = 0; |
| 1893 | if(mState.sampleCoverageValue != 0) |
| 1894 | { |
| 1895 | float threshold = 0.5f; |
| 1896 | |
| 1897 | for(int i = 0; i < framebufferObject->getSamples(); ++i) |
| 1898 | { |
| 1899 | mask <<= 1; |
| 1900 | |
| 1901 | if((i + 1) * mState.sampleCoverageValue >= threshold) |
| 1902 | { |
| 1903 | threshold += 1.0f; |
| 1904 | mask |= 1; |
| 1905 | } |
| 1906 | } |
| 1907 | } |
| 1908 | |
| 1909 | if(mState.sampleCoverageInvert) |
| 1910 | { |
| 1911 | mask = ~mask; |
| 1912 | } |
| 1913 | |
| 1914 | device->setMultiSampleMask(mask); |
| 1915 | } |
| 1916 | else |
| 1917 | { |
| 1918 | device->setMultiSampleMask(0xFFFFFFFF); |
| 1919 | } |
| 1920 | |
| 1921 | mSampleStateDirty = false; |
| 1922 | } |
| 1923 | |
| 1924 | if(mDitherStateDirty) |
| 1925 | { |
| 1926 | // UNIMPLEMENTED(); // FIXME |
| 1927 | |
| 1928 | mDitherStateDirty = false; |
| 1929 | } |
| 1930 | } |
| 1931 | |
| 1932 | GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count) |
| 1933 | { |
| 1934 | TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; |
| 1935 | |
| 1936 | GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes); |
| 1937 | if(err != GL_NO_ERROR) |
| 1938 | { |
| 1939 | return err; |
| 1940 | } |
| 1941 | |
| 1942 | Device *device = getDevice(); |
| 1943 | Program *program = getCurrentProgram(); |
| 1944 | |
| 1945 | device->resetInputStreams(false); |
| 1946 | |
| 1947 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1948 | { |
| 1949 | if(program->getAttributeStream(i) == -1) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1950 | { |
| 1951 | continue; |
| 1952 | } |
| 1953 | |
| 1954 | sw::Resource *resource = attributes[i].vertexBuffer; |
| 1955 | const void *buffer = (char*)resource->getBuffer() + attributes[i].offset; |
| 1956 | |
| 1957 | int stride = attributes[i].stride; |
| 1958 | |
| 1959 | buffer = (char*)buffer + stride * base; |
| 1960 | |
| 1961 | sw::Stream attribute(resource, buffer, stride); |
| 1962 | |
| 1963 | attribute.type = attributes[i].type; |
| 1964 | attribute.count = attributes[i].count; |
| 1965 | attribute.normalized = attributes[i].normalized; |
| 1966 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1967 | int stream = program->getAttributeStream(i); |
| 1968 | device->setInputStream(stream, attribute); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1969 | } |
| 1970 | |
| 1971 | return GL_NO_ERROR; |
| 1972 | } |
| 1973 | |
| 1974 | // Applies the indices and element array bindings |
| 1975 | GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
| 1976 | { |
| 1977 | Device *device = getDevice(); |
| 1978 | GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo); |
| 1979 | |
| 1980 | if(err == GL_NO_ERROR) |
| 1981 | { |
| 1982 | device->setIndexBuffer(indexInfo->indexBuffer); |
| 1983 | } |
| 1984 | |
| 1985 | return err; |
| 1986 | } |
| 1987 | |
| 1988 | // Applies the shaders and shader constants |
| 1989 | void Context::applyShaders() |
| 1990 | { |
| 1991 | Device *device = getDevice(); |
| 1992 | Program *programObject = getCurrentProgram(); |
| 1993 | sw::VertexShader *vertexShader = programObject->getVertexShader(); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 1994 | sw::PixelShader *pixelShader = programObject->getPixelShader(); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1995 | |
| 1996 | device->setVertexShader(vertexShader); |
| 1997 | device->setPixelShader(pixelShader); |
| 1998 | |
| 1999 | if(programObject->getSerial() != mAppliedProgramSerial) |
| 2000 | { |
| 2001 | programObject->dirtyAllUniforms(); |
| 2002 | mAppliedProgramSerial = programObject->getSerial(); |
| 2003 | } |
| 2004 | |
| 2005 | programObject->applyUniforms(); |
| 2006 | } |
| 2007 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2008 | void Context::applyTextures() |
| 2009 | { |
| 2010 | applyTextures(sw::SAMPLER_PIXEL); |
| 2011 | applyTextures(sw::SAMPLER_VERTEX); |
| 2012 | } |
| 2013 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2014 | void Context::applyTextures(sw::SamplerType samplerType) |
| 2015 | { |
| 2016 | Device *device = getDevice(); |
| 2017 | Program *programObject = getCurrentProgram(); |
| 2018 | |
| 2019 | int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS; // Range of samplers of given sampler type |
| 2020 | |
| 2021 | for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) |
| 2022 | { |
| 2023 | int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index |
| 2024 | |
| 2025 | if(textureUnit != -1) |
| 2026 | { |
| 2027 | TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); |
| 2028 | |
| 2029 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 2030 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2031 | if(texture->isSamplerComplete()) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2032 | { |
| 2033 | GLenum wrapS = texture->getWrapS(); |
| 2034 | GLenum wrapT = texture->getWrapT(); |
| 2035 | GLenum texFilter = texture->getMinFilter(); |
| 2036 | GLenum magFilter = texture->getMagFilter(); |
| 2037 | |
| 2038 | device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); |
| 2039 | device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); |
| 2040 | |
| 2041 | sw::FilterType minFilter; |
| 2042 | sw::MipmapType mipFilter; |
| 2043 | es2sw::ConvertMinFilter(texFilter, &minFilter, &mipFilter); |
| 2044 | // ASSERT(minFilter == es2sw::ConvertMagFilter(magFilter)); |
| 2045 | |
| 2046 | device->setTextureFilter(samplerType, samplerIndex, minFilter); |
| 2047 | // device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertMagFilter(magFilter)); |
| 2048 | device->setMipmapFilter(samplerType, samplerIndex, mipFilter); |
| 2049 | |
| 2050 | applyTexture(samplerType, samplerIndex, texture); |
