| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. | |
| #ifndef LIBGL_FRAMEBUFFER_H_ | |
| #define LIBGL_FRAMEBUFFER_H_ | |
| #include "common/Object.hpp" | |
| #include "Image.hpp" | |
| #define _GDI32_ | |
| #include <windows.h> | |
| #include <GL/GL.h> | |
| #include <GL/glext.h> | |
| namespace gl | |
| { | |
| class Renderbuffer; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class Framebuffer | |
| { | |
| public: | |
| Framebuffer(); | |
| virtual ~Framebuffer(); | |
| void setColorbuffer(GLenum type, GLuint colorbuffer); | |
| void setDepthbuffer(GLenum type, GLuint depthbuffer); | |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer); | |
| void detachTexture(GLuint texture); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| Image *getRenderTarget(); | |
| Image *getDepthStencil(); | |
| Renderbuffer *getColorbuffer(); | |
| Renderbuffer *getDepthbuffer(); | |
| Renderbuffer *getStencilbuffer(); | |
| GLenum getColorbufferType(); | |
| GLenum getDepthbufferType(); | |
| GLenum getStencilbufferType(); | |
| GLuint getColorbufferName(); | |
| GLuint getDepthbufferName(); | |
| GLuint getStencilbufferName(); | |
| bool hasStencil(); | |
| virtual GLenum completeness(); | |
| GLenum completeness(int &width, int &height, int &samples); | |
| protected: | |
| GLenum mColorbufferType; | |
| BindingPointer<Renderbuffer> mColorbufferPointer; | |
| GLenum mDepthbufferType; | |
| BindingPointer<Renderbuffer> mDepthbufferPointer; | |
| GLenum mStencilbufferType; | |
| BindingPointer<Renderbuffer> mStencilbufferPointer; | |
| private: | |
| Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const; | |
| }; | |
| class DefaultFramebuffer : public Framebuffer | |
| { | |
| public: | |
| DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); | |
| virtual GLenum completeness(); | |
| }; | |
| } | |
| #endif // LIBGL_FRAMEBUFFER_H_ |