// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2015 Google Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#include "VertexArray.h" | |
namespace es2 | |
{ | |
VertexArray::VertexArray(GLuint name) : gl::NamedObject(name) | |
{ | |
} | |
VertexArray::~VertexArray() | |
{ | |
for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
{ | |
mVertexAttributes[i].mBoundBuffer = NULL; | |
} | |
mElementArrayBuffer = NULL; | |
} | |
void VertexArray::detachBuffer(GLuint bufferName) | |
{ | |
for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) | |
{ | |
if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) | |
{ | |
mVertexAttributes[attribute].mBoundBuffer = NULL; | |
} | |
} | |
if (mElementArrayBuffer.name() == bufferName) | |
{ | |
mElementArrayBuffer = NULL; | |
} | |
} | |
const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const | |
{ | |
ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); | |
return mVertexAttributes[attributeIndex]; | |
} | |
void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) | |
{ | |
ASSERT(index < MAX_VERTEX_ATTRIBS); | |
mVertexAttributes[index].mDivisor = divisor; | |
} | |
void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) | |
{ | |
ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); | |
mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; | |
} | |
void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, | |
bool normalized, GLsizei stride, const void *pointer) | |
{ | |
ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); | |
mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; | |
mVertexAttributes[attributeIndex].mSize = size; | |
mVertexAttributes[attributeIndex].mType = type; | |
mVertexAttributes[attributeIndex].mNormalized = normalized; | |
mVertexAttributes[attributeIndex].mStride = stride; | |
mVertexAttributes[attributeIndex].mPointer = pointer; | |
} | |
void VertexArray::setElementArrayBuffer(Buffer *buffer) | |
{ | |
mElementArrayBuffer = buffer; | |
} | |
} |