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John Bauman89401822014-05-06 15:04:28 -04001// SwiftShader Software Renderer
2//
John Bauman19bac1e2014-05-06 15:23:49 -04003// Copyright(c) 2005-2012 TransGaming Inc.
John Bauman89401822014-05-06 15:04:28 -04004//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "VertexRoutine.hpp"
13
14#include "VertexShader.hpp"
15#include "Vertex.hpp"
16#include "Half.hpp"
17#include "Renderer.hpp"
18#include "Constants.hpp"
19#include "Debug.hpp"
20
21namespace sw
22{
John Bauman19bac1e2014-05-06 15:23:49 -040023 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
24 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1]
25
26 VertexRoutine::VertexRoutine(const VertexProcessor::State &state, const VertexShader *shader) : state(state), shader(shader)
John Bauman89401822014-05-06 15:04:28 -040027 {
28 routine = 0;
29 }
30
31 VertexRoutine::~VertexRoutine()
32 {
33 }
34
35 void VertexRoutine::generate()
36 {
John Bauman66b8ab22014-05-06 15:57:45 -040037 Function<Void, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte> > function;
John Bauman89401822014-05-06 15:04:28 -040038 {
39 Pointer<Byte> vertex(function.arg(0));
40 Pointer<Byte> batch(function.arg(1));
41 Pointer<Byte> task(function.arg(2));
42 Pointer<Byte> data(function.arg(3));
43
44 const bool texldl = state.shaderContainsTexldl;
45
46 Pointer<Byte> cache = task + OFFSET(VertexTask,vertexCache);
47 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache,vertex);
48 Pointer<Byte> tagCache = cache + OFFSET(VertexCache,tag);
49
Nicolas Capensc50d35d2015-01-27 01:52:41 -050050 UInt vertexCount = *Pointer<UInt>(task + OFFSET(VertexTask,vertexCount));
John Bauman89401822014-05-06 15:04:28 -040051
John Bauman19bac1e2014-05-06 15:23:49 -040052 Registers r(shader);
John Bauman89401822014-05-06 15:04:28 -040053 r.data = data;
John Bauman66b8ab22014-05-06 15:57:45 -040054 r.constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData,constants));
Nicolas Capenscce84632015-06-10 16:09:20 -040055 if(shader && shader->instanceIdDeclared)
Alexis Hetudd8df682015-06-05 17:08:39 -040056 {
57 r.instanceID = *Pointer<Int>(data + OFFSET(DrawData, instanceID));
58 }
John Bauman89401822014-05-06 15:04:28 -040059
60 Do
61 {
62 UInt index = *Pointer<UInt>(batch);
John Bauman66b8ab22014-05-06 15:57:45 -040063 UInt tagIndex = index & 0x0000003C;
64 UInt indexQ = !texldl ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
John Bauman89401822014-05-06 15:04:28 -040065
66 If(*Pointer<UInt>(tagCache + tagIndex) != indexQ)
67 {
68 *Pointer<UInt>(tagCache + tagIndex) = indexQ;
69
70 readInput(r, indexQ);
71 pipeline(r);
72 postTransform(r);
73 computeClipFlags(r);
74
75 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex));
76 writeCache(cacheLine0, r);
77 }
78
John Bauman66b8ab22014-05-06 15:57:45 -040079 UInt cacheIndex = index & 0x0000003F;
John Bauman89401822014-05-06 15:04:28 -040080 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex));
81 writeVertex(vertex, cacheLine);
82
83 vertex += sizeof(Vertex);
84 batch += sizeof(unsigned int);
Nicolas Capensc50d35d2015-01-27 01:52:41 -050085 vertexCount--;
