| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // libGLES_CM.cpp: Implements the exported OpenGL ES 1.1 functions. |
| |
| #include "main.h" |
| #include "mathutil.h" |
| #include "utilities.h" |
| #include "Buffer.h" |
| #include "Context.h" |
| #include "Framebuffer.h" |
| #include "Renderbuffer.h" |
| #include "Texture.h" |
| #include "common/debug.h" |
| #include "Common/SharedLibrary.hpp" |
| #include "Common/Version.h" |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <algorithm> |
| #include <limits> |
| |
| namespace es1 |
| { |
| |
| static bool validImageSize(GLint level, GLsizei width, GLsizei height) |
| { |
| if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void GL_APIENTRY ActiveTexture(GLenum texture) |
| { |
| TRACE("(GLenum texture = 0x%X)", texture); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->setActiveSampler(texture - GL_TEXTURE0); |
| } |
| } |
| |
| void GL_APIENTRY AlphaFunc(GLenum func, GLclampf ref) |
| { |
| TRACE("(GLenum func = 0x%X, GLclampf ref = %f)", func, ref); |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setAlphaFunc(func, clamp01(ref)); |
| } |
| } |
| |
| void GL_APIENTRY AlphaFuncx(GLenum func, GLclampx ref) |
| { |
| AlphaFunc(func, (float)ref / 0x10000); |
| } |
| |
| void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| context->bindArrayBuffer(buffer); |
| return; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| context->bindElementArrayBuffer(buffer); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| if(target != GL_FRAMEBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->bindFramebuffer(framebuffer); |
| } |
| } |
| |
| void GL_APIENTRY BindFramebufferOES(GLenum target, GLuint framebuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| if(target != GL_FRAMEBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->bindFramebuffer(framebuffer); |
| } |
| } |
| |
| void GL_APIENTRY BindRenderbufferOES(GLenum target, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
| |
| if(target != GL_RENDERBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| // [GL_EXT_framebuffer_object] |
| // If <renderbuffer> is not zero, then the resulting renderbuffer object |
| // is a new state vector, initialized with a zero-sized memory buffer |
| context->bindRenderbuffer(renderbuffer); |
| } |
| } |
| |
| void GL_APIENTRY BindTexture(GLenum target, GLuint texture) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject && textureObject->getTarget() != target && texture != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| context->bindTexture(TEXTURE_2D, texture); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| context->bindTexture(TEXTURE_EXTERNAL, texture); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); |
| |
| void GL_APIENTRY BlendEquationOES(GLenum mode) |
| { |
| BlendEquationSeparateOES(mode, mode); |
| } |
| |
| void GL_APIENTRY BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) |
| { |
| TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
| |
| switch(modeRGB) |
| { |
| case GL_FUNC_ADD_OES: |
| case GL_FUNC_SUBTRACT_OES: |
| case GL_FUNC_REVERSE_SUBTRACT_OES: |
| case GL_MIN_EXT: |
| case GL_MAX_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(modeAlpha) |
| { |
| case GL_FUNC_ADD_OES: |
| case GL_FUNC_SUBTRACT_OES: |
| case GL_FUNC_REVERSE_SUBTRACT_OES: |
| case GL_MIN_EXT: |
| case GL_MAX_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setBlendEquation(modeRGB, modeAlpha); |
| } |
| } |
| |
| void GL_APIENTRY BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| |
| void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void GL_APIENTRY BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| srcRGB, dstRGB, srcAlpha, dstAlpha); |
| |
| switch(srcRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(srcAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| } |
| |
| void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications |
| |
| TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)", |
| target, size, data, usage); |
| |
| if(size < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(usage) |
| { |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| buffer->bufferData(data, size, usage); |
| } |
| } |
| |
| void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications |
| offset = static_cast<GLint>(offset); |
| |
| TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)", |
| target, offset, size, data); |
| |
| if(size < 0 || offset < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!data) |
| { |
| return; |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if((size_t)size + offset > buffer->size()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| buffer->bufferSubData(data, size, offset); |
| } |
| } |
| |
| GLenum GL_APIENTRY CheckFramebufferStatusOES(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| if(target != GL_FRAMEBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM, 0); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Framebuffer *framebuffer = context->getFramebuffer(); |
| |
| if(!framebuffer) |
| { |
| return GL_FRAMEBUFFER_UNDEFINED_OES; |
| } |
| |
| return framebuffer->completeness(); |
| } |
| |
| return 0; |
| } |
| |
| void GL_APIENTRY Clear(GLbitfield mask) |
| { |
| TRACE("(GLbitfield mask = %X)", mask); |
| |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->clear(mask); |
| } |
| } |
| |
| void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setClearColor(red, green, blue, alpha); |
| } |
| } |
| |
| void GL_APIENTRY ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) |
| { |
| ClearColor((float)red / 0x10000, (float)green / 0x10000, (float)blue / 0x10000, (float)alpha / 0x10000); |
| } |
| |
| void GL_APIENTRY ClearDepthf(GLclampf depth) |
| { |
| TRACE("(GLclampf depth = %f)", depth); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setClearDepth(depth); |
| } |
| } |
| |
| void GL_APIENTRY ClearDepthx(GLclampx depth) |
| { |
| ClearDepthf((float)depth / 0x10000); |
| } |
| |
| void GL_APIENTRY ClearStencil(GLint s) |
| { |
| TRACE("(GLint s = %d)", s); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setClearStencil(s); |
| } |
| } |
| |
| void GL_APIENTRY ClientActiveTexture(GLenum texture) |
| { |
| TRACE("(GLenum texture = 0x%X)", texture); |
| |
| switch(texture) |
| { |
| case GL_TEXTURE0: |