| 2051 | } |
| 2052 | else |
| 2053 | { |
| 2054 | applyTexture(samplerType, samplerIndex, 0); |
| 2055 | } |
| 2056 | } |
| 2057 | else |
| 2058 | { |
| 2059 | applyTexture(samplerType, samplerIndex, NULL); |
| 2060 | } |
| 2061 | } |
| 2062 | } |
| 2063 | |
| 2064 | void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) |
| 2065 | { |
| 2066 | Device *device = getDevice(); |
| 2067 | Program *program = getCurrentProgram(); |
| 2068 | int sampler = (type == sw::SAMPLER_PIXEL) ? index : 16 + index; |
| 2069 | bool textureUsed = false; |
| 2070 | |
| 2071 | if(type == sw::SAMPLER_PIXEL) |
| 2072 | { |
| 2073 | textureUsed = program->getPixelShader()->usesSampler(index); |
| 2074 | } |
| 2075 | else if(type == sw::SAMPLER_VERTEX) |
| 2076 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2077 | textureUsed = program->getVertexShader()->usesSampler(index); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2078 | } |
| 2079 | else |
| 2080 | { |
| 2081 | textureUsed = true; // FIXME: Check fixed-function use? |
| 2082 | } |
| 2083 | |
| 2084 | sw::Resource *resource = 0; |
| 2085 | |
| 2086 | if(baseTexture && textureUsed) |
| 2087 | { |
| 2088 | resource = baseTexture->getResource(); |
| 2089 | } |
| 2090 | |
| 2091 | device->setTextureResource(sampler, resource); |
| 2092 | |
| 2093 | if(baseTexture && textureUsed) |
| 2094 | { |
| 2095 | int levelCount = baseTexture->getLevelCount(); |
| 2096 | |
| 2097 | if(baseTexture->isTexture2D()) |
| 2098 | { |
| 2099 | Texture2D *texture = static_cast<Texture2D*>(baseTexture); |
| 2100 | |
| 2101 | for(int mipmapLevel = 0; mipmapLevel < MIPMAP_LEVELS; mipmapLevel++) |
| 2102 | { |
| 2103 | int surfaceLevel = mipmapLevel; |
| 2104 | |
| 2105 | if(surfaceLevel < 0) |
| 2106 | { |
| 2107 | surfaceLevel = 0; |
| 2108 | } |
| 2109 | else if(surfaceLevel >= levelCount) |
| 2110 | { |
| 2111 | surfaceLevel = levelCount - 1; |
| 2112 | } |
| 2113 | |
| 2114 | Image *surface = texture->getImage(surfaceLevel); |
| 2115 | device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); |
| 2116 | } |
| 2117 | } |
| 2118 | else if(baseTexture->isTextureCubeMap()) |
| 2119 | { |
| 2120 | for(int face = 0; face < 6; face++) |
| 2121 | { |
| 2122 | TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); |
| 2123 | |
| 2124 | for(int mipmapLevel = 0; mipmapLevel < MIPMAP_LEVELS; mipmapLevel++) |
| 2125 | { |
| 2126 | int surfaceLevel = mipmapLevel; |
| 2127 | |
| 2128 | if(surfaceLevel < 0) |
| 2129 | { |
| 2130 | surfaceLevel = 0; |
| 2131 | } |
| 2132 | else if(surfaceLevel >= levelCount) |
| 2133 | { |
| 2134 | surfaceLevel = levelCount - 1; |
| 2135 | } |
| 2136 | |
| 2137 | Image *surface = cubeTexture->getImage((CubeFace)face, surfaceLevel); |
| 2138 | device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); |
| 2139 | } |
| 2140 | } |
| 2141 | } |
| 2142 | else UNIMPLEMENTED(); |
| 2143 | } |
| 2144 | else |
| 2145 | { |
| 2146 | device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); |
| 2147 | } |
| 2148 | } |
| 2149 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2150 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
| 2151 | GLenum format, GLenum type, GLsizei *bufSize, void* pixels) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2152 | { |
| 2153 | Framebuffer *framebuffer = getReadFramebuffer(); |
| 2154 | |
| 2155 | if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2156 | { |
| 2157 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2158 | } |
| 2159 | |
| 2160 | if(getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| 2161 | { |
| 2162 | return error(GL_INVALID_OPERATION); |
| 2163 | } |
| 2164 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2165 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment); |
| 2166 | |
| 2167 | // Sized query sanity check |
| 2168 | if(bufSize) |
| 2169 | { |
| 2170 | int requiredSize = outputPitch * height; |
| 2171 | if(requiredSize > *bufSize) |
| 2172 | { |
| 2173 | return error(GL_INVALID_OPERATION); |
| 2174 | } |
| 2175 | } |
| 2176 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2177 | Image *renderTarget = framebuffer->getRenderTarget(); |
| 2178 | |
| 2179 | if(!renderTarget) |
| 2180 | { |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2181 | return error(GL_OUT_OF_MEMORY); |
| 2182 | } |
| 2183 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2184 | sw::Rect rect = {x, y, x + width, y + height}; |
| 2185 | rect.clip(0, 0, renderTarget->getWidth(), renderTarget->getHeight()); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2186 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2187 | unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, sw::LOCK_READONLY); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2188 | unsigned char *dest = (unsigned char*)pixels; |
| 2189 | unsigned short *dest16 = (unsigned short*)pixels; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2190 | int inputPitch = (int)renderTarget->getPitch(); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2191 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2192 | for(int j = 0; j < rect.y1 - rect.y0; j++) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2193 | { |
| 2194 | if(renderTarget->getInternalFormat() == sw::FORMAT_A8R8G8B8 && |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2195 | format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2196 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2197 | // Fast path for EXT_read_format_bgra, given an RGBA source buffer |
| 2198 | // Note that buffers with no alpha go through the slow path below |
| 2199 | memcpy(dest + j * outputPitch, source + j * inputPitch, (rect.x1 - rect.x0) * 4); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2200 | } |
