| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_Config_hpp | 
 | #define sw_Config_hpp | 
 |  | 
 | #include "Common/Types.hpp" | 
 |  | 
 | #define PERF_HUD 0       // Display time spent on vertex, setup and pixel processing for each thread | 
 | #define PERF_PROFILE 0   // Profile various pipeline stages and display the timing in SwiftConfig | 
 |  | 
 | #define ASTC_SUPPORT 0 | 
 |  | 
 | // Worker thread count when not set by SwiftConfig | 
 | // 0 = process affinity count (recommended) | 
 | // 1 = rendering on main thread (no worker threads), useful for debugging | 
 | #ifndef DEFAULT_THREAD_COUNT | 
 | #define DEFAULT_THREAD_COUNT 0 | 
 | #endif | 
 |  | 
 | namespace sw | 
 | { | 
 | 	enum | 
 | 	{ | 
 | 		PERF_PIXEL, | 
 | 		PERF_PIPE, | 
 | 		PERF_INTERP, | 
 | 		PERF_SHADER, | 
 | 		PERF_TEX, | 
 | 		PERF_ROP, | 
 |  | 
 | 		PERF_TIMERS | 
 | 	}; | 
 |  | 
 | 	struct Profiler | 
 | 	{ | 
 | 		Profiler(); | 
 |  | 
 | 		void reset(); | 
 | 		void nextFrame(); | 
 |  | 
 | 		int framesSec; | 
 | 		int framesTotal; | 
 | 		double FPS; | 
 |  | 
 | 		#if PERF_PROFILE | 
 | 		double cycles[PERF_TIMERS]; | 
 |  | 
 | 		int64_t ropOperations; | 
 | 		int64_t ropOperationsTotal; | 
 | 		int64_t ropOperationsFrame; | 
 |  | 
 | 		int64_t texOperations; | 
 | 		int64_t texOperationsTotal; | 
 | 		int64_t texOperationsFrame; | 
 |  | 
 | 		int64_t compressedTex; | 
 | 		int64_t compressedTexTotal; | 
 | 		int64_t compressedTexFrame; | 
 | 		#endif | 
 | 	}; | 
 |  | 
 | 	extern Profiler profiler; | 
 |  | 
 | 	enum | 
 | 	{ | 
 | 		OUTLINE_RESOLUTION = 8192,   // Maximum vertical resolution of the render target | 
 | 		MIPMAP_LEVELS = 14, | 
 | 		TEXTURE_IMAGE_UNITS = 16, | 
 | 		VERTEX_TEXTURE_IMAGE_UNITS = 16, | 
 | 		TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, | 
 | 		FRAGMENT_UNIFORM_VECTORS = 264, | 
 | 		VERTEX_UNIFORM_VECTORS = 259, | 
 | 		MAX_VERTEX_INPUTS = 32, | 
 | 		MAX_VERTEX_OUTPUTS = 34, | 
 | 		MAX_FRAGMENT_INPUTS = 32, | 
 | 		MAX_FRAGMENT_UNIFORM_BLOCKS = 12, | 
 | 		MAX_VERTEX_UNIFORM_BLOCKS = 12, | 
 | 		MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS,   // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp | 
 | 		MAX_UNIFORM_BLOCK_SIZE = 16384, | 
 | 		MAX_CLIP_PLANES = 6, | 
 | 		MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, | 
 | 		MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, | 
 | 		MIN_PROGRAM_TEXEL_OFFSET = -8, | 
 | 		MAX_PROGRAM_TEXEL_OFFSET = 7, | 
 | 		MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2,   // Trilinear accesses lod+1 | 
 | 		RENDERTARGETS = 8, | 
 | 		NUM_TEMPORARY_REGISTERS = 4096, | 
 | 		MAX_SHADER_CALL_STACK_SIZE = 64, | 
 | 		MAX_SHADER_ENABLE_STACK_SIZE = 1 + 24, | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // sw_Config_hpp |