| case GL_TEXTURE1: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->clientActiveTexture(texture); |
| } |
| } |
| |
| void GL_APIENTRY ClipPlanef(GLenum plane, const GLfloat *equation) |
| { |
| TRACE("(GLenum plane = 0x%X, const GLfloat *equation)", plane); |
| |
| int index = plane - GL_CLIP_PLANE0; |
| |
| if(index < 0 || index >= MAX_CLIP_PLANES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setClipPlane(index, equation); |
| } |
| } |
| |
| void GL_APIENTRY ClipPlanex(GLenum plane, const GLfixed *equation) |
| { |
| GLfloat equationf[4] = |
| { |
| (float)equation[0] / 0x10000, |
| (float)equation[1] / 0x10000, |
| (float)equation[2] / 0x10000, |
| (float)equation[3] / 0x10000, |
| }; |
| |
| ClipPlanef(plane, equationf); |
| } |
| |
| void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, green, blue, alpha); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttrib(sw::Color0, red, green, blue, alpha); |
| } |
| } |
| |
| void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| Color4f((float)red / 0xFF, (float)green / 0xFF, (float)blue / 0xFF, (float)alpha / 0xFF); |
| } |
| |
| void GL_APIENTRY Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| Color4f((float)red / 0x10000, (float)green / 0x10000, (float)blue / 0x10000, (float)alpha / 0x10000); |
| } |
| |
| void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", |
| red, green, blue, alpha); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setColorMask(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE); |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
| "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)", |
| index, size, type, normalized, stride, ptr); |
| |
| if(index >= es1::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(size < 1 || size > 4) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_FIXED: |
| case GL_FLOAT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(stride < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALSE), stride, ptr); |
| } |
| } |
| |
| void GL_APIENTRY ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer); |
| |
| if(size != 4) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| VertexAttribPointer(sw::Color0, size, type, true, stride, pointer); |
| } |
| |
| void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, internalformat, width, height, border, imageSize, data); |
| |
| if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!validImageSize(level, width, height) || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(internalformat) |
| { |
| case GL_ETC1_RGB8_OES: |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| break; |
| case GL_DEPTH_COMPONENT16_OES: |
| case GL_DEPTH_STENCIL_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| return error(GL_INVALID_OPERATION); |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| es1::Texture2D *texture = context->getTexture2D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
| "GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| |
| if(!es1::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(format) |
| { |
| case GL_ETC1_RGB8_OES: |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width == 0 || height == 0 || !data) |
| { |
| return; |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(imageSize != gl::ComputeCompressedSize(width, height, format)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset % 4 != 0 || yoffset % 4 != 0) |
| { |
| // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| es1::Texture2D *texture = context->getTexture2D(); |
| |
| GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE_OES, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
| target, level, internalformat, x, y, width, height, border); |
| |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Framebuffer *framebuffer = context->getFramebuffer(); |
| |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE_OES)) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES); |
| } |
| |
| es1::Renderbuffer *source = framebuffer->getColorbuffer(); |
| |
| if(!source || source->getSamples() > 1) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum colorbufferFormat = source->getFormat(); |
| |
| // [OpenGL ES 1.1.12] table 3.9 |
| switch(internalformat) |
| { |
| case GL_ALPHA: |
| if(colorbufferFormat != GL_ALPHA && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4_OES && |
| colorbufferFormat != GL_RGB5_A1_OES && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RGB: |
| if(colorbufferFormat != GL_RGB && |
| colorbufferFormat != GL_RGB565_OES && |
| colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4_OES && |
| colorbufferFormat != GL_RGB5_A1_OES && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if(colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4_OES && |
| colorbufferFormat != GL_RGB5_A1_OES && |
| colorbufferFormat != GL_RGBA8_OES && |
| colorbufferFormat != GL_BGRA_EXT && // GL_EXT_texture_format_BGRA8888 |
| colorbufferFormat != GL_BGRA8_EXT) // GL_EXT_texture_format_BGRA8888 |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_ETC1_RGB8_OES: |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| return error(GL_INVALID_OPERATION); |
| case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888 doesn't mention the format to be accepted by glCopyTexImage2D. |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| // Determine the sized internal format. |
| if(gl::GetBaseInternalFormat(colorbufferFormat) == internalformat) |
| { |
| internalformat = colorbufferFormat; |
| } |
| else if(GetRedSize(colorbufferFormat) <= 8) |
| { |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_BYTE); |
| } |
| else |
| { |
| UNIMPLEMENTED(); |
| |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| es1::Texture2D *texture = context->getTexture2D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, x, y, width, height); |
| |
| if(!es1::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Framebuffer *framebuffer = context->getFramebuffer(); |
| |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE_OES)) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES); |
| } |
| |
| es1::Renderbuffer *source = framebuffer->getColorbuffer(); |
| |
| if(context->getFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es1::Texture *texture = nullptr; |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| texture = context->getTexture2D(); |
| } |
| else UNREACHABLE(target); |