| 2201 | else |
| 2202 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2203 | for(int i = 0; i < rect.x1 - rect.x0; i++) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2204 | { |
| 2205 | float r; |
| 2206 | float g; |
| 2207 | float b; |
| 2208 | float a; |
| 2209 | |
| 2210 | switch(renderTarget->getInternalFormat()) |
| 2211 | { |
| 2212 | case sw::FORMAT_R5G6B5: |
| 2213 | { |
| 2214 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch); |
| 2215 | |
| 2216 | a = 1.0f; |
| 2217 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 2218 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 2219 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 2220 | } |
| 2221 | break; |
| 2222 | case sw::FORMAT_A1R5G5B5: |
| 2223 | { |
| 2224 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch); |
| 2225 | |
| 2226 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 2227 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 2228 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 2229 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 2230 | } |
| 2231 | break; |
| 2232 | case sw::FORMAT_A8R8G8B8: |
| 2233 | { |
| 2234 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 2235 | |
| 2236 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 2237 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2238 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2239 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2240 | } |
| 2241 | break; |
| 2242 | case sw::FORMAT_X8R8G8B8: |
| 2243 | { |
| 2244 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 2245 | |
| 2246 | a = 1.0f; |
| 2247 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2248 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2249 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2250 | } |
| 2251 | break; |
| 2252 | case sw::FORMAT_A2R10G10B10: |
| 2253 | { |
| 2254 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 2255 | |
| 2256 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 2257 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 2258 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 2259 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 2260 | } |
| 2261 | break; |
| 2262 | case sw::FORMAT_A32B32G32R32F: |
| 2263 | { |
| 2264 | r = *((float*)(source + 16 * i + j * inputPitch) + 0); |
| 2265 | g = *((float*)(source + 16 * i + j * inputPitch) + 1); |
| 2266 | b = *((float*)(source + 16 * i + j * inputPitch) + 2); |
| 2267 | a = *((float*)(source + 16 * i + j * inputPitch) + 3); |
| 2268 | } |
| 2269 | break; |
| 2270 | case sw::FORMAT_A16B16G16R16F: |
| 2271 | { |
| 2272 | r = (float)*((sw::half*)(source + 8 * i + j * inputPitch) + 0); |
| 2273 | g = (float)*((sw::half*)(source + 8 * i + j * inputPitch) + 1); |
| 2274 | b = (float)*((sw::half*)(source + 8 * i + j * inputPitch) + 2); |
| 2275 | a = (float)*((sw::half*)(source + 8 * i + j * inputPitch) + 3); |
| 2276 | } |
| 2277 | break; |
| 2278 | default: |
| 2279 | UNIMPLEMENTED(); // FIXME |
| 2280 | UNREACHABLE(); |
| 2281 | } |
| 2282 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2283 | switch(format) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2284 | { |
| 2285 | case GL_RGBA: |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2286 | switch(type) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2287 | { |
| 2288 | case GL_UNSIGNED_BYTE: |
| 2289 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f); |
| 2290 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2291 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f); |
| 2292 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2293 | break; |
| 2294 | default: UNREACHABLE(); |
| 2295 | } |
| 2296 | break; |
| 2297 | case GL_BGRA_EXT: |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2298 | switch(type) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2299 | { |
| 2300 | case GL_UNSIGNED_BYTE: |
| 2301 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f); |
| 2302 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2303 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f); |
| 2304 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2305 | break; |
| 2306 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 2307 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2308 | // this type is packed as follows: |
| 2309 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2310 | // -------------------------------------------------------------------------------- |
| 2311 | // | 4th | 3rd | 2nd | 1st component | |
| 2312 | // -------------------------------------------------------------------------------- |
| 2313 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2314 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2315 | ((unsigned short)(15 * a + 0.5f) << 12)| |
| 2316 | ((unsigned short)(15 * r + 0.5f) << 8) | |
| 2317 | ((unsigned short)(15 * g + 0.5f) << 4) | |
| 2318 | ((unsigned short)(15 * b + 0.5f) << 0); |
| 2319 | break; |
| 2320 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 2321 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2322 | // this type is packed as follows: |
| 2323 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2324 | // -------------------------------------------------------------------------------- |
| 2325 | // | 4th | 3rd | 2nd | 1st component | |
| 2326 | // -------------------------------------------------------------------------------- |
| 2327 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2328 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2329 | ((unsigned short)( a + 0.5f) << 15) | |
| 2330 | ((unsigned short)(31 * r + 0.5f) << 10) | |
