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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBGLESV2_INDEXDATAMANAGER_H_
#define LIBGLESV2_INDEXDATAMANAGER_H_
#include "Context.h"
#include <GLES2/gl2.h>
namespace es2
{
struct TranslatedIndexData
{
TranslatedIndexData(unsigned int primitiveCount) : primitiveCount(primitiveCount) {}
unsigned int minIndex;
unsigned int maxIndex;
unsigned int indexOffset;
unsigned int primitiveCount;
sw::Resource *indexBuffer;
};
class StreamingIndexBuffer
{
public:
StreamingIndexBuffer(size_t initialSize);
virtual ~StreamingIndexBuffer();
void *map(size_t requiredSpace, size_t *offset);
void unmap();
void reserveSpace(size_t requiredSpace, GLenum type);
sw::Resource *getResource() const;
private:
sw::Resource *mIndexBuffer;
size_t mBufferSize;
size_t mWritePosition;
};
class IndexDataManager
{
public:
IndexDataManager();
virtual ~IndexDataManager();
GLenum prepareIndexData(GLenum mode, GLenum type, GLuint start, GLuint end, GLsizei count, Buffer *arrayElementBuffer, const void *indices, TranslatedIndexData *translated, bool primitiveRestart);
static std::size_t typeSize(GLenum type);
private:
StreamingIndexBuffer *mStreamingBuffer;
};
}
#endif // LIBGLESV2_INDEXDATAMANAGER_H_