| |
| GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE_OES, GL_NONE_OES, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); |
| } |
| } |
| |
| void GL_APIENTRY CullFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| { |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setCullMode(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteBuffer(buffers[i]); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(framebuffers[i] != 0) |
| { |
| context->deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| } |
| |
| void GL_APIENTRY DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(textures[i] != 0) |
| { |
| context->deleteTexture(textures[i]); |
| } |
| } |
| } |
| } |
| |
| void GL_APIENTRY DepthFunc(GLenum func) |
| { |
| TRACE("(GLenum func = 0x%X)", func); |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setDepthFunc(func); |
| } |
| } |
| |
| void GL_APIENTRY DepthMask(GLboolean flag) |
| { |
| TRACE("(GLboolean flag = %d)", flag); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setDepthMask(flag != GL_FALSE); |
| } |
| } |
| |
| void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setDepthRange(zNear, zFar); |
| } |
| } |
| |
| void GL_APIENTRY DepthRangex(GLclampx zNear, GLclampx zFar) |
| { |
| DepthRangef((float)zNear / 0x10000, (float)zFar / 0x10000); |
| } |
| |
| void GL_APIENTRY Disable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFaceEnabled(false); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break; |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break; |
| case GL_BLEND: context->setBlendEnabled(false); break; |
| case GL_DITHER: context->setDitherEnabled(false); break; |
| case GL_LIGHTING: context->setLightingEnabled(false); break; |
| case GL_LIGHT0: context->setLightEnabled(0, false); break; |
| case GL_LIGHT1: context->setLightEnabled(1, false); break; |
| case GL_LIGHT2: context->setLightEnabled(2, false); break; |
| case GL_LIGHT3: context->setLightEnabled(3, false); break; |
| case GL_LIGHT4: context->setLightEnabled(4, false); break; |
| case GL_LIGHT5: context->setLightEnabled(5, false); break; |
| case GL_LIGHT6: context->setLightEnabled(6, false); break; |
| case GL_LIGHT7: context->setLightEnabled(7, false); break; |
| case GL_FOG: context->setFogEnabled(false); break; |
| case GL_TEXTURE_2D: context->setTexture2Denabled(false); break; |
| case GL_TEXTURE_EXTERNAL_OES: context->setTextureExternalEnabled(false); break; |
| case GL_ALPHA_TEST: context->setAlphaTestEnabled(false); break; |
| case GL_COLOR_LOGIC_OP: context->setColorLogicOpEnabled(false); break; |
| case GL_POINT_SMOOTH: context->setPointSmoothEnabled(false); break; |
| case GL_LINE_SMOOTH: context->setLineSmoothEnabled(false); break; |
| case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(false); break; |
| case GL_NORMALIZE: context->setNormalizeEnabled(false); break; |
| case GL_RESCALE_NORMAL: context->setRescaleNormalEnabled(false); break; |
| case GL_VERTEX_ARRAY: context->setVertexArrayEnabled(false); break; |
| case GL_NORMAL_ARRAY: context->setNormalArrayEnabled(false); break; |
| case GL_COLOR_ARRAY: context->setColorArrayEnabled(false); break; |
| case GL_POINT_SIZE_ARRAY_OES: context->setPointSizeArrayEnabled(false); break; |
| case GL_TEXTURE_COORD_ARRAY: context->setTextureCoordArrayEnabled(false); break; |
| case GL_MULTISAMPLE: context->setMultisampleEnabled(false); break; |
| case GL_SAMPLE_ALPHA_TO_ONE: context->setSampleAlphaToOneEnabled(false); break; |
| case GL_CLIP_PLANE0: context->setClipPlaneEnabled(0, false); break; |
| case GL_CLIP_PLANE1: context->setClipPlaneEnabled(1, false); break; |
| case GL_CLIP_PLANE2: context->setClipPlaneEnabled(2, false); break; |
| case GL_CLIP_PLANE3: context->setClipPlaneEnabled(3, false); break; |
| case GL_CLIP_PLANE4: context->setClipPlaneEnabled(4, false); break; |
| case GL_CLIP_PLANE5: context->setClipPlaneEnabled(5, false); break; |
| case GL_POINT_SPRITE_OES: context->setPointSpriteEnabled(false); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DisableClientState(GLenum array) |
| { |
| TRACE("(GLenum array = 0x%X)", array); |
| |
| switch(array) |
| { |
| case GL_VERTEX_ARRAY: |
| case GL_NORMAL_ARRAY: |
| case GL_COLOR_ARRAY: |
| case GL_POINT_SIZE_ARRAY_OES: |
| case GL_TEXTURE_COORD_ARRAY: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| GLenum texture = context->getClientActiveTexture(); |
| |
| switch(array) |
| { |
| case GL_VERTEX_ARRAY: context->setVertexAttribArrayEnabled(sw::Position, false); break; |
| case GL_NORMAL_ARRAY: context->setVertexAttribArrayEnabled(sw::Normal, false); break; |
| case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, false); break; |
| case GL_POINT_SIZE_ARRAY_OES: context->setVertexAttribArrayEnabled(sw::PointSize, false); break; |
| case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TEXTURE0), false); break; |
| default: UNREACHABLE(array); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
| |
| if(count < 0 || first < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->drawArrays(mode, first, count); |
| } |
| } |
| |
| void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)", |
| mode, count, type, indices); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->drawElements(mode, count, type, indices); |
| } |
| } |
| |
| void GL_APIENTRY Enable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFaceEnabled(true); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break; |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break; |
| case GL_BLEND: context->setBlendEnabled(true); break; |
| case GL_DITHER: context->setDitherEnabled(true); break; |
| case GL_LIGHTING: context->setLightingEnabled(true); break; |
| case GL_LIGHT0: context->setLightEnabled(0, true); break; |
| case GL_LIGHT1: context->setLightEnabled(1, true); break; |
| case GL_LIGHT2: context->setLightEnabled(2, true); break; |
| case GL_LIGHT3: context->setLightEnabled(3, true); break; |
| case GL_LIGHT4: context->setLightEnabled(4, true); break; |
| case GL_LIGHT5: context->setLightEnabled(5, true); break; |
| case GL_LIGHT6: context->setLightEnabled(6, true); break; |
| case GL_LIGHT7: context->setLightEnabled(7, true); break; |
| case GL_FOG: context->setFogEnabled(true); break; |
| case GL_TEXTURE_2D: context->setTexture2Denabled(true); break; |