| 2331 | ((unsigned short)(31 * g + 0.5f) << 5) | |
| 2332 | ((unsigned short)(31 * b + 0.5f) << 0); |
| 2333 | break; |
| 2334 | default: UNREACHABLE(); |
| 2335 | } |
| 2336 | break; |
| 2337 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2338 | switch(type) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2339 | { |
| 2340 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE |
| 2341 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2342 | ((unsigned short)(31 * b + 0.5f) << 0) | |
| 2343 | ((unsigned short)(63 * g + 0.5f) << 5) | |
| 2344 | ((unsigned short)(31 * r + 0.5f) << 11); |
| 2345 | break; |
| 2346 | default: UNREACHABLE(); |
| 2347 | } |
| 2348 | break; |
| 2349 | default: UNREACHABLE(); |
| 2350 | } |
| 2351 | } |
| 2352 | } |
| 2353 | } |
| 2354 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2355 | renderTarget->unlock(); |
| 2356 | renderTarget->release(); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2357 | } |
| 2358 | |
| 2359 | void Context::clear(GLbitfield mask) |
| 2360 | { |
| 2361 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 2362 | |
| 2363 | if(!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2364 | { |
| 2365 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2366 | } |
| 2367 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2368 | if(!applyRenderTarget()) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2369 | { |
| 2370 | return; |
| 2371 | } |
| 2372 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2373 | Device *device = getDevice(); |
| 2374 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2375 | unsigned int color = (unorm<8>(mState.colorClearValue.alpha) << 24) | |
| 2376 | (unorm<8>(mState.colorClearValue.red) << 16) | |
| 2377 | (unorm<8>(mState.colorClearValue.green) << 8) | |
| 2378 | (unorm<8>(mState.colorClearValue.blue) << 0); |
| 2379 | float depth = clamp01(mState.depthClearValue); |
| 2380 | int stencil = mState.stencilClearValue & 0x000000FF; |
| 2381 | |
| 2382 | if(mask & GL_COLOR_BUFFER_BIT) |
| 2383 | { |
| 2384 | unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | |
| 2385 | (mState.colorMaskGreen ? 0x2 : 0) | |
| 2386 | (mState.colorMaskBlue ? 0x4 : 0) | |
| 2387 | (mState.colorMaskAlpha ? 0x8 : 0); |
| 2388 | device->clearColor(color, rgbaMask); |
| 2389 | } |
| 2390 | |
| 2391 | if(mask & GL_DEPTH_BUFFER_BIT) |
| 2392 | { |
| 2393 | if(mState.depthMask) |
| 2394 | { |
| 2395 | device->clearDepth(depth); |
| 2396 | } |
| 2397 | } |
| 2398 | |
| 2399 | if(mask & GL_STENCIL_BUFFER_BIT) |
| 2400 | { |
| 2401 | device->clearStencil(stencil, mState.stencilWritemask); |
| 2402 | } |
| 2403 | } |
| 2404 | |
| 2405 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| 2406 | { |
| 2407 | if(!mState.currentProgram) |
| 2408 | { |
| 2409 | return error(GL_INVALID_OPERATION); |
| 2410 | } |
| 2411 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2412 | Device *device = getDevice(); |
| 2413 | PrimitiveType primitiveType; |
| 2414 | int primitiveCount; |
| 2415 | |
| 2416 | if(!es2sw::ConvertPrimitiveType(mode, count, primitiveType, primitiveCount)) |
| 2417 | return error(GL_INVALID_ENUM); |
| 2418 | |
| 2419 | if(primitiveCount <= 0) |
| 2420 | { |
| 2421 | return; |
| 2422 | } |
| 2423 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2424 | if(!applyRenderTarget()) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2425 | { |
| 2426 | return; |
| 2427 | } |
| 2428 | |
| 2429 | applyState(mode); |
| 2430 | |
| 2431 | GLenum err = applyVertexBuffer(0, first, count); |
| 2432 | if(err != GL_NO_ERROR) |
| 2433 | { |
| 2434 | return error(err); |
| 2435 | } |
| 2436 | |
| 2437 | applyShaders(); |
| 2438 | applyTextures(); |
| 2439 | |
| 2440 | if(!getCurrentProgram()->validateSamplers(false)) |
| 2441 | { |
| 2442 | return error(GL_INVALID_OPERATION); |
| 2443 | } |
| 2444 | |
| 2445 | if(!cullSkipsDraw(mode)) |
| 2446 | { |
| 2447 | device->drawPrimitive(primitiveType, primitiveCount); |
| 2448 | } |
| 2449 | } |
| 2450 | |
| 2451 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) |
| 2452 | { |
| 2453 | if(!mState.currentProgram) |
| 2454 | { |
| 2455 | return error(GL_INVALID_OPERATION); |
| 2456 | } |
| 2457 | |
| 2458 | if(!indices && !mState.elementArrayBuffer) |
| 2459 | { |
| 2460 | return error(GL_INVALID_OPERATION); |
| 2461 | } |
| 2462 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2463 | Device *device = getDevice(); |
| 2464 | PrimitiveType primitiveType; |
| 2465 | int primitiveCount; |
| 2466 | |
| 2467 | if(!es2sw::ConvertPrimitiveType(mode, count, primitiveType, primitiveCount)) |
| 2468 | return error(GL_INVALID_ENUM); |
| 2469 | |
| 2470 | if(primitiveCount <= 0) |
| 2471 | { |
| 2472 | return; |
| 2473 | } |
| 2474 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2475 | if(!applyRenderTarget()) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2476 | { |
| 2477 | return; |
| 2478 | } |
| 2479 | |
| 2480 | applyState(mode); |
| 2481 | |
| 2482 | TranslatedIndexData indexInfo; |
| 2483 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); |
| 2484 | if(err != GL_NO_ERROR) |
| 2485 | { |
| 2486 | return error(err); |
| 2487 | } |
| 2488 | |
| 2489 | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; |
| 2490 | err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount); |
| 2491 | if(err != GL_NO_ERROR) |
| 2492 | { |
| 2493 | return error(err); |
| 2494 | } |
| 2495 | |
| 2496 | applyShaders(); |
| 2497 | applyTextures(); |
| 2498 | |
| 2499 | if(!getCurrentProgram()->validateSamplers(false)) |
| 2500 | { |
| 2501 | return error(GL_INVALID_OPERATION); |
| 2502 | } |
| 2503 | |
| 2504 | if(!cullSkipsDraw(mode)) |
| 2505 | { |
