// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2015 Google Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// VertexArray.h: Defines the es2::VertexArray class | |
#ifndef LIBGLESV2_VERTEX_ARRAY_H_ | |
#define LIBGLESV2_VERTEX_ARRAY_H_ | |
#include "Buffer.h" | |
#include "Context.h" | |
#include <GLES2/gl2.h> | |
namespace es2 | |
{ | |
class VertexArray : public gl::NamedObject | |
{ | |
public: | |
VertexArray(GLuint name); | |
~VertexArray(); | |
const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; | |
VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } | |
void detachBuffer(GLuint bufferName); | |
void setVertexAttribDivisor(GLuint index, GLuint divisor); | |
void enableAttribute(unsigned int attributeIndex, bool enabledState); | |
void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, | |
bool normalized, GLsizei stride, const void *pointer); | |
Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } | |
void setElementArrayBuffer(Buffer *buffer); | |
private: | |
VertexAttributeArray mVertexAttributes; | |
gl::BindingPointer<Buffer> mElementArrayBuffer; | |
}; | |
} | |
#endif // LIBGLESV2_VERTEX_ARRAY_H_ |