John Bauman89401822014-05-06 15:04:28 -040086 }
Nicolas Capensc50d35d2015-01-27 01:52:41 -050087 Until(vertexCount == 0)
John Bauman89401822014-05-06 15:04:28 -040088
89 Return();
90 }
91
John Bauman19bac1e2014-05-06 15:23:49 -040092 routine = function(L"VertexRoutine_%0.8X", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -040093 }
94
95 Routine *VertexRoutine::getRoutine()
96 {
97 return routine;
98 }
99
100 void VertexRoutine::readInput(Registers &r, UInt &index)
101 {
Nicolas Capens0f250902015-06-25 15:25:29 -0400102 for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
John Bauman89401822014-05-06 15:04:28 -0400103 {
John Bauman66b8ab22014-05-06 15:57:45 -0400104 Pointer<Byte> input = *Pointer<Pointer<Byte> >(r.data + OFFSET(DrawData,input) + sizeof(void*) * i);
John Bauman89401822014-05-06 15:04:28 -0400105 UInt stride = *Pointer<UInt>(r.data + OFFSET(DrawData,stride) + sizeof(unsigned int) * i);
106
107 r.v[i] = readStream(r, input, stride, state.input[i], index);
108 }
109 }
110
111 void VertexRoutine::computeClipFlags(Registers &r)
112 {
113 int pos = state.positionRegister;
114
Nicolas Capens5491cb42015-07-02 15:33:29 -0400115 Int4 maxX = CmpLT(r.o[pos].w, r.o[pos].x);
116 Int4 maxY = CmpLT(r.o[pos].w, r.o[pos].y);
John Bauman19bac1e2014-05-06 15:23:49 -0400117 Int4 maxZ = CmpLT(r.o[pos].w, r.o[pos].z);
John Bauman89401822014-05-06 15:04:28 -0400118
Nicolas Capens5491cb42015-07-02 15:33:29 -0400119 Int4 minX = CmpNLE(-r.o[pos].w, r.o[pos].x);
120 Int4 minY = CmpNLE(-r.o[pos].w, r.o[pos].y);
John Bauman19bac1e2014-05-06 15:23:49 -0400121 Int4 minZ = CmpNLE(Float4(0.0f), r.o[pos].z);
John Bauman89401822014-05-06 15:04:28 -0400122
123 Int flags;
124
125 flags = SignMask(maxX);
126 r.clipFlags = *Pointer<Int>(r.constants + OFFSET(Constants,maxX) + flags * 4); // FIXME: Array indexing
127 flags = SignMask(maxY);
128 r.clipFlags |= *Pointer<Int>(r.constants + OFFSET(Constants,maxY) + flags * 4);
129 flags = SignMask(maxZ);
130 r.clipFlags |= *Pointer<Int>(r.constants + OFFSET(Constants,maxZ) + flags * 4);
131 flags = SignMask(minX);
132 r.clipFlags |= *Pointer<Int>(r.constants + OFFSET(Constants,minX) + flags * 4);
133 flags = SignMask(minY);
134 r.clipFlags |= *Pointer<Int>(r.constants + OFFSET(Constants,minY) + flags * 4);
135 flags = SignMask(minZ);
136 r.clipFlags |= *Pointer<Int>(r.constants + OFFSET(Constants,minZ) + flags * 4);
137
John Bauman19bac1e2014-05-06 15:23:49 -0400138 Int4 finiteX = CmpLE(Abs(r.o[pos].x), *Pointer<Float4>(r.constants + OFFSET(Constants,maxPos)));
139 Int4 finiteY = CmpLE(Abs(r.o[pos].y), *Pointer<Float4>(r.constants + OFFSET(Constants,maxPos)));
140 Int4 finiteZ = CmpLE(Abs(r.o[pos].z), *Pointer<Float4>(r.constants + OFFSET(Constants,maxPos)));
John Bauman89401822014-05-06 15:04:28 -0400141
142 flags = SignMask(finiteX & finiteY & finiteZ);
143 r.clipFlags |= *Pointer<Int>(r.constants + OFFSET(Constants,fini) + flags * 4);
144
145 if(state.preTransformed)
146 {
147 r.clipFlags &= 0xFBFBFBFB; // Don't clip against far clip plane
148 }
149 }
150
John Bauman19bac1e2014-05-06 15:23:49 -0400151 Vector4f VertexRoutine::readStream(Registers &r, Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index)
