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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Blitter.hpp"
#include "Common/Debug.hpp"
#include "Reactor/Reactor.hpp"
namespace sw
{
Blitter::Blitter()
{
blitCache = new RoutineCache<BlitState>(1024);
}
Blitter::~Blitter()
{
delete blitCache;
}
void Blitter::blit(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, bool filter)
{
if(blitReactor(source, sourceRect, dest, destRect, filter))
{
return;
}
SliceRect sRect = sourceRect;
SliceRect dRect = destRect;
bool flipX = destRect.x0 > destRect.x1;
bool flipY = destRect.y0 > destRect.y1;
if(flipX)
{
swap(dRect.x0, dRect.x1);
swap(sRect.x0, sRect.x1);
}
if(flipY)
{
swap(dRect.y0, dRect.y1);
swap(sRect.y0, sRect.y1);
}
source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC);
dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC);
float w = static_cast<float>(sRect.x1 - sRect.x0) / static_cast<float>(dRect.x1 - dRect.x0);
float h = static_cast<float>(sRect.y1 - sRect.y0) / static_cast<float>(dRect.y1 - dRect.y0);
const float xStart = (float)sRect.x0 + 0.5f * w;
float y = (float)sRect.y0 + 0.5f * h;
for(int j = dRect.y0; j < dRect.y1; j++)
{
float x = xStart;
for(int i = dRect.x0; i < dRect.x1; i++)
{
sw::Color<float> color;
if(!filter)
{
color = source->readInternal((int)x, (int)y);
}
else // Bilinear filtering
{
color = source->sampleInternal(x, y);
}
dest->writeInternal(i, j, color);
x += w;
}
y += h;
}
source->unlockInternal();
dest->unlockInternal();
}
void Blitter::blit3D(Surface *source, Surface *dest)
{
source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC);
dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC);
float w = static_cast<float>(source->getExternalWidth()) / static_cast<float>(dest->getExternalWidth());
float h = static_cast<float>(source->getExternalHeight()) / static_cast<float>(dest->getExternalHeight());
float d = static_cast<float>(source->getExternalDepth()) / static_cast<float>(dest->getExternalDepth());
float z = 0.5f * d;
for(int k = 0; k < dest->getExternalDepth(); ++k)
{
float y = 0.5f * h;
for(int j = 0; j < dest->getExternalHeight(); ++j)
{
float x = 0.5f * w;
for(int i = 0; i < dest->getExternalWidth(); ++i)
{
dest->writeInternal(i, j, k, source->sampleInternal(x, y, z));
x += w;
}
y += h;
}
z += d;
}
source->unlockInternal();
dest->unlockInternal();
}
bool Blitter::read(Float4 &c, Pointer<Byte> element, Format format)
{
c = Float4(1.0f, 1.0f, 1.0f, 1.0f);
switch(format)
{
case FORMAT_L8:
c.xyz = Float(Int(*Pointer<Byte>(element)));
break;
case FORMAT_A8:
c.xyz = 0.0f;
c.w = Float(Int(*Pointer<Byte>(element)));
break;
case FORMAT_A8R8G8B8:
c = Float4(*Pointer<Byte4>(element)).zyxw;
break;
case FORMAT_A8B8G8R8:
c = Float4(*Pointer<Byte4>(element));
break;
case FORMAT_X8R8G8B8:
c = Float4(*Pointer<Byte4>(element)).zyxw;
c.w = 1.0f;
break;
case FORMAT_X8B8G8R8:
c = Float4(*Pointer<Byte4>(element));
c.w = 1.0f;
break;
case FORMAT_A16B16G16R16:
c = Float4(*Pointer<UShort4>(element));
break;
case FORMAT_G16R16:
// FIXME: Optimize
c.x = Float(Int(*Pointer<UShort>(element + 0)));
c.y = Float(Int(*Pointer<UShort>(element + 2)));
break;
case FORMAT_A32B32G32R32F:
c = *Pointer<Float4>(element);
break;
case FORMAT_G32R32F:
c.x = *Pointer<Float>(element + 0);
