blob: 27da8c62c77a8311cfb661941335050d9af5b419 [file] [log] [blame]
{
global:
glActiveTexture;
glAttachShader;
glBindAttribLocation;
glBindBuffer;
glBindFramebuffer;
glBindRenderbuffer;
glBindTexture;
glBlendColor;
glBlendEquation;
glBlendEquationSeparate;
glBlendFunc;
glBlendFuncSeparate;
glBufferData;
glBufferSubData;
glCheckFramebufferStatus;
glClear;
glClearColor;
glClearDepthf;
glClearStencil;
glColorMask;
glCompileShader;
glCompressedTexImage2D;
glCompressedTexSubImage2D;
glCopyTexImage2D;
glCopyTexSubImage2D;
glCreateProgram;
glCreateShader;
glCullFace;
glDeleteBuffers;
glDeleteFramebuffers;
glDeleteProgram;
glDeleteRenderbuffers;
glDeleteShader;
glDeleteTextures;
glDepthFunc;
glDepthMask;
glDepthRangef;
glDetachShader;
glDisable;
glDisableVertexAttribArray;
glDrawArrays;
glDrawElements;
glEnable;
glEnableVertexAttribArray;
glFinish;
glFlush;
glFramebufferRenderbuffer;
glFramebufferTexture2D;
glFrontFace;
glGenBuffers;
glGenFramebuffers;
glGenRenderbuffers;
glGenTextures;
glGenerateMipmap;
glGetActiveAttrib;
glGetActiveUniform;
glGetAttachedShaders;
glGetAttribLocation;
glGetBooleanv;
glGetBufferParameteriv;
glGetError;
glGetFloatv;
glGetFramebufferAttachmentParameteriv;
glGetIntegerv;
glGetProgramInfoLog;
glGetProgramiv;
glGetRenderbufferParameteriv;
glGetShaderInfoLog;
glGetShaderPrecisionFormat;
glGetShaderSource;
glGetShaderiv;
glGetString;
glGetTexParameterfv;
glGetTexParameteriv;
glGetUniformLocation;
glGetUniformfv;
glGetUniformiv;
glGetVertexAttribPointerv;
glGetVertexAttribfv;
glGetVertexAttribiv;
glHint;
glIsBuffer;
glIsEnabled;
glIsFramebuffer;
glIsProgram;
glIsRenderbuffer;
glIsShader;
glIsTexture;
glLineWidth;
glLinkProgram;
glPixelStorei;
glPolygonOffset;
glReadPixels;
glReleaseShaderCompiler;
glRenderbufferStorage;
glSampleCoverage;
glScissor;
glShaderBinary;
glShaderSource;
glStencilFunc;
glStencilFuncSeparate;
glStencilMask;
glStencilMaskSeparate;
glStencilOp;
glStencilOpSeparate;
glTexImage2D;
glTexParameterf;
glTexParameterfv;
glTexParameteri;
glTexParameteriv;
glTexSubImage2D;
glUniform1f;
glUniform1fv;
glUniform1i;
glUniform1iv;
glUniform2f;
glUniform2fv;
glUniform2i;
glUniform2iv;
glUniform3f;
glUniform3fv;
glUniform3i;
glUniform3iv;
glUniform4f;
glUniform4fv;
glUniform4i;
glUniform4iv;
glUniformMatrix2fv;
glUniformMatrix3fv;
glUniformMatrix4fv;
glUseProgram;
glValidateProgram;
glVertexAttrib1f;
glVertexAttrib1fv;
glVertexAttrib2f;
glVertexAttrib2fv;
glVertexAttrib3f;
glVertexAttrib3fv;
glVertexAttrib4f;
glVertexAttrib4fv;
glVertexAttribPointer;
glViewport;
# Extensions
glTexImage3DOES;
glBlitFramebufferANGLE;
glRenderbufferStorageMultisampleANGLE;
glDeleteFencesNV;
glFinishFenceNV;
glGenFencesNV;
glGetFenceivNV;
glIsFenceNV;
glSetFenceNV;
glTestFenceNV;
glGetGraphicsResetStatusEXT;
glReadnPixelsEXT;
glGetnUniformfvEXT;
glGetnUniformivEXT;
glGenQueriesEXT;
glDeleteQueriesEXT;
glIsQueryEXT;
glBeginQueryEXT;
glEndQueryEXT;
glGetQueryivEXT;
glGetQueryObjectuivEXT;
glEGLImageTargetTexture2DOES;
glEGLImageTargetRenderbufferStorageOES;
libGLESv2_swiftshader;
Register;
local:
*;
};