blob: 23f82a7160b1ca74a0a6d20d8f1d75b164f65743 [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="libRAD" />
<Option pch_mode="2" />
<Option compiler="clang" />
<Build>
<Target title="Debug x86">
<Option output="./../../../lib/Debug_x86/libRAD.so" prefix_auto="0" extension_auto="0" />
<Option object_output="obj/x86/Debug/" />
<Option type="3" />
<Option compiler="clang" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
<Add option="-m32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add library="./../../LLVM/bin/x86/Debug/libLLVM.a" />
</Linker>
</Target>
<Target title="Release x86">
<Option output="./../../../lib/Release_x86/libRAD.so" prefix_auto="0" extension_auto="0" />
<Option object_output="obj/x86/Release/" />
<Option type="3" />
<Option compiler="clang" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-march=i686" />
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add option="-m32" />
<Add option="-ffunction-sections" />
<Add option="-fdata-sections" />
<Add option="-DNDEBUG" />
<Add option="-DANGLE_DISABLE_TRACE" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add option="-Wl,--gc-sections" />
<Add library="./../../LLVM/bin/x86/Release/libLLVM.a" />
</Linker>
</Target>
<Target title="Debug x64">
<Option output="./../../../lib/Debug_x64/libRAD.so" prefix_auto="0" extension_auto="0" />
<Option object_output="obj/x64/Debug/" />
<Option type="3" />
<Option compiler="clang" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
<Add option="-m64" />
<Add option="-fPIC" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add library="./../../LLVM/bin/x64/Debug/libLLVM.a" />
</Linker>
</Target>
<Target title="Release x64">
<Option output="./../../../lib/Release_x64/libRAD.so" prefix_auto="0" extension_auto="0" />
<Option object_output="obj/x64/Release/" />
<Option type="3" />
<Option compiler="clang" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-march=core2" />
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add option="-m64" />
<Add option="-fPIC" />
<Add option="-ffunction-sections" />
<Add option="-fdata-sections" />
<Add option="-DNDEBUG" />
<Add option="-DANGLE_DISABLE_TRACE" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-Wl,--gc-sections" />
<Add library="./../../LLVM/bin/x64/Release/libLLVM.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-fexceptions" />
<Add option="-fno-operator-names" />
<Add option="-msse2" />
<Add option="-D__STDC_LIMIT_MACROS" />
<Add option="-D__STDC_CONSTANT_MACROS" />
<Add directory="./../" />
<Add directory="./../include/" />
<Add directory="./../../" />
<Add directory="./../../LLVM/include-linux/" />
<Add directory="./../../LLVM/include/" />
<Add directory="./../../LLVM/lib/Target/X86" />
<Add directory="./../../Renderer/" />
<Add directory="./../../Common/" />
<Add directory="./../../Shader/" />
<Add directory="./../../Main/" />
<Add directory="./../../OpenGL/" />
<Add directory="./../../OpenGL/include" />
</Compiler>
<Linker>
<Add option="-Wl,--version-script=./exports.map" />
<Add library="pthread" />
<Add library="X11" />
<Add library="Xext" />
</Linker>
<Unit filename="../../Common/CPUID.cpp" />
<Unit filename="../../Common/CPUID.hpp" />
<Unit filename="../../Common/Configurator.cpp" />
<Unit filename="../../Common/Configurator.hpp" />
<Unit filename="../../Common/Debug.cpp" />
<Unit filename="../../Common/Debug.hpp" />
<Unit filename="../../Common/ExceptionHandling.hpp" />
<Unit filename="../../Common/Half.cpp" />
<Unit filename="../../Common/Half.hpp" />
<Unit filename="../../Common/Math.cpp" />
<Unit filename="../../Common/Math.hpp" />
<Unit filename="../../Common/Memory.cpp" />