John Bauman89401822014-05-06 15:04:28 -0400152 {
153 const bool texldl = state.shaderContainsTexldl;
154
John Bauman19bac1e2014-05-06 15:23:49 -0400155 Vector4f v;
John Bauman89401822014-05-06 15:04:28 -0400156
157 Pointer<Byte> source0 = buffer + index * stride;
158 Pointer<Byte> source1 = source0 + (!texldl ? stride : 0);
159 Pointer<Byte> source2 = source1 + (!texldl ? stride : 0);
160 Pointer<Byte> source3 = source2 + (!texldl ? stride : 0);
161
162 switch(stream.type)
163 {
164 case STREAMTYPE_FLOAT:
165 {
166 if(stream.count == 0)
167 {
168 // Null stream, all default components
169 }
170 else if(stream.count == 1)
171 {
172 v.x.x = *Pointer<Float>(source0);
173 v.x.y = *Pointer<Float>(source1);
174 v.x.z = *Pointer<Float>(source2);
175 v.x.w = *Pointer<Float>(source3);
176 }
177 else
178 {
179 v.x = *Pointer<Float4>(source0);
180 v.y = *Pointer<Float4>(source1);
181 v.z = *Pointer<Float4>(source2);
182 v.w = *Pointer<Float4>(source3);
183
184 transpose4xN(v.x, v.y, v.z, v.w, stream.count);
185 }
186 }
187 break;
188 case STREAMTYPE_BYTE:
189 {
190 v.x = Float4(*Pointer<Byte4>(source0));
191 v.y = Float4(*Pointer<Byte4>(source1));
192 v.z = Float4(*Pointer<Byte4>(source2));
193 v.w = Float4(*Pointer<Byte4>(source3));
194
195 transpose4xN(v.x, v.y, v.z, v.w, stream.count);
196
197 if(stream.normalized)
198 {
199 if(stream.count >= 1) v.x *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
200 if(stream.count >= 2) v.y *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
201 if(stream.count >= 3) v.z *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
202 if(stream.count >= 4) v.w *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
203 }
204 }
205 break;
206 case STREAMTYPE_SBYTE:
207 {
208 v.x = Float4(*Pointer<SByte4>(source0));
209 v.y = Float4(*Pointer<SByte4>(source1));
210 v.z = Float4(*Pointer<SByte4>(source2));
211 v.w = Float4(*Pointer<SByte4>(source3));
212
213 transpose4xN(v.x, v.y, v.z, v.w, stream.count);
214
215 if(stream.normalized)
216 {
217 if(stream.count >= 1) v.x *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleSByte));
218 if(stream.count >= 2) v.y *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleSByte));
219 if(stream.count >= 3) v.z *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleSByte));
220 if(stream.count >= 4) v.w *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleSByte));
221 }
222 }
223 break;
224 case STREAMTYPE_COLOR:
225 {
226 v.x = Float4(*Pointer<Byte4>(source0)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
227 v.y = Float4(*Pointer<Byte4>(source1)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
228 v.z = Float4(*Pointer<Byte4>(source2)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
229 v.w = Float4(*Pointer<Byte4>(source3)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleByte));
230
231 transpose4x4(v.x, v.y, v.z, v.w);
232
233 // Swap red and blue
234 Float4 t = v.x;
235 v.x = v.z;
236 v.z = t;
237 }
238 break;
239 case STREAMTYPE_SHORT:
240 {
241 v.x = Float4(*Pointer<Short4>(source0));
242 v.y = Float4(*Pointer<Short4>(source1));
243 v.z = Float4(*Pointer<Short4>(source2));
244 v.w = Float4(*Pointer<Short4>(source3));
