blob: efa4bc6cf7359813c9c050e1ade4810501c3e20c [file] [log] [blame]
//===- Windows/Threading.inc - Win32 Threading Implementation - -*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file provides the Win32 specific implementation of Threading functions.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/Twine.h"
#include "llvm/Support/Windows/WindowsSupport.h"
#include <process.h>
// Windows will at times define MemoryFence.
#ifdef MemoryFence
#undef MemoryFence
#endif
static unsigned __stdcall threadFuncSync(void *Arg) {
SyncThreadInfo *TI = static_cast<SyncThreadInfo *>(Arg);
TI->UserFn(TI->UserData);
return 0;
}
static unsigned __stdcall threadFuncAsync(void *Arg) {
std::unique_ptr<AsyncThreadInfo> Info(static_cast<AsyncThreadInfo *>(Arg));
(*Info)();
return 0;
}
static void
llvm_execute_on_thread_impl(unsigned (__stdcall *ThreadFunc)(void *), void *Arg,
llvm::Optional<unsigned> StackSizeInBytes,
JoiningPolicy JP) {
HANDLE hThread = (HANDLE)::_beginthreadex(
NULL, StackSizeInBytes.getValueOr(0), ThreadFunc, Arg, 0, NULL);
if (!hThread) {
ReportLastErrorFatal("_beginthreadex failed");
}
if (JP == JoiningPolicy::Join) {
if (::WaitForSingleObject(hThread, INFINITE) == WAIT_FAILED) {
ReportLastErrorFatal("WaitForSingleObject failed");
}
}
if (::CloseHandle(hThread) == FALSE) {
ReportLastErrorFatal("CloseHandle failed");
}
}
uint64_t llvm::get_threadid() {
return uint64_t(::GetCurrentThreadId());
}
uint32_t llvm::get_max_thread_name_length() { return 0; }
#if defined(_MSC_VER)
static void SetThreadName(DWORD Id, LPCSTR Name) {
constexpr DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
struct THREADNAME_INFO {
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to thread name
DWORD dwThreadId; // Thread ID (-1 == current thread)
DWORD dwFlags; // Reserved. Do not use.
};
#pragma pack(pop)
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = Name;
info.dwThreadId = Id;
info.dwFlags = 0;
__try {
::RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR),
(ULONG_PTR *)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER) {
}
}
#endif
void llvm::set_thread_name(const Twine &Name) {
#if defined(_MSC_VER)
// Make sure the input is null terminated.
SmallString<64> Storage;
StringRef NameStr = Name.toNullTerminatedStringRef(Storage);
SetThreadName(::GetCurrentThreadId(), NameStr.data());
#endif
}
void llvm::get_thread_name(SmallVectorImpl<char> &Name) {
// "Name" is not an inherent property of a thread on Windows. In fact, when
// you "set" the name, you are only firing a one-time message to a debugger
// which it interprets as a program setting its threads' name. We may be
// able to get fancy by creating a TLS entry when someone calls
// set_thread_name so that subsequent calls to get_thread_name return this
// value.
Name.clear();
}
SetThreadPriorityResult llvm::set_thread_priority(ThreadPriority Priority) {
// https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-setthreadpriority
// Begin background processing mode. The system lowers the resource scheduling
// priorities of the thread so that it can perform background work without
// significantly affecting activity in the foreground.
// End background processing mode. The system restores the resource scheduling
// priorities of the thread as they were before the thread entered background
// processing mode.
return SetThreadPriority(GetCurrentThread(),
Priority == ThreadPriority::Background
? THREAD_MODE_BACKGROUND_BEGIN
: THREAD_MODE_BACKGROUND_END)
? SetThreadPriorityResult::SUCCESS
: SetThreadPriorityResult::FAILURE;
}