blob: bf6a04312cb2044f2c613a0f2313fa9d14d5693c [file] [log] [blame]
/******************************************************************************
@File OGLSimpleCube.cpp
@Title OpenGL Simple cube application
@Version 1.0
@Platform Windows
@Description Basic window with a cube drawn in it, using libGL (opengl32).
Inspired by http://www.cs.rit.edu/~ncs/Courses/570/UserGuide/OpenGLonWin-11.html
******************************************************************************/
#include <windows.h>
#include <math.h>
#include <gl\GL.h>
#define PI 3.14159265
#define SCALE_FACTOR 0.5
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
const char *className = "OpenGL";
char *windowName = "OpenGL Cube";
int winX = 0, winY = 0;
int winWidth = 300, winHeight = 300;
float angle = 0.1f;
double theta = angle * PI / 180.0;
int listIndex;
// Rotation matrix
GLfloat R[16] = { 1, 0, 0, 0, 0, cos(theta), -sin(theta), 0, 0, sin(theta), cos(theta), 0, 0, 0, 0, 1 };
// Scaling matrix
GLfloat S[16] = { SCALE_FACTOR, 0, 0, 0, 0, SCALE_FACTOR, 0, 0, 0, 0, SCALE_FACTOR, 0, 0, 0, 0, 1 };
HDC hDC;
HGLRC hGLRC;
HPALETTE hPalette;
GLfloat vertices1[] = {
0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F,
-0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, -0.5F, -0.5F,
0.5F, 0.5F, 0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F,
-0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F,
0.5F, 0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F, -0.5F,
-0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, -0.5F
};
GLfloat normals1[] = {
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1,
0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1,
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0,
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0,
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0
};
GLfloat colors1[] = {
1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0,
1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0,
0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0,
0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1
};
void initializeView(void)
{
// Set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
// Position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0F, 0.0F, -2.0F);
// Position object
glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
}
void initDisplayList(void)
{
listIndex = glGenLists(1);
glNewList(listIndex, GL_COMPILE);
glNormalPointer(GL_FLOAT, 0, normals1);
glColorPointer(3, GL_FLOAT, 0, colors1);
glVertexPointer(3, GL_FLOAT, 0, vertices1);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glPushMatrix();
glMultMatrixf(S);
glDrawArrays(GL_QUADS, 0, 24);
glPopMatrix();
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glEndList();
}
void redraw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glCallList(listIndex);
// Rotation
glMultMatrixf(R);
SwapBuffers(hDC);
}
void resize(void)
{
// Set viewport to cover the window
glViewport(0, 0, winWidth, winHeight);
}
void setupPixelFormat(HDC hDC)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size
1, // Version
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER, // Support double-buffering
PFD_TYPE_RGBA, // Color type
16, // Prefered color depth
0, 0, 0, 0, 0, 0, // Color bits (ignored)
0, // No alpha buffer
0, // Alpha bits (ignored)
0, // No accumulation buffer
0, 0, 0, 0, // Accum bits (ignored)
16, // Depth buffer
0, // No stencil buffer
0, // No auxiliary buffers
PFD_MAIN_PLANE, // Main layer
0, // Reserved
0, 0, 0, // No layer, visible, damage masks
};
int pixelFormat;
pixelFormat = ChoosePixelFormat(hDC, &pfd);
if(pixelFormat == 0) {
MessageBox(WindowFromDC(hDC), L"ChoosePixelFormat failed.", L"Error",
MB_ICONERROR | MB_OK);
exit(1);
}
if(SetPixelFormat(hDC, pixelFormat, &pfd) != TRUE) {
MessageBox(WindowFromDC(hDC), L"SetPixelFormat failed.", L"Error",
MB_ICONERROR | MB_OK);
exit(1);
}
}
int WinMain(__in HINSTANCE hCurrentInst, __in_opt HINSTANCE hPreviousInst, __in_opt LPSTR lpCmdLine, __in int nShowCmd)
{
WNDCLASS wndClass;
HWND hWnd;
MSG msg;
// Register window class
wndClass.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = WndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = hCurrentInst;
wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndClass.hbrBackground = (HBRUSH)BLACK_BRUSH;
wndClass.lpszMenuName = NULL;
wndClass.lpszClassName = L"OpenGL cube";
RegisterClass(&wndClass);
// Create window
hWnd = CreateWindow(
L"OpenGL cube", L"OpenGL",
WS_OVERLAPPEDWINDOW,
winX, winY, winWidth, winHeight,
NULL, NULL, hCurrentInst, NULL);
// Display window
ShowWindow(hWnd, nShowCmd);
hDC = GetDC(hWnd);
setupPixelFormat(hDC);
hGLRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hGLRC);
initializeView();
initDisplayList();
while(true)
{
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if(msg.message == WM_QUIT)
{
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
redraw();
}
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hGLRC);
ReleaseDC(hWnd, hDC);
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message) {
case WM_DESTROY:
// Finish OpenGL rendering
if(hGLRC) {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hGLRC);
}
if(hPalette) {
DeleteObject(hPalette);
}
ReleaseDC(hWnd, hDC);
PostQuitMessage(0);
return 0;
case WM_SIZE:
// Track window size changes
if(hGLRC) {
winWidth = (int)LOWORD(lParam);
winHeight = (int)HIWORD(lParam);
resize();
return 0;
}
case WM_PALETTECHANGED:
// Realize palette if this is *not* the current window
if(hGLRC && hPalette && (HWND)wParam != hWnd) {
UnrealizeObject(hPalette);
SelectPalette(hDC, hPalette, FALSE);
RealizePalette(hDC);
redraw();
break;
}
break;
case WM_QUERYNEWPALETTE:
// Realize palette if this is the current window
if(hGLRC && hPalette) {
UnrealizeObject(hPalette);
SelectPalette(hDC, hPalette, FALSE);
RealizePalette(hDC);
return TRUE;
}
break;
default:
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}