| 2506 | device->drawIndexedPrimitive(primitiveType, indexInfo.indexOffset, primitiveCount, IndexDataManager::typeSize(type)); |
| 2507 | } |
| 2508 | } |
| 2509 | |
| 2510 | void Context::finish() |
| 2511 | { |
| 2512 | Device *device = getDevice(); |
| 2513 | |
| 2514 | device->finish(); |
| 2515 | } |
| 2516 | |
| 2517 | void Context::flush() |
| 2518 | { |
| 2519 | // We don't queue anything without processing it as fast as possible |
| 2520 | } |
| 2521 | |
| 2522 | void Context::recordInvalidEnum() |
| 2523 | { |
| 2524 | mInvalidEnum = true; |
| 2525 | } |
| 2526 | |
| 2527 | void Context::recordInvalidValue() |
| 2528 | { |
| 2529 | mInvalidValue = true; |
| 2530 | } |
| 2531 | |
| 2532 | void Context::recordInvalidOperation() |
| 2533 | { |
| 2534 | mInvalidOperation = true; |
| 2535 | } |
| 2536 | |
| 2537 | void Context::recordOutOfMemory() |
| 2538 | { |
| 2539 | mOutOfMemory = true; |
| 2540 | } |
| 2541 | |
| 2542 | void Context::recordInvalidFramebufferOperation() |
| 2543 | { |
| 2544 | mInvalidFramebufferOperation = true; |
| 2545 | } |
| 2546 | |
| 2547 | // Get one of the recorded errors and clear its flag, if any. |
| 2548 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 2549 | GLenum Context::getError() |
| 2550 | { |
| 2551 | if(mInvalidEnum) |
| 2552 | { |
| 2553 | mInvalidEnum = false; |
| 2554 | |
| 2555 | return GL_INVALID_ENUM; |
| 2556 | } |
| 2557 | |
| 2558 | if(mInvalidValue) |
| 2559 | { |
| 2560 | mInvalidValue = false; |
| 2561 | |
| 2562 | return GL_INVALID_VALUE; |
| 2563 | } |
| 2564 | |
| 2565 | if(mInvalidOperation) |
| 2566 | { |
| 2567 | mInvalidOperation = false; |
| 2568 | |
| 2569 | return GL_INVALID_OPERATION; |
| 2570 | } |
| 2571 | |
| 2572 | if(mOutOfMemory) |
| 2573 | { |
| 2574 | mOutOfMemory = false; |
| 2575 | |
| 2576 | return GL_OUT_OF_MEMORY; |
| 2577 | } |
| 2578 | |
| 2579 | if(mInvalidFramebufferOperation) |
| 2580 | { |
| 2581 | mInvalidFramebufferOperation = false; |
| 2582 | |
| 2583 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 2584 | } |
| 2585 | |
| 2586 | return GL_NO_ERROR; |
| 2587 | } |
| 2588 | |
| 2589 | int Context::getNearestSupportedSamples(sw::Format format, int requested) const |
| 2590 | { |
| 2591 | if(requested <= 1) |
| 2592 | { |
| 2593 | return requested; |
| 2594 | } |
| 2595 | |
| 2596 | if(requested <= 2) |
| 2597 | { |
| 2598 | return 2; |
| 2599 | } |
| 2600 | |
| 2601 | return 4; |
| 2602 | } |
| 2603 | |
| 2604 | void Context::detachBuffer(GLuint buffer) |
| 2605 | { |
| 2606 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 2607 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 2608 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 2609 | |
| 2610 | if(mState.arrayBuffer.id() == buffer) |
| 2611 | { |
| 2612 | mState.arrayBuffer.set(NULL); |
| 2613 | } |
| 2614 | |
| 2615 | if(mState.elementArrayBuffer.id() == buffer) |
| 2616 | { |
| 2617 | mState.elementArrayBuffer.set(NULL); |
| 2618 | } |
| 2619 | |
| 2620 | for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 2621 | { |
| 2622 | if(mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) |
| 2623 | { |
| 2624 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); |
| 2625 | } |
| 2626 | } |
| 2627 | } |
| 2628 | |
| 2629 | void Context::detachTexture(GLuint texture) |
| 2630 | { |
| 2631 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 2632 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 2633 | // rebound to texture object zero |
| 2634 | |
| 2635 | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 2636 | { |
| 2637 | for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) |
| 2638 | { |
| 2639 | if(mState.samplerTexture[type][sampler].id() == texture) |
| 2640 | { |
| 2641 | mState.samplerTexture[type][sampler].set(NULL); |
| 2642 | } |
| 2643 | } |
| 2644 | } |
| 2645 | |
| 2646 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 2647 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 2648 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 2649 | // image was attached in the currently bound framebuffer. |
| 2650 | |
| 2651 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 2652 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 2653 | |
| 2654 | if(readFramebuffer) |
| 2655 | { |
| 2656 | readFramebuffer->detachTexture(texture); |
| 2657 | } |
| 2658 | |
| 2659 | if(drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 2660 | { |
| 2661 | drawFramebuffer->detachTexture(texture); |
| 2662 | } |
| 2663 | } |
| 2664 | |
| 2665 | void Context::detachFramebuffer(GLuint framebuffer) |
| 2666 | { |
| 2667 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 2668 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 2669 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 2670 | |
| 2671 | if(mState.readFramebuffer == framebuffer) |
| 2672 | { |
| 2673 | bindReadFramebuffer(0); |
| 2674 | } |
| 2675 | |
| 2676 | if(mState.drawFramebuffer == framebuffer) |
| 2677 | { |
| 2678 | bindDrawFramebuffer(0); |
| 2679 | } |
| 2680 | } |
| 2681 | |
| 2682 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 2683 | { |
| 2684 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 2685 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 2686 | // had been executed with the target RENDERBUFFER and name of zero. |
| 2687 | |
| 2688 | if(mState.renderbuffer.id() == renderbuffer) |
| 2689 | { |
| 2690 | bindRenderbuffer(0); |
| 2691 | } |
| 2692 | |
| 2693 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 2694 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 2695 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 2696 | // point to which this image was attached in the currently bound framebuffer. |
