| { |
| global: |
| glActiveTexture; |
| glAttachShader; |
| glBindAttribLocation; |
| glBindBuffer; |
| glBindFramebuffer; |
| glBindRenderbuffer; |
| glBindTexture; |
| glBlendColor; |
| glBlendEquation; |
| glBlendEquationSeparate; |
| glBlendFunc; |
| glBlendFuncSeparate; |
| glBufferData; |
| glBufferSubData; |
| glCheckFramebufferStatus; |
| glClear; |
| glClearColor; |
| glClearDepthf; |
| glClearStencil; |
| glColorMask; |
| glCompileShader; |
| glCompressedTexImage2D; |
| glCompressedTexSubImage2D; |
| glCopyTexImage2D; |
| glCopyTexSubImage2D; |
| glCreateProgram; |
| glCreateShader; |
| glCullFace; |
| glDeleteBuffers; |
| glDeleteFramebuffers; |
| glDeleteProgram; |
| glDeleteRenderbuffers; |
| glDeleteShader; |
| glDeleteTextures; |
| glDepthFunc; |
| glDepthMask; |
| glDepthRangef; |
| glDetachShader; |
| glDisable; |
| glDisableVertexAttribArray; |
| glDrawArrays; |
| glDrawElements; |
| glEnable; |
| glEnableVertexAttribArray; |
| glFinish; |
| glFlush; |
| glFramebufferRenderbuffer; |
| glFramebufferTexture2D; |
| glFrontFace; |
| glGenBuffers; |
| glGenFramebuffers; |
| glGenRenderbuffers; |
| glGenTextures; |
| glGenerateMipmap; |
| glGetActiveAttrib; |
| glGetActiveUniform; |
| glGetAttachedShaders; |
| glGetAttribLocation; |
| glGetBooleanv; |
| glGetBufferParameteriv; |
| glGetError; |
| glGetFloatv; |
| glGetFramebufferAttachmentParameteriv; |
| glGetIntegerv; |
| glGetProgramInfoLog; |
| glGetProgramiv; |
| glGetRenderbufferParameteriv; |
| glGetShaderInfoLog; |
| glGetShaderPrecisionFormat; |
| glGetShaderSource; |
| glGetShaderiv; |
| glGetString; |
| glGetTexParameterfv; |
| glGetTexParameteriv; |
| glGetUniformLocation; |
| glGetUniformfv; |
| glGetUniformiv; |
| glGetVertexAttribPointerv; |
| glGetVertexAttribfv; |
| glGetVertexAttribiv; |
| glHint; |
| glIsBuffer; |
| glIsEnabled; |
| glIsFramebuffer; |
| glIsProgram; |
| glIsRenderbuffer; |
| glIsShader; |
| glIsTexture; |
| glLineWidth; |
| glLinkProgram; |
| glPixelStorei; |
| glPolygonOffset; |
| glReadPixels; |
| glReleaseShaderCompiler; |
| glRenderbufferStorage; |
| glSampleCoverage; |
| glScissor; |
| glShaderBinary; |
| glShaderSource; |
| glStencilFunc; |
| glStencilFuncSeparate; |
| glStencilMask; |
| glStencilMaskSeparate; |
| glStencilOp; |
| glStencilOpSeparate; |
| glTexImage2D; |
| glTexParameterf; |
| glTexParameterfv; |
| glTexParameteri; |
| glTexParameteriv; |
| glTexSubImage2D; |
| glUniform1f; |
| glUniform1fv; |
| glUniform1i; |
| glUniform1iv; |
| glUniform2f; |
| glUniform2fv; |
| glUniform2i; |
| glUniform2iv; |
| glUniform3f; |
| glUniform3fv; |
| glUniform3i; |
| glUniform3iv; |
| glUniform4f; |
| glUniform4fv; |
| glUniform4i; |
| glUniform4iv; |
| glUniformMatrix2fv; |
| glUniformMatrix3fv; |
| glUniformMatrix4fv; |
| glUseProgram; |
| glValidateProgram; |
| glVertexAttrib1f; |
| glVertexAttrib1fv; |
| glVertexAttrib2f; |
| glVertexAttrib2fv; |
| glVertexAttrib3f; |
| glVertexAttrib3fv; |
| glVertexAttrib4f; |
| glVertexAttrib4fv; |
| glVertexAttribPointer; |
| glViewport; |
| |
| # Extensions |
| glTexImage3DOES; |
| glBlitFramebufferANGLE; |
| glRenderbufferStorageMultisampleANGLE; |
| glDeleteFencesNV; |
| glFinishFenceNV; |
| glGenFencesNV; |
| glGetFenceivNV; |
| glIsFenceNV; |
| glSetFenceNV; |
| glTestFenceNV; |
| glGetGraphicsResetStatusEXT; |
| glReadnPixelsEXT; |
| glGetnUniformfvEXT; |
| glGetnUniformivEXT; |
| glGenQueriesEXT; |
| glDeleteQueriesEXT; |
| glIsQueryEXT; |
| glBeginQueryEXT; |
| glEndQueryEXT; |
| glGetQueryivEXT; |
| glGetQueryObjectuivEXT; |
| glEGLImageTargetTexture2DOES; |
| glEGLImageTargetRenderbufferStorageOES; |
| |
| libGLESv2_swiftshader; |
| |
| Register; |
| |
| local: |
| *; |
| }; |
| |