| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Buffer.h: Defines the Buffer class, representing storage of vertex and/or | |
| // index data. Implements GL buffer objects and related functionality. | |
| // [OpenGL ES 2.0.24] section 2.9 page 21. | |
| #ifndef LIBGLES_CM_BUFFER_H_ | |
| #define LIBGLES_CM_BUFFER_H_ | |
| #include "common/Object.hpp" | |
| #include "Common/Resource.hpp" | |
| #include <GLES/gl.h> | |
| #include <cstddef> | |
| #include <vector> | |
| namespace es1 | |
| { | |
| class Buffer : public gl::NamedObject | |
| { | |
| public: | |
| explicit Buffer(GLuint name); | |
| virtual ~Buffer(); | |
| void bufferData(const void *data, GLsizeiptr size, GLenum usage); | |
| void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); | |
| const void *data() { return mContents ? mContents->data() : 0; } | |
| size_t size() const { return mSize; } | |
| GLenum usage() const { return mUsage; } | |
| sw::Resource *getResource(); | |
| private: | |
| sw::Resource *mContents; | |
| size_t mSize; | |
| GLenum mUsage; | |
| }; | |
| } | |
| #endif // LIBGLES_CM_BUFFER_H_ |