blob: 4c6329bd9191720aeb1226682df091ff10852339 [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: FragShader.fsh ********
// File data
static const char _FragShader_fsh[] =
"uniform sampler2D sTexture;\n"
"uniform mediump sampler3D\t\tsColourLUT;\n"
"\n"
"varying mediump vec2 texCoords;\n"
"\n"
"void main()\n"
"{\n"
" highp vec3 vCol = texture2D(sTexture, texCoords).rgb;\n"
"\tlowp vec3 vAlteredCol = texture3D(sColourLUT, vCol).rgb;\n"
" gl_FragColor = vec4(vAlteredCol, 1.0);\n"
"}\n";
// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 282);
// ******** End: FragShader.fsh ********