| 2697 | |
| 2698 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 2699 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 2700 | |
| 2701 | if(readFramebuffer) |
| 2702 | { |
| 2703 | readFramebuffer->detachRenderbuffer(renderbuffer); |
| 2704 | } |
| 2705 | |
| 2706 | if(drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 2707 | { |
| 2708 | drawFramebuffer->detachRenderbuffer(renderbuffer); |
| 2709 | } |
| 2710 | } |
| 2711 | |
| 2712 | bool Context::cullSkipsDraw(GLenum drawMode) |
| 2713 | { |
| 2714 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
| 2715 | } |
| 2716 | |
| 2717 | bool Context::isTriangleMode(GLenum drawMode) |
| 2718 | { |
| 2719 | switch (drawMode) |
| 2720 | { |
| 2721 | case GL_TRIANGLES: |
| 2722 | case GL_TRIANGLE_FAN: |
| 2723 | case GL_TRIANGLE_STRIP: |
| 2724 | return true; |
| 2725 | case GL_POINTS: |
| 2726 | case GL_LINES: |
| 2727 | case GL_LINE_LOOP: |
| 2728 | case GL_LINE_STRIP: |
| 2729 | return false; |
| 2730 | default: UNREACHABLE(); |
| 2731 | } |
| 2732 | |
| 2733 | return false; |
| 2734 | } |
| 2735 | |
| 2736 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 2737 | { |
| 2738 | ASSERT(index < MAX_VERTEX_ATTRIBS); |
| 2739 | |
| 2740 | mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
| 2741 | mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
| 2742 | mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
| 2743 | mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
| 2744 | |
| 2745 | mVertexDataManager->dirtyCurrentValue(index); |
| 2746 | } |
| 2747 | |
| 2748 | void Context::initExtensionString() |
| 2749 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2750 | // Keep list sorted in following order: |
| 2751 | // OES extensions |
| 2752 | // EXT extensions |
| 2753 | // Vendor extensions |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2754 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2755 | mExtensionString += "GL_OES_element_index_uint "; |
| 2756 | mExtensionString += "GL_OES_packed_depth_stencil "; |
| 2757 | mExtensionString += "GL_OES_rgb8_rgba8 "; |
| 2758 | mExtensionString += "GL_OES_standard_derivatives "; |
| 2759 | mExtensionString += "GL_OES_texture_float "; |
| 2760 | mExtensionString += "GL_OES_texture_float_linear "; |
| 2761 | mExtensionString += "GL_OES_texture_half_float "; |
| 2762 | mExtensionString += "GL_OES_texture_half_float_linear "; |
| 2763 | mExtensionString += "GL_OES_texture_npot "; |
| 2764 | mExtensionString += "GL_EXT_occlusion_query_boolean "; |
| 2765 | mExtensionString += "GL_EXT_read_format_bgra "; |
| 2766 | |
| 2767 | if(S3TC_SUPPORT) |
| 2768 | { |
| 2769 | mExtensionString += "GL_EXT_texture_compression_dxt1 "; |
| 2770 | mExtensionString += "GL_ANGLE_texture_compression_dxt3 "; |
| 2771 | mExtensionString += "GL_ANGLE_texture_compression_dxt5 "; |
| 2772 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2773 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2774 | mExtensionString += "GL_EXT_texture_format_BGRA8888 "; |
| 2775 | mExtensionString += "GL_ANGLE_framebuffer_blit "; |
| 2776 | mExtensionString += "GL_ANGLE_framebuffer_multisample "; |
| 2777 | mExtensionString += "GL_NV_fence "; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2778 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2779 | std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| 2780 | if(end != std::string::npos) |
| 2781 | { |
| 2782 | mExtensionString.resize(end + 1); |
| 2783 | } |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2784 | } |
| 2785 | |
| 2786 | const char *Context::getExtensionString() const |
| 2787 | { |
| 2788 | return mExtensionString.c_str(); |
| 2789 | } |
| 2790 | |
| 2791 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 2792 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 2793 | GLbitfield mask) |
| 2794 | { |
| 2795 | Device *device = getDevice(); |
| 2796 | |
| 2797 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 2798 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 2799 | |
| 2800 | if(!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2801 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2802 | { |
| 2803 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2804 | } |
| 2805 | |
| 2806 | if(drawFramebuffer->getSamples() != 0) |
| 2807 | { |
| 2808 | return error(GL_INVALID_OPERATION); |
| 2809 | } |
| 2810 | |
| 2811 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth(); |
| 2812 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight(); |
| 2813 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth(); |
| 2814 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight(); |
| 2815 | |
| 2816 | sw::Rect sourceRect; |
| 2817 | sw::Rect destRect; |
| 2818 | |
| 2819 | if(srcX0 < srcX1) |
| 2820 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2821 | sourceRect.x0 = srcX0; |
| 2822 | sourceRect.x1 = srcX1; |
| 2823 | destRect.x0 = dstX0; |
| 2824 | destRect.x1 = dstX1; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2825 | } |
| 2826 | else |
| 2827 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2828 | sourceRect.x0 = srcX1; |
| 2829 | destRect.x0 = dstX1; |
| 2830 | sourceRect.x1 = srcX0; |
| 2831 | destRect.x1 = dstX0; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2832 | } |
| 2833 | |
| 2834 | if(srcY0 < srcY1) |
| 2835 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2836 | sourceRect.y0 = srcY0; |
| 2837 | destRect.y0 = dstY0; |
| 2838 | sourceRect.y1 = srcY1; |
| 2839 | destRect.y1 = dstY1; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2840 | } |
| 2841 | else |
| 2842 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2843 | sourceRect.y0 = srcY1; |
