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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
Nicolas Capensee16f0d2015-07-16 17:40:10 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
Nicolas Capensee16f0d2015-07-16 17:40:10 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
Nicolas Capensee16f0d2015-07-16 17:40:10 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
Nicolas Capensee16f0d2015-07-16 17:40:10 -040014
15#ifndef D3D9_Direct3DCubeTexture9_hpp
16#define D3D9_Direct3DCubeTexture9_hpp
17
18#include "Direct3DBaseTexture9.hpp"
19
20#include "Config.hpp"
21
22#include <d3d9.h>
23
24namespace D3D9
25{
26 class Direct3DSurface9;
27
28 class Direct3DCubeTexture9 : public IDirect3DCubeTexture9, public Direct3DBaseTexture9
29 {
30 public:
31 Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
32
33 virtual ~Direct3DCubeTexture9();
34
35 // IUnknown methods
36 long __stdcall QueryInterface(const IID &iid, void **object);
37 unsigned long __stdcall AddRef();
38 unsigned long __stdcall Release();
39
40 // IDirect3DResource9 methods
41 long __stdcall GetDevice(IDirect3DDevice9 **device);
42 long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
43 long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
44 long __stdcall FreePrivateData(const GUID &guid);
45 unsigned long __stdcall SetPriority(unsigned long newPriority);
46 unsigned long __stdcall GetPriority();
47 void __stdcall PreLoad();
48 D3DRESOURCETYPE __stdcall GetType();
49
50 // IDirect3DBaseTexture9 methods
51 unsigned long __stdcall SetLOD(unsigned long newLOD);
52 unsigned long __stdcall GetLOD();
53 unsigned long __stdcall GetLevelCount();
54 long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
55 D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
56 void __stdcall GenerateMipSubLevels();
57
58 // IDirect3DCubeTexture9 methods
59 long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
60 long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface);
61 long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
62 long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level);
63 long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect);
64
65 // Internal methods
66 Direct3DSurface9 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level);
67
68 private:
69 // Creation parameters
70 const unsigned int edgeLength;
71
Nicolas Capensb663f712016-04-18 12:02:39 -040072 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS];
Nicolas Capensee16f0d2015-07-16 17:40:10 -040073 };
74}
75
76#endif // D3D9_Direct3D9_hpp