245
246 transpose4xN(v.x, v.y, v.z, v.w, stream.count);
247
248 if(stream.normalized)
249 {
250 if(stream.count >= 1) v.x *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleShort));
251 if(stream.count >= 2) v.y *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleShort));
252 if(stream.count >= 3) v.z *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleShort));
253 if(stream.count >= 4) v.w *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleShort));
254 }
255 }
256 break;
257 case STREAMTYPE_USHORT:
258 {
259 v.x = Float4(*Pointer<UShort4>(source0));
260 v.y = Float4(*Pointer<UShort4>(source1));
261 v.z = Float4(*Pointer<UShort4>(source2));
262 v.w = Float4(*Pointer<UShort4>(source3));
263
264 transpose4xN(v.x, v.y, v.z, v.w, stream.count);
265
266 if(stream.normalized)
267 {
268 if(stream.count >= 1) v.x *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleUShort));
269 if(stream.count >= 2) v.y *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleUShort));
270 if(stream.count >= 3) v.z *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleUShort));
271 if(stream.count >= 4) v.w *= *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleUShort));
272 }
273 }
274 break;
275 case STREAMTYPE_UDEC3:
276 {
277 // FIXME: Vectorize
278 {
279 Int x, y, z;
280
281 x = y = z = *Pointer<Int>(source0);
282
283 v.x.x = Float(x & 0x000003FF);
284 v.x.y = Float(y & 0x000FFC00);
285 v.x.z = Float(z & 0x3FF00000);
286 }
287
288 {
289 Int x, y, z;
290
291 x = y = z = *Pointer<Int>(source1);
292
293 v.y.x = Float(x & 0x000003FF);
294 v.y.y = Float(y & 0x000FFC00);
295 v.y.z = Float(z & 0x3FF00000);
296 }
297
298 {
299 Int x, y, z;
300
301 x = y = z = *Pointer<Int>(source2);
302
303 v.z.x = Float(x & 0x000003FF);
304 v.z.y = Float(y & 0x000FFC00);
305 v.z.z = Float(z & 0x3FF00000);
306 }
307
308 {
309 Int x, y, z;
310
311 x = y = z = *Pointer<Int>(source3);
312
313 v.w.x = Float(x & 0x000003FF);
314 v.w.y = Float(y & 0x000FFC00);
315 v.w.z = Float(z & 0x3FF00000);
316 }
317
318 transpose4x3(v.x, v.y, v.z, v.w);
319
John Bauman19bac1e2014-05-06 15:23:49 -0400320 v.y *= Float4(1.0f / 0x00000400);
321 v.z *= Float4(1.0f / 0x00100000);
John Bauman89401822014-05-06 15:04:28 -0400322 }
323 break;
324 case STREAMTYPE_DEC3N:
325 {
326 // FIXME: Vectorize
327 {
328 Int x, y, z;
329
330 x = y = z = *Pointer<Int>(source0);
331
332 v.x.x = Float((x << 22) & 0xFFC00000);
333 v.x.y = Float((y << 12) & 0xFFC00000);
334 v.x.z = Float((z << 2) & 0xFFC00000);
335 }
336
337 {
338 Int x, y, z;
339
340 x = y = z = *Pointer<Int>(source1);
341
342 v.y.x = Float((x << 22) & 0xFFC00000);
343 v.y.y = Float((y << 12) & 0xFFC00000);
344 v.y.z = Float((z << 2) & 0xFFC00000);
345 }
346
347 {
348 Int x, y, z;
349
350 x = y = z = *Pointer<Int>(source2);
351
352 v.z.x = Float((x << 22) & 0xFFC00000);
353 v.z.y = Float((y << 12) & 0xFFC00000);
354 v.z.z = Float((z << 2) & 0xFFC00000);
355 }
356
357 {
358 Int x, y, z;
359
360 x = y = z = *Pointer<Int>(source3);
361
362 v.w.x = Float((x << 22) & 0xFFC00000);
363 v.w.y = Float((y << 12) & 0xFFC00000);
364 v.w.z = Float((z << 2) & 0xFFC00000);
365 }
366
367 transpose4x3(v.x, v.y, v.z, v.w);
