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// SwiftShader Software Renderer
//
// Copyright(c) 2015 Google Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of Google Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// TransformFeedback.h: Defines the es2::TransformFeedback class
#ifndef LIBGLESV2_TRANSFORM_FEEDBACK_H_
#define LIBGLESV2_TRANSFORM_FEEDBACK_H_
#include "common/Object.hpp"
#include "Renderer/Renderer.hpp"
#include <GLES2/gl2.h>
namespace es2
{
class Buffer;
class TransformFeedback : public gl::NamedObject
{
public:
// FIXME: Change this when implementing transform feedback
TransformFeedback(GLuint name);
Buffer* getGenericBuffer() const;
Buffer* getBuffer(GLuint index) const;
bool isActive() const;
bool isPaused() const;
GLenum primitiveMode() const;
void setGenericBuffer(Buffer* buffer);
void setBuffer(GLuint index, Buffer* buffer);
void setBuffer(GLuint index, Buffer* buffer, GLintptr offset, GLsizeiptr size);
void begin(GLenum primitiveMode);
void end();
void setPaused(bool paused);
private:
gl::BindingPointer<Buffer> mGenericBuffer;
gl::BindingPointer<Buffer> mBuffer[MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS];
bool mActive;
bool mPaused;
GLenum mPrimitiveMode;
};
}
#endif // LIBGLESV2_TRANSFORM_FEEDBACK_H_