Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 14 | |
| 15 | #include "Vector.hpp" |
| 16 | |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 17 | #include "Matrix.hpp" |
Nicolas Capens | 708c24b | 2017-10-26 13:07:10 -0400 | [diff] [blame] | 18 | #include "Common/Math.hpp" |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 19 | |
| 20 | namespace sw |
| 21 | { |
| 22 | Vector Vector::operator+() const |
| 23 | { |
| 24 | return *this; |
| 25 | } |
| 26 | |
| 27 | Vector Vector::operator-() const |
| 28 | { |
| 29 | return Vector(-x, -y, -z); |
| 30 | } |
| 31 | |
| 32 | Vector &Vector::operator+=(const Vector &v) |
| 33 | { |
| 34 | x += v.x; |
| 35 | y += v.y; |
| 36 | z += v.z; |
| 37 | |
| 38 | return *this; |
| 39 | } |
| 40 | |
| 41 | Vector &Vector::operator-=(const Vector &v) |
| 42 | { |
| 43 | x -= v.x; |
| 44 | y -= v.y; |
| 45 | z -= v.z; |
| 46 | |
| 47 | return *this; |
| 48 | } |
| 49 | |
| 50 | Vector &Vector::operator*=(float s) |
| 51 | { |
| 52 | x *= s; |
| 53 | y *= s; |
| 54 | z *= s; |
| 55 | |
| 56 | return *this; |
| 57 | } |
| 58 | |
| 59 | Vector &Vector::operator/=(float s) |
| 60 | { |
| 61 | float r = 1.0f / s; |
| 62 | |
| 63 | return *this *= r; |
| 64 | } |
| 65 | |
| 66 | bool operator==(const Vector &U, const Vector &v) |
| 67 | { |
| 68 | if(U.x == v.x && U.y == v.y && U.z == v.z) |
| 69 | return true; |
| 70 | else |
| 71 | return false; |
| 72 | } |
| 73 | |
| 74 | bool operator!=(const Vector &U, const Vector &v) |
| 75 | { |
| 76 | if(U.x != v.x || U.y != v.y || U.z != v.z) |
| 77 | return true; |
| 78 | else |
| 79 | return false; |
| 80 | } |
| 81 | |
| 82 | bool operator>(const Vector &u, const Vector &v) |
| 83 | { |
| 84 | if((u^2) > (v^2)) |
| 85 | return true; |
| 86 | else |
| 87 | return false; |
| 88 | } |
| 89 | |
| 90 | bool operator<(const Vector &u, const Vector &v) |
| 91 | { |
| 92 | if((u^2) < (v^2)) |
| 93 | return true; |
| 94 | else |
| 95 | return false; |
| 96 | } |
| 97 | |
| 98 | Vector operator+(const Vector &u, const Vector &v) |
| 99 | { |
| 100 | return Vector(u.x + v.x, u.y + v.y, u.z + v.z); |
| 101 | } |
| 102 | |
| 103 | Vector operator-(const Vector &u, const Vector &v) |
| 104 | { |
| 105 | return Vector(u.x - v.x, u.y - v.y, u.z - v.z); |
| 106 | } |
| 107 | |
| 108 | float operator*(const Vector &u, const Vector &v) |
| 109 | { |
| 110 | return u.x * v.x + u.y * v.y + u.z * v.z; |
| 111 | } |
| 112 | |
| 113 | Vector operator*(float s, const Vector &v) |
| 114 | { |
| 115 | return Vector(s * v.x, s * v.y, s * v.z); |
| 116 | } |
| 117 | |
| 118 | Vector operator*(const Vector &v, float s) |
| 119 | { |
| 120 | return Vector(v.x * s, v.y * s, v.z * s); |
| 121 | } |
| 122 | |
| 123 | Vector operator/(const Vector &v, float s) |
| 124 | { |
| 125 | float r = 1.0f / s; |
| 126 | |
| 127 | return Vector(v.x * r, v.y * r, v.z * r); |
| 128 | } |
| 129 | |
| 130 | float operator^(const Vector &u, const Vector &v) |
| 131 | { |
| 132 | return acos(u / Vector::N(u) * v / Vector::N(v)); |
| 133 | } |
| 134 | |
| 135 | Vector operator%(const Vector &u, const Vector &v) |
| 136 | { |
| 137 | return Vector(u.y * v.z - u.z * v.y, u.z * v.x - u.x * v.z, u.x * v.y - u.y * v.x); |
| 138 | } |
| 139 | |
| 140 | Vector operator*(const Matrix &M, const Vector &v) |
| 141 | { |
| 142 | return Vector(M(1, 1) * v.x + M(1, 2) * v.y + M(1, 3) * v.z, |
| 143 | M(2, 1) * v.x + M(2, 2) * v.y + M(2, 3) * v.z, |
| 144 | M(3, 1) * v.x + M(3, 2) * v.y + M(3, 3) * v.z); |
| 145 | } |
| 146 | |
| 147 | Vector operator*(const Vector &v, const Matrix &M) |
| 148 | { |
| 149 | return Vector(v.x * M(1, 1) + v.y * M(2, 1) + v.z * M(3, 1) + M(4, 1), |
| 150 | v.x * M(1, 2) + v.y * M(2, 2) + v.z * M(3, 2) + M(4, 2), |
| 151 | v.x * M(1, 3) + v.y * M(2, 3) + v.z * M(3, 3) + M(4, 3)); |
| 152 | } |
| 153 | |
| 154 | Vector &operator*=(Vector &v, const Matrix &M) |
| 155 | { |
| 156 | return v = v * M; |
| 157 | } |
| 158 | |
| 159 | float Vector::N(const Vector &v) |
| 160 | { |
| 161 | return sqrt(v.x*v.x + v.y*v.y + v.z*v.z); |
| 162 | } |
| 163 | |
| 164 | float Vector::N2(const Vector &v) |
| 165 | { |
| 166 | return v.x*v.x + v.y*v.y + v.z*v.z; |
| 167 | } |
| 168 | |
| 169 | Vector lerp(const Vector &u, const Vector &v, float t) |
| 170 | { |
| 171 | return Vector(u.x + t * (v.x - u.x), |
| 172 | u.y + t * (v.y - u.y), |
Nicolas Capens | e797219 | 2019-05-18 00:14:57 -0400 | [diff] [blame] | 173 | u.z + t * (v.z - u.z)); |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 174 | } |
| 175 | } |