368
John Bauman19bac1e2014-05-06 15:23:49 -0400369 v.x *= Float4(1.0f / 0x00400000 / 511.0f);
370 v.y *= Float4(1.0f / 0x00400000 / 511.0f);
371 v.z *= Float4(1.0f / 0x00400000 / 511.0f);
John Bauman89401822014-05-06 15:04:28 -0400372 }
373 break;
374 case STREAMTYPE_FIXED:
375 {
376 v.x = Float4(*Pointer<Int4>(source0)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleFixed));
377 v.y = Float4(*Pointer<Int4>(source1)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleFixed));
378 v.z = Float4(*Pointer<Int4>(source2)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleFixed));
379 v.w = Float4(*Pointer<Int4>(source3)) * *Pointer<Float4>(r.constants + OFFSET(Constants,unscaleFixed));
380
381 transpose4xN(v.x, v.y, v.z, v.w, stream.count);
382 }
383 break;
384 case STREAMTYPE_HALF:
385 {
386 if(stream.count >= 1)
387 {
388 UShort x0 = *Pointer<UShort>(source0 + 0);
389 UShort x1 = *Pointer<UShort>(source1 + 0);
390 UShort x2 = *Pointer<UShort>(source2 + 0);
391 UShort x3 = *Pointer<UShort>(source3 + 0);
392
393 v.x.x = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(x0) * 4);
394 v.x.y = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(x1) * 4);
395 v.x.z = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(x2) * 4);
396 v.x.w = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(x3) * 4);
397 }
398
399 if(stream.count >= 2)
400 {
401 UShort y0 = *Pointer<UShort>(source0 + 2);
402 UShort y1 = *Pointer<UShort>(source1 + 2);
403 UShort y2 = *Pointer<UShort>(source2 + 2);
404 UShort y3 = *Pointer<UShort>(source3 + 2);
405
406 v.y.x = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(y0) * 4);
407 v.y.y = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(y1) * 4);
408 v.y.z = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(y2) * 4);
409 v.y.w = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(y3) * 4);
410 }
411
412 if(stream.count >= 3)
413 {
414 UShort z0 = *Pointer<UShort>(source0 + 4);
415 UShort z1 = *Pointer<UShort>(source1 + 4);
416 UShort z2 = *Pointer<UShort>(source2 + 4);
417 UShort z3 = *Pointer<UShort>(source3 + 4);
418
419 v.z.x = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(z0) * 4);
420 v.z.y = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(z1) * 4);
421 v.z.z = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(z2) * 4);
422 v.z.w = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(z3) * 4);
423 }
424
425 if(stream.count >= 4)
426 {
427 UShort w0 = *Pointer<UShort>(source0 + 6);
428 UShort w1 = *Pointer<UShort>(source1 + 6);
429 UShort w2 = *Pointer<UShort>(source2 + 6);
430 UShort w3 = *Pointer<UShort>(source3 + 6);
431
432 v.w.x = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(w0) * 4);
433 v.w.y = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(w1) * 4);
434 v.w.z = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(w2) * 4);
435 v.w.w = *Pointer<Float>(r.constants + OFFSET(Constants,half2float) + Int(w3) * 4);
436 }
437 }
438 break;
439 case STREAMTYPE_INDICES:
440 {
441 v.x.x = *Pointer<Float>(source0);
442 v.x.y = *Pointer<Float>(source1);
443 v.x.z = *Pointer<Float>(source2);
444 v.x.w = *Pointer<Float>(source3);
445 }
446 break;
