// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef Plane_hpp | |
#define Plane_hpp | |
#include "Vector.hpp" | |
namespace sw | |
{ | |
struct Matrix; | |
struct Plane | |
{ | |
float A; | |
float B; | |
float C; | |
float D; | |
Plane(); | |
Plane(float A, float B, float C, float D); // Plane equation | |
Plane(const float ABCD[4]); | |
friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) | |
friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) | |
}; | |
} | |
#endif // Plane_hpp |