blob: 8ccfe1aee0d4f7fa935ce100e475c79d518cf266 [file] [log] [blame]
uniform sampler2D sTexture;
varying mediump vec2 texCoords;
void main()
{
highp vec3 vCol = texture2D(sTexture, texCoords).rgb;
gl_FragColor = vec4(vCol, 1.0);
}