| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef Plane_hpp | |
| #define Plane_hpp | |
| #include "Vector.hpp" | |
| namespace sw | |
| { | |
| struct Matrix; | |
| struct Plane | |
| { | |
| float A; | |
| float B; | |
| float C; | |
| float D; | |
| Plane(); | |
| Plane(float A, float B, float C, float D); // Plane equation | |
| Plane(const float ABCD[4]); | |
| friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) | |
| friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) | |
| }; | |
| } | |
| #endif // Plane_hpp |