| 2844 | destRect.y0 = dstY1; |
| 2845 | sourceRect.y1 = srcY0; |
| 2846 | destRect.y1 = dstY0; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2847 | } |
| 2848 | |
| 2849 | sw::Rect sourceScissoredRect = sourceRect; |
| 2850 | sw::Rect destScissoredRect = destRect; |
| 2851 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2852 | if(mState.scissorTest) // Only write to parts of the destination framebuffer which pass the scissor test |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2853 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2854 | if(destRect.x0 < mState.scissorX) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2855 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2856 | int xDiff = mState.scissorX - destRect.x0; |
| 2857 | destScissoredRect.x0 = mState.scissorX; |
| 2858 | sourceScissoredRect.x0 += xDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2859 | } |
| 2860 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2861 | if(destRect.x1 > mState.scissorX + mState.scissorWidth) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2862 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2863 | int xDiff = destRect.x1 - (mState.scissorX + mState.scissorWidth); |
| 2864 | destScissoredRect.x1 = mState.scissorX + mState.scissorWidth; |
| 2865 | sourceScissoredRect.x1 -= xDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2866 | } |
| 2867 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2868 | if(destRect.y0 < mState.scissorY) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2869 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2870 | int yDiff = mState.scissorY - destRect.y0; |
| 2871 | destScissoredRect.y0 = mState.scissorY; |
| 2872 | sourceScissoredRect.y0 += yDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2873 | } |
| 2874 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2875 | if(destRect.y1 > mState.scissorY + mState.scissorHeight) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2876 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2877 | int yDiff = destRect.y1 - (mState.scissorY + mState.scissorHeight); |
| 2878 | destScissoredRect.y1 = mState.scissorY + mState.scissorHeight; |
| 2879 | sourceScissoredRect.y1 -= yDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2880 | } |
| 2881 | } |
| 2882 | |
| 2883 | bool blitRenderTarget = false; |
| 2884 | bool blitDepthStencil = false; |
| 2885 | |
| 2886 | sw::Rect sourceTrimmedRect = sourceScissoredRect; |
| 2887 | sw::Rect destTrimmedRect = destScissoredRect; |
| 2888 | |
| 2889 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of |
| 2890 | // the actual draw and read surfaces. |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2891 | if(sourceTrimmedRect.x0 < 0) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2892 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2893 | int xDiff = 0 - sourceTrimmedRect.x0; |
| 2894 | sourceTrimmedRect.x0 = 0; |
| 2895 | destTrimmedRect.x0 += xDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2896 | } |
| 2897 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2898 | if(sourceTrimmedRect.x1 > readBufferWidth) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2899 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2900 | int xDiff = sourceTrimmedRect.x1 - readBufferWidth; |
| 2901 | sourceTrimmedRect.x1 = readBufferWidth; |
| 2902 | destTrimmedRect.x1 -= xDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2903 | } |
| 2904 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2905 | if(sourceTrimmedRect.y0 < 0) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2906 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2907 | int yDiff = 0 - sourceTrimmedRect.y0; |
| 2908 | sourceTrimmedRect.y0 = 0; |
| 2909 | destTrimmedRect.y0 += yDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2910 | } |
| 2911 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2912 | if(sourceTrimmedRect.y1 > readBufferHeight) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2913 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2914 | int yDiff = sourceTrimmedRect.y1 - readBufferHeight; |
| 2915 | sourceTrimmedRect.y1 = readBufferHeight; |
| 2916 | destTrimmedRect.y1 -= yDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2917 | } |
| 2918 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2919 | if(destTrimmedRect.x0 < 0) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2920 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2921 | int xDiff = 0 - destTrimmedRect.x0; |
| 2922 | destTrimmedRect.x0 = 0; |
| 2923 | sourceTrimmedRect.x0 += xDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2924 | } |
| 2925 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2926 | if(destTrimmedRect.x1 > drawBufferWidth) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2927 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2928 | int xDiff = destTrimmedRect.x1 - drawBufferWidth; |
| 2929 | destTrimmedRect.x1 = drawBufferWidth; |
| 2930 | sourceTrimmedRect.x1 -= xDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2931 | } |
| 2932 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2933 | if(destTrimmedRect.y0 < 0) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2934 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2935 | int yDiff = 0 - destTrimmedRect.y0; |
| 2936 | destTrimmedRect.y0 = 0; |
| 2937 | sourceTrimmedRect.y0 += yDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2938 | } |
| 2939 | |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2940 | if(destTrimmedRect.y1 > drawBufferHeight) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2941 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2942 | int yDiff = destTrimmedRect.y1 - drawBufferHeight; |