<Unit filename="../../Common/Memory.hpp" />
<Unit filename="../../Common/MetaMacro.hpp" />
<Unit filename="../../Common/MutexLock.hpp" />
<Unit filename="../../Common/Resource.cpp" />
<Unit filename="../../Common/Resource.hpp" />
<Unit filename="../../Common/Socket.cpp" />
<Unit filename="../../Common/Socket.hpp" />
<Unit filename="../../Common/Thread.cpp" />
<Unit filename="../../Common/Thread.hpp" />
<Unit filename="../../Common/Timer.cpp" />
<Unit filename="../../Common/Timer.hpp" />
<Unit filename="../../Common/Types.hpp" />
<Unit filename="../../Common/Version.h" />
<Unit filename="../../Main/Config.cpp" />
<Unit filename="../../Main/Config.hpp" />
<Unit filename="../../Main/FrameBuffer.cpp" />
<Unit filename="../../Main/FrameBuffer.hpp" />
<Unit filename="../../Main/FrameBufferX11.cpp" />
<Unit filename="../../Main/FrameBufferX11.hpp" />
<Unit filename="../../Main/Logo.cpp" />
<Unit filename="../../Main/Register.cpp" />
<Unit filename="../../Main/Register.hpp" />
<Unit filename="../../Main/SwiftConfig.cpp" />
<Unit filename="../../Main/SwiftConfig.hpp" />
<Unit filename="../../Main/crc.cpp" />
<Unit filename="../../Main/crc.h" />
<Unit filename="../../Main/libX11.cpp" />
<Unit filename="../../Main/libX11.hpp" />
<Unit filename="../../Main/serialcommon.h" />
<Unit filename="../../Main/serialvalid.cpp" />
<Unit filename="../../Main/serialvalid.h" />
<Unit filename="../../OpenGL/compiler/AnalyzeCallDepth.cpp" />
<Unit filename="../../OpenGL/compiler/AnalyzeCallDepth.h" />
<Unit filename="../../OpenGL/compiler/BaseTypes.h" />
<Unit filename="../../OpenGL/compiler/Common.h" />
<Unit filename="../../OpenGL/compiler/Compiler.cpp" />
<Unit filename="../../OpenGL/compiler/Compiler.h" />
<Unit filename="../../OpenGL/compiler/ConstantUnion.h" />
<Unit filename="../../OpenGL/compiler/Diagnostics.cpp" />
<Unit filename="../../OpenGL/compiler/Diagnostics.h" />
<Unit filename="../../OpenGL/compiler/DirectiveHandler.cpp" />
<Unit filename="../../OpenGL/compiler/DirectiveHandler.h" />
<Unit filename="../../OpenGL/compiler/ExtensionBehavior.h" />
<Unit filename="../../OpenGL/compiler/InfoSink.cpp" />
<Unit filename="../../OpenGL/compiler/InfoSink.h" />
<Unit filename="../../OpenGL/compiler/Initialize.cpp" />
<Unit filename="../../OpenGL/compiler/Initialize.h" />
<Unit filename="../../OpenGL/compiler/InitializeGlobals.h" />
<Unit filename="../../OpenGL/compiler/InitializeParseContext.cpp" />
<Unit filename="../../OpenGL/compiler/InitializeParseContext.h" />
<Unit filename="../../OpenGL/compiler/IntermTraverse.cpp" />
<Unit filename="../../OpenGL/compiler/Intermediate.cpp" />
<Unit filename="../../OpenGL/compiler/MMap.h" />
<Unit filename="../../OpenGL/compiler/OutputASM.cpp" />
<Unit filename="../../OpenGL/compiler/OutputASM.h" />
<Unit filename="../../OpenGL/compiler/ParseHelper.cpp" />
<Unit filename="../../OpenGL/compiler/ParseHelper.h" />
<Unit filename="../../OpenGL/compiler/PoolAlloc.cpp" />
<Unit filename="../../OpenGL/compiler/PoolAlloc.h" />
<Unit filename="../../OpenGL/compiler/Pragma.h" />
<Unit filename="../../OpenGL/compiler/SymbolTable.cpp" />
<Unit filename="../../OpenGL/compiler/SymbolTable.h" />
<Unit filename="../../OpenGL/compiler/TranslatorASM.cpp" />
<Unit filename="../../OpenGL/compiler/TranslatorASM.h" />
<Unit filename="../../OpenGL/compiler/Types.h" />
<Unit filename="../../OpenGL/compiler/ValidateLimitations.cpp" />
<Unit filename="../../OpenGL/compiler/ValidateLimitations.h" />
<Unit filename="../../OpenGL/compiler/debug.cpp" />
<Unit filename="../../OpenGL/compiler/debug.h" />
<Unit filename="../../OpenGL/compiler/glslang.h" />
<Unit filename="../../OpenGL/compiler/glslang_lex.cpp" />