447 default:
448 ASSERT(false);
449 }
450
John Bauman19bac1e2014-05-06 15:23:49 -0400451 if(stream.count < 1) v.x = Float4(0.0f);
452 if(stream.count < 2) v.y = Float4(0.0f);
453 if(stream.count < 3) v.z = Float4(0.0f);
454 if(stream.count < 4) v.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -0400455
456 return v;
457 }
458
459 void VertexRoutine::postTransform(Registers &r)
460 {
461 int pos = state.positionRegister;
462
Nicolas Capens35227c82015-07-21 01:28:04 -0400463 // Backtransform
464 if(state.preTransformed)
465 {
466 Float4 rhw = Float4(1.0f) / r.o[pos].w;
467
468 Float4 W = *Pointer<Float4>(r.data + OFFSET(DrawData,Wx16)) * Float4(1.0f / 16.0f);
469 Float4 H = *Pointer<Float4>(r.data + OFFSET(DrawData,Hx16)) * Float4(1.0f / 16.0f);
470 Float4 L = *Pointer<Float4>(r.data + OFFSET(DrawData,X0x16)) * Float4(1.0f / 16.0f);
471 Float4 T = *Pointer<Float4>(r.data + OFFSET(DrawData,Y0x16)) * Float4(1.0f / 16.0f);
472
473 r.o[pos].x = (r.o[pos].x - L) / W * rhw;
474 r.o[pos].y = (r.o[pos].y - T) / H * rhw;
475 r.o[pos].z = r.o[pos].z * rhw;
476 r.o[pos].w = rhw;
477 }
478
Nicolas Capens887bc442015-07-21 01:29:49 -0400479 if(!halfIntegerCoordinates && !state.preTransformed)
John Bauman89401822014-05-06 15:04:28 -0400480 {
Nicolas Capens5491cb42015-07-02 15:33:29 -0400481 r.o[pos].x = r.o[pos].x + *Pointer<Float4>(r.data + OFFSET(DrawData,halfPixelX)) * r.o[pos].w;
482 r.o[pos].y = r.o[pos].y + *Pointer<Float4>(r.data + OFFSET(DrawData,halfPixelY)) * r.o[pos].w;
John Bauman19bac1e2014-05-06 15:23:49 -0400483 }
John Bauman89401822014-05-06 15:04:28 -0400484
Nicolas Capens35227c82015-07-21 01:28:04 -0400485 if(state.superSampling)
486 {
487 r.o[pos].x = r.o[pos].x + *Pointer<Float4>(r.data + OFFSET(DrawData,XXXX)) * r.o[pos].w;
488 r.o[pos].y = r.o[pos].y + *Pointer<Float4>(r.data + OFFSET(DrawData,YYYY)) * r.o[pos].w;
489 }
490
Nicolas Capens5ce0ea62015-07-02 16:55:29 -0400491 if(symmetricNormalizedDepth && !state.fixedFunction)
John Bauman19bac1e2014-05-06 15:23:49 -0400492 {
493 r.o[pos].z = (r.o[pos].z + r.o[pos].w) * Float4(0.5f);
John Bauman89401822014-05-06 15:04:28 -0400494 }
495 }
496
497 void VertexRoutine::writeCache(Pointer<Byte> &cacheLine, Registers &r)
498 {
John Bauman19bac1e2014-05-06 15:23:49 -0400499 Vector4f v;
John Bauman89401822014-05-06 15:04:28 -0400500
501 for(int i = 0; i < 12; i++)
502 {
503 if(state.output[i].write)
504 {
John Bauman19bac1e2014-05-06 15:23:49 -0400505 v.x = r.o[i].x;
506 v.y = r.o[i].y;
507 v.z = r.o[i].z;
508 v.w = r.o[i].w;
John Bauman89401822014-05-06 15:04:28 -0400509
510 if(state.output[i].xClamp)
511 {
John Bauman19bac1e2014-05-06 15:23:49 -0400512 v.x = Max(v.x, Float4(0.0f));
513 v.x = Min(v.x, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -0400514 }
515
516 if(state.output[i].yClamp)
517 {
John Bauman19bac1e2014-05-06 15:23:49 -0400518 v.y = Max(v.y, Float4(0.0f));
519 v.y = Min(v.y, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -0400520 }
521
522 if(state.output[i].zClamp)
523 {
John Bauman19bac1e2014-05-06 15:23:49 -0400524 v.z = Max(v.z, Float4(0.0f));
525 v.z = Min(v.z, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -0400526 }
527
