| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // main.h: Management of thread-local data. |
| |
| #ifndef LIBEGL_MAIN_H_ |
| #define LIBEGL_MAIN_H_ |
| |
| |
| |
| namespace sw |
| { |
| class FrameBuffer; |
| enum Format : unsigned char; |
| } |
| |
| |
| #endif // LIBEGL_MAIN_H_ |