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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_VertexShader_hpp
#define sw_VertexShader_hpp
#include "Shader.hpp"
namespace sw
{
class VertexShader : public Shader
{
public:
explicit VertexShader(const VertexShader *vs = 0);
explicit VertexShader(const unsigned long *token);
virtual ~VertexShader();
static int validate(const unsigned long *const token); // Returns number of instructions if valid
bool containsTexldl() const;
virtual void analyze();
int positionRegister; // FIXME: Private
int pointSizeRegister; // FIXME: Private
bool instanceIdDeclared;
enum {MAX_INPUT_ATTRIBUTES = 16};
Semantic input[MAX_INPUT_ATTRIBUTES]; // FIXME: Private
enum {MAX_OUTPUT_VARYINGS = 12};
Semantic output[MAX_OUTPUT_VARYINGS][4]; // FIXME: Private
private:
void analyzeInput();
void analyzeOutput();
void analyzeTexldl();
bool texldl;
};
}
#endif // sw_VertexShader_hpp