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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkConfig.hpp"
#include "VkDescriptorSet.hpp"
#include "VkObject.hpp"
#include "Device/Context.hpp"
#include <memory>
#include <vector>
namespace sw {
class Context;
class Renderer;
class TaskEvents;
} // namespace sw
namespace vk {
namespace dbg {
class File;
} // namespace dbg
class Device;
class Buffer;
class Event;
class Framebuffer;
class Image;
class Pipeline;
class PipelineLayout;
class QueryPool;
class RenderPass;
class CommandBuffer
static constexpr VkSystemAllocationScope GetAllocationScope() { return VK_SYSTEM_ALLOCATION_SCOPE_OBJECT; }
CommandBuffer(Device *device, VkCommandBufferLevel pLevel);
void destroy(const VkAllocationCallbacks *pAllocator);
VkResult begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo *pInheritanceInfo);
VkResult end();
VkResult reset(VkCommandPoolResetFlags flags);
void beginRenderPass(RenderPass *renderPass, Framebuffer *framebuffer, VkRect2D renderArea,
uint32_t clearValueCount, const VkClearValue *pClearValues, VkSubpassContents contents);
void nextSubpass(VkSubpassContents contents);
void endRenderPass();
void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers);
void setDeviceMask(uint32_t deviceMask);
void dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
void pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers);
void bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline);
void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount,
const VkBuffer *pBuffers, const VkDeviceSize *pOffsets);
void beginQuery(QueryPool *queryPool, uint32_t query, VkQueryControlFlags flags);
void endQuery(QueryPool *queryPool, uint32_t query);
void resetQueryPool(QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount);
void writeTimestamp(VkPipelineStageFlagBits pipelineStage, QueryPool *queryPool, uint32_t query);
void copyQueryPoolResults(const QueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount,
Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
void pushConstants(PipelineLayout *layout, VkShaderStageFlags stageFlags,
uint32_t offset, uint32_t size, const void *pValues);
void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors);
void setLineWidth(float lineWidth);
void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
void setBlendConstants(const float blendConstants[4]);
void setDepthBounds(float minDepthBounds, float maxDepthBounds);
void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *layout,
uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets,
uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets);
void bindIndexBuffer(Buffer *buffer, VkDeviceSize offset, VkIndexType indexType);
void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
void dispatchIndirect(Buffer *buffer, VkDeviceSize offset);
void copyBuffer(const Buffer *srcBuffer, Buffer *dstBuffer, uint32_t regionCount, const VkBufferCopy *pRegions);
void copyImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount, const VkImageCopy *pRegions);
void blitImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount, const VkImageBlit *pRegions, VkFilter filter);
void copyBufferToImage(Buffer *srcBuffer, Image *dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount, const VkBufferImageCopy *pRegions);
void copyImageToBuffer(Image *srcImage, VkImageLayout srcImageLayout, Buffer *dstBuffer,
uint32_t regionCount, const VkBufferImageCopy *pRegions);
void updateBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
void fillBuffer(Buffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
void clearColorImage(Image *image, VkImageLayout imageLayout, const VkClearColorValue *pColor,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
void clearDepthStencilImage(Image *image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
void clearAttachments(uint32_t attachmentCount, const VkClearAttachment *pAttachments,
uint32_t rectCount, const VkClearRect *pRects);
void resolveImage(const Image *srcImage, VkImageLayout srcImageLayout, Image *dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount, const VkImageResolve *pRegions);
void setEvent(Event *event, VkPipelineStageFlags stageMask);
void resetEvent(Event *event, VkPipelineStageFlags stageMask);
void waitEvents(uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers);
void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
void drawIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
void drawIndexedIndirect(Buffer *buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
// TODO(sugoi): Move ExecutionState out of CommandBuffer (possibly into Device)
struct ExecutionState
struct PipelineState
Pipeline *pipeline = nullptr;
vk::DescriptorSet::Bindings descriptorSets = {};
vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {};
sw::Renderer *renderer = nullptr;
sw::TaskEvents *events = nullptr;
RenderPass *renderPass = nullptr;
Framebuffer *renderPassFramebuffer = nullptr;
std::array<PipelineState, vk::VK_PIPELINE_BIND_POINT_RANGE_SIZE> pipelineState;
struct DynamicState
VkViewport viewport;
VkRect2D scissor;
sw::float4 blendConstants;
float depthBiasConstantFactor = 0.0f;
float depthBiasClamp = 0.0f;
float depthBiasSlopeFactor = 0.0f;
float minDepthBounds = 0.0f;
float maxDepthBounds = 0.0f;
uint32_t compareMask[2] = { 0 };
uint32_t writeMask[2] = { 0 };
uint32_t reference[2] = { 0 };
DynamicState dynamicState;
sw::PushConstantStorage pushConstants;
struct VertexInputBinding
Buffer *buffer;
VkDeviceSize offset;
VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {};
VertexInputBinding indexBufferBinding;
VkIndexType indexType;
uint32_t subpassIndex = 0;
void bindAttachments(sw::Context &context);
void bindVertexInputs(sw::Context &context, int firstInstance);
void submit(CommandBuffer::ExecutionState &executionState);
void submitSecondary(CommandBuffer::ExecutionState &executionState) const;
class Command;
void resetState();
template<typename T, typename... Args>
void addCommand(Args &&... args);
enum State
Device *const device;
State state = INITIAL;
// FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations
std::vector<std::unique_ptr<Command>> *commands;
std::shared_ptr<vk::dbg::File> debuggerFile;
using DispatchableCommandBuffer = DispatchableObject<CommandBuffer, VkCommandBuffer>;
static inline CommandBuffer *Cast(VkCommandBuffer object)
return DispatchableCommandBuffer::Cast(object);
} // namespace vk