blob: 563fcd1effaf35b4a881f7a31b54b945d27ac4fa [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// main.h: Management of thread-local data.
#ifndef LIBGLESV2_MAIN_H_
#define LIBGLESV2_MAIN_H_
#include "Context.h"
#include "Device.hpp"
#include "common/debug.h"
#include "libEGL/libEGL.hpp"
#include "libEGL/Display.h"
#include "libGLES_CM/libGLES_CM.hpp"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
namespace es2
{
Context *getContext();
egl::Display *getDisplay();
Device *getDevice();
void error(GLenum errorCode);
template<class T>
const T &error(GLenum errorCode, const T &returnValue)
{
error(errorCode);
return returnValue;
}
}
namespace egl
{
GLint getClientVersion();
}
extern LibEGL libEGL;
extern LibGLES_CM libGLES_CM;
#endif // LIBGLESV2_MAIN_H_