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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_MatrixStack_hpp
#define sw_MatrixStack_hpp
#include "Renderer/Matrix.hpp"
namespace sw
{
class MatrixStack
{
public:
MatrixStack(int size = 2);
~MatrixStack();
void identity();
void load(const Matrix &M);
void load(const float *M);
void load(const double *M);
void translate(float x, float y, float z);
void translate(double x, double y, double z);
void rotate(float angle, float x, float y, float z);
void rotate(double angle, double x, double y, double z);
void scale(float x, float y, float z);
void scale(double x, double y, double z);
void multiply(const float *M);
void multiply(const double *M);
void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
bool push(); // False on overflow
bool pop(); // False on underflow
const Matrix &current();
bool isIdentity() const;
private:
int top;
int size;
Matrix *stack;
};
}
#endif // sw_MatrixStack_hpp