<Unit filename="../../OpenGL/compiler/glslang_tab.cpp" />
<Unit filename="../../OpenGL/compiler/glslang_tab.h" />
<Unit filename="../../OpenGL/compiler/intermOut.cpp" />
<Unit filename="../../OpenGL/compiler/intermediate.h" />
<Unit filename="../../OpenGL/compiler/localintermediate.h" />
<Unit filename="../../OpenGL/compiler/osinclude.h" />
<Unit filename="../../OpenGL/compiler/ossource_posix.cpp" />
<Unit filename="../../OpenGL/compiler/parseConst.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Diagnostics.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Diagnostics.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/DirectiveHandler.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/DirectiveHandler.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/DirectiveParser.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/DirectiveParser.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/ExpressionParser.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/ExpressionParser.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/Input.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Input.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/Lexer.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Lexer.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/Macro.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Macro.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/MacroExpander.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/MacroExpander.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/Preprocessor.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Preprocessor.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/SourceLocation.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/Token.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Token.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/Tokenizer.cpp" />
<Unit filename="../../OpenGL/compiler/preprocessor/Tokenizer.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/length_limits.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/numeric_lex.h" />
<Unit filename="../../OpenGL/compiler/preprocessor/pp_utils.h" />
<Unit filename="../../OpenGL/compiler/util.cpp" />
<Unit filename="../../OpenGL/compiler/util.h" />
<Unit filename="../../Reactor/Nucleus.cpp" />
<Unit filename="../../Reactor/Nucleus.hpp" />
<Unit filename="../../Reactor/Reactor.hpp" />
<Unit filename="../../Reactor/Routine.cpp" />
<Unit filename="../../Reactor/Routine.hpp" />
<Unit filename="../../Reactor/RoutineManager.cpp" />
<Unit filename="../../Reactor/RoutineManager.hpp" />
<Unit filename="../../Reactor/x86.hpp" />
<Unit filename="../../Renderer/Blitter.cpp" />
<Unit filename="../../Renderer/Blitter.hpp" />
<Unit filename="../../Renderer/Clipper.cpp" />
<Unit filename="../../Renderer/Clipper.hpp" />
<Unit filename="../../Renderer/Color.cpp" />
<Unit filename="../../Renderer/Color.hpp" />
<Unit filename="../../Renderer/Context.cpp" />
<Unit filename="../../Renderer/Context.hpp" />
<Unit filename="../../Renderer/LRUCache.hpp" />
<Unit filename="../../Renderer/Matrix.cpp" />
<Unit filename="../../Renderer/Matrix.hpp" />
<Unit filename="../../Renderer/PixelProcessor.cpp" />
<Unit filename="../../Renderer/PixelProcessor.hpp" />
<Unit filename="../../Renderer/Plane.cpp" />
<Unit filename="../../Renderer/Plane.hpp" />
<Unit filename="../../Renderer/Point.cpp" />
<Unit filename="../../Renderer/Point.hpp" />
<Unit filename="../../Renderer/Polygon.hpp" />
<Unit filename="../../Renderer/Primitive.hpp" />
<Unit filename="../../Renderer/QuadRasterizer.cpp" />
<Unit filename="../../Renderer/QuadRasterizer.hpp" />