| 2943 | destTrimmedRect.y1 = drawBufferHeight; |
| 2944 | sourceTrimmedRect.y1 -= yDiff; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2945 | } |
| 2946 | |
| 2947 | bool partialBufferCopy = false; |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 2948 | if(sourceTrimmedRect.y1 - sourceTrimmedRect.y0 < readBufferHeight || |
| 2949 | sourceTrimmedRect.x1 - sourceTrimmedRect.x0 < readBufferWidth || |
| 2950 | destTrimmedRect.y1 - destTrimmedRect.y0 < drawBufferHeight || |
| 2951 | destTrimmedRect.x1 - destTrimmedRect.x0 < drawBufferWidth || |
| 2952 | sourceTrimmedRect.y0 != 0 || destTrimmedRect.y0 != 0 || sourceTrimmedRect.x0 != 0 || destTrimmedRect.x0 != 0) |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2953 | { |
| 2954 | partialBufferCopy = true; |
| 2955 | } |
| 2956 | |
| 2957 | if(mask & GL_COLOR_BUFFER_BIT) |
| 2958 | { |
| 2959 | const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D || |
| 2960 | readFramebuffer->getColorbufferType() == GL_RENDERBUFFER; |
| 2961 | const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D || |
| 2962 | drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER; |
| 2963 | if(!validReadType || !validDrawType || |
| 2964 | readFramebuffer->getColorbuffer()->getInternalFormat() != drawFramebuffer->getColorbuffer()->getInternalFormat()) |
| 2965 | { |
| 2966 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); |
| 2967 | return error(GL_INVALID_OPERATION); |
| 2968 | } |
| 2969 | |
| 2970 | if(partialBufferCopy && readFramebuffer->getSamples() != 0) |
| 2971 | { |
| 2972 | return error(GL_INVALID_OPERATION); |
| 2973 | } |
| 2974 | |
| 2975 | blitRenderTarget = true; |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2976 | } |
| 2977 | |
| 2978 | if(mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
| 2979 | { |
| 2980 | DepthStencilbuffer *readDSBuffer = NULL; |
| 2981 | DepthStencilbuffer *drawDSBuffer = NULL; |
| 2982 | |
| 2983 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have |
| 2984 | // both a depth and stencil buffer, it will be the same buffer. |
| 2985 | |
| 2986 | if(mask & GL_DEPTH_BUFFER_BIT) |
| 2987 | { |
| 2988 | if(readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
| 2989 | { |
| 2990 | if(readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || |
| 2991 | readFramebuffer->getDepthbuffer()->getInternalFormat() != drawFramebuffer->getDepthbuffer()->getInternalFormat()) |
| 2992 | { |
| 2993 | return error(GL_INVALID_OPERATION); |
| 2994 | } |
| 2995 | |
| 2996 | blitDepthStencil = true; |
| 2997 | readDSBuffer = readFramebuffer->getDepthbuffer(); |
| 2998 | drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
| 2999 | } |
| 3000 | } |
| 3001 | |
| 3002 | if(mask & GL_STENCIL_BUFFER_BIT) |
| 3003 | { |
| 3004 | if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
| 3005 | { |
| 3006 | if(readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || |
| 3007 | readFramebuffer->getStencilbuffer()->getInternalFormat() != drawFramebuffer->getStencilbuffer()->getInternalFormat()) |
| 3008 | { |
| 3009 | return error(GL_INVALID_OPERATION); |
| 3010 | } |
| 3011 | |
| 3012 | blitDepthStencil = true; |
| 3013 | readDSBuffer = readFramebuffer->getStencilbuffer(); |
| 3014 | drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
| 3015 | } |
| 3016 | } |
| 3017 | |
| 3018 | if(partialBufferCopy) |
| 3019 | { |
| 3020 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 3021 | return error(GL_INVALID_OPERATION); // Only whole-buffer copies are permitted |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 3022 | } |
| 3023 | |
| 3024 | if((drawDSBuffer && drawDSBuffer->getSamples() != 0) || |
| 3025 | (readDSBuffer && readDSBuffer->getSamples() != 0)) |
| 3026 | { |
| 3027 | return error(GL_INVALID_OPERATION); |
| 3028 | } |
| 3029 | } |
| 3030 | |
| 3031 | if(blitRenderTarget || blitDepthStencil) |
| 3032 | { |
| 3033 | egl::Display *display = getDisplay(); |
| 3034 | |
| 3035 | if(blitRenderTarget) |
| 3036 | { |
John Bauman | 19bac1e | 2014-05-06 15:23:49 -0400 | [diff] [blame^] | 3037 | Image *readRenderTarget = readFramebuffer->getRenderTarget(); |
| 3038 | Image *drawRenderTarget = drawFramebuffer->getRenderTarget(); |
| 3039 | |
| 3040 | bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, false); |
| 3041 | |
| 3042 | readRenderTarget->release(); |
| 3043 | drawRenderTarget->release(); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 3044 | |
| 3045 | if(!success) |
| 3046 | { |
| 3047 | ERR("BlitFramebufferANGLE failed."); |
| 3048 | return; |
| 3049 | } |
| 3050 | } |
| 3051 | |
| 3052 | if(blitDepthStencil) |
| 3053 | { |
| 3054 | bool success = device->stretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepthStencil(), NULL, false); |
| 3055 | |
| 3056 | if(!success) |
| 3057 | { |
| 3058 | ERR("BlitFramebufferANGLE failed."); |
| 3059 | return; |
| 3060 | } |
| 3061 | } |
| 3062 | } |
| 3063 | } |
| 3064 | |
| 3065 | } |
| 3066 | |
| 3067 | extern "C" |
| 3068 | { |
| 3069 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext) |
| 3070 | { |
| 3071 | return new gl::Context(config, shareContext); |
| 3072 | } |
| 3073 | |
| 3074 | void glDestroyContext(gl::Context *context) |
| 3075 | { |
| 3076 | delete context; |
| 3077 | |
| 3078 | if(context == gl::getContext()) |
| 3079 | { |
| 3080 | gl::makeCurrent(NULL, NULL, NULL); |
| 3081 | } |
| 3082 | } |
| 3083 | |
| 3084 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 3085 | { |
| 3086 | gl::makeCurrent(context, display, surface); |
| 3087 | } |
| 3088 | |
| 3089 | gl::Context *glGetCurrentContext() |
| 3090 | { |
| 3091 | return gl::getContext(); |
| 3092 | } |
| 3093 | } |