| case GL_TEXTURE_EXTERNAL_OES: context->setTextureExternalEnabled(true); break; |
| case GL_ALPHA_TEST: context->setAlphaTestEnabled(true); break; |
| case GL_COLOR_LOGIC_OP: context->setColorLogicOpEnabled(true); break; |
| case GL_POINT_SMOOTH: context->setPointSmoothEnabled(true); break; |
| case GL_LINE_SMOOTH: context->setLineSmoothEnabled(true); break; |
| case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(true); break; |
| case GL_NORMALIZE: context->setNormalizeEnabled(true); break; |
| case GL_RESCALE_NORMAL: context->setRescaleNormalEnabled(true); break; |
| case GL_VERTEX_ARRAY: context->setVertexArrayEnabled(true); break; |
| case GL_NORMAL_ARRAY: context->setNormalArrayEnabled(true); break; |
| case GL_COLOR_ARRAY: context->setColorArrayEnabled(true); break; |
| case GL_POINT_SIZE_ARRAY_OES: context->setPointSizeArrayEnabled(true); break; |
| case GL_TEXTURE_COORD_ARRAY: context->setTextureCoordArrayEnabled(true); break; |
| case GL_MULTISAMPLE: context->setMultisampleEnabled(true); break; |
| case GL_SAMPLE_ALPHA_TO_ONE: context->setSampleAlphaToOneEnabled(true); break; |
| case GL_CLIP_PLANE0: context->setClipPlaneEnabled(0, true); break; |
| case GL_CLIP_PLANE1: context->setClipPlaneEnabled(1, true); break; |
| case GL_CLIP_PLANE2: context->setClipPlaneEnabled(2, true); break; |
| case GL_CLIP_PLANE3: context->setClipPlaneEnabled(3, true); break; |
| case GL_CLIP_PLANE4: context->setClipPlaneEnabled(4, true); break; |
| case GL_CLIP_PLANE5: context->setClipPlaneEnabled(5, true); break; |
| case GL_POINT_SPRITE_OES: context->setPointSpriteEnabled(true); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY EnableClientState(GLenum array) |
| { |
| TRACE("(GLenum array = 0x%X)", array); |
| |
| switch(array) |
| { |
| case GL_VERTEX_ARRAY: |
| case GL_NORMAL_ARRAY: |
| case GL_COLOR_ARRAY: |
| case GL_POINT_SIZE_ARRAY_OES: |
| case GL_TEXTURE_COORD_ARRAY: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| GLenum texture = context->getClientActiveTexture(); |
| |
| switch(array) |
| { |
| case GL_VERTEX_ARRAY: context->setVertexAttribArrayEnabled(sw::Position, true); break; |
| case GL_NORMAL_ARRAY: context->setVertexAttribArrayEnabled(sw::Normal, true); break; |
| case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, true); break; |
| case GL_POINT_SIZE_ARRAY_OES: context->setVertexAttribArrayEnabled(sw::PointSize, true); break; |
| case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TEXTURE0), true); break; |
| default: UNREACHABLE(array); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Finish(void) |
| { |
| TRACE("()"); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->finish(); |
| } |
| } |
| |
| void GL_APIENTRY Flush(void) |
| { |
| TRACE("()"); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->flush(); |
| } |
| } |
| |
| void GL_APIENTRY FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
| |
| if(target != GL_FRAMEBUFFER_OES || (renderbuffertarget != GL_RENDERBUFFER_OES && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Framebuffer *framebuffer = context->getFramebuffer(); |
| GLuint framebufferName = context->getFramebufferName(); |
| |
| if(!framebuffer || (framebufferName == 0 && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0_OES: |
| framebuffer->setColorbuffer(GL_RENDERBUFFER_OES, renderbuffer); |
| break; |
| case GL_DEPTH_ATTACHMENT_OES: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER_OES, renderbuffer); |
| break; |
| case GL_STENCIL_ATTACHMENT_OES: |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER_OES, renderbuffer); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
| |
| if(target != GL_FRAMEBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0_OES: |
| case GL_DEPTH_ATTACHMENT_OES: |
| case GL_STENCIL_ATTACHMENT_OES: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(texture == 0) |
| { |
| textarget = GL_NONE_OES; |
| } |
| else |
| { |
| es1::Texture *tex = context->getTexture(texture); |
| |
| if(!tex) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(textarget) |
| { |
| case GL_TEXTURE_2D: |
| if(tex->getTarget() != GL_TEXTURE_2D) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((level < 0) || (level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(tex->isCompressed(textarget, level)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| es1::Framebuffer *framebuffer = context->getFramebuffer(); |
| GLuint framebufferName = context->getFramebufferName(); |
| |
| if(framebufferName == 0 || !framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0_OES: framebuffer->setColorbuffer(textarget, texture, level); break; |
| case GL_DEPTH_ATTACHMENT_OES: framebuffer->setDepthbuffer(textarget, texture, level); break; |
| case GL_STENCIL_ATTACHMENT_OES: framebuffer->setStencilbuffer(textarget, texture, level); break; |
| } |
| } |
| } |
| |
| void GL_APIENTRY Fogf(GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_FOG_MODE: |
| switch((GLenum)param) |
| { |
| case GL_LINEAR: |
| case GL_EXP: |
| case GL_EXP2: |
| context->setFogMode((GLenum)param); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FOG_DENSITY: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setFogDensity(param); |
| break; |
| case GL_FOG_START: |
| context->setFogStart(param); |
| break; |
| case GL_FOG_END: |
| context->setFogEnd(param); |
| break; |
| case GL_FOG_COLOR: |
| return error(GL_INVALID_ENUM); // Need four values, should call glFogfv() instead |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_FOG_MODE: |
| switch((GLenum)params[0]) |
| { |
| case GL_LINEAR: |
| case GL_EXP: |
| case GL_EXP2: |
| context->setFogMode((GLenum)params[0]); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FOG_DENSITY: |
| if(params[0] < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setFogDensity(params[0]); |
| break; |
| case GL_FOG_START: |
| context->setFogStart(params[0]); |
| break; |
| case GL_FOG_END: |
| context->setFogEnd(params[0]); |
| break; |
| case GL_FOG_COLOR: |
| context->setFogColor(params[0], params[1], params[2], params[3]); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Fogx(GLenum pname, GLfixed param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfixed param = %d)", pname, param); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_FOG_MODE: |
| switch((GLenum)param) |
| { |
| case GL_LINEAR: |
| case GL_EXP: |
| case GL_EXP2: |