528 if(state.output[i].wClamp)
529 {
John Bauman19bac1e2014-05-06 15:23:49 -0400530 v.w = Max(v.w, Float4(0.0f));
531 v.w = Min(v.w, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -0400532 }
533
534 if(state.output[i].write == 0x01)
535 {
536 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x;
537 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y;
538 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z;
539 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w;
540 }
541 else
542 {
543 if(state.output[i].write == 0x02)
544 {
545 transpose2x4(v.x, v.y, v.z, v.w);
546 }
547 else
548 {
549 transpose4x4(v.x, v.y, v.z, v.w);
550 }
551
552 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x;
553 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y;
554 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z;
555 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3, 16) = v.w;
556 }
557 }
558 }
559
560 *Pointer<Int>(cacheLine + OFFSET(Vertex,clipFlags) + sizeof(Vertex) * 0) = (r.clipFlags >> 0) & 0x0000000FF; // FIXME: unsigned char Vertex::clipFlags
561 *Pointer<Int>(cacheLine + OFFSET(Vertex,clipFlags) + sizeof(Vertex) * 1) = (r.clipFlags >> 8) & 0x0000000FF;
562 *Pointer<Int>(cacheLine + OFFSET(Vertex,clipFlags) + sizeof(Vertex) * 2) = (r.clipFlags >> 16) & 0x0000000FF;
563 *Pointer<Int>(cacheLine + OFFSET(Vertex,clipFlags) + sizeof(Vertex) * 3) = (r.clipFlags >> 24) & 0x0000000FF;
564
565 int pos = state.positionRegister;
566
John Bauman19bac1e2014-05-06 15:23:49 -0400567 v.x = r.o[pos].x;
568 v.y = r.o[pos].y;
569 v.z = r.o[pos].z;
570 v.w = r.o[pos].w;
John Bauman89401822014-05-06 15:04:28 -0400571
John Bauman19bac1e2014-05-06 15:23:49 -0400572 Float4 w = As<Float4>(As<Int4>(v.w) | (As<Int4>(CmpEQ(v.w, Float4(0.0f))) & As<Int4>(Float4(1.0f))));
John Bauman89401822014-05-06 15:04:28 -0400573 Float4 rhw = Float4(1.0f) / w;
574
John Bauman19bac1e2014-05-06 15:23:49 -0400575 v.x = As<Float4>(RoundInt(*Pointer<Float4>(r.data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float4>(r.data + OFFSET(DrawData,Wx16))));
576 v.y = As<Float4>(RoundInt(*Pointer<Float4>(r.data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float4>(r.data + OFFSET(DrawData,Hx16))));
John Bauman89401822014-05-06 15:04:28 -0400577 v.z = v.z * rhw;
578 v.w = rhw;
579
580 transpose4x4(v.x, v.y, v.z, v.w);
581
582 *Pointer<Float4>(cacheLine + OFFSET(Vertex,X) + sizeof(Vertex) * 0, 16) = v.x;
583 *Pointer<Float4>(cacheLine + OFFSET(Vertex,X) + sizeof(Vertex) * 1, 16) = v.y;
584 *Pointer<Float4>(cacheLine + OFFSET(Vertex,X) + sizeof(Vertex) * 2, 16) = v.z;
585 *Pointer<Float4>(cacheLine + OFFSET(Vertex,X) + sizeof(Vertex) * 3, 16) = v.w;
586 }
587
588 void VertexRoutine::writeVertex(Pointer<Byte> &vertex, Pointer<Byte> &cache)
589 {
590 for(int i = 0; i < 12; i++)
591 {
592 if(state.output[i].write)
593 {
594 *Pointer<Float4>(vertex + OFFSET(Vertex,v[i])) = *Pointer<Float4>(cache + OFFSET(Vertex,v[i]));
595 }
596 }
597
598 *Pointer<Int>(vertex + OFFSET(Vertex,clipFlags)) = *Pointer<Int>(cache + OFFSET(Vertex,clipFlags));
599 *Pointer<Float4>(vertex + OFFSET(Vertex,X)) = *Pointer<Float4>(cache + OFFSET(Vertex,X));
600 }
601}