blob: bb7e1c653181dc1e7803ad3cca7a486f9ca1e344 [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: SceneFragShader.fsh ********
// File data
static const char _SceneFragShader_fsh[] =
"uniform sampler2D sTexture;\n"
"\n"
"varying lowp vec3 DiffuseLight;\n"
"varying lowp vec3 SpecularLight;\n"
"varying mediump vec2 TexCoord;\n"
"\n"
"void main()\n"
"{\n"
"\tlowp vec3 texColor = texture2D(sTexture, TexCoord).rgb;\n"
"\tlowp vec3 color = (texColor * DiffuseLight) + SpecularLight;\n"
"\tgl_FragColor = vec4(color, 1.0);\n"
"}\n"
"\n";
// Register SceneFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_SceneFragShader_fsh("SceneFragShader.fsh", _SceneFragShader_fsh, 302);
// ******** End: SceneFragShader.fsh ********