| context->setFogMode((GLenum)param); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FOG_DENSITY: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setFogDensity((float)param / 0x10000); |
| break; |
| case GL_FOG_START: |
| context->setFogStart((float)param / 0x10000); |
| break; |
| case GL_FOG_END: |
| context->setFogEnd((float)param / 0x10000); |
| break; |
| case GL_FOG_COLOR: |
| return error(GL_INVALID_ENUM); // Need four values, should call glFogxv() instead |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Fogxv(GLenum pname, const GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY FrontFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| { |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setFrontFace(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void GL_APIENTRY Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
| { |
| TRACE("(GLfloat left = %f, GLfloat right = %f, GLfloat bottom = %f, GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar); |
| |
| if(zNear <= 0.0f || zFar <= 0.0f || left == right || bottom == top || zNear == zFar) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->frustum(left, right, bottom, top, zNear, zFar); |
| } |
| } |
| |
| void GL_APIENTRY Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
| { |
| Frustumf((float)left / 0x10000, (float)right / 0x10000, (float)bottom / 0x10000, (float)top / 0x10000, (float)zNear / 0x10000, (float)zFar / 0x10000); |
| } |
| |
| void GL_APIENTRY GenerateMipmapOES(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->generateMipmaps(); |
| } |
| } |
| |
| void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| buffers[i] = context->createBuffer(); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GenFramebuffersOES(GLsizei n, GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| framebuffers[i] = context->createFramebuffer(); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = context->createRenderbuffer(); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| textures[i] = context->createTexture(); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_RENDERBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(context->getRenderbufferName() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es1::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); |
| |
| switch(pname) |
| { |
| case GL_RENDERBUFFER_WIDTH_OES: *params = renderbuffer->getWidth(); break; |
| case GL_RENDERBUFFER_HEIGHT_OES: *params = renderbuffer->getHeight(); break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT_OES: |
| { |
| GLint internalformat = renderbuffer->getFormat(); |
| *params = (internalformat == GL_NONE_OES) ? GL_RGBA4_OES : internalformat; |
| } |
| break; |
| case GL_RENDERBUFFER_RED_SIZE_OES: *params = renderbuffer->getRedSize(); break; |
| case GL_RENDERBUFFER_GREEN_SIZE_OES: *params = renderbuffer->getGreenSize(); break; |
| case GL_RENDERBUFFER_BLUE_SIZE_OES: *params = renderbuffer->getBlueSize(); break; |
| case GL_RENDERBUFFER_ALPHA_SIZE_OES: *params = renderbuffer->getAlphaSize(); break; |
| case GL_RENDERBUFFER_DEPTH_SIZE_OES: *params = renderbuffer->getDepthSize(); break; |
| case GL_RENDERBUFFER_STENCIL_SIZE_OES: *params = renderbuffer->getStencilSize(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getBooleanv(pname, params))) |
| { |
| int numParams = context->getQueryParameterNum(pname); |
| |
| if(numParams < 0) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(numParams == 0) |
| { |
| return; |
| } |
| |
| if(context->isQueryParameterFloat(pname)) |
| { |
| GLfloat *floatParams = nullptr; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(int i = 0; i < numParams; ++i) |
| { |
| if(floatParams[i] == 0.0f) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] floatParams; |
| } |
| else if(context->isQueryParameterInt(pname)) |
| { |
| GLint *intParams = nullptr; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(int i = 0; i < numParams; ++i) |
| { |
| if(intParams[i] == 0) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] intParams; |
| } |
| else UNREACHABLE(pname); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = buffer->usage(); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = (GLint)buffer->size(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetClipPlanef(GLenum pname, GLfloat eqn[4]) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetClipPlanex(GLenum pname, GLfixed eqn[4]) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLenum GL_APIENTRY GetError(void) |
| { |
| TRACE("()"); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| return context->getError(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void GL_APIENTRY GetFixedv(GLenum pname, GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getFloatv(pname, params))) |
| { |
| int numParams = context->getQueryParameterNum(pname); |
| |
| if(numParams < 0) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(numParams == 0) |
| { |
| return; |
| } |
| |
| if(context->isQueryParameterBool(pname)) |
| { |
| GLboolean *boolParams = nullptr; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0.0f; |
| else |
| params[i] = 1.0f; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(context->isQueryParameterInt(pname)) |
| { |
| GLint *intParams = nullptr; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(int i = 0; i < numParams; ++i) |
| { |
| params[i] = (GLfloat)intParams[i]; |
| } |
| |
| delete [] intParams; |
| } |
| else UNREACHABLE(pname); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", |
| target, attachment, pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_FRAMEBUFFER_OES) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(context->getFramebufferName() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es1::Framebuffer *framebuffer = context->getFramebuffer(); |
| |
| if(!framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum attachmentType; |
| GLuint attachmentHandle; |
| Renderbuffer *renderbuffer = nullptr; |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0_OES: |
| attachmentType = framebuffer->getColorbufferType(); |
| attachmentHandle = framebuffer->getColorbufferName(); |
| renderbuffer = framebuffer->getColorbuffer(); |
| break; |
| case GL_DEPTH_ATTACHMENT_OES: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferName(); |
| renderbuffer = framebuffer->getDepthbuffer(); |
| break; |