c.y = *Pointer<Float>(element + 4);
break;
case FORMAT_R32F:
c.x = *Pointer<Float>(element);
break;
default:
return false;
}
return true;
}
bool Blitter::blitReactor(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, bool filter)
{
Rect dRect = destRect;
Rect sRect = sourceRect;
if(destRect.x0 > destRect.x1)
{
swap(dRect.x0, dRect.x1);
swap(sRect.x0, sRect.x1);
}
if(destRect.y0 > destRect.y1)
{
swap(dRect.y0, dRect.y1);
swap(sRect.y0, sRect.y1);
}
BlitState state;
state.sourceFormat = source->getInternalFormat();
state.destFormat = dest->getInternalFormat();
state.filter = filter;
Routine *blitRoutine = blitCache->query(state);
if(!blitRoutine)
{
Function<Void, Pointer<Byte> > function;
{
Pointer<Byte> blit(function.arg(0));
Pointer<Byte> source = *Pointer<Pointer<Byte> >(blit + OFFSET(BlitData,source));
Pointer<Byte> dest = *Pointer<Pointer<Byte> >(blit + OFFSET(BlitData,dest));
Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB));
Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB));
Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0));
Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0));
Float w = *Pointer<Float>(blit + OFFSET(BlitData,w));
Float h = *Pointer<Float>(blit + OFFSET(BlitData,h));
Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d));
Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d));
Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d));
Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d));
Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth));
Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight));
Float y = y0;
For(Int j = y0d, j < y1d, j++)
{
Float x = x0;
Pointer<Byte> destLine = dest + j * dPitchB;
For(Int i = x0d, i < x1d, i++)
{
Float4 color;
if(!filter)
{
Int X = Int(x);
Int Y = Int(y);
Pointer<Byte> s = source + Y * sPitchB + X * Surface::bytes(state.sourceFormat);
if(!read(color, s, state.sourceFormat))
{
return false;
}
}
else // Bilinear filtering
{
Float x0 = x - 0.5f;
Float y0 = y - 0.5f;
Int X0 = Max(Int(x0), 0);
Int Y0 = Max(Int(y0), 0);
Int X1 = IfThenElse(X0 + 1 >= sWidth, X0, X0 + 1);
Int Y1 = IfThenElse(Y0 + 1 >= sHeight, Y0, Y0 + 1);
Pointer<Byte> s00 = source + Y0 * sPitchB + X0 * Surface::bytes(state.sourceFormat);
Pointer<Byte> s01 = source + Y0 * sPitchB + X1 * Surface::bytes(state.sourceFormat);
Pointer<Byte> s10 = source + Y1 * sPitchB + X0 * Surface::bytes(state.sourceFormat);
Pointer<Byte> s11 = source + Y1 * sPitchB + X1 * Surface::bytes(state.sourceFormat);
Float4 c00; if(!read(c00, s00, state.sourceFormat)) return false;
Float4 c01; if(!read(c01, s01, state.sourceFormat)) return false;
Float4 c10; if(!read(c10, s10, state.sourceFormat)) return false;
Float4 c11; if(!read(c11, s11, state.sourceFormat)) return false;
Float4 fx = Float4(x0 - Float(X0));
Float4 fy = Float4(y0 - Float(Y0));
color = c00 * (Float4(1.0f) - fx) * (Float4(1.0f) - fy) +
c01 * fx * (Float4(1.0f) - fy) +
c10 * (Float4(1.0f) - fx) * fy +
c11 * fx * fy;
}
float4 unscale;
switch(state.sourceFormat)
{
case FORMAT_L8:
case FORMAT_A8:
case FORMAT_A8R8G8B8:
case FORMAT_A8B8G8R8:
case FORMAT_X8R8G8B8:
case FORMAT_X8B8G8R8:
unscale = vector(255, 255, 255, 255);
break;
case FORMAT_A16B16G16R16:
case FORMAT_G16R16:
unscale = vector(65535, 65535, 65535, 65535);
break;
case FORMAT_A32B32G32R32F:
case FORMAT_G32R32F:
case FORMAT_R32F:
unscale = vector(1.0f, 1.0f, 1.0f, 1.0f);
break;
default:
return false;
}
float4 scale;
switch(state.destFormat)
{
case FORMAT_L8:
case FORMAT_A8:
case FORMAT_A8R8G8B8:
case FORMAT_A8B8G8R8:
case FORMAT_X8R8G8B8:
case FORMAT_X8B8G8R8:
scale = vector(255, 255, 255, 255);
break;
case FORMAT_A16B16G16R16:
case FORMAT_G16R16:
scale = vector(65535, 65535, 65535, 65535);
break;
case FORMAT_A32B32G32R32F:
case FORMAT_G32R32F:
case FORMAT_R32F:
scale = vector(1.0f, 1.0f, 1.0f, 1.0f);
break;
default:
return false;
}
if(unscale != scale)
{
color *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w);
}
if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat))
{
color = Min(color, Float4(1.0f, 1.0f, 1.0f, 1.0f));
color = Max(color, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -1.0f,
Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -1.0f,
Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -1.0f,
Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -1.0f));
}
Pointer<Byte> d = destLine + i * Surface::bytes(state.destFormat);
switch(state.destFormat)
{
case FORMAT_L8:
*Pointer<Byte>(d) = Byte(RoundInt(Float(color.x)));
break;
case FORMAT_A8:
*Pointer<Byte>(d) = Byte(RoundInt(Float(color.w)));
break;
case FORMAT_A8R8G8B8:
{
UShort4 c0 = As<UShort4>(RoundShort4(color.zyxw));
Byte8 c1 = Pack(c0, c0);
*Pointer<UInt>(d) = UInt(As<Long>(c1));
}
break;
case FORMAT_A8B8G8R8:
{
UShort4 c0 = As<UShort4>(RoundShort4(color));
Byte8 c1 = Pack(c0, c0);
*Pointer<UInt>(d) = UInt(As<Long>(c1));
}
break;
case FORMAT_X8R8G8B8:
{
UShort4 c0 = As<UShort4>(RoundShort4(color.zyxw));
Byte8 c1 = Pack(c0, c0);
*Pointer<UInt>(d) = UInt(As<Long>(c1)) | 0xFF000000;
}
break;
case FORMAT_X8B8G8R8:
{
UShort4 c0 = As<UShort4>(RoundShort4(color));
Byte8 c1 = Pack(c0, c0);
*Pointer<UInt>(d) = UInt(As<Long>(c1)) | 0xFF000000;
}
break;
case FORMAT_A16B16G16R16:
*Pointer<UShort4>(d) = UShort4(RoundInt(color));
break;
case FORMAT_G16R16:
*Pointer<UInt>(d) = UInt(As<Long>(UShort4(RoundInt(color))));
break;
case FORMAT_A32B32G32R32F:
*Pointer<Float4>(d) = color;
break;
case FORMAT_G32R32F:
*Pointer<Float2>(d) = Float2(color);
break;
case FORMAT_R32F:
*Pointer<Float>(d) = color.x;
break;
default:
return false;
}
x += w;
}
y += h;
}
}
blitRoutine = function(L"BlitRoutine");
blitCache->add(state, blitRoutine);
}
void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry();
BlitData data;
data.source = source->lockInternal(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC);
data.dest = dest->lockInternal(0, 0, destRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC);
data.sPitchB = source->getInternalPitchB();
data.dPitchB = dest->getInternalPitchB();
data.w = 1.0f / (dRect.x1 - dRect.x0) * (sRect.x1 - sRect.x0);
data.h = 1.0f / (dRect.y1 - dRect.y0) * (sRect.y1 - sRect.y0);
data.x0 = (float)sRect.x0 + 0.5f * data.w;
data.y0 = (float)sRect.y0 + 0.5f * data.h;
data.x0d = dRect.x0;
data.x1d = dRect.x1;
data.y0d = dRect.y0;
data.y1d = dRect.y1;
data.sWidth = source->getInternalWidth();
data.sHeight = source->getInternalHeight();
blitFunction(&data);
source->unlockInternal();
dest->unlockInternal();
return true;
}
}