| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DVolumeTexture8.hpp" | |
| #include "Direct3DVolume8.hpp" | |
| #include "Resource.hpp" | |
| #include "Debug.hpp" | |
| #include <assert.h> | |
| namespace D3D8 | |
| { | |
| Direct3DVolumeTexture8::Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_VOLUMETEXTURE, levels, usage), width(width), height(height), depth(depth), format(format), pool(pool) | |
| { | |
| if(levels == 0) | |
| { | |
| this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; | |
| } | |
| for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) | |
| { | |
| if(level < this->levels) | |
| { | |
| volumeLevel[level] = new Direct3DVolume8(device, this, width, height, depth, format, pool, true, usage); | |
| volumeLevel[level]->bind(); | |
| } | |
| else | |
| { | |
| volumeLevel[level] = 0; | |
| } | |
| width = sw::max(1, (int)width / 2); | |
| height = sw::max(1, (int)height / 2); | |
| depth = sw::max(1, (int)depth / 2); | |
| } | |
| } | |
| Direct3DVolumeTexture8::~Direct3DVolumeTexture8() | |
| { | |
| resource->lock(sw::DESTRUCT); | |
| for(int level = 0; level < sw::MIPMAP_LEVELS; level++) | |
| { | |
| if(volumeLevel[level]) | |
| { | |
| volumeLevel[level]->unbind(); | |
| volumeLevel[level] = 0; | |
| } | |
| } | |
| resource->unlock(); | |
| } | |
| long Direct3DVolumeTexture8::QueryInterface(const IID &iid, void **object) | |
| { | |
| TRACE(""); | |
| if(iid == IID_IDirect3DVolumeTexture8 || | |
| iid == IID_IDirect3DBaseTexture8 || | |
| iid == IID_IDirect3DResource8 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DVolumeTexture8::AddRef() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::AddRef(); | |
| } | |
| unsigned long Direct3DVolumeTexture8::Release() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::Release(); | |
| } | |
| long Direct3DVolumeTexture8::FreePrivateData(const GUID &guid) | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::FreePrivateData(guid); | |
| } | |
| long Direct3DVolumeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::GetPrivateData(guid, data, size); | |
| } | |
| void Direct3DVolumeTexture8::PreLoad() | |
| { | |
| TRACE(""); | |
| Direct3DBaseTexture8::PreLoad(); | |
| } | |
| long Direct3DVolumeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); | |
| } | |
| long Direct3DVolumeTexture8::GetDevice(IDirect3DDevice8 **device) | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::GetDevice(device); | |
| } | |
| unsigned long Direct3DVolumeTexture8::SetPriority(unsigned long newPriority) | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::SetPriority(newPriority); | |
| } | |
| unsigned long Direct3DVolumeTexture8::GetPriority() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::GetPriority(); | |
| } | |
| D3DRESOURCETYPE Direct3DVolumeTexture8::GetType() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::GetType(); | |
| } | |
| unsigned long Direct3DVolumeTexture8::GetLevelCount() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::GetLevelCount(); | |
| } | |
| unsigned long Direct3DVolumeTexture8::GetLOD() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::GetLOD(); | |
| } | |
| unsigned long Direct3DVolumeTexture8::SetLOD(unsigned long newLOD) | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture8::SetLOD(newLOD); | |
| } | |
| long Direct3DVolumeTexture8::GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume) | |
| { | |
| TRACE(""); | |
| *volume = 0; // FIXME: Verify | |
| if(level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| volumeLevel[level]->AddRef(); | |
| *volume = volumeLevel[level]; | |
| return D3D_OK; | |
| } | |
| long Direct3DVolumeTexture8::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) | |
| { | |
| TRACE(""); | |
| if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| return volumeLevel[level]->LockBox(lockedVolume, box, flags); | |
| } | |
| long Direct3DVolumeTexture8::UnlockBox(unsigned int level) | |
| { | |
| TRACE(""); | |
| if(level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| return volumeLevel[level]->UnlockBox(); | |
| } | |
| long Direct3DVolumeTexture8::AddDirtyBox(const D3DBOX *dirtyBox) | |
| { | |
| TRACE(""); | |
| if(!dirtyBox) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DVolumeTexture8::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) | |
| { | |
| TRACE(""); | |
| if(!description || level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| volumeLevel[level]->GetDesc(description); | |
| return D3D_OK; | |
| } | |
| Direct3DVolume8 *Direct3DVolumeTexture8::getInternalVolumeLevel(unsigned int level) | |
| { | |
| return volumeLevel[level]; | |
| } | |
| } |