blob: f8313392008d5d789c5d0f00ca7c8a7a05bdb523 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef Plane_hpp
#define Plane_hpp
#include "Vector.hpp"
namespace sw
{
struct Matrix;
struct Plane
{
float A;
float B;
float C;
float D;
Plane();
Plane(float A, float B, float C, float D); // Plane equation
Plane(const float ABCD[4]);
friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply)
friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply)
};
}
#endif // Plane_hpp