blob: bad56e596ce7c4c1d3204a3ba870e90e65f1bdfe [file] [log] [blame]
uniform sampler2D sTexture;
uniform mediump sampler3D sColourLUT;
varying mediump vec2 texCoords;
void main()
{
highp vec3 vCol = texture2D(sTexture, texCoords).rgb;
lowp vec3 vAlteredCol = texture3D(sColourLUT, vCol).rgb;
gl_FragColor = vec4(vAlteredCol, 1.0);
}