| case GL_STENCIL_ATTACHMENT_OES: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferName(); |
| renderbuffer = framebuffer->getStencilbuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| GLenum attachmentObjectType = GL_NONE; // Type category |
| if(attachmentType == GL_NONE_OES || attachmentType == GL_RENDERBUFFER_OES) |
| { |
| attachmentObjectType = attachmentType; |
| } |
| else if(es1::IsTextureTarget(attachmentType)) |
| { |
| attachmentObjectType = GL_TEXTURE; |
| } |
| else UNREACHABLE(attachmentType); |
| |
| switch(pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES: |
| *params = attachmentObjectType; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES: |
| if(attachmentObjectType == GL_RENDERBUFFER_OES || attachmentObjectType == GL_TEXTURE) |
| { |
| *params = attachmentHandle; |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| *params = renderbuffer->getLevel(); |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getIntegerv(pname, params))) |
| { |
| int numParams = context->getQueryParameterNum(pname); |
| |
| if(numParams < 0) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(numParams == 0) |
| { |
| return; |
| } |
| |
| if(context->isQueryParameterBool(pname)) |
| { |
| GLboolean *boolParams = nullptr; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0; |
| else |
| params[i] = 1; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(context->isQueryParameterFloat(pname)) |
| { |
| GLfloat *floatParams = nullptr; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(int i = 0; i < numParams; ++i) |
| { |
| if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE) |
| { |
| params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); |
| } |
| else |
| { |
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
| } |
| } |
| |
| delete [] floatParams; |
| } |
| else UNREACHABLE(pname); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetLightxv(GLenum light, GLenum pname, GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetMaterialxv(GLenum face, GLenum pname, GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetPointerv(GLenum pname, GLvoid **params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLvoid **params = %p)", pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getPointerv(pname, const_cast<const GLvoid**>(params)))) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| const GLubyte* GL_APIENTRY GetString(GLenum name) |
| { |
| TRACE("(GLenum name = 0x%X)", name); |
| |
| switch(name) |
| { |
| case GL_VENDOR: |
| return (GLubyte*)"Google Inc."; |
| case GL_RENDERER: |
| return (GLubyte*)"Google SwiftShader " VERSION_STRING; |
| case GL_VERSION: |
| return (GLubyte*)"OpenGL ES-CM 1.1"; |
| case GL_EXTENSIONS: |
| // Keep list sorted in following order: |
| // OES extensions |
| // EXT extensions |
| // Vendor extensions |
| return (GLubyte*) |
| "GL_OES_blend_equation_separate " |
| "GL_OES_blend_func_separate " |
| "GL_OES_blend_subtract " |
| "GL_OES_compressed_ETC1_RGB8_texture " |
| "GL_OES_EGL_image " |
| "GL_OES_EGL_image_external " |
| "GL_OES_EGL_sync " |
| "GL_OES_element_index_uint " |
| "GL_OES_fbo_render_mipmap " |
| "GL_OES_framebuffer_object " |
| "GL_OES_packed_depth_stencil " |
| "GL_OES_read_format " |
| "GL_OES_rgb8_rgba8 " |
| "GL_OES_stencil8 " |
| "GL_OES_stencil_wrap " |
| "GL_OES_surfaceless_context " |
| "GL_OES_texture_mirrored_repeat " |
| "GL_OES_texture_npot " |
| "GL_EXT_blend_minmax " |
| "GL_EXT_read_format_bgra " |
| "GL_EXT_texture_compression_dxt1 " |
| "GL_ANGLE_texture_compression_dxt3 " |
| "GL_ANGLE_texture_compression_dxt5 " |
| "GL_EXT_texture_filter_anisotropic " |
| "GL_EXT_texture_format_BGRA8888"; |
| default: |
| return error(GL_INVALID_ENUM, (GLubyte*)nullptr); |
| } |
| } |
| |
| void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| texture = context->getTextureExternal(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = (GLfloat)texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = (GLfloat)texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = (GLfloat)texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = (GLfloat)texture->getWrapT(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = texture->getMaxAnisotropy(); |
| break; |
| case GL_GENERATE_MIPMAP: |
| *params = (GLfloat)texture->getGenerateMipmap(); |
| break; |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| *params = (GLfloat)1; |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| es1::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| texture = context->getTextureExternal(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = (GLint)texture->getMaxAnisotropy(); |
| break; |
| case GL_GENERATE_MIPMAP: |
| *params = (GLint)texture->getGenerateMipmap(); |
| break; |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| *params = 1; |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetTexEnvfv(GLenum env, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetTexEnviv(GLenum env, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetTexEnvxv(GLenum env, GLenum pname, GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY Hint(GLenum target, GLenum mode) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
| |
| switch(mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| context->setGenerateMipmapHint(mode); |
| break; |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| context->setPerspectiveCorrectionHint(mode); |
| break; |
| case GL_FOG_HINT: |
| context->setFogHint(mode); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| GLboolean GL_APIENTRY IsBuffer(GLuint buffer) |
| { |
| TRACE("(GLuint buffer = %d)", buffer); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context && buffer) |
| { |
| es1::Buffer *bufferObject = context->getBuffer(buffer); |
| |
| if(bufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean GL_APIENTRY IsEnabled(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); break; |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); break; |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); break; |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); break; |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); break; |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); break; |
| case GL_BLEND: return context->isBlendEnabled(); break; |
| case GL_DITHER: return context->isDitherEnabled(); break; |
| case GL_LIGHTING: return context->isLightingEnabled(); break; |