<Unit filename="../../Renderer/Rasterizer.cpp" />
<Unit filename="../../Renderer/Rasterizer.hpp" />
<Unit filename="../../Renderer/Renderer.cpp" />
<Unit filename="../../Renderer/Renderer.hpp" />
<Unit filename="../../Renderer/Sampler.cpp" />
<Unit filename="../../Renderer/Sampler.hpp" />
<Unit filename="../../Renderer/SetupProcessor.cpp" />
<Unit filename="../../Renderer/SetupProcessor.hpp" />
<Unit filename="../../Renderer/Stream.hpp" />
<Unit filename="../../Renderer/Surface.cpp" />
<Unit filename="../../Renderer/Surface.hpp" />
<Unit filename="../../Renderer/TextureStage.cpp" />
<Unit filename="../../Renderer/TextureStage.hpp" />
<Unit filename="../../Renderer/Triangle.hpp" />
<Unit filename="../../Renderer/Vector.cpp" />
<Unit filename="../../Renderer/Vector.hpp" />
<Unit filename="../../Renderer/Vertex.hpp" />
<Unit filename="../../Renderer/VertexProcessor.cpp" />
<Unit filename="../../Renderer/VertexProcessor.hpp" />
<Unit filename="../../Shader/Constants.cpp" />
<Unit filename="../../Shader/Constants.hpp" />
<Unit filename="../../Shader/PixelRoutine.cpp" />
<Unit filename="../../Shader/PixelRoutine.hpp" />
<Unit filename="../../Shader/PixelShader.cpp" />
<Unit filename="../../Shader/PixelShader.hpp" />
<Unit filename="../../Shader/SamplerCore.cpp" />
<Unit filename="../../Shader/SamplerCore.hpp" />
<Unit filename="../../Shader/SetupRoutine.cpp" />
<Unit filename="../../Shader/SetupRoutine.hpp" />
<Unit filename="../../Shader/Shader.cpp" />
<Unit filename="../../Shader/Shader.hpp" />
<Unit filename="../../Shader/ShaderCore.cpp" />
<Unit filename="../../Shader/ShaderCore.hpp" />
<Unit filename="../../Shader/VertexPipeline.cpp" />
<Unit filename="../../Shader/VertexPipeline.hpp" />
<Unit filename="../../Shader/VertexProgram.cpp" />
<Unit filename="../../Shader/VertexProgram.hpp" />
<Unit filename="../../Shader/VertexRoutine.cpp" />
<Unit filename="../../Shader/VertexRoutine.hpp" />
<Unit filename="../../Shader/VertexShader.cpp" />
<Unit filename="../../Shader/VertexShader.hpp" />
<Unit filename="../common/debug.cpp" />
<Unit filename="../common/debug.h" />
<Unit filename="../include/EGL/egl.h" />
<Unit filename="../include/EGL/eglext.h" />
<Unit filename="../include/EGL/eglplatform.h" />
<Unit filename="../include/GLES/egl.h" />
<Unit filename="../include/GLES/gl.h" />
<Unit filename="../include/GLES/glext.h" />
<Unit filename="../include/GLES/glplatform.h" />
<Unit filename="../include/GLES2/gl2.h" />
<Unit filename="../include/GLES2/gl2ext.h" />
<Unit filename="../include/GLES2/gl2platform.h" />
<Unit filename="../include/KHR/khrplatform.h" />
<Unit filename="../include/RAD/rad.h" />
<Unit filename="Config.cpp" />
<Unit filename="Config.h" />
<Unit filename="Context.cpp" />
<Unit filename="Context.h" />
<Unit filename="Context.hpp" />
<Unit filename="Device.cpp" />
<Unit filename="Device.hpp" />
<Unit filename="Display.cpp" />
<Unit filename="Display.h" />
<Unit filename="Fence.cpp" />
<Unit filename="Fence.h" />
<Unit filename="Image.cpp" />
<Unit filename="Image.hpp" />
<Unit filename="ImageEGL.hpp" />
<Unit filename="Program.cpp" />
<Unit filename="Program.h" />
<Unit filename="Shader.cpp" />
<Unit filename="Shader.h" />
<Unit filename="Surface.cpp" />
<Unit filename="Surface.h" />
<Unit filename="Texture.cpp" />
<Unit filename="Texture.h" />
<Unit filename="TextureEGL.hpp" />
<Unit filename="exports.map" />
<Unit filename="libEGL.cpp" />
<Unit filename="libRAD.cpp" />
<Unit filename="main.cpp" />
<Unit filename="main.h" />
<Unit filename="mainEGL.h" />
<Unit filename="mathutil.h" />
<Unit filename="utilities.cpp" />
<Unit filename="utilities.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>