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refs/heads/dev-opencl
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tests
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third_party
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PowerVR
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Examples
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Intermediate
/
ColourGrading
/
OGLES2
/
BackgroundFragShader.fsh
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uniform sampler2D sTexture
;
varying mediump vec2 texCoords
;
void
main
()
{
highp vec3 vCol
=
texture2D
(
sTexture
,
texCoords
).
rgb
;
gl_FragColor
=
vec4
(
vCol
,
1.0
);
}