| case GL_LIGHT0: return context->isLightEnabled(0); break; |
| case GL_LIGHT1: return context->isLightEnabled(1); break; |
| case GL_LIGHT2: return context->isLightEnabled(2); break; |
| case GL_LIGHT3: return context->isLightEnabled(3); break; |
| case GL_LIGHT4: return context->isLightEnabled(4); break; |
| case GL_LIGHT5: return context->isLightEnabled(5); break; |
| case GL_LIGHT6: return context->isLightEnabled(6); break; |
| case GL_LIGHT7: return context->isLightEnabled(7); break; |
| case GL_FOG: return context->isFogEnabled(); break; |
| case GL_TEXTURE_2D: return context->isTexture2Denabled(); break; |
| case GL_TEXTURE_EXTERNAL_OES: return context->isTextureExternalEnabled(); break; |
| case GL_ALPHA_TEST: return context->isAlphaTestEnabled(); break; |
| case GL_COLOR_LOGIC_OP: return context->isColorLogicOpEnabled(); break; |
| case GL_POINT_SMOOTH: return context->isPointSmoothEnabled(); break; |
| case GL_LINE_SMOOTH: return context->isLineSmoothEnabled(); break; |
| case GL_COLOR_MATERIAL: return context->isColorMaterialEnabled(); break; |
| case GL_NORMALIZE: return context->isNormalizeEnabled(); break; |
| case GL_RESCALE_NORMAL: return context->isRescaleNormalEnabled(); break; |
| case GL_VERTEX_ARRAY: return context->isVertexArrayEnabled(); break; |
| case GL_NORMAL_ARRAY: return context->isNormalArrayEnabled(); break; |
| case GL_COLOR_ARRAY: return context->isColorArrayEnabled(); break; |
| case GL_POINT_SIZE_ARRAY_OES: return context->isPointSizeArrayEnabled(); break; |
| case GL_TEXTURE_COORD_ARRAY: return context->isTextureCoordArrayEnabled(); break; |
| case GL_MULTISAMPLE: return context->isMultisampleEnabled(); break; |
| case GL_SAMPLE_ALPHA_TO_ONE: return context->isSampleAlphaToOneEnabled(); break; |
| case GL_CLIP_PLANE0: return context->isClipPlaneEnabled(0); break; |
| case GL_CLIP_PLANE1: return context->isClipPlaneEnabled(1); break; |
| case GL_CLIP_PLANE2: return context->isClipPlaneEnabled(2); break; |
| case GL_CLIP_PLANE3: return context->isClipPlaneEnabled(3); break; |
| case GL_CLIP_PLANE4: return context->isClipPlaneEnabled(4); break; |
| case GL_CLIP_PLANE5: return context->isClipPlaneEnabled(5); break; |
| case GL_POINT_SPRITE_OES: return context->isPointSpriteEnabled(); break; |
| default: |
| return error(GL_INVALID_ENUM, GL_FALSE); |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean GL_APIENTRY IsFramebufferOES(GLuint framebuffer) |
| { |
| TRACE("(GLuint framebuffer = %d)", framebuffer); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context && framebuffer) |
| { |
| es1::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| |
| if(framebufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean GL_APIENTRY IsTexture(GLuint texture) |
| { |
| TRACE("(GLuint texture = %d)", texture); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context && texture) |
| { |
| es1::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean GL_APIENTRY IsRenderbufferOES(GLuint renderbuffer) |
| { |
| TRACE("(GLuint renderbuffer = %d)", renderbuffer); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context && renderbuffer) |
| { |
| es1::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| |
| if(renderbufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void GL_APIENTRY LightModelf(GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| context->setLightModelTwoSide(param != 0.0f); |
| break; |
| case GL_LIGHT_MODEL_AMBIENT: |
| return error(GL_INVALID_ENUM); // Need four values, should call glLightModelfv() instead |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_LIGHT_MODEL_AMBIENT: |
| context->setGlobalAmbient(params[0], params[1], params[2], params[3]); |
| break; |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| context->setLightModelTwoSide(params[0] != 0.0f); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY LightModelx(GLenum pname, GLfixed param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfixed param = %d)", pname, param); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| context->setLightModelTwoSide(param != 0); |
| break; |
| case GL_LIGHT_MODEL_AMBIENT: |
| return error(GL_INVALID_ENUM); // Need four values, should call glLightModelxv() instead |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY LightModelxv(GLenum pname, const GLfixed *params) |
| { |
| TRACE("(GLenum pname = 0x%X, const GLfixed *params)", pname); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_LIGHT_MODEL_AMBIENT: |
| context->setGlobalAmbient((float)params[0] / 0x10000, (float)params[1] / 0x10000, (float)params[2] / 0x10000, (float)params[3] / 0x10000); |
| break; |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| context->setLightModelTwoSide(params[0] != 0); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", light, pname, param); |
| |
| int index = light - GL_LIGHT0; |
| |
| if(index < 0 || index >= es1::MAX_LIGHTS) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_SPOT_EXPONENT: |
| if(param < 0.0f || param > 128.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setSpotLightExponent(index, param); |
| break; |
| case GL_SPOT_CUTOFF: |
| if((param < 0.0f || param > 90.0f) && param != 180.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setSpotLightCutoff(index, param); |
| break; |
| case GL_CONSTANT_ATTENUATION: |
| if(param < 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setLightAttenuationConstant(index, param); |
| break; |
| case GL_LINEAR_ATTENUATION: |
| if(param < 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setLightAttenuationLinear(index, param); |
| break; |
| case GL_QUADRATIC_ATTENUATION: |
| if(param < 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setLightAttenuationQuadratic(index, param); |
| break; |
| case GL_AMBIENT: |
| case GL_DIFFUSE: |
| case GL_SPECULAR: |
| case GL_POSITION: |
| case GL_SPOT_DIRECTION: |
| return error(GL_INVALID_ENUM); // Need four values, should call glLightfv() instead |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, const GLint *params)", light, pname); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| int index = light - GL_LIGHT0; |
| |
| if(index < 0 || index > es1::MAX_LIGHTS) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], params[3]); break; |
| case GL_DIFFUSE: context->setLightDiffuse(index, params[0], params[1], params[2], params[3]); break; |
| case GL_SPECULAR: context->setLightSpecular(index, params[0], params[1], params[2], params[3]); break; |
| case GL_POSITION: context->setLightPosition(index, params[0], params[1], params[2], params[3]); break; |
| case GL_SPOT_DIRECTION: context->setLightDirection(index, params[0], params[1], params[2]); break; |
| case GL_SPOT_EXPONENT: |
| if(params[0] < 0.0f || params[0] > 128.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setSpotLightExponent(index, params[0]); |
| break; |
| case GL_SPOT_CUTOFF: |
| if((params[0] < 0.0f || params[0] > 90.0f) && params[0] != 180.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setSpotLightCutoff(index, params[0]); |
| break; |
| case GL_CONSTANT_ATTENUATION: |
| if(params[0] < 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setLightAttenuationConstant(index, params[0]); |
| break; |
| case GL_LINEAR_ATTENUATION: |
| if(params[0] < 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setLightAttenuationLinear(index, params[0]); |
| break; |
| case GL_QUADRATIC_ATTENUATION: |
| if(params[0] < 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setLightAttenuationQuadratic(index, params[0]); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Lightx(GLenum light, GLenum pname, GLfixed param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY Lightxv(GLenum light, GLenum pname, const GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY LineWidth(GLfloat width) |
| { |
| TRACE("(GLfloat width = %f)", width); |
| |
| if(width <= 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setLineWidth(width); |
| } |
| } |
| |
| void GL_APIENTRY LineWidthx(GLfixed width) |
| { |
| LineWidth((float)width / 0x10000); |
| } |
| |
| void GL_APIENTRY LoadIdentity(void) |
| { |
| TRACE("()"); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->loadIdentity(); |
| } |
| } |
| |
| void GL_APIENTRY LoadMatrixf(const GLfloat *m) |
| { |
| TRACE("(const GLfloat *m)"); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->load(m); |
| } |
| } |
| |
| void GL_APIENTRY LoadMatrixx(const GLfixed *m) |
| { |
| GLfloat matrix[16] = |
| { |
| (float)m[0] / 0x10000, (float)m[1] / 0x10000, (float)m[2] / 0x10000, (float)m[3] / 0x10000, |
| (float)m[4] / 0x10000, (float)m[5] / 0x10000, (float)m[6] / 0x10000, (float)m[7] / 0x10000, |
| (float)m[8] / 0x10000, (float)m[9] / 0x10000, (float)m[10] / 0x10000, (float)m[11] / 0x10000, |
| (float)m[12] / 0x10000, (float)m[13] / 0x10000, (float)m[14] / 0x10000, (float)m[15] / 0x10000 |
| }; |
| |
| LoadMatrixf(matrix); |
| } |
| |
| void GL_APIENTRY LogicOp(GLenum opcode) |
| { |
| TRACE("(GLenum opcode = 0x%X)", opcode); |
| |
| switch(opcode) |
| { |
| case GL_CLEAR: |
| case GL_SET: |
| case GL_COPY: |
| case GL_COPY_INVERTED: |
| case GL_NOOP: |
| case GL_INVERT: |
| case GL_AND: |
| case GL_NAND: |
| case GL_OR: |
| case GL_NOR: |
| case GL_XOR: |
| case GL_EQUIV: |
| case GL_AND_REVERSE: |
| case GL_AND_INVERTED: |
| case GL_OR_REVERSE: |
| case GL_OR_INVERTED: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setLogicalOperation(opcode); |
| } |
| } |
| |
| void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", face, pname, param); |
| |
| if(face != GL_FRONT_AND_BACK) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_SHININESS: |
| if(param < 0.0f || param > 128.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setMaterialShininess(param); |
| break; |
| case GL_AMBIENT: |
| case GL_DIFFUSE: |
| case GL_AMBIENT_AND_DIFFUSE: |
| case GL_SPECULAR: |
| case GL_EMISSION: |
| return error(GL_INVALID_ENUM); // Need four values, should call glMaterialfv() instead |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum pname = 0x%X, GLfloat params)", face, pname); |
| |
| if(face != GL_FRONT_AND_BACK) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_AMBIENT: |
| context->setMaterialAmbient(params[0], params[1], params[2], params[3]); |
| break; |
| case GL_DIFFUSE: |
| context->setMaterialDiffuse(params[0], params[1], params[2], params[3]); |
| break; |
| case GL_AMBIENT_AND_DIFFUSE: |
| context->setMaterialAmbient(params[0], params[1], params[2], params[3]); |
| context->setMaterialDiffuse(params[0], params[1], params[2], params[3]); |
| break; |
| case GL_SPECULAR: |
| context->setMaterialSpecular(params[0], params[1], params[2], params[3]); |
| break; |
| case GL_EMISSION: |
| context->setMaterialEmission(params[0], params[1], params[2], params[3]); |
| break; |
| case GL_SHININESS: |
| context->setMaterialShininess(params[0]); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GL_APIENTRY Materialx(GLenum face, GLenum pname, GLfixed param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY Materialxv(GLenum face, GLenum pname, const GLfixed *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY MatrixMode(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setMatrixMode(mode); |
| } |
| } |
| |
| void GL_APIENTRY MultMatrixf(const GLfloat *m) |
| { |
| TRACE("(const GLfloat *m)"); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->multiply(m); |
| } |
| } |
| |
| void GL_APIENTRY MultMatrixx(const GLfixed *m) |
| { |
| GLfloat matrix[16] = |
| { |
| (float)m[0] / 0x10000, (float)m[1] / 0x10000, (float)m[2] / 0x10000, (float)m[3] / 0x10000, |
| (float)m[4] / 0x10000, (float)m[5] / 0x10000, (float)m[6] / 0x10000, (float)m[7] / 0x10000, |
| (float)m[8] / 0x10000, (float)m[9] / 0x10000, (float)m[10] / 0x10000, (float)m[11] / 0x10000, |
| (float)m[12] / 0x10000, (float)m[13] / 0x10000, (float)m[14] / 0x10000, (float)m[15] / 0x10000 |
| }; |
| |
| MultMatrixf(matrix); |
| } |
| |
| void GL_APIENTRY MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| TRACE("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f, GLfloat q = %f)", target, s, t, r, q); |
| |
| switch(target) |
| { |
| case GL_TEXTURE0: |
| case GL_TEXTURE1: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| TRACE("(GLfloat nx, GLfloat ny, GLfloat nz)", nx, ny, nz); |
| |
| es1::Context *context = es1::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttrib(sw::Normal, nx, ny, nz, 0); |
| } |
| } |
| |
| void GL_APIENTRY Normal3x(GLfixed nx, GLfixed ny, GLfixed nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| TRACE("(GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", type, stride, pointer); |
| |
| VertexAttribPointer(sw::Normal, 3, type, true, stride, pointer); |
| } |
|