| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef D3D9_Direct3DSwapChain9_hpp | |
| #define D3D9_Direct3DSwapChain9_hpp | |
| #include "Unknown.hpp" | |
| #include "Direct3DSurface9.hpp" | |
| #include "FrameBufferWin.hpp" | |
| #include <d3d9.h> | |
| namespace D3D9 | |
| { | |
| class Direct3DDevice9; | |
| class Direct3DSwapChain9 : public IDirect3DSwapChain9, public Unknown | |
| { | |
| public: | |
| Direct3DSwapChain9(Direct3DDevice9 *device, D3DPRESENT_PARAMETERS *presentParameters); | |
| virtual ~Direct3DSwapChain9(); | |
| // IUnknown methods | |
| long __stdcall QueryInterface(const IID &iid, void **object); | |
| unsigned long __stdcall AddRef(); | |
| unsigned long __stdcall Release(); | |
| // IDirect3DSwapChain9 methods | |
| long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags); | |
| long __stdcall GetFrontBufferData(IDirect3DSurface9 *destSurface); | |
| long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer); | |
| long __stdcall GetRasterStatus(D3DRASTER_STATUS *rasterStatus); | |
| long __stdcall GetDisplayMode(D3DDISPLAYMODE *displayMode); | |
| long __stdcall GetDevice(IDirect3DDevice9 **device); | |
| long __stdcall GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters); | |
| // Internal methods | |
| void reset(D3DPRESENT_PARAMETERS *presentParameters); | |
| void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); | |
| void getGammaRamp(sw::GammaRamp *gammaRamp); | |
| void *lockBackBuffer(int index); | |
| void unlockBackBuffer(int index); | |
| private: | |
| void release(); | |
| // Creation parameters | |
| Direct3DDevice9 *const device; | |
| D3DPRESENT_PARAMETERS presentParameters; | |
| bool lockable; | |
| sw::FrameBufferWin *frameBuffer; | |
| public: // FIXME | |
| Direct3DSurface9 *backBuffer[3]; | |
| }; | |
| } | |
| #endif // D3D9_Direct3DSwapChain9_hpp |