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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_FrameBufferWin_hpp
#define sw_FrameBufferWin_hpp
#include "FrameBuffer.hpp"
namespace sw
{
struct GammaRamp
{
short red[256];
short green[256];
short blue[256];
};
class FrameBufferWin : public FrameBuffer
{
public:
FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
~FrameBufferWin() override;
void flip(sw::Surface *source) override = 0;
void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override = 0;
virtual void flip(HWND windowOverride, sw::Surface *source) = 0;
virtual void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) = 0;
virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0;
virtual void getGammaRamp(GammaRamp *gammaRamp) = 0;
virtual void screenshot(void *destBuffer) = 0;
virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline) = 0;
protected:
void updateBounds(HWND windowOverride);
HWND windowHandle;
DWORD originalWindowStyle;
RECT bounds;
};
}
sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
#endif // sw